Starting in a tavern is a classic Fantasy trope. It goes back at least to the 13th century when Geoffrey Chaucer wrote the Canterbury Tales, about a group of adventurers who, though from different backgrounds, all meet at a tavern and decide to group up for a pilgrimage to Canterbury. The idea of Dnd is similar. Strangers meet in a tavern and decide to group up for one purpose.
@imperator_productions
3 жыл бұрын
Came to say something similar. Public Houses (Pubs) were the central hubs of communities all over Europe and even the smallest towns would have at least one.
@CADJewellerySkills
2 жыл бұрын
It’s also a European tradition for centuries.
@JeremyHutchings
2 жыл бұрын
Fantastic observation. Trope or tradition? Maybe one in the same.
@schwarzerritter5724
2 жыл бұрын
If you want to read a great tavern story, you should check out The Inn in the Spessart Forest.
@DubiousFuzzbear
2 жыл бұрын
Huh. A Knights Tale did not cover this.
@Bad_mage
9 ай бұрын
My absolute favorite thing i put into every campaign is: A tiny gelatinous cube, no bigger than a rat or cat. The cube wears a top hat and monocle that are always slightly sunk in its body. It absorbs spilled drinks, dropped foods and pests like bugs and mice. Its beloved by the townsfolk and its used to advertise and such
@VerbenaComfrey
3 ай бұрын
I love this idea!
@minnion2871
3 жыл бұрын
One thing that I thought could be funny is if the tavern menu looked like this for food: Slop(Basically a goopy soup.) Glop(A soupy goop) Vegetarian surprise(The surprise is meat.) Mystery Meet(The only mystery here is how they get away with calling this meat, actually the only vegetarian option on the menu that isn't served in pints...) Rat on a stick(Exactly what it sounds like.)
@agustinvenegas5238
2 жыл бұрын
That could very well work for a lvl 1 tavern in a big city, literally the cheapest place in Waterdeep and not much else
@korvincarry3268
2 жыл бұрын
Or as a tavern in a setting where goblins, kobolds, or other kinda "rat-esque" behaving races may be a touch more civilized and try to emulate the successful designs of the typical races of humans, elves, and dwarves. I can see a particularly charismatic goblin boasting about how good their roasted rat is to some adventuring party
@marcm5207
2 жыл бұрын
The tavern+inn I have my current campaign based on has a two-item menu: 1- The Soup: it's hot, it's affordable, it's nutritious and it's reasonably tasty even if it looks like a very thick broth with bits of indistinct kinds of food in it. You can ask for it at any time (except when it's closed, of course) and it includes a bit of bread and a pint of wine or ale. In a cauldron which is always kept placidly boiling, they put the ingredients as needed to keep it full (the ingredients being: water, vegetables and anything cooked but not consumed at the last turn). 2- The Dish: it changes every day according to what is available. It's fancier, tastier and better looking than The Soup... but is about ten times more expensive. It is always a sizable quantity of meat or fish, always really well cooked, served with a delicious side, half a loaf of bread (all bread is baked daily on the premises) and a jar of wine or ale or a glass of something stronger.
@shishoka
2 жыл бұрын
It's owned and operated by goblins.
@alistairreid965
2 жыл бұрын
Always have to go with Rat on Stick 2cp and Rat on a Stick (with ketchup) 10cp. Have you tried it without?? RIP T.Pratchett :-)
@ericcorbin7807
2 жыл бұрын
In my last longterm campaign, one of the party members was actually a tavern owner. His tavern was called the Buoyant Bastard (because it was near canals and alliteration is fun). The Bastard became a natural meeting spot for the party and was known as a neutral ground for all the competing factions of the city. It got decorated with trophies from their adventures and was kind of another character in the story.
@SusCalvin
Жыл бұрын
We operated a diner on the Moon. It was not a neutral place. Everyone knew this was the danish part of town, where danish navy people, embassy staff and others close to us hung out. Including the local street gang. It was like walking into a gang holdout but everyone speaks danish and drinks gammeldansk and eats weird sausages. We wanted a meeting place and cover that we were in full control of, where people knew they could meet us.
@trevynlane8094
2 жыл бұрын
A bit of practical flavor from my 3.5 days, every tavern and shop has a big, friendly dog trained to run up and enthusiastically greet everyone that enters. These animals all have the scent special quality, allowing them to sniff out invisible people and expose them for very little expense.
@jasonreed7522
2 жыл бұрын
Also, a good guard dog is both a mascot and a very cheap and effective deterrent/guard. And if needed (murder hobo party) you can upgrade from gaurd dog along the spectrum to polymorphed dragons of various ages. The reason a dragon is polymorphed as a guard dog, find the lore you like ranging from it just feels like it to the barkeep/guard is a retired adventure and the dragon is his pet.
@MogofWar
2 жыл бұрын
@@jasonreed7522 The dog doesn't have to be a dragon. If the players kill the dog, everyone will want them dead. The DM can devise whichever classes or abilities they need to.
@jasonreed7522
2 жыл бұрын
@@MogofWar im not saying jump straight to dragon, but anything along the lines of a wolf or blink dog is an upgrade from a normal dog like a mastiff or german shepherd. In a world with lots of retired adventures and mythical beasts, its not unreasonable for some retired adventures to become bodyguards/bouncers in shops and taverns, qnd some may have aquired exotic pets. Using a polymorphed ancient white dragon is only as a last ditch effort for a particularly bad group. (Definitely talk to them about their ways before going this far, because something is seriously wrong with your game if every shop has an ancient dragon masquerading as a guard dog to stop murder hobos from murder hobo-ing your NPCs) I would definitely start with a big friendly 100lb dog as the tavern/shop mascot that literally everyone loves and it has a nose good enough to notice invisible people. (We can assume the dog insight checks all patrons in its greeting of them, just to have a sense of good or bad vibes from them since dogs are excellent judges of character) And keep my options open for more well off shops, like the magic item shop in the capital should definitely have a blink dog that is trained to blink to its master durring a break-in.
@saplingarcher7713
2 жыл бұрын
Stealing this for a candyland campaign i'm slowly building and working on. TIL Licorice Dogs exist and will be a wonderful addition to the world at large, especially for the big tavern that works hand in hand with the local adventuring guild, which i'm thinking of starting the players in if this ever becomes an actual campaign. The tavern caters to the locals, naturally; this town in particular is all about guards and as such most of the patrons to the tavern will be such. However, being the largest tavern also means it'll attract some adventurers, which it can usher to the adventurers guild
@stevenscoggin7441
Жыл бұрын
Dog is relavant to keep away varmints and clean up scraps and spills. A few cats could serve this purpose as well and would be historically accurate
@lacewinglml
2 жыл бұрын
Historical taverns also served as places for weddings, Meetings and whatnot. Like conference halls, or cons at a modern hotel. Really the uses are just as diverse as modern simular places.
