Making a Game With C++ and SDL2 - GMTK Game Jam 2021
A year ago, in my "Learning SDL2 in 48 Hours" video, I used the 2020 GMTK Game Jam as an opportunity to try to learn how to use C++ with SDL2 (a low level audio, input, and graphics library that you've probably heard of). In this video, I attempt the challenge again, for the GMTK Game Jam 2021!
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--Chapters--
0:00 Intro
0:29 Setting Up SDL2
0:45 The Theme (bruh)
1:11 My Secret Plan...
1:34 Entity & RenderWindow Class
1:46 Drawing a Sprite
2:12 My Game Idea
2:37 Initial Prototype
2:55 Prototype Code Explanation
3:39 Prototype Art
3:49 Tiles & Collisions
4:05 Collision Code Explanation
4:23 More Art & Directional Indicator
4:34 Level Saving/Progression
5:17 wait frick
5:38 Creating UI
6:07 DESIGNING LEVELS FAST
6:40 Sound Effects
6:47 Finishing Touches
7:08 Secret "Feature"
7:33 Conclusion
--Music (in order played)--
"Smooth and Cool" - Nico Staf ( • Video )
"Westview" - INTRNLCMD ( / intlcmd )
"Trance Music for Racing Game" - Bobby Cole ( • Trance Music for Racin... )
"Playtime" - Peter Godfrey ( • Playtime )
"il vento doro" - JoJo's Bizarre Adventure: Golden Wind
"Dreaming" - Stevia Sphere ( • Stevia Sphere - Dreami... )
"I Miss Summer" - Sro ( • Sro - I Miss Summer [V... )
"Bush Week" - Nihilore ( • Bush Week - Nihilore (... )
"Glider" - INTRNLCMD ( / intlcmd )
"Operatic 3" - Vibe Mountain ( • 🎵 Operatic 3 - Vibe Mo... )
"Breeze" - PolarChips ( • Breeze )
"Palms and Seagulls" - Timecrawler 82 ( • Timecrawler 82 - Palms... )
"Above All" - HOME ( • HOME - Above All [Synt... )
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