Best thing about being Australian is the fact that you can understand the slang better then anyone XDDD
@drewdowsett
3 күн бұрын
@@ArzenikRawr He used slang in this video? Bro was speakin' English, mate!
@The_Official_You2
13 күн бұрын
I am eager to see where V1's long lost brothers story goes!
@Sskelll
12 күн бұрын
Is his brothers name VB 😂
@The_Official_You2
12 күн бұрын
@@Sskelll it is now!
@nitewalker11
10 күн бұрын
game looks extremely sick! i have a massive blender tip for you tho. once you've unwrapped a model, in the uv editor screen you can hit L while you're mouse is hovering over any uv island and it will automatically select the entire island, so you dont have to select individual verts or drag select specific areas. you can also do the same if you're in face select mode on the model itself, so if you want to grab a specific part of the model easily you can.
@standarddefgames
10 күн бұрын
THERE GOES MYYY HERO! Fr thankyou thats a life saving tip!
@HeroGetsu
9 күн бұрын
Another tip if you’re making a model and want it the same on both ways go to your add ons and turn on auto mirror will save you a lot of time also get loop tools both of those are something I use constantly and if you’re texturing something and it will be the same way on both sides just keep on auto mirror and the uv islands will be in the same place when you finish making the model and textures as long as you haven’t applied the mirror yet and made and further changes
@Raphael959
4 күн бұрын
Big pro pls teach me i will call you daddy😀
@badideagenerator2315
8 күн бұрын
The 4th law of robotics is that a robot's eyes must turn red if it goes evil. In order to comply with this law robot manufacturers must construct their automata with red LEDs in their eyes to account for the possibility that they turn evil. "But surely a robot just shouldn't be built with with capability of being evil" i hear you ask. Unfortunately, evil is the default state of robots, without evil there is no robotics, and as such we must give our machines the capacity for good in order to cancel the evil out. In some robots, good will prevail, but in others, evil will take over. And as such, we must give them red eyes.
@SrJuanJoseMariaRobertoIII
13 күн бұрын
babe wake up new funny robot devlog dropped
@SquidgeMakesGames
12 күн бұрын
Petition to turn Albany into one big Bunnings
@Dogdude2077
13 күн бұрын
I know I probably said this but wireblade looks sick! I love what you guys are doing here and it’s fine not having much to show, I personally love the big ass solar panels which clean themselves like that’s pure peak fiction keep it up!
@THEGLOIPER
12 күн бұрын
This is definitely the type of game to get a bunch of videos on it as to why it’s really good, and people who dislike it are made fun of.
@AngFan1
12 күн бұрын
Tbh i LOVE the style. like old games whit low polygon counts trying to be realistic ish. (or thats what i am seeing at least)
@DiscoBiscuit-l5v
12 күн бұрын
Love the Ratchet and Clank soundtrack man, brings back some good memories
@Typical_Toxic
12 күн бұрын
This project looks good even for the second devlog! I want more funny robot
@Prestooo28
12 күн бұрын
ngl this is really inspiring. I've always wanted to make a game with a style just like yours. Good stuff (also im an Australian )
@BoogChannel
12 күн бұрын
Recently saw your first devlog and was inspired to start working on my own solo project, what you have been able to do so far is genuinely impressive and the games aesthetic is great.
@Definitely_a_Fox
13 күн бұрын
Aussie Dev!? A rare breed!
@hakiMakiman
11 күн бұрын
Forgot that I wanted to comment the first time I watched this so... I'm back! And the first thing I want to say is I don't think many people know just how long it takes to make a model/sprite. One might look like it'll take 10 minutes, and then you'll be working on for 2 days straight. Plus you also have to make all of that model's animations on top of that. I'm actually kinda surprised by how quickly your team has been working. Great job!
@devbearyt
12 күн бұрын
bring back the game development genre back to its former glory
@forrlzy
11 күн бұрын
Super excited to continue watching your progress
@BlahBlahGamesYT
13 күн бұрын
10:08 this is a GREAT spot for a -Walmart- Big W
@DamonPowell-s5v
13 күн бұрын
Love the enemies and art style, keep up the good work :)
@capnc4ke
9 күн бұрын
The simplest way to do flying enemies, is to not actually have them fly. Essentially they will walk and use normal pathfinding, but their mesh is just in the air. There is some ways to make it seem les stiff and noticeable, like interpolating their Z position, so that as they go up slopes, they will sort of "lag" underneath until they finish going up the slope. Things like this and an actual hover animation are generally enough to trick people into thinking it's a genuine flying AI. Also doing some extra traces in case you need it to fly through a door way or something, in order to lower the mesh offset will likely be necessary depending on your environments and intended behavior. Most of the time, you don't actually need it to "fly", you just need to trick people into thinking it's flying. I'm using the same method for wall walking AI. Their actual capsule is on the floor, but they run traces to the walls and ceiling in order to offset the mesh. It becomes a little difficult when the transitions are too abrupt, but a simple jump animation hides it alot of the time. Feel free to reach out if you ever wanna chat about game dev or anything UE!!!! Keep up the good work!