@MogofWar
2 жыл бұрын
Getting together to drink used to be called "meading," from which we get the word "meeting."
@reapersritehand
Жыл бұрын
I hate how much people talk crap about the tavern cliche, yes everyone has one in there campaign, but they also was a big part of the community in the old days, hell they still are to some people (especially people in there 20s)
@craigkm5303
3 жыл бұрын
Waaaaaay back inAD&D I made up the Hobgoblin head Inn where patrons would get a free stein of beer for every hobgoblin head they brought in. Like the rat catchers from Europe. The PCs loved it.
@oz_jones
2 жыл бұрын
Yoink
@craigkm5303
2 жыл бұрын
@@oz_jones may you and your players enjoy!
@Gmorktron
Жыл бұрын
Oooohhhhh. I'm about to start a dark sword and sorcery low magic campaign where hobgoblins are a playable race. Ima use. The players will have to interact with varrying cultures, slavery, and xenophobia in a primordial hostile world. It will be interesting to see what they do with this. Thanks!!!
@MWSin1
2 жыл бұрын
Everyone asks "Where's the tavern?" but no one ever asks "How's the tavern?" I'd like to try running an adventure in which the heroes have to save their beloved tavern.
@silverseth7
2 жыл бұрын
Put the keeper in a bind, the party gets there pretty late and it's quiet, their kid is part of the hunting party of the village but they're not back yet, I'll cover three rounds and your beds for the night to go make sure they's not dead. Bad omens, gut feelings, new dungeon, dragons overhead, whatever, but having the keeper themselves be the first questgiver and simply gathering whoever is currently around that looks up for a scuffle to go maybe save their sprout.
@DeltaDemon1
Жыл бұрын
Do a sort of A-Team thing where the Inn Keeper is being strong armed for protection money and the PCs will help.
@seymourbuttz6419
Жыл бұрын
I'll do you one better; WHY is the tavern
@Galanthos
Жыл бұрын
But also, WHO is the Tavern. When the Tavern appears only under the light of a full moon, you know you're not dealing with some mere business. You are dealing with a man inflicted with the unholy curse of wild architecture: the rare Werehouse.
@RKHageman
Жыл бұрын
@@DeltaDemon1 Love that idea!
@rpgden4553
2 жыл бұрын
Adventures start in a tavern because it works so well for DMs. You learn a TON about the party in a very short time.
@johntheherbalistg8756
2 жыл бұрын
My best ever tavern was the Salty Sea Dog (named for its best selling beverage). It's a bit of an oddity that can appear in any port settlement in any game, in any setting, so long as I'm running the game. The ground floor is pretty standard, with an upper floor for more interesting patrons (could see anybody in there), but the basement is where the action is. All the Salty Sea Dog locations have a portal hidden in the basement. The portal leads to an infinite hallway with doors and stairs spaced regularly. The doors are portals to who even knows where (sometimes one way), and the stairs lead to other Salty Sea Dog locations. This happened because one time, our DM was suddenly unable to game, but it happened after we had all gathered. Instead of calling it off, I told everybody to make characters, get lunch and I'd have something in a couple hours. We had so much fun with that one shot that the Salty Sea Dog became a recurring thing in any game I ran, ever.
@comickazii6629
2 жыл бұрын
I started as a mild over-prepping DM. Half a year in, and Im improv-ing a solid 80% of the session. As far as taverns/inns go, I prep a basic menu with prices, room price, job board, and thats it. I usually neglect prepping names and npcs so i ad lib. The Candied Crest, the Spellbook Brook, the Fletcher's Arrow, etc. For npcs, I pick a random character from a book, movie, or show and reskin them. Makes it a bit fun to see if anyone picks up or recognizes the references. If I forget someone, I add them in next session with an excuse. I.e. "Ah! Decide to show up today, eh? I had zero servers yesterday! Zero! Where were you?" I also swap out the staff for day and night crews. Usually like to have species that came from the Underdark man night positions in establishments and the guard because they'd be more comfortable. If a player misses a session, the party comes back to find the PC spent all day in an impromptu card tournament in the tavern, and i have the player (this is once they return) roll to see if they won or lost coin, clothes, etc.
@jaycobobob
5 ай бұрын
That's really good flavor text for when people miss a session, I'm going to start doing that!
@DampWetstew
2 жыл бұрын
One of my favorite gags/challenges was in a tavern. The party enters around midday. There is an old man telling a shaggy dog story at a another person with a group of middle-aged men watching intently across the bar. The middle-aged men are betting how long the person will last talking to the old man before being able to politely exit the conversation or running outright. The party doesn't have to know this before striking up a conversation with the old man. The party can choose to try to talk to him and the middle aged men will give the winner a tip depending on how long they last. The old man is half deaf and is *insistent* on telling his very boring story. As the party listen to him drone on they start taking psychic damage (roll a 1d4 per 'beat' of the story, intelligence modifiers increases the damage they take, wisdom is their health. A drunk stupid character can last quite a while talking to him) if they take more damage they can withstand they are compelled to run, he can't talk you to death. His ramblings can sound like his is giving hints and rumors about the surrounding area, but it's all outdated red herrings. If a party member manages to outlast the old man, "you're crowding me buddy", the middle-aged men will wave them over and give them a big bonus because no one else has lasted that long. I also give the winner a permanent feat (calloused brain. +1 to defensive mental checks, i.e. resisting being charmed, feared, tricked)
@nairocamilo
3 жыл бұрын
Everyone starts in one, but not many talk about them! Thank you for giving taverns the attention and love they deserve
@Braincain007
3 жыл бұрын
Last second tavern names be like "The [Adjective] [Noun] (Inn)" Edit: I just noticed that this video is 24 minutes! Bloody Hell MTD good work!
@masterthedungeon
3 жыл бұрын
It's our longest non-looping video yet!
@jessegd6306
2 жыл бұрын
"The Gobblin' Goblin". A tavern run by a few goblins, imps, and other fun out-there characters that provide hot food, booze, and have a small outdoor area for additional eating and drinking with tables and umbrellas and the like. Bonus services being clothing repair and an adjacent stable that usually sees horses but has accomodations for the occasional non-horse mount like lizards, bears, spiders, that sorta thing. It's a new-ish tavern on the outer parts of town, great little tourist attraction due to it being such an odd place.
