Another benefit of subtitles: Makes it much easier for foreign language speakers.
@unblorbosyourshows9635
6 жыл бұрын
YES. THIS. I tried to play RDR when I still didn't knew english but the subtitles are just ridiculous, and the game wasn't dubbed to spanish. So I stopped lol.
@mme.veronica735
6 жыл бұрын
You made a mistake when you said "I didn't knew". The correct form is "I didn't know". Use the present tense after the word didn't. I hope this comment helps you.
@unblorbosyourshows9635
6 жыл бұрын
Yeah I always fuck up when I talk in past. I think I'll never learn to do it correctly. But thanks ^^.
@balazsdemcsak5391
6 жыл бұрын
Exactly what I thought. Up until this video I didn't even realise that maybe they are made for disabled people :x
@insaincaldo
6 жыл бұрын
Oh yah, much cheaper to implement subtitles for a bunch of languages then voice overs, and in some cases one can even support the learning through the other, to an extend.
@MicroBlogganism
6 жыл бұрын
Subtitles don't just help out the deaf and hard of hearing. They are also helpful for people like myself with attention deficits, because they give you an extra chance to catch what was said. During cut scenes, especially, longer actiony ones, I will sometimes miss part of the dialogue here and there, because something distracted me. The subtitles have save me from missing plot points more than once.
@SampoPaalanen
6 жыл бұрын
there's also the matter that voices can be so low or muddled that in a native speaker with no Attention Deficifit would have issues making out what's said (that said I'm both a non-native for english and have attention decifit myself), sometimes I wish some finnish (my native language) movies/TV-series came with finnish subtitles as the makers seemed to think "realistic" means "mumble the lines half way across the room from the mic" and some games have similar issues though not in finnish as only games for small children come with finnish audio tracts.
@kaitotheunknown975
5 жыл бұрын
Yeah, I'm Autistic and ADD. People struggle to understand why I often watch my native English content with subtitling. It's a godsend really when I have trouble making out words. Especially older games and movies with poor sound quality.
@ThePainkiller9995
5 жыл бұрын
Subtitles are simply good shit all around
@pvtpain66k
5 жыл бұрын
I second this. I'll be watching a cut scene & my ADHD is like "DUDE, YES! THAT MEANS (Expounds on possible plot developments or why the cool thing that just happened is so cool)", while the rest of my brain is trying to enjoy the game.
@midasmagnezone4282
4 жыл бұрын
There's plenty of reasons to have subtitles--for me, if I don't understand some dialogue (which I frequently don't), I can easily re-read the subtitles. Also, dialogue logs are EXTREMELY useful.
@DrMakak
6 жыл бұрын
I honestly can't imagine how delightful of a moment it was for some of the deaf kids playing "Moss" to find the sign language option. Huge props for the devs for that.
@flavoredchin
6 жыл бұрын
Speaking of which, your CCs are always well done, and I want to thank you for the extra effort.
@elliecraig8428
6 жыл бұрын
Nakul Maletira Yes! Its so rare for KZitem channels to have good subtitles, and the auto-generated ones are uniquely terrible.
@teneesh3376
4 жыл бұрын
They are one of the better ones. Shame that youtube is a little limiting when doing subtitles. With the maximum zoom in is still really zoomed out. But they are better then nothing
@xinaesthetic
3 жыл бұрын
I wonder if there’ll ever be a time where KZitem or similar implement a mechanism for changing the audio mix. Would obviously complicate the production pipeline (and only apply to new material unless it was some crazy AI driven thing), but there are a lot of videos beset by over-loud background music etc. Then again, I suppose the people unskilled in mixing in the first place may not be the most likely to be early adopters, and the level of coordination needed between video-editing workflows and platform would be prohibitive. I suppose it’d be more practical for something like Netflix, where if the business case were sufficiently attractive they could add it as a feature of their in-house productions. Could even be used in a more artistic way as well as for accessibility (risk of being gimmicky though).
@aadithecool448
2 жыл бұрын
@@teneesh3376 You can change font size in caption settings (Unless you're on an iPad for some reason, frick apple)
@Simte
6 жыл бұрын
Absolutely important video. My best friend is deaf and one of our favourite game series has been Left 4 Dead, great CC subtitles.
@Czesnek
6 жыл бұрын
* *Hunter growls* *
@spoilthatsong2544
6 жыл бұрын
Seems like Valve are really accommodating of people hard of hearing. Nice to have a real-life of example of how it can make a difference!
@hitmanwolf
6 жыл бұрын
oh yeah! i totally forgot how the CC in L4D was so spot-on almost 99% of the time.
@Grim_Pinata
6 жыл бұрын
SpoilThatSong I remember reading somewhere that a planned character for a Half-Life game was going to be a love interest for Alyx, who was deaf. I don't know why Valve is this accommodating to deaf players compared to other companies, but it's really admirable.
@daskampffredchen9242
6 жыл бұрын
Well Valve cares about players and their fanbase so its no surprise for me that they want to give accesability to as many people as possible.And by the way who also enables them even thought you dont need them Headcrap - Dead
@AlexOlinkiewicz
6 жыл бұрын
One accessibility that I think most games completely ignore is Button Mapping for controllers. I mean on PC most games allow you to rebind the keys, but for console gamers and even PC gamers that like to use a controller nearly 95% of the games don't allow you to remap the button layout. Now sure there are work around like the PS4 and Steams accessibility settings, but sense they don't change the icons in the game, it can be easy to make button mistakes. It honestly makes no sense why most games don't provide button remapping for controllers.
@diegog1853
6 жыл бұрын
Yeah i totally agree, this pisses me off constantly, and the only counter argument i hear is that the company doesn't want to risk the audience into having a bad experience by messing with the controls. But the solution is really easy, just put an option to return to the default configuration and make really clear whats the intended experience. And if PC doesn't have a problem with that, why should consoles.
@tetraedri_1834
6 жыл бұрын
This video was about hearing disabled people. I guess he will address this issue when he talks about motorically disabled people.
@AlexOlinkiewicz
6 жыл бұрын
Tetraedri_ Yes I know,but there at the beginning he mention other disable people and even showed what option are provided. Also no doubt he'll make another video on other disabilities and accessibility options, so best mention ones that Mark might not have thought about and might end up making a video about it.