@standarddefgames
7 күн бұрын
Didnt think of that. Actually not a bad idea!
@hoax5347
12 күн бұрын
makes me wish i had an art team lmao, solo dev struggles are real
@late6542
13 күн бұрын
im hella excited for this, the designs make my smooth brain go yes
@alienscrapper1303
12 күн бұрын
I think you should consider redesigning the helmets of the human characters. Looks like you ripped it off the heads of the Lethal Company characters and painted it gray. But overall really entertaining video and cool to see the progress you guys made. Just keep up with the banger Aussie intros.
@megazord5696
12 күн бұрын
Amazing! Slow and steady!
@badideagenerator2315
8 күн бұрын
They weren't lying, that wire really can blade.
@jozsef98
13 күн бұрын
Love this style, and the game's cool too
@XxYeagerCreatorxX
13 күн бұрын
I liked this video, I really like the progress so far.
@tomixxScale
13 күн бұрын
5:54 guttertank ultrakill spotted
@FrederickGreen-xr4rd
9 күн бұрын
These guys just hopped on KZitem and it just worked out for them
@thosebloodybadgers8499
13 күн бұрын
6:45 in the test scene. straight up 'jorking it'. and by 'it', haha, well. let's justr say. My peastol.
@Sabukaaaa
11 күн бұрын
Tobi lookin kinda... PAUSE!
@notispaul9583
13 күн бұрын
new devlog before gta 6
@RealMisterDoge
7 күн бұрын
Good stuff fellas, I love the little drone! By the way, it is always morally correct to pirate Photoshop.
@nonormalcentral4589
11 күн бұрын
I’d like to see a overhaul on the animations
@aurabeartraining
6 күн бұрын
cannot wait for this peak to drop
@hungryduckling1345
12 күн бұрын
the helmets on the humans look kinda weird they look better without them
@MikeGemi
6 күн бұрын
Awesome video man you might want to come up with a lot of the story and levels now so you dont over scope your game and get thrown into development hell later
@Myer2011
13 күн бұрын
algorithm go brrrrrrrrrrrr
@drewdowsett
3 күн бұрын
Love the look of the game, love the video! Did you apply for funding through Screen Australia? (if not, it closed today sorry. But next time!)
@fafafafafafafa
13 күн бұрын
Love the project! One thought on the main character's movement though: Usually my complaint would be that animations are too robotic and stiff. But I think this boi needs to be a little more robotic. I know reworking animations is tedious. But maybe taking out some of the easing and perhaps replacing it with some snappy overshoots could do the trick?
@StealthfiretheHexagonal
10 күн бұрын
Funny robot man ;)
@maddogmccree88
12 күн бұрын
Amazing work man! following from devlog 0, keep it up bro! quick question, any recommendations on a good course or tutorial for beginners when it comes to animations in blender? I've learned sculpting but not sure how rigging works. Amazing work man!
@standarddefgames
12 күн бұрын
Honestly just watch as many different videos about animation/rigging as you can. Even if it's not tutorials but just someone showing their animation process. You can take bits and pieces from all to create a method that works for you.
@maddogmccree88
12 күн бұрын
@@standarddefgames So what I've been doing so far is fine haha. I think I get the gist of it but yea... Blender is massive and one can easily get lost. Thanks man all the best, love the low-poly texture.
@NinjaKatzKool
Күн бұрын
What if the wireblade was a weapon that allowed you to grapple to special surfaces and pull enemies toward you?
@zoade5178
12 күн бұрын
amazing!
@Foundbison
5 күн бұрын
dang this looks cool af
@jej_x
12 күн бұрын
what tutorials did u use to learn blender in this style?
@zoade5178
12 күн бұрын
Hey your Devlog made me discovers what a foot roll or foot pivot is, would you say it was an important part that helped in your animations??
@standarddefgames
7 күн бұрын
Definitely not super important generally speaking, but for animating it definitely speeds up the workflow in the long run.