@stm7810
2 жыл бұрын
My on the spot tavern was the Moonshine Mimic, a building that is shaped like a mimic chest with a tongue ramp run by a changeling.
@Drotdog
2 жыл бұрын
@@jessegd6306 why not the “Gobblin’ Goblinn”, if it provides room services.
@tiph3802
2 жыл бұрын
@@stm7810 I want to visit your tavern.
@theofficerfactory2625
2 жыл бұрын
For a story off mine, I described a tavern called the Sword Hilt Tavern and Inn. The place started out as a small tavern near the mines but when wolves and goblins and orcs moved in, the miners left and the adventurers and military came in so the Sword Hilt Tavern was born and over the years, it expanded. It is described as being easily three different add-ons attached to the small building that has been swallowed up by the expansions and it shows in the interior with the floor being of different woods due to when the expansion was built and what was available as well as a wide assortment of tables and chairs as they needed to buy more s they expanded. There is a large fighting pit in the middle to settle disputes while offering free entertainment without damaging the wares; hopefully. The walls are also of different construction being stucco, stone or brick. There is a new Sword Hilt Tavern and Inn that is being built nearby that is even larger but more uniformed. It also has a small chapel off in a small private room where adventurers can go and say a quick prayer before they go into the mines or the nearby abandoned castle. It is where the Armored Lady met her impromptu party of essentially a fighter who is married to an elf who is expecting twins; elven sisters who run the armory and sell enchanted "bikini armor" and has a dispute over the Armored Lady over which is better; much to the lady's Grieg and chagrin. There is also an archer, an aspiring cleric and a dwarves dungeon guide who sue to mine the hills before they got overran by monsters.
@Wolfrover
2 жыл бұрын
A few relevant notes: * Real medieval inns started with basic communal sleeping quarters, a shared space in the main room after closing with basic straw mattresses on the floor. This later developed into private rooms with locks as the need grew, but simple communal lodgings would remain available on into the Victorian age. This was about as pleasant -- and secure -- as you'd imagine sharing a single room with multiple people would be, of course. * While some inns would provide bathing services, the real Middle Ages was the age of the baths. Leftovers from the Roman era, these were the _other_ center of medieval life, to the point some people would take multiple baths a day just to hang out and socialize. (This became the focus of many a sermon on Vanity, as you can imagine.) In some cases, the baths and the inn would be jointly owned, allowing for food in the baths and professional bathers in the inn. * As with most types of storefronts (and as mentioned in this same channel's video on general stores), the back of the house is always going to be larger than the front of the house. Prep areas, pantries, storage, etc. * While distillation was known during the Middle Ages (and before), its initial use with alcohol (in the Fifteenth Century) was just to reduce the volume of wine by removing water, making a smaller cask that would be easier to carry --- and taxed at a lower rate by volume. The wine would have water re-added before serving. This process would later create the distilled spirit known as brandy, from the Dutch _brandiwijn_, "burnt wine". (Turned out you got a completely different flavor when you stored the distillation in wood kegs...) * In the real Middle Ages, any inn could be depended on to have stew. This was because of an old travel law (presumably passed by a hungry councilman) that required the inns to have _something_ hot to serve, with stew being the best option. Note that this does not alter the notes on food usage -- it's just that medieval stewing was long-term. The same stew, with additions, could be cooked for several days. This also applied to porridges, as in the old nursery rhyme "Pease Porridge Hot, Pease Porridge Cold". It's not kidding about "nine days old". And some people really did prefer it that way. * Because ovens take up a lot of space, inns usually order the bread and other baked goods from the local baker. This applies to most other goods they couldn't reasonably be expected to make in bulk, from the furnishings on up. * Because of breakage, inns didn't use glassware. Travelers who didn't have their own cup (which was a normal piece of travel equipment) would be provided with a drinking bowl made of wood. Clay plates and cups were available, but more expensive to replace.
@carolinelabbott2451
2 жыл бұрын
Really good information. Thanks. ❤
@Wolfrover
2 жыл бұрын
@@carolinelabbott2451 Glad to be of service! :)
@azericthetraveller6355
2 жыл бұрын
I like to imagine a group walking into a tavern during the day, expecting it to be bustling like it normally is at night, only for it to be completely empty, only a few staff there. One of the staff is a maid, sweeping the floors, while there are two cooks in the back preparing food, and a manager helping to set the counters for the impending nighttime tide of people. The manager would, in this case, be a bit surprised, but still act as an impromptu bartender to handle the unexpected adventurers.
@north-ofthe-border1758
3 жыл бұрын
How have I not found this channel sooner. you have the specific stuff that every DM needs, and you do it in such an entertaining way!
@NivekH420
2 жыл бұрын
Well I’ve never played D&D but finding this super helpful for my rifts campaign
@chanarinadavidovici2146
3 жыл бұрын
what if each tavern had a table to roll on to see what happens, like a drunk guy fighting you, or a grifter challenging you to a card game?
@SusCalvin
Жыл бұрын
Sometimes we have general urban encounters that can happen anywhere in town, including the pub. A venue could have some specialty like a weasel fight every tuesday or really cheap seafood.
@ryanmichael1298
Ай бұрын
Or a woman trying to get you to buy her some shots
@vaaccuummcleaner9214
3 жыл бұрын
I love trying to make detailed taverns but adding a lot of patrons with different quests can be difficult sometimes. Thanks for making this!
@korvincarry3268
2 жыл бұрын
If youre still accepting tips 11 months later, i always find that using an ai name generator online and a d20 can substitute most of the work with patrons. Roll the d20 at least once (more for larger taverns/town/cities, and add up the total). Then, blanket statement them all. You can even just say something along the lines of "the tavern seems like your typical busy restaurant," and your players can get the idea in their minds of what this means. If its a relatively homogenous town of humans, then 99% of the people are likely human. If the city is rather diverse in races, just quickly list off different races thatd be common to the area. A dwarf in a city where dwarves frequent wont stand out, but in a town with only humans, theyll be the spotlight. Now for names. Use an ai generator, or use this trick of taking two "first names" and just switching some of the syllables back and forth. David Kyle is now Dyle Kavid. You can even then further swap names, so another name set can be Harold George turned Georold Harge. Swap Kavid and Harge and now youve got some real funky names. Or name them all numerical Bobs. Those are also ok
@PwnageEngage
2 жыл бұрын
by far the most underrated DnD related channel IMO. It's crazy how in depth you go, but how much better my worldbuilding is because of your videos
@recursiveslacker7730
2 жыл бұрын
One fun tavern idea is for a specific tavern to be the site where several historical adventuring groups find their start with some terrible calamity befalling the town every time some specific fated group of people gather there, all because the bartender was rude to a disguised fey and got cursed for his troubles. “May you live in interesting times” indeed.