@insaincaldo
6 жыл бұрын
It's kinda odd how allot of games let you choose from a selection of prebuild layouts, some even for the sticks as well, but don't let you remap them as you see fit.
@AlmostUselessPenguin
6 жыл бұрын
When I tried dark souls I tried using keyboard because I am terrible with controller and all the promps are press A or B so I just have to remember what is what. Not so difficult if you decide to stop playing in half an hour though.
@theruder9
6 жыл бұрын
This is a bit out of nowhere, but I've always thought Pokemon has the ability to be the best experience for blind people. They make that iconic little 'bump' sound effect when you're near a wall, different characters have different theme songs to let you know who you're around. And every Pokemon had a different cry, so you know what you're using, and what you're fighting. If they just added some kind of menu reader, and voice acting, I think it'd be really cool to watch someone who can't see try it out. It'd also be cool if Pokemon just said there name like they do in the anime, instead of having a cry, that way they wouldn't need to be so dependent on memory.
@Only4two100bucks
4 жыл бұрын
@@diablotry5154 No one cares
@Satellaview1889
3 жыл бұрын
@@Only4two100bucks you're right but this person just came up with a really smart idea, and by bashing them for thinking of it you are just screaming into the infinite and uncaring void of the comments section. In short, shut your mouth unless you can give actual feedback.
@grosty2353
3 жыл бұрын
@@Satellaview1889 I like your response omg can I copy paste this into every KZitem comment thread 😂😂
@eymed2023
3 жыл бұрын
@@Only4two100bucks When people ask me what an ableist is, here is a perfect definition.
@oqo3310
Жыл бұрын
I would prefer to be able to switch names and cries on and off tho.
@feronar-warsongus221
4 жыл бұрын
One thing I want to add regarding background chatter and ambient discussions (5:54): You need to remember to prioritize important dialog over ambient dialog if both happen at the same time (Which should also be avoided if possible). If important plot information is being discussed, you don't want small talk from some random passer-by to preempt the important discussion in the subtitles. For example: [DO NOT LET THIS HAPPEN] COMMANDER: When you find the priceless artifact in the ancient dungeon, it is very important that you do not forget to RANDOM PASSING NPC: Hey, how you doing? Skyrim often fails at this.
@subprogram32
6 жыл бұрын
Accessibility in games is a really good thing to be tackling as a topic, I'm looking forward to the rest of these! I also never realised that videogame subtitles were so bad before, because while I often use subtitles to help understand the game, my hearing is still good enough that it can compensate for bad subtitles, so I didn't notice how critically annoying they would be.
@hinakamura
6 жыл бұрын
This video was posted now, how did you go 48 minutes early? But anyways subtitles help people who are not fluent in english too, so that helps to broad the audience for a game, so i agree with you that they could be improved and have such an importance in not only acessibility for the impaired, but for those who have trouble in listening on a foreign language.
@ZoidbergForPresident
6 жыл бұрын
Subtitles are still bad today: most often you will be STUCK with subtitle language the same as the voiceover...
@underFlorence
6 жыл бұрын
You get early access if you're a GMTK patron
@hkr667
6 жыл бұрын
I hear fine but use them too. It *is* bloody annoying when critical mission info is told in the heat of a battle when you don't have time to avert your eyes to the text. Many action fps like COD/BF etc do this.
@spoilthatsong2544
6 жыл бұрын
I think the poor quality of subtitles only stands out if you have to heavily rely on them. I had no idea as well until this video told me so. What other ugly truths have I been not noticing I wonder!
@LonelyLilPetunia
6 жыл бұрын
As an audiology student, THANK YOU for this video! SO often Deaf and HOH people get absolutely ignored in the game-making process.
@LonelyLilPetunia
6 жыл бұрын
I also hope there is a video coming up for colorblindness and other visual impairments!
@subprogram32
6 жыл бұрын
It's basically confirmed in the intro I believe that he will be doing ones for Visual, Physical and Cognitive acessability as well.
@goblin7404
6 жыл бұрын
LonelyLilPetunia I have colour blindness and while it doesn't effect me too much it would still be interesting to see a video about it!
@lethauntic
6 жыл бұрын
LonelyLilPetunia i don't think that they're always ignored, sometimes it's just not possible to have certain advanced settings. Though I do think that it is a good thing to improve those options when possible.
@subprogram32
6 жыл бұрын
There is a game which came out recently called 'The Spectrum Retreat' which is all about colour-based puzzles, which has options for both major kinds of colour blindness, and even an option in shades of grey for those who find it near impossible to see colour at all.
@jayfolk
6 жыл бұрын
dishonored series has subtitles when looking at written text such as posters, and the subtitle options lets you choose none, cinematics only, +gameplay (including npcs), and +written text hierarchy choices.
@lcstark
6 жыл бұрын
If I remember correctly, Uncharted 4 had this for all text items in game - when inspected, they were displayed in their in-world stylized form, but you could press a button to show a clear text subtitle box.
@gingerwhale871
6 жыл бұрын
Dishonored also provides a lot of important information, like if a guard has spotted you by auditory cues, which can all be shown visually aswell. Pretty important for that kind of game!
@HoHhoch
5 жыл бұрын
Yes it does ForgottenSpartan
@trollbreeder2534
5 жыл бұрын
Life is Strange (the original one) had an option that allows you to read the text on objects (like posters) in a clear font
@DragoniteSpam
6 жыл бұрын
"Be more like Call of Duty" is something that seems to take a lot of balls to say for some reason. Well done, sir.
@jonathanravenhilllloyd2070
6 жыл бұрын
My friend is red/green colour blind. The number of times a puzzle comes up which is entirely based on those contrasting, and commonly colour blind colours is crazy.