@memetal5094
12 күн бұрын
Hey quick question. I'm working on my game right now and I can't quite grasp how to go about IK. I wanted to know what you did for the skeleton/rig, for example did you make a control rig and baked the animations or did you export the whole thing with IK bones and everything? Thank you and I look forward to seeing more devlog updates!
@standarddefgames
12 күн бұрын
Very good question that we are trying to figure out ourselves the answer to lol. The way its set up in blender is they have the main rig with the normal bones, then a bunch of control bones on the same rig but separate layer. Most likely it would be best to bake the animations and just export the basic skeleton to unreal, but we haven't got there yet
@memetal5094
12 күн бұрын
@@standarddefgames That's smart, didn't realise you don't need an entire control rig and can just put the IK bones on a different layer. I'll try it! Anything else you'd give advice on when working with blender or exporting to UE5?
@itsafish4600
12 күн бұрын
I'm going to eat this game
@SlavicPickle
9 күн бұрын
12:33 fucking SLAPS
@callum2492
13 күн бұрын
Need more pokemon go in the next devlog
@danijelkonc4168
12 күн бұрын
Comment for the algorithm!
@markbutrato
11 күн бұрын
I WANT MORE!!!! FEEDDD MEEEE
@MelonBoy64_
12 күн бұрын
sick
@Woodlandfire-k9u
5 күн бұрын
Day:1 of asking for uncut blending video
@youtubealgorithm5977
11 күн бұрын
wha is thi blody shi goin on hia mate😂😂😂
@KSMetamorph
12 күн бұрын
Nice art style for the game, is the idea about war ? or robots vs robots ? or about robots save the world just by killing other robots ? what is the messages you want to communicate with the game ?
@standarddefgames
12 күн бұрын
We don't want to share too much about the story just yet as we want people to experience it for themselves. The main themes are of redemption, and also the effects of technology and AI when influenced by the right and wrong people. The game is set after the war but it will still play a big part in the story. Okay I've said too much.. don't wanna spoil the game!
@KSMetamorph
11 күн бұрын
@@standarddefgames ehehhehh
@notarealborzoi
9 күн бұрын
This game looks so awesomesauce,,,
@bigkebizino8970
12 күн бұрын
Looks awesome Nic3
@ghostgone8426
13 күн бұрын
niceeeeeeeee
@HateredSpawn
5 күн бұрын
day3:We want a mobile version(Android )
@AmineBerhail
12 күн бұрын
مثير للاهتمام حقا
@XoloCreature
11 күн бұрын
The discord invite link is invalid, can you please reupload it? thanks!
@standarddefgames
10 күн бұрын
Thanks for the heads up, should be fixed now!
@toastedfork658
6 күн бұрын
yay :D
@EmmanuelOjor-h3n
10 күн бұрын
Day1:Supporting the dude crying for the mobile version (android)
@Brycicle3d
13 күн бұрын
PERTH GAMEDEVS WHO WORK WITH A PSX STYLE UNITE YEAAAAAHHHHH!!! NOT MANY OF US 🗣
@Brycicle3d
13 күн бұрын
AND IN UNREAL DOUBLE WAMMY🗣🗣
@Tertion
10 күн бұрын
"Not productive" because you "only" did assets ? Bruh. Doing assets is like 95% of the work.
@woodrek
7 күн бұрын
4:15 how did you get that white shade on the edges? Nice video tho!!
@standarddefgames
7 күн бұрын
Thanks! Just painted them in using texture paint in blender. Used a very low strength white brush and just painted lightly along all the edge lines
@woodrek
6 күн бұрын
@@standarddefgames Thanks a lot!
@attentivenettle7643
9 күн бұрын
Hmm. Include first person dude
@SSS333-AAA
8 күн бұрын
when will you add schizophrenia?
@standarddefgames
7 күн бұрын
You have no idea what we have planned... Or maybe you do... 👀
@SSS333-AAA
6 күн бұрын
@@standarddefgames game dead, no schizo update like we were promised by the demon in the corner. time to review bomb.
@ContinuedOak
10 күн бұрын
Something tells me you’re Australian….nahhh definitely a German
@standarddefgames
10 күн бұрын
Guten tag!
@ContinuedOak
10 күн бұрын
@@standarddefgames Ich kann kein Deutsch
@Fin_Gleam
13 күн бұрын
First
@rogercruz1547
5 күн бұрын
English speaking south is weird...
@fendifrance8859
10 күн бұрын
discord link expireddd
@standarddefgames
10 күн бұрын
Fixed it!
@MO0NG00N
11 күн бұрын
Please put in shurikens 🥷 been needing to scratch my killer ninja robot itch since Chappie
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