@Lord_Inquisitor_William7391
2 жыл бұрын
I like to have rumors in the taverns In my game. I like to roll a d10 to determine how much it could be changed because it was passed from person to person. Example, the players hear that the docks are haunted but if they go and investigate they are told the mansion near the docks are haunted but its actually a group of bandits who have taken residence in the abandoned house.
@Vulpinechaos
2 жыл бұрын
Saw your idea and thought for an extra twist. Once the party gets rid of the bandits, a ghost appears but instead of attacking, the ghost thanks the party for getting rid of 'those damn squatters'.
@ryanmichael1298
Ай бұрын
Judge Dee Mysteries.
@willgegg8601
2 жыл бұрын
You're the first DnD advice channel that I've genuinely wanted to watch every video of. The amount of ideas and details you bring up is inspiring.
@johnbaker6637
2 жыл бұрын
I have a tavern in my dnd games that I call the black board inn. The black boar is the monopoly of taverns in the region. An ex adventuring dwarf reinvested his money for these locations. One in every major city. He then had a wizard enchant it to allow players or folks to enter the tavern from any one of the store fronts and a magical sound would ring. Basically a GPS locking system to that spot so when that patron left he would go back to that city. The place was massive. 100ds of rooms. With food of all kinds. Booze selection was vast, job board for each city, music and gambling, and the workers are the orphaned children of those city's. The dwarf feeds and clothes them and pays them a small wage to help them. He would be the party's main relaxing location. The dwarf passed keys to each shop front. So as a example if a plague or war ect started. He could easily walk over and lock the door stopping everyone and all things from crossing. He has a blunderbust under the counter and has two black powder revolvers on him. An age hangs above the bar that he used to carry into battle. I have a bunch others that I put in smaller towns that the boar isn't in.
@gravewoodspeaks4276
Жыл бұрын
I have a Tavern called "The Honey Comb", which was ran by fairies, and the owner was a retired character I made. The fairies are at mos 3 inches tall, but they would hire body guards from other races in order to deal with trouble customers. The tavern had its own honey supply, so sweets were very cheap to get, but things like meats cost more
@ryanmichael1298
Ай бұрын
Selling Fairy Dust out the back door.
@dungeonscrew491
2 жыл бұрын
Me: this won't be too long or difficult to implement, they're taverns, she'll probably just give tips to keep them feeling alive and just say don't make everyone cookie cutter Me 8 minutes in taking notes: Holy fuck
@ssgoko88
2 жыл бұрын
Fuckin same
@mentalrebllion1270
Жыл бұрын
My group runs the inn in town. It’s hilarious. Ok now it’s kinda down to me at this point but I basically use it as a way for the party to have free rooms and a home base when we are in town. Right now I’m the only one left though of the original party that was given ownership of the inn as a quest reward. I use this to continue to fund the party and often give out the gold that it earns when it turns a profit as a a huge chunk of the group fund, besides purchasing things outright for the group. Profit or going into the red is my responsibility and I pay it if it does the latter. This video was a good guide for me in later decisions regarding the tavern part of the inn. Also it’s been a good introduction spot for new players joining the party. I suppose some of you reading want to know what happened to the rest of the party that were the owners. Well, they left. I was in a middle of the week evening game with a bunch of forever dms who ended up having to drop out due to either work or commitments to the games they run. I still play with them, just not in that campaign. I play with them in one shots that our main dm will run. They are a great group. I miss playing with them but I keep them updated on the antics going on they left behind. They love hearing them and like to give me ideas to try in the background. Nothing to annoy the party, just something to be amusing. I hope one day to play a full campaign with them again. Oh! And you all probably would find it hilarious to know, the inn is staffed by the kobolds my party keeps adopting. My original group started it, I continued it, and now the entire party does it still. Dm is quickly learning to stop letting us encounter kobolds even if the random encounters for it shows up.
@andrewmroch1920
2 ай бұрын
In my tavern, the characters meet their idols and they sort of team up every time their idols come up they can describe what their idols are, and since the idols are local in town, they can easily find their house and overall this would be a great tavern
@kumawickham2483
2 жыл бұрын
Another good thing to point out about taverns (which saloons were like in the wild west) is cashing larger than normal paychecks for people who work in and around the town.
@rochellelee4002
2 жыл бұрын
I am not done watching this and I LOVE it. I put effort into my NPC towns and villages and do have players who come back to places because of that. I even have a Coffee shop run by a Gnome because I wanted one, my players love the place.
@cameronh901
2 жыл бұрын
When "This setting needs a simple little tavern to start off" to "I need to get to apply for my serve-save certification. This place needs a staff of at least 15. What food distribution center is in my realm?"
@minklynx
Жыл бұрын
I have run a few online living worlds, and I love designing taverns, inns, restaurants, and other social hubs. They are my favorite part of gming.
@BraveryBeyond
2 жыл бұрын
Couldn't have found this channel at a better time. I've been looking at making a West Marches game centered around an adventurer's guild hall that doubles as an inn and tavern. This video is giving me a lot of ideas on how that'll look as a town grows around the guild, how locals will interact with the adventurers, and how to frame quests as locals ask for help or strangers hang around to hire services. Exceptional work!
@gstaff1234
2 жыл бұрын
Watched this again and it was better the second and third time.
@davidcurry5240
2 жыл бұрын
I love, love, love that this isn’t like “taverns are hackneyed! Throw them out and do THIS thing!” It’s a great guide to give something that we maybe let slip by the wayside so much more life.
@SusCalvin
Жыл бұрын
I'm not a fan of the all-included bnb tavern. I still like the WFRP coaching-inns like little forts along the road, religious communities with hostels and holes in the wall that's just someone selling beer out their common room. It's as fun and weird as the early modern period can be.
@briancorvello3620
2 жыл бұрын
Truth be told, this concept predated D&D by centuries. No less than Chaucer himself had the cast of The Canterbury Tales meet each other at such a place before staring their pilgrimage. (Dang, there's the nerd in me again....)