@jonathanravenhilllloyd2070
6 жыл бұрын
In fact he recently had a lot of trouble in God of War simply because the colours of the different pick ups (health and some other gubbins) weren't readable to him. He almost emailed Guerilla to suggest just a slightly different or additional shape on the glowy ray coming up from them, would make all the difference. Especially when fighting those damn Valkyries! (He did manage to finish Platinum, but only because he's a bloody stubborn completionist)
@victor6250
6 жыл бұрын
Jonathan Ravenhill Lloyd I've also read several people saying colourblind mode are done bad in most games. I can only imagine how frustrating it must be
@fishsick
6 жыл бұрын
i'm colourblind and in my experience most games don't have a colourblind mode. some design so it isn't needed, but i've shelved more than a few because i cannot play them as i can't tell map legends / nav markers / puzzle colours.
@Gaff.
4 жыл бұрын
When I finally finish my game, it's in black and white and the lead character actually has achromatopsia, which becomes an important plot point. Accessibility had not occurred to me back in 2015 when I first started designing the game, but now that it's started to come up a lot, I'm really happy I'll have it covered. Audio cues, though, that is going to be a little harder to get right.
@papasscooperiaworker3649
3 жыл бұрын
@@Gaff. Hey, how’s your game going?
@Qweba
6 жыл бұрын
I like using subtitles even through I have good hearing, it just makes the dialogue sick better with me. All your suggestions would be great for everyone!
@PBDNR
6 жыл бұрын
Qweba! They can be nice options to have for anyone, but they absolutely necessary for some people.
@SamButler22
6 жыл бұрын
I have to turn subtitles on, just because I grew up with games before they had voice acting and it feels off if the dialogue isn't on screen. I guess we're not alone if 60% of Assassin's Creed players turn them on.
@mme.veronica735
6 жыл бұрын
Qweba! I think it's called tge curb cut effect. Because making streets wheel chair accessible allowed people to use baby strollers and wheeled suitcases easier.
@benedict6962
6 жыл бұрын
Yeah good subtitle-work is good for everyone.
@Adam-cq2yo
6 жыл бұрын
Same! Fine hearing, but this way I can better digest dialogue. Plus, sometimes I'll hear a conversation that's just quiet enough so that I don't hear it, but the game thinks I can, so they put up subtitles anyway. Helpful in something like Dishonored.
@Daizz
6 жыл бұрын
Some additional notes on subtitles from someone who has worked on audiovisual subtitling for about a decade: - While you should pay attention to character count in lines to some degree, natural line splitting should pretty much always take higher priority. It's much better to have slightly more text at some point than it is to change lines in the middle of a sentence outside a natural break. (For translations, generally the most important metric is character per second or CPS). - Timing gaps between subtitles should not be recommended as gospel. They look terrible and reduce the time for reading any given line, which becomes a bigger problem the faster the dialogue in question is. When you apply other good practices like good styling and lines changing primarily on natural breaks, you really don't need the ugly gaps on top of all that. - Similarly, while a box background will certainly make things readable, it usually looks pretty ugly as well. A more aesthetically pleasing solution is to simply use a thick border and a drop shadow (and you don't even need a very big one) to "elevate" the subtitles from the screen, which does a terrific job of making the subtitles stand out in all scenarios. - Of course, as mentioned in the video, providing subtitle options is pretty much always a good idea, so you could still offer things like timing gaps and opaque background boxes as additional options. - On the subject of timing, you mentioned that having subtitles be on the screen long enough is important. This concept can be broken down further to lead-in and lead-out, which basically means extra time before and after the actual voice that the line stays on screen. For games, lead-out should be relatively easy to add on engine level, though lead-in is a bit trickier, as to include it you basically need to add a lead-in worth of delay (~100ms) to script triggers (like the guard in Hitman telling you to stay away). - Another thing that many games screw up: subtitles should pretty much always appear and disappear immediately, without any fade-ins and fade-outs. If you're not accounting for them via lead-in and lead-out, fades just reduce the effective time for reading any given line. Something like Half-Life 2 also does things awfully with how lines get pushed up while fading out really slowly, which introduces a ton of visual clutter for actually reading the current text (which can often run for way more than 2 lines for that matter).
@ThePC007
6 жыл бұрын
"Similarly, while a box background will certainly make things readable, it usually looks pretty ugly as well." Depending on the setting it can actually look really good. It works well in a more futuristic settings, whereas it would probably look really out of place in a medieval one.
@DonVigaDeFierro
6 жыл бұрын
Andrei Despinoiu That's an interesting thought. Although, I was wondering if having access to an in-game script (Like in Dragon Age, where you can pause the game and read calmly all the lines spoken in a sub-menu) would break things much more than help them. I mean, for action games, having to pause the game and re-read the conversation if you need it sounds awful... but it would solve many problems traditional captions have, like the ones presented.
@ianhamilton_
6 жыл бұрын
can't say I agree with all of this. "does a terrific job of making the subtitles stand out in all scenarios" isn't true, I know people who are 100% reliant on solid (no transparency at all) boxes to be able to read subtitles at all. even a thick outline and drop shadow together still really suck if you have dyslexia and the visuals behind the text interfere with the letter shape. as always the solution is options. Games are starting to offer those, but there's a handy spec that is a legal requirement for the USA TV industry that specifies all of the thigns that must be customisable, including whether or not to have a black box and control over how transparent it is. It isn't a requirement for games, but can be adopted voluntarily.
@termitreter6545
6 жыл бұрын
ThePC007 - Imo the boxed subtitles in prey stand out and look ugly, extremly artificial, like a cheap website script copy/pasted into a game or so. Letters with a boarder and shadow look so much more natural.
@ianhamilton_
6 жыл бұрын
see above comment. letters with a boarder and shadow are unreadable for some people. an optional black box behind can mean the difference between being able to play and not being able to play.
@dogwithsunglasses4051
6 жыл бұрын
Hey Mark, if you are looking for a good example of a Gamer with a disability, look up Halfcoordinated. He is a Speedrunner who can basically only play with one hand. But he still plays heavy action titles like Vanquish and Nier Automata, and that with very good times. He said one time that the most important thing for him is complete remapping of the peripherals.
@deahtwind
6 жыл бұрын
Yeah I have seen that runner before, didn't he run Momodora in a GDQ event I think it was 2016. it was a super epic run of a really difficult game.