@bkw4972
2 жыл бұрын
Our current campaign centers around a tavern. A place where adventurers are known to frequents, and a place where people come to hire heroes. Each games is a 1 or 2 shot that starts in this tavern. That way we can play even if not everyone is there, it's just a different party that got hired. People can keep their characters, or try a new one for a bit. And someone can step in as DM for their own adventure if they want to.
@hewhogoesbymanynames
2 жыл бұрын
Your thought of taverns offering minor casting services for a price has me thinking "if the GM doesn't offer that person, you could fill that niche at every tavern you roll into"
@SusCalvin
Жыл бұрын
There was a table you consulted for what a spell could cost. It could be pretty hefty and easily climb for high-level spells. It wasn't available at every dang inn but when you were in town you could find specialists like that. Like you need a bloke to toss Identify on a thing, or break a minor curse or something. Staying in town and doing honest work was an option for all adventurers, but you didn't get xp for gainful, normal employment. And it never paid as good as looting weird death-pits and elf-holes.
@Jediand
2 жыл бұрын
Thank you for this! This has given me a load to think about to try and expand my world building! Also, fun fact, Honey was used in medicine as well so maybe a tavern can hold stock for the local apothacary?
@SusCalvin
Жыл бұрын
More like the apothecary is the one who also handles a lot of spices and stuff. It's still tradition that pharmacies sell peppermint here.
@AxeltheRed1
Жыл бұрын
My group came up with a chain franchise of taverns and inns called The Roosted Inc. during one campaign, and it just stuck. Now whenever we start a new campaign or one-shot, we frame it like it's a story being told by a bard within the Roosted Titmouse, giving the preamble leading into the actual story.
@devilbrine8198
2 жыл бұрын
Got a Tavern named The Golden Egg. Bar tender is a Beholder, bouncer is a mutated giant/centaur. The bar’s point is for sellswords and adventurers to party and forget the horrors of their travels.
@Kuhmuhnistische_Partei
2 жыл бұрын
Some notes from actual history: Yes, candles were quite expensive. But most people didn't use them as their main light source. Even the house of some poor peasant had a hearth that would not only be used to cook but also for light and warmth. Actual fireplaces with chimneys came in the late medieval era, but far more common for farmers were open hearths, the smoke would go under the roof where it would dry stored grain and kill pests. The hearth wasn't like a modern campfire, it was more a line of wood and cooking was often done with pots placed along this line with lots of different kinds of food. They also had fatwood as a quite affordable alternative to candles. So there wasn't really a need to spend the time in a tavern, most villages didn't even have one. Taverns were really more places for travelers and there were even taverns of different price classes. Local people would mostly visit the tavern to buy wine or strong beer (low-alcohol beers was made in nearly every household) and take it home. Taverns also developed quite late (there were taverns in the Roman Empire, but they mostly disappeared during the Early Medieval age), so more around the 13th/14th century. Before that poorer people who had to travel spent their time in hospitals which were basically just sleeping places for free, doesn't matter if you were sick or not. Usually operated by the Church or specific orders. Monasteries were also places people could sleep. While people like merchants usually had their contacts and spent their nights in the houses of other merchants. And nobles would obviously be guests of other nobles. But back to the taverns. The first taverns developed from those richer merchants who offered sleeping places and food for their fellow merchants and they started to actually take money for it. So the first ones were really more AirBnB and not public spaces. Towns then regulated this practices to get their chunk of the profits. So it developed into a more organized business and owners had to hold the right privileges for selling food, drinks and sleeping places (travelers usually didn't pay for a room, but for a bed or often even more for a place in a bed they would share with someone else). That's the reason they had to hang a sign at the entrance, it was a way to communicate "yes, this is a inn/tavern", it was useful for guests, but also for tax collectors. If someone didn't have a sign like that and operated such a business therefore without permission and without paying taxes, they committed a crime. The regulations also makes it more public, inns had to take travelors in if they had capacities, except there was a good reason for them to not trust someone. To carry weapons in taverns/inns is often banned and hosts have the duty to keep order and are often liable for the deeds of their guests. And by the way, medieval taverns didn't really have a counter. They usually just had the barrels stored someone and would pour the beer at a table that often had a high edge. There are also pictures with jugs on the table of guests, so maybe the host would sometimes sell them a jug of wine/beer so the guest could refill themselves. Drinks were also quite often served in glass vessels.
@rickmeeker5713
2 жыл бұрын
Wow!! You could run an entire one-shot out of your tavern. This is GREAT! Thank you for making this.
@Shadowclaw1113
2 ай бұрын
I cannot overstate how many times i watched this video and the rest on your channel, your videos are so to the point and direct and nice to look at and easy to understand, really wish you would come back to continue this channel T.T
@achimsinn6189
2 жыл бұрын
While not actually their business here are some other services a tavern could provide: - contact to local businesses as the owner of a tavern will likely know other shopowners - townhall meetings. The tavern is likely the only building with a room that is big enough for all the people in a village, so meeting that involve everybody living in the village might be held there, especially if there is a reason for not doing those outside - eyes and ears. Especially if the tavern is also an inn it is very likely that travellers coming into town will rest in the tavern. If the players are friends with the tavern owner he will inform them about strange newcomers and mysterious people passing by as well as news and gossip they overhear. - Being a Landmark. As the tavern is the biggest building in a village it is also very likely the building that will stand out the most. If somebody gives direction to the players they could tell them to go past the tavern and then it's the second building to the right or something like that.
@GrimsFedora
2 жыл бұрын
15:20 - Was that a Some Like It Hot reference?
@mrnukeduster
2 жыл бұрын
little things not only from history but other cultures can add flavor, too. For example, in some places, it is customary to leave a bone inside of filled baked goods to show what kind of animal the meat came from. This can be a random surprise to an adventurer who does not know about this tradition, but it is little things like this that make the place feel alive. Or overhearing locals complaining about the quality of the ingredients going downhill, owing to some local trade dispute making quail eggs (or whatever) no longer being available. It is one of my failings, but I strive to be better.
@hinaruto43ver
22 күн бұрын
I have an odd sort of tavern I have created for my games. The church of Bill builds massive housing structures that have various services throughout including a grocer and/or soup kitchen. These are most of the taverns in my setting.
@danieldurham5891
3 жыл бұрын
This is definitely in the top three videos I have watched regarding DnD, This video is helpful and informative and it is done in a highly entertaining manner. Awesome!!
@masterthedungeon
3 жыл бұрын
Thank you, that's some high praise!
@Galastan
3 жыл бұрын
Surprisingly, not sponsored by the Seeker's Guide :P
@masterthedungeon
3 жыл бұрын
😆
@matsh5633
2 жыл бұрын
Glad I found this channel!
@dylanenriguehuntington2908
3 жыл бұрын
This is all awesome advice! Thank you so much!
@masterthedungeon
3 жыл бұрын
Glad it was helpful!
@emeraldgaze
2 жыл бұрын
My best tavern was run by a group of found family orcs & 1/2 orcs in my West Marches champaign. I affectionately called them the Orc fam. The tavern/inn was called the Emerald Flask & the owner was a female 1/2 orc in her 50s that had recently retired from being a (lv20) adventurer. And I'm glad that every player was able to pick up on how intimidating she was just through roleplay even before I mentioned anything about how strong she actually was. The other staff was as follows: Full Orc Chef that would double as a bouncer if things got too rowdy for the actual bouncer. His 1/2 daughter that was the bar maid. And 2 1/4 Orc brothers that look more orc than the rest of their genetics would have you think. The older brother acted as the Host & main bouncer. And the antisocial younger brother was in charge of maintaining the stables, which was perfect for him because he liked animals way better than people. All of theses characters had a character sheet, each at different levels depending on how much experience they'd had in situations in their lives. These came in handy when I later allowed my players to request that some of my NPCs accompany them on adventures, if they'd reached a high enough friendship level with them.
@potatobrain8379
Жыл бұрын
In my game there’s a kind of main tavern the characters frequent. It’s a mixture between rowdy tavern and small scale magic shop, which is run by a retired wizard adventurer. All the rooms are demiplanes and extra dimensional spaces and there are magic drinks available at the bar. The magic store part isn’t humongous, but it has a good supply of uncommon, common, and some rare items. I really like the idea of it as a unique place for the players to stay. Anyway thanks for reading this far :)
@TheTSense
Ай бұрын
I really used the Tavern start only twice. Once for a group of upstarts after yet another failed job, with one more try at adventuring before they go back to being farmers. (that was really bad, don't start with the PCs right after failing). And once for a new guy joining the group. New guy just split up with his adventuring buddy after sharing the reward money and having a drink, with NPC buddy retiring now and the new guy looking for a group (that worked really well)
@davidragan9233
2 жыл бұрын
Tries to put a tavern idea with all that and ended up with a couple of city blocks of shops, official offices and guild hall...and a brewery.
@MaxBeaulieu
Жыл бұрын
Criminally underrated channel.
@JacobL228
2 жыл бұрын
I'm in a party that used to use a tavern as our go-to meeting place. That all ended when a flaming arrow was shot at our table, and we all left to give a serious ass-kicking to the people responsible. None of us thought to put out the fire.😅 Turns out a wooden building full of alcohol is highly flammable. Who knew?!😝
@HelotOnWheels
7 ай бұрын
Excellent video with much food for thought. One note: if the tavern is the weathiest business in town as you suggest, then it’s probably owned by the feudal landlord or is licensed by him. Otherwise, lots more people would be opening up taverns in the same village to try to get in on this great profit opportunity. Tombstone, Arizona had 110 saloons during its boomtown days, and Port Royal, Jamaica had at least 44 taverns during the 1661 height of Caribbean buccaneering. As you point out, a stranger in a tavern won’t always be there just to hand out quests to likely-looking adventurers. Here are some other ideas. * The stranger is supposed to meet someone here who didn’t show up. She asks one of the adventurers, “Have you seen Freya Flamehair in here?” * The stranger is here to post a letter or pick one up. One of the adventurers may accidentally or purposely see what it says. * The stranger is drunk, and lets slip something to a PC that he should have kept secret. When he sobers up, he begs the PC not to reveal it, or pays him to be quiet, or even tries to silence him by threatening or killing him. * The stranger is fighting drunk, and attacks the adventurers, another patron, or the staff. * The stranger is dying of wounds or illness, and is seeking healing or the last rites of her gods, or someone to carry on the task she can no longer perform.
@tenchraven
Жыл бұрын
The Pickled Dragon, run by a dwarven family who also runs a distillery specializing in pepper brandy- corrosive enough to eat anything but a glass. Good rooms, private rooms, hammocks in the common room or space on the floor, cheaper as you go down in fanciness. Washroom is the other side of the kitchen, and next to it the laundry- they share a hot water boiler. Fishing town with sheep farms in the hills above, mutton is readily availble, salted fish is cheap. Same town as the shop of Hardub the Halfling- he's not really a halfling, he's half of a half orc who got chewed on and spit out by... something, the story changes every time he tells it. While he's clearly not telling the truth, he's a walking encyclopedia of critters and the like and if toss him a copper he'll write out what he knows about any creature. He gets money from an outside source (he actually has someone printing copies of his book, which is basically the Bestiary). And for what ails you, if a tumbler of pepper brandy can't flush it out of you, Old Gran Feverfew is an herbalist, alchemist and midwife. And deaf as a post, so if you need something really specific, speak up.
@reevesjustin
2 жыл бұрын
I simply love your videos. I'm starting a new campaign and I want to make the environment more interactive for the players. Your video essays and work you put in to divulging the information is top notch!
@UltraManager
26 күн бұрын
One think is being region wise. Like if the fields have pumpkins, apples or wheat. Expect to have food and drinks related to that. It gives immersion.
@gasmasker7409
2 жыл бұрын
I once made a tavern dubbed The Drunken Drow, owned by a drunk arsonist drow named Bellas. The tavern is best known for its infamous owner and highly flammable moonshine.
@Trashloot
2 жыл бұрын
This video is a gold mine for inspiration.
@arcademaster11
2 жыл бұрын
I like this art style so much
@purplemur
2 жыл бұрын
I am currently starting a new campaign, but the characters are starting at 12th level (last campaign got a little...boring?...I guess, but we didn't want to start back at 1st level after 3 years of working up to 12th...anyway...). Part of the set up is that they have a tavern/brothel (lawful evil campaign) with a temple to their cult and their quarters, etc. in the basement. The bar is a tree that was guided by a druid to grow into the proper shape and up through the roof. The barkeep is a spy for the largest spy network in the world and provides appropriate information/intel to the party. The Madame is a "retired" assassin with a photographic memory and a handful of blackmail targets...er...loyal customers. The Apothecary is an agent of a Merchant House that deals in potions and poisons and works out of a lab in a nearby warehouse, but keeps a room on the second floor for conducting business. The city is a bustling trade port on a large river with a major road that intersects it, on the border of the Elven Empire and the newly developing Human lands. Lots of out-of-town merchants roll through with a variety of goods and many of them wind up at the Morning Wood (I swear my players are all older than 12!) before making the journey home, carrying more news and rumors from up- and downstream. First session is next week! Session 0 went very well and we've got some ideas for where the characters want to start in their new adventure. I think I'm finally going to get to throw the Terrasque into a game.