@dogwithsunglasses4051
6 жыл бұрын
Thats the one, he played it on highest difficulty,
@adonizi
6 жыл бұрын
There is or was one streamer who is quadriplegic. He played games only with his mouth movements. Too bad i cant remember his name, but he was really inspirational. Despite his condition he always seemed to be on a good mood.
@seanross8534
6 жыл бұрын
Maybe not the person you're talking about but along the same lines is Brolylegs: kzitem.info/news/bejne/1GeDv4edsmaCgKw
@lilyhope432
5 жыл бұрын
Hello! I'm like, super late, but what does "complete remapping of the peripherals" mean?
@killermelga
6 жыл бұрын
The problem with having puzzles being secondary is that you may not even realize they are about sound (like in the witness) so you just stand there trying to understand what the hell to do
@hkr667
6 жыл бұрын
I know you mentioned motor (dis)abilities will be in a future video (thank you!), but my first tip as a disabled person is: for the love of god, make key mappings configurable to any input!! It makes all the difference. If I want to use my mouse together with a controller, let me. If I want to use the numpad for player movement, let me.
@shards1627
4 жыл бұрын
and this also makes the game much more interesting for speedrunners and highly skilled players, as they have more possible input options to play around with and try out things people hadn't thought of before
@molIymawk
6 жыл бұрын
i was contacted to animate an NPC using sign language while talking for a small game, and i’d never even considered that was a thing that games could include. i’m mostly deaf, and a lot of great games are just impossible for me to play, so this really meant a lot to me. thank you for making this video, seriously- i hope there’ll be an increase in games that have more inclusive settings.
@thegeekclub8810
6 жыл бұрын
This video is amazing! As someone who was born deaf and uses Cochlear Implants, poor or no subtitles are a huge pain, and sound puzzles are a uniquely frustrating challenge for me. It's nice to have someone acknowledge how these things can be improved. I was incredibly excited when I saw this video in my subscriptions. It's very rare that people with disabilities like mine are even mentioned as an afterthought. Thank you so much! I can't wait to see the next video so I can help people with other disabilities the same way these tips will help me.
@SamuelOPH
6 жыл бұрын
I believe there is one more group of people who usually benefits from subtitles: the non english speakers. As a child, it was very nice when i could play a game that had third party patches for subtitles in my language, for the first time i could understand what was happening on the game. I understand that now is not so common to have third party patches for subtitle languages, but when i started learning english the original subtitles helped me a lot too, i could not understand spoken english, but written was far more easier.
@devong1838
6 жыл бұрын
Yeah I agree. When I was in Germany, it was very hard for me to understand things when they were spoken, but we turned on the subtitles in English half way through a movie and I started to understand pretty much all of it
@ianhamilton_
6 жыл бұрын
there are many others too. playing in a noisy room. on public transport with no headphones. as a developer said to me today - because he is usually noisily eating chips while he plays
@SamuelOPH
6 жыл бұрын
yes, but i mean, there's a difference. In my scenario there is absolutely no way a person can understand the story of the game. In your examples, people do have the alternative of playing the game at a quiet place/headphones, or not eating snacks, and understand everything. I mean, both cases are bad, but the first one has no workaround.
@cresleyb
6 жыл бұрын
As an English speaker, I really like using subtitles in another language that I am learning. I try to see if I can understand it. Usually I do this with games I already know the story to, such as the Uncharted series.
@ianhamilton_
6 жыл бұрын
I don't understand what it is that you're saying - that people with situational or temporary impairment don't benefit from subtitles? they absolutely do
@XanderVJ
6 жыл бұрын
About the subtitles thing, I'm a professional video game translator, and the guidelines you mentioned are pretty much the same ones that are followed for localisation. So you just need to use the same tools and add an additional "language" for hearing impaired, with just some small tweaks.
@MutantAlchemist450
6 жыл бұрын
I absolutely loved The Witness, but I experienced similar frustration with the Bunker/Greenhouse area that deals a lot with color. Being colorblind, some of those puzzles were just impossible for me to figure out on my own. I tried and tried only for my wife to walk in and tell me there were actually three colors instead of the two I could actually see. And yes, it's optional, but it's frustrating to know there's a part of the game that you just can't do.
@FlyntofRWBY
5 жыл бұрын
I love that mouse in the thumbnail is making the letter “U” with his fingers in ASL. So the words literally read, “designing for you.”
@bmc757
6 жыл бұрын
I love the increased consideration for making games more accessible for people with physical limitations.
@KubkaKawyprzyGrze
6 жыл бұрын
As a person for whom English isn't primary language I find subtitles also very useful, because they require from me less attention to understand dialogs.
@titanspirit7238
6 жыл бұрын
I have a disability and love gaming. Thanks for raising this topic on your channel. Looking forward to what you have to say in the rest of this series!
@LOKO22Bach
6 жыл бұрын
I almost always use subtitles despite not having any hearing issues, I really like (for no particular reason) descriptive subtitles and subtitles for background character since they're not always easy to hear or I catch them mid-sentence and already lost some info. Also like them to be small but if a developer is not going to include a slider for size I'd rather them to be big
@underFlorence
6 жыл бұрын
Really glad that you're deciding to do videos on accessibility! It's such an important topic and bringing more attention to it is great.
@lordofligma
6 жыл бұрын
Thanks for this video. I am deaf in one ear, an although not too impactful to my playing experience, I am glad someone is looking out for me and those like me.
@elliecraig8428
6 жыл бұрын
Its so cool to see other unilaterally deaf people in this comments section. Rock on, dude!
@FlameRat_YehLon
6 жыл бұрын
You could probably try using bone transmission headphone (or one that got vibration), since even if you can't hear you can still feel the vibration?
@lordofligma
6 жыл бұрын
野龍 Thanks for the reminder. I'll look into it.
@lordofligma
6 жыл бұрын
Eli Craig Thanks!
@ariweaver1543
6 жыл бұрын
I'm so thrilled that you're making this a series, and I can't wait to see what you tackle next. However, I would like to suggest one point of nuance to add to one of your suggested improvements to subtitles. Specifically, while color-coordinating the subtitles is great, if that is the route a developer takes, they need to additionally ensure that each color has a distinct tonal value in greyscale. This is because while red-green colorblindness is the most common, I've personally known multiple totally colorblind people, and colors that look very different with color vision may still occupy the same tonal range in greyscale, which would make them extremely hard to follow for the colorblind player who also needs subtitles for whatever reason. Thanks for making this series, and I wish you all the best!