@jaykay8426
Жыл бұрын
I might have an idea. So the campaign might revolve around the players being staff and going around doing some part time quests while also trying to maintain the business.
@kelpiekit4002
2 жыл бұрын
Not all inns are businesses either. A barracks is essentially an inn for guards and soldiers. But if adventurers are common there may be provision for them there. Alternatively strangers to town may be housed there so guards can watch them easier. There may be a community run house that works as a town living room, storage of collective resources, and feed hall, especially if they cater to seasonal workers. Also a longhouse may serve as an inn and tavern run by the leader of the town: solidifying their political place as holding court over the social centre of town and being who travellers will inevitably come to when they arrive.
@clairemercer3099
8 ай бұрын
In a large enough town you could have several different kinds of taverns. One for regular people, one for the town guards and maybe a tavern for the students of a wizarding school.
@GoddessoftheRealm
2 жыл бұрын
This made me excited to DM again. Thanks.
@lexington476
Жыл бұрын
3:52 oh yeah, my fighter one time had his armor cleaned at an inn.
@sherylcascadden4988
2 жыл бұрын
Beginning description of my favorite: A slightly dilapidated two story building with a unicorn statue out front. The unicorn is about three feet tall on a two foot pedestal, and so covered with verdigris that you can't tell if it's copper, bronze or brass underneath. To the right of the door is a watering trough, to the left, a hitching rail, and a chalkboard with today's specials (roast venison or rabbit stew). The windows are small, with glass so bubble laden you can't see in, but a cheerful glow spills out into the street. The lintel above the door has the faded legend "The Green Unicorn Tavern and Inn" and a small sign off to the right says "Stables around the back" with an arrow to the right.
@salemfoxtrot7659
Жыл бұрын
Brilliant video, thank you. This is the stuff we need to know.
@deprecatedme
Жыл бұрын
Props for a well placed þ!
@aaronkroeger3380
2 жыл бұрын
Good video, love your drawing style
@schmecklez
2 жыл бұрын
personally i don't like thinking of taverns economy being so "modern" with asking for raises and what not. but i do like exploring darker subject matter of a monarchy being greedy and distributing harsher punishments so often i use taverns as places where you can meet people who are from distant lands or exiled from certain places. imo it gives the opportunity to help adventurers become heroes by either doing things for people.
@michaelmcalpine543
2 жыл бұрын
Here is an idea for taverns and inns: BAR-FIGHT time, designated time to have bar fights
@OnboardG1
2 жыл бұрын
A friend of mine made a list of horrible taverns for when we didn't make any effort to find a decent one on coming into town. "The Rutting Dog" was probably my favourite.
@S0renz
2 жыл бұрын
I did a one-shot that a friend of a friend made and guess where it started. In a tavern. It was also where the party's group, the Crooked Daggers, gathered before going out on a job. And on the topic of people who stick out like a sore thumb, my character was a recently made Dullahan (so, a bit nerfed) who is still getying used to her new abilities. And she was a Barbarian with almost maxed out strength for a gal who was 5'8".
@Strikerkong
Жыл бұрын
I always wondered why people would drink in the tavern when it poses a disadvantage.
@destonlee2838
29 күн бұрын
Iblike to play a soundtrack for my pcs. John barleycorn is dead is a great tune for the patrons of a tavern to sing, as is little brown bowl.
@DiceandDungeons
2 жыл бұрын
I really enjoy your insights and ideas...I liked and subscribed. Thanks from a DnD creator :)
@saedimic
2 жыл бұрын
12:30 And here you can tell we are in a fantasy setting. :P
@SuperDoofusInc
4 ай бұрын
I spit out my coffee when I saw "Tavern the Game"
@Alzuun
8 ай бұрын
FanTASTIC video!
@walhades1338
3 жыл бұрын
My players favorite: tavern gambling
@masterthedungeon
3 жыл бұрын
That's easily another video on its own!
@walhades1338
3 жыл бұрын
I, for one, would love to see that
@bigbuddhamech
3 жыл бұрын
Same! We did two arm wrestling matches and a darts game which both were a lot of fun, and the players walked away with some titles to flaunt and gold for spending.
@freedemonhugs
2 жыл бұрын
i discovered you and Map Crow within a day of each other, the algorithm better do y'all right
@ssgoko88
2 жыл бұрын
You should always just add something left-field to give the tavern character. I gave the tavern a basement and a hole in the floor upstairs. One too many drinks and my players fall in, or one player looks inside and refuses to tell anyone what's down there. Add a fkn dance floor. Add a door that leads to random other doors in the world. Add chairs on the ceiling, add chairs to the fkn chairs Go nutZ
@aaronlittle5478
2 жыл бұрын
This is great advice for all ttrpgs. I play a lot of Cyberpunk Red. Night City already has notable bars and clubs, so part of that work is done. Next game I run I want to incorporate these ideas.
@rcschmidt668
2 жыл бұрын
Best part was 8:05. Realistically, the best, richest, or most dangerous quests will not be found from every NPC in every tavern in every small town. Or large city for that matter.
@lacewinglml
2 жыл бұрын
I have always found a good way of thinking of a game as player driven, NOT player centric. What's the difference? In player centric games, things are static until the player interacts. Nothing happens until the player does something. Which, while can be fine, especially in smaller games where you don't have much else for them to do but a dungeon crawl or some such thing can work great. If you want to have something immersive.. I find player driven to be the better answer. Here instead of thinking of a game as static, its now a breathing world. Characters will act on thier own. They have goals, needs, and wants past the player. So your group turns down an important quest so they could go do this other thing instead? When they come back, that important quest might not be there. Maybe another party took it over and did it instead. Maybe because they thought the horde of goblins wouldn't do anything until they got around to it that they come back to find the village in shambles. Or to news that it was handled by someone else. It gives weight to choices players make. If they choose to do a over b, the b might not be there, but could lead to c or d instead. Also, time limits. Bad guys aren't likely to just sit around for months on end (in game time) for players to finish crafting a ton of fancy gear and run a few dungeon crawls before they enact thier plots. Example, say you have a serial killer on the loose. In this case what I would do is create a list of possible victims. Now, what I have is a time limit biult in. Because if I reach the 3nd of tgat list then the players will be hearing about the killer's capture or maybe only find notes if the killer has moved on to a new place or got themselves captured or killed.. BUT if my players took interest in this hook and does something about it, maybe they get lucky and get a great lead, they meet the right people or they have been working on developing relationships with the npcs. Now, they may end up stopping tge killer before they reach the end of their list. The bonus exp will def leave them feeling great, and it means all the npcs involved are more like people to the dm, they aren't just a list of names and traits but people who players can interact with, get attached to, and will more likely care about if something happens to. I find this method helps me weed out toxic people from my table and encourages way more role play. And it helps me to flesh out my cast if I have more than a name and job. Say I have a young tavern server, she's an adverage young woman who dreams of earning enough to buy a pretty ribbon she's been eyeing at the local market. Her life is pretty simple but, she's a source of constant hood cheer at the tavern, often willing to flirt with the group and give them bits of info she's overheard. One night though she is targeted by cultists for a sacrifice. Now. say the players are around, they hear a scream but instead of investigating they just go about thier business because they are prioritizing a rich fetch quest or some such. They find one less face at the tavern next they visit. But in her death she has left a mystery the players could try and solve, or they ignore until the cultists become a bigger problem. But, if they instead rush to the screams, instead they might be able to save the young woman, or at least avenge her.. And maybe earn a few extra points for stomping out tge cultists sooner. I always have a list to adjust a quest. Scale it to become more difficult or easier depending on what point in that story line tge players hop into it. And its not always a good thing if players stumble into it sooner. it may mean that tge big bad ups thier plans and suddenly the players have a bigger mess on thier plate. But this gives my players so much more agency. Thier choices matter and have impacts on the story being told. For better or worse. Its driven by them. They are then the loose cannons, or unexpected twist that can alter the direction a story goes. Which as a story teller I find more fun. I have this story to tell. Now come f it up for me and see what happens!
@zephyrstrife4668
6 ай бұрын
On the Running a Tavern section: This was my largest gripe with the price of goods vs the amount characters were paid for their work. While a 5gp weekly paycheck might not sound like much, the amount of meals that would have to be sold at the Bow's End Tavern feels like it would have to be a lot more than what they are labeled as in the book, or the tavern would have to be open for more than like... I think it was about four hours. It might actually be a reasonable estimation, but when i was reading through it, something just felt off... Like the shifts being too short, or the meals being too cheap to make a profit on, etc... This kind of thinking is what i absolutely go in on for world building, because any DM wants their players to feel like they are in a living, breathing world.
@shimasclan
2 жыл бұрын
My players wanted a way to switch between characters, and the town didn't have an adventurers guild, so I gave them some quests for funding and helping with materials, and they are waiting for it to get built ATM. I'm letting them make the floor plan, and it's 80% tavern/inn. But when complete they can 'hire' the other characters they want to play, and then when they head out for a quest they simply have to pick one, and the other character stays behind to work and make some small passive income. Basically gonna be following thier lead on how much of a business sim they want this game to be, but they are all for the idea ATM. Gave them 3 plots of land to pick from, plans, near town and a main road, forest further from town but also near a main road, and hilly terrain with no major road near buy, but with river for goods transport. That one was meant as less of a tavern style guild and more of having a job as mining/quarrying when not doing adventurer stuff.
@analyticsystem4094
4 ай бұрын
In the new setting that I’ve been working on, I took the meme of fighting always happening at Waffle House and turned that into a tavern. The Orc’s Tusk is a tavern that makes cheap but tasty food (like Irl Waffle House), serve cheap and tasty drinks, and has cheap lodging too. Payment options include: just paying the few copper for your meal or you can fight one of the Orc’s working in the bar and if you win, you get your food for free. It’s not an easy fight to win since the Orc staff were once adventurers/treasure hunters and decided to open a tavern when they retired. The bar gained so much popularity over a few years that it’s hard to not find a location in any town/city in the land. There’s at least 1 Orc’s Tusk in each small town or larger in the world (just like how Waffle House has a lot of locations in America). I essentially made Waffle House canon in my DnD world with a fun DnD twist
@Zamun
2 жыл бұрын
Thanks for the content.
@clonemarine1
2 жыл бұрын
Taverns Because every good story starts with the phrase: "Hold my beer."
@michaelwolf8690
2 жыл бұрын
I figure this is probably just Mother Witt in a D&D game but worth thinking on. The Inn or Inns in your town that cater to visitors would be concierges to the local businesses and attractions. You could ask the bartender for directions to an armorer or in small enough towns you could ask about specific people and they'd help you get there or give you advice in dealing with them in hopes of attracting a tip. Taverns are also lightning rods for people who have issues with adventurers because its the easy place to find them. It could be some of them will rat them out to the authorities if they break the rules or young drunk locals who maybe feel adventurers are ruining their town may want to dust up your characters. Also don't make exotic destination Inns. Don't make the coaching inn under the sea or the cave inn unless that's where your town is. And even then, once you're in the doors of the tavern, it should look just like every other tavern in your world, because that's what patrons are paying for. A traveler's inn is supposed to feel like your home. It's not strange. It's not kitschy or unique. It's familiar. It has food and drink you expect. It takes care of the details for you so you can eat and sleep and move on tomorrow. Any tourism gimmick they could invest in beyond that is not what their customer base wants. Don't try to win your players over with the weird Disneyland of Coaching Inns. Instead describe the inn in terms of how familiar everything feels despite being in a very different part of the kingdom.
@azureascendant994
2 жыл бұрын
NPCs that every tavern needs from high class to slum dweller tavern: 1) The classic attractive barmaid. 2) The bartender. 3) Tavern owner whom probably is never around given how busy they are. 4) The bards. 5) The always drunk person. The more unique they are the better. I once made a drunken fairy npc who really liked to party. 6) The hooded guy in the back. 7) The people who are always partying and eventually get kicked out. Friends of always drunk person. 8) People who start bar fights. 9) Regular customers, patrons. Npcs from the local homes and shops. 10) Npc adventurers. 11) The staffer/bouncer. Most likely person of massive stature. 12) An important npc from higher places who can be a quest giver. Traveling merchants, wizard, noble, knight or cleric for example.
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