@benjamimapancake6429
6 жыл бұрын
I'm not deaf or hard of hearing, but my sensory sensitivity can overload everything. In practice, I'm not able to hear a lot what people are saying if there's something else going on; it's just a blob of sound. I use subtitles for this reason.
@SecretFoxfire
6 жыл бұрын
I'm so pleased to see this topic being covered on this channel. I'd also like to add that subtitles and audio accessibility are not only for deaf/hard of hearing gamers, or those with the sound turned off. My ears work perfectly, but I have auditory processing problems that make it impossible for me to separate sounds from background noise or process speech effectively. This is common among autistic people, and a ton of gamers are autistic. I need subtitles whenever I watch a video, and I can't play games that have dialog which isn't subtitled. So... it's really important for a lot more people than you might realize.
@Soroboruo
2 жыл бұрын
Hard same. There's a lot of subtitle-using experiences in this comment section, which is both really interesting to me and further proof that there is nothing to lose and everything to gain by having subtitle options.
@falconette8911
6 жыл бұрын
I do agree with your analysis on the subtitles being clear -- because they aren't, as you very cleanly show. But I do think it'd be sad if we lose some of the character in fonts (such as in Darkest Dungeon as you showed). I feel like having "disability friendly" options in the menu would be a good compromise because then players can choose which is more important for them. While one could argue that is more work, swapping font types is programmatically very very easy, especially when only needing to change to a standardized readability sans serif. It goes hand in hand with the suggestion you mentioned where you can choose the font size for subtitles in a menu so as to accommodate people not only with audial disabilities but also visual ones too.
@edwnx0
6 жыл бұрын
i think that a serif font could work, but legibility should always be the priority.
@DeadFishTheKing
6 жыл бұрын
I'd suggest having the options called something like "Clear" and "Stylized" rather than "disability friendly". Makes it more clear what the setting is changing, and as a dyslexic person I wouldn't usually consider going through the accessibility options, but would greatly appreciate cleaner subtitle fonts!
@falconette8911
6 жыл бұрын
Oh yeah, I didn't mean "disability friendly" as the user facing title as that can be a bit....hmm, divisive? So much as just a technical label. But I do like "clear" and "stylized" or maybe "thematic" as the labels because mileage can definitely vary from person to person, disabilities or not.
@edwnx0
6 жыл бұрын
*Dead Fish* that would not be good design though. the text should always be clear because it's meant to be read.
@DeadFishTheKing
6 жыл бұрын
Edwin Contreras I can think of more than a few games where the devs have forgotten it! Still, possibly calling it "Simplified" would work better instead?
@wutmagna7222
6 жыл бұрын
I've never thought much about accessibility in video games before, so this has suddenly made me aware of it. Thanks for always expanding my horizons, GMTK!
@nerothos
6 жыл бұрын
Great video as always, Mark! I just wanted to chip in and say that using sans serif fonts isn't necessarily a best practice. There are many factors to good subtitling but whether serif or sans serif typefaces are easier to read is mostly down to what the viewer is used to. Someone who reads a lot of books will generally have a much easier time parsing serif typefaces quickly. Either way, I think that much like text size, it should be an option that can be toggled. Many modern display typefaces (specifically those in the Google Fonts directory, which are generally available for free even for commercial use IIRC) feature both a serif and a sans serif version, so the developer can even keep a uniform look between those two options if that is a priority in terms of art/UI direction. Once again, thanks for your work, keep it up =)
@stephencheney9811
2 жыл бұрын
I've heard that serif fonts are easier in print media but sans serif in digital media. I don't know how true it is though.
@crytocc
2 жыл бұрын
When implementing subtitles, it's also a good idea to have OpenDyslexic or some Comic Sans derivative as a font choice! Both will make it much easier (and faster, less distracting) for people to read the subtitles if they additionally have reading difficulties of some sort. And it takes almost no work to support this in most cases!
@dragoniraflameblade
6 жыл бұрын
As someone who can't see small text, I have the same issues with UI. I had to squint while playing Horizon: Zero Down and even stood in right front of the TV at some point to see. Then again, I was playing on a smaller TV that stood further than my own TV. It was embarrassing, though.
@ianhamilton_
6 жыл бұрын
embarrassing for the designers, yep. I can guarantee you that isn't the experience they wanted you to have.
@JimGiant
6 жыл бұрын
I remember Oblivion being like that for the 360 unless you played in HD, this was when virtually nobody had HDTVs and I needed to plug it in to my PC monitor.
@BenSmith-qw4kd
6 жыл бұрын
I have a rather large tv and the text in that game was still painfully small. It's not just you.
@perpetualgrimace
6 жыл бұрын
I'm sure you probably will anyway, but stay far, far away from Xenoblade Chronicles X. Smallest UI text I've ever encountered in a game.
@nuberiffic
6 жыл бұрын
I have this problem in so many games. If I'm playing on my 52" TV and I still can't read the menu or whatever, there's something wrong with your game.
@quasiotter
6 жыл бұрын
I have no disabilities that impair myself from playing games, but this was really touching. I actually cried knowing how adding simple things like this can really help some people enjoy things they might otherwise have to skip over. Thanks for sharing this information
@nitrocide1746
6 жыл бұрын
Thank you for making these videos! I've had severe hearing loss in my left ear for most of my life, right ear is fine. Since most devs don't really think of directional hearing impairments, I almost always use subtitles because it's hard to hear what's going on specifically in an action packed game. Though the most annoying thing for me is when a game like Skyrim, or Fallout plays all of a character's dialogue in one ear of the headphones. Even a much softer sounding version of the dialogue in the other ear makes it so much better because then I can clearly make out the words. For reference, if you have headphones, put a cuff in front of your ear, or for earbuds, let one dangle from your ear. If you have neither, plug an ear with your finger. This is how I hear.
@SamAdvis
6 жыл бұрын
This is seriously one of the best channels on KZitem! Fantastic work on this video my man
@Donar23
6 жыл бұрын
I'm suprised how even big developers screw this up in a big fashion. Some of these things are just obvious to me, even though I never needed to use these options.
@diegog1853
6 жыл бұрын
Its hard to notice things when they are good enough to the developer or even the consumer. I certainly didn't notice the terrible subtitles on Borderlands, because i didn't need them. And the developers testing the game just a foot away from the monitor probably didn't notice anything wrong either
@Donar23
6 жыл бұрын
Yes, of course it's hard to notice but when you explicitly think about it, some things are obvious to spot. I wouldn't notice it either if I wasn't looking for it.
@Donar23
6 жыл бұрын
Andrei Despinoiu I'm pretty sure I wouldn't be that surprised, since I'm a developer myself (not for games, but I am familiar with QA) ... When the game is in QA, other things are probably more important, but who decided on a font with serifs in the first place? You don't have to improve the subtitle system, if you do it properly from the beginning. It's not rocket science; you would assume big studios had it figured out by now.
@diegog1853
6 жыл бұрын
Andrei Despinoiu but the point is that it SHOULD be a priority, its obvious that right now it isn't. And like Donar said, a lot of the time the solutions are really simple, bigger font size is basically easy to do, almost trivial, in any given programimg environment. They just don't care enough, or think that the bare minimum is good enough. Having testers with disabilities would help but even if you don't have them, just caring does the trick. At least when talking about subtitles, a lot of other games could go the extra mile but as you said it, its low on their list of priorities.
@DeMomcalypseLive
6 жыл бұрын
*glances at Nintendo*
@Mordath17
6 жыл бұрын
Thanks for making this video and raising a issue for the deaf gamers since I am completely deaf
@jpedro1800
6 жыл бұрын
subtitles is not only important for deaf and hard of hearing. My first language as not English, and subtitles and text really help me a lot to understand and learn the language, JRPGs for me are the best, because I could past the dialogue in my speed, translate the text and understand it, games that have a little subtitle (like dishonored, that I quit the game quickly as a could only because of the subtitle) really don't help. And I need to use glasses (but at the time I did not use them yet), so it was really difficult for me to reed them so small, subtitles is WAY more important them people think, not every one speak English, not every one speak English well enough to hear and understand quickly, but we still want to understand what is going on.
@heatth1474
6 жыл бұрын
Same here. It is a bit less of a problem nowadays, but growing up I relied on subtitles a lot. I think there was a game I simply dropped once I learned there was no subtitles for the cut scenes. I could read the text well enough (that was before fully voiced became the norm), but I couldn't make up the dialogue. Subtitles is very for those who can read the language well but have trouble with speaking. Another overlooked factor is translation. Sure, a big game will likely have a professional dub team but that is not always possible. I grew up with fan translation patches which naturally only translated written texts. Of course, these are fan mods, but why would a developer turn down fans helping to make the game more accessible to a wider audience? And lower budget games can make their own official translation way cheaper if they don't need to bother with voices for every new language. On these cases is very important not only that the subtitle is of good quality, but that they cover every dialogue spoken in the game.
@vasukushalnagar4087
6 жыл бұрын
As a child of deaf parents and a person who heavily is a part of the deaf community, I really appreciate that you did this video! My dad and several of my friends have been barred in the past from playing particular games due to auditory cues or the fact that the game is reliant on audio. Notably, this ends up being a problem in games like overcooked that use communication as a primary gameplay point. With these types of games, communication is necessary to play the game yet due to ASL requiring both hands, it can't be achieved well. While this may be asking too much from developers, having pings in games like that can make it accessible even to those who can't communicate orally. Anyway, I learned a ton from that video and I love that you are covering topics on accessibility!
@Roxor128
6 жыл бұрын
Re-watching the video a day later, I've got an idea for how to allow those with hearing problems to solve pitch-based puzzles: Plot a spectrogram of the game's audio output in an optional window. It doesn't need to be that long, given these sorts of puzzles typically rely on less than 30 seconds of audio. Most people are familiar with spectrum analysers on various music players or their stereo. Swap height for brightness and plot a series of those over time and you've got a spectrogram. It is a really good way of translating audio into video in a way that's recognisable. If I've got several audio files open in Audacity on spectrogram views, I can tell which is which quite quickly just from a glance at the spectrogram. It's a lot harder on the waveform view. It's probably not going to add much more work for the developer either, given their audio system will likely include Fast Fourier Transform routines for use in implementing filters, and a spectrogram is just a series of FFTs made on different blocks of audio data and arranged into an image.
@brandonmartin-moore5302
5 жыл бұрын
I love that a video about subtitles has been subtitled in so many languages.
@andersgeek
6 жыл бұрын
As much as I love 'Remember Me', it was probably the first time when I [as an abled gamer] became intensely aware of how bad game subtitles can be. The game has the option to be played with French voices and English subtitles which, for a game by French developers and me not fluent in French, sounded like a cool enough gimmick if nothing else. But [on PC] I simply couldn't play the game in 1080p had to switch to 720p to get the subtitles to a font size that was legible. If I can have such difficulties with subtitles already when I don't need them, I can only imagine how bad it must be for people who have to rely on them. So, thanks for making a hopefully large number of developers and designers aware of these issues!
@DavetheTurnip
6 жыл бұрын
Your work just keeps getting better and better. I didn't realise just how awful most subtitles are in games, and I usually play with subtitles. Hopefully this raises awareness as it seems like such an easy fix. I look forward to the rest of this series.
@StewartCoates
6 жыл бұрын
Been waiting for this! Super happy you did this. Accessibility is actually incredibly important and is something my team and I strive to achieve with our projects :)
@bweber02
6 жыл бұрын
I LOVE that you're doing this series! I'm an occupational therapist and I'm always looking for good accessible games for my clients and trying to incorporate them into therapy.
@gmaster2647
6 жыл бұрын
I'm not even hearing disabled, but I use subtitles because reading the dialogue while listening to it helps me process what they're saying better. So when you said that subtitles need to conform to a standard like the film industry I absolutely agree. Larger text, indicators of who is speaking, easy-to-read font, keeping them short and concise, synced to the action in the cutscenes (that always freaking bothers me when the subtitles spoil what's gonna happen), all stuff that needs to happen. Great video.
@Anbun
6 жыл бұрын
This video really means a lot to me. I have a visual disability myself and a lot of games I play have such tiny UIs.. Good examples are GTAV and Farcry 4. I'm not hard of hearing but the UI itself is just so small :/ I wish all games had UI scaling!
@diegog1853
6 жыл бұрын
I wish that too, even if i don't have any visual disability, just the fact that i'm playing on a sofa with the tv several feet away from me. Its super annoying and should be common knowledge, i can barely see a thing, can't imagine the problem it is to people with visual disabilities :/
@tetrakataki
6 жыл бұрын
Visually impaired myself, so I know the feeling. Skyrim was one I wanted to get into, but everything was so tiny there was just no point. The fact that dialogue fades out if you look away even the slighest didn't help matters, either. Most games I've played consist of Pokemon, but the UI in it tends to be just right. Monster Hunter actually isn't half-bad from what I noticed as well, though I've only played one of the 3DS games. Terraria and Starbound both use stylized fonts, but both are very much readable to me, and I like it. Can't wait for the video on visually-impaired individuals. (I'm not a subscriber, but I do plan to keep an eye out for that because this really does fascinate me) My younger brother is completely blind, and plays Pokemon with some absolute skill. (Though, navigating these days is a bit more trial-and-error, and requires a bit of info on my part when it comes to things like moves, everything else is all good - even new cries are learned almost immediately to identify each pokemon.)
@lordlagomorph
6 жыл бұрын
I'm nearsighted, and i remember having to wear glasses when i played console games for a long, long time. (It only got better when my family bought a larger tv, and put it closer to the sofa) Skyrim was by far the worst offender
@diegog1853
6 жыл бұрын
Tetra Kataki Monster hunter world on consoles is one of the few games with options for subtitle size and UI size. You should try it out :D
@ianhamilton_
6 жыл бұрын
two relevant quotes: gameaccessibilityguidelines.com/use-an-easily-readable-default-font-size/ gameaccessibilityguidelines.com/allow-the-font-size-to-be-adjusted/
@MellowGaming
6 жыл бұрын
I have a habit of leaving subtitles on because I find it tough to discern dialogue sometimes on games. It's gotten better over the years though as lip syncing has improved. I think when the lip sync is really simple or mistimed my brain had trouble picking the dialogue up properly. I'd miss all sorts. One thing I've seen in subs recently that was great wasn't from a game but fan subs of Super Sentai. A group called TV-Nihon has been doing this thing where when the rangers morph their subtitles are colour coded to what ranger they are. Similarly the monsters have this treatment too. Because they wear masks that's super helpful for deaf folk. Games could do with remembering to do stuff like that when characters mouths aren't visible because they're wearing a mask or are just far from the camera during gameplay. Also, UI scaling needs to be an option in all games. I only have mild eyesight issues but some games do a terrible job of making the UI readable at all times. Was playing Hyrule Warriors on Switch in handheld and couldn't read the mini map at all because it hadn't been adjusted for the smaller screen in any way.
@matheuszache7943
6 жыл бұрын
Marvelous. Fortunately I'm not disabled, but I never knew that there's so many rules for subtitles and ways to display world's sounds. From now on I'll pay more attention to it. Thanks for the great content, Mark. Keep it up!
@cheesecakelasagna
5 жыл бұрын
As someone who's mother tongue isn't English (and also kind of deaf on the left ear), I always misheard words everywhere so subtitles are great at making sure I got what they said not what I think I heard.
@JohnDCrafton
6 жыл бұрын
This is a great video. I'd just like to point out that subtitles are different from closed captioning. Subtitles should only contain dialogue and speakers' names. All of the other visual sound information should be in closed captioning, and these should be separate options.
@Quinn2win
6 жыл бұрын
I thought Tomb Raider (2013) did its closed captions pretty damn well. A scene that stuck out in my mind was an early event where Lara is stuck on the ground in the forest, trying to fend off wolves that jump out of the underbrush at her - shortly before each one attacks, there was a growling sound indicating the wolf was about to appear, and the subtitles included those sound effects in case you couldn't hear them.
@SuperRitz44
6 жыл бұрын
This video is SOOOOO important! Im really glad you started this series, this series is much needed out there and I hope it will make more developers make their games more acessible for everyone.
@MadMadChad
6 жыл бұрын
Thank you for bringing up this topic to be heard even wider. My lil brother is deaf but he conquered that setback with extra confidence and neverending spirit. I'm just glad that your video exists to help people like my brother have easier access to their video game entertainment where they seek a brief escape from the real life.
@DarkWarchieff
5 жыл бұрын
There even is an anti-dyslectic font. It makes sure all the letters are easy to tell apart and thus prevent dyslexia symptoms, or so is the idea, I don't know how effective it is.
@spoilthatsong2544
6 жыл бұрын
Nice to know that there's more acknowledgement of gamers with disabilities. Gaming should be for everyone! Looking forward to finding out what's being done for gamers who struggle using conventional controllers.
@sethattun7196
6 жыл бұрын
So one thing I think developers should be sure to think about is how much information they want to convey with subtitles. In Skyrim, subtitles are labeled with the speaker. If the speaker is unnamed they are labeled as their type such as bandit. So someone without subtitles can hear talking in a house and be curious whats going on, listen more then decide to enter, and suddenly get attacked because they were bandits. While someone using subtitle instantly know the person talking near them is a bandit and not some random innocent.
@ryanoutram7059
6 жыл бұрын
Seth Attun Just to add to your example, this is something you see in a lot of games, particularly when a character who hasn't been introduced/named is speaking. I prefer playing with subtitles, but there's been a few times where I'm not supposed to know the identity of the speaker for ~suspense~ or ~mystery~ or ~plot twists~ but I literally read their name before a word of their dialogue. An example that comes to mind is Mass Effect. Very early on there's a cutscene that shows a video of a warzone. In this video, one of the soldiers yells "get down!", but what do the subtitles say? "ASHLEY: Get down!". This immediately reveals to me this characters name, and because they have a name it also reveals the fact that they survived the battle, the fact that I'll see them again, and the fact that they're an important character (as generic NPCs generally don't have a name tag on their subtitles).
@uba754
Жыл бұрын
I work in accessibility and this series is still some of the best information available on the subject on youtube. Well done and would love so much more!
@youtubeuniversity3638
6 жыл бұрын
I LOVE this episode. It's great to account for everything that could prevent certain people from playing games. Personally I'd put subtitles as a main menu option rather than as a suboption.
@darkingsrock
6 жыл бұрын
I'm a huge fan of this channel and I also have cerebral palsy, so this is basically Christmas for me.
@youweremymuse
6 жыл бұрын
This is so important! My eyes arent as strong as they could be, and it's hard for me to read small text from my couch (abt 7ft away from the tv) when I was playing persona 5 I either had to pull a chair up right in front of the screen or just skim through the text message convos completely because it was nearly impossible to read them from far away. It was so frustrating that they didn't have an enlarge text option, it would've been so simple to put it and helped so many people.
@samsmiley884
6 жыл бұрын
I guess now is a good time as ever to say that I really appreciate that you have had legit English captions for all of your videos instead of English auto-captions. Means a lot
@mobymaize
6 жыл бұрын
I'm excited for the video about amputees. I myself was born with only one full arm, so it makes it extremely difficult to play some video games. Some games I have to refund only after playing for a couple of minutes because I cant press all the buttons at once.
@nickelakon5369
6 жыл бұрын
I definitely say when it comes to console games people with disabilities like yours are at a massive disadvantage. There really needs to be peripherals for those with such conditions (even though I can't really think of what that might look like, seems like it would be a nightmare to design.)
@adonizi
6 жыл бұрын
Theres a speedrunner called Halfcoordinated, whos dyslexic and only plays with one hand. Its amazing how good he is at games kzitem.info/news/bejne/24eE1peOmGOErKA
@JohnyParuwka
6 жыл бұрын
Subtitles should be included in every single game. I don't have any audio related problems but I'm not a native English speaker so subs can really come in handy in some cases. For example I recently bought Ducktales Remastered and boy I couldn't understand the most of Scrooge's dialogue because of his accent. Fortunately there are subtitles that do wonders in such a case. Anyway thanks for deciding on doing this series, I look forward to colorblindness episode as I am colorblind myself and because of that I had to learn each team skin variations in Battlefield Bad Company 2 and play on Hardcore so I don't end up killing someone from my unit. Not even colorblind mode helped
@PalmDesertRock
6 жыл бұрын
The way they solved the problem in Moss is absolutely amazing. I don't need subtitles, but since I am not a native english speaker and the localized audio mix tends to be subpar a lot of the time, with voices varying greatly in volume. Because of this, I tend to use subtitles from time to time. I often have problems reading the tiny fonts. My TV isn't huge and from where I sit, I can read the subtitles, but it requires more effort on my part than is comfortable for a laid back gaming experience. I don't have the same problems when watching something on Netflix or Bluray. It's bugging me, and I don't even have any disabilities. This video should be shown to every game developer on the planet and it should be mandatory in every game developer's education. Once again, excellent content, Mark. Your videos are always very thoughtful and view their topics from many different angles, making them very fair. This some of the absolute best video game-related content not just on KZitem, but in general.
@Lex1P1xel
6 жыл бұрын
Hey I got to work with AbleGamers at a booth at PAX East '14! Shout out to them, that is a freaking incredible group of people making some seriously good things happen out there. AWESOME video, Mark! I loved this. Can't wait to see the rest of the series!
@imperturbableDreamer
6 жыл бұрын
Looking forward to the rest of the series! Although for the witness there is the issue that figuring out it is a sound puzzle is a puzzle in and of itself, so adding subtitles or waiting for a clue would dramatically impact the puzzle. I don't have a good solution for this, but it should be a thing to consider.
@MrBirdnose
6 жыл бұрын
If it were up to me, I'd probably monitor the amount of time the person has spent trying to figure out the puzzle. If their actions indicate they don't understand it's an audio puzzle, it might make sense to start dropping a subtle hint or two.
@Chrisabn123
6 жыл бұрын
With dyslexia and reading disability’s I sometimes miss key information if the text goes by to fast I wish I could adjust the time so I can read. especially opening game text with backstory information
@mcdrums87
6 жыл бұрын
Designing for disability/accessibility is one of the most interesting and important aspects of design. It allows products to be useful to more people, and it can force designers to face problems that could result in better solutions for everyone. Without a problem to solve, everything is just “business as usual”. Seeing all of these ideas for the hearing impaired, I think indie game designers can take a lot of it and compensate for incomplete sound design. If your smaller team can’t dedicate the right people for audio curs, using a visual aid can mitigate/eliminate that need. These designs also present options to design entire games or segments. Anyway, great video, and lots of good information highlighting good/bad accessibility solutions.
@bananapiracy
6 жыл бұрын
I'm so excited for this series! As someone who loves to play games but also is disabled and suffers from chronic illness, this is so important to me. I know that not every game is going to be for me (fast paced action games are a non starter for the most part), but when I go to play a game that i'm excited for and should be "safe" just to find out that they do one thing that makes it completely inaccessible to me it's so heartbreaking. I hope this helps bring awareness to these issues, I know for a lot of people it's not even something they're aware of.
@mccookies3664
5 жыл бұрын
Subtitles are useful for everyone. I personally don’t have any hearing disabilities, but I may be in a loud area, have my volume off, or anything else.
@spoilthatsong2544
6 жыл бұрын
I was literally thinking about the sound puzzles from The Witness when I saw the title of this video. I think it's the fact that it's optional (doesn't stop you from finishing the game) that makes it okay, but I guess it's annoying for those who really want 100%. Still though, as long as we're being accommodating without throwing cool ideas away because of accessibility, then it's okay.
@diegog1853
6 жыл бұрын
Yeah, and also it could make some deaf people or HOH feel dumb if they just can't figure out the answer to the puzzle, they could even waste a lot more time than intended in that one puzzle they are stucked if they want that 100%
@deltax930
6 жыл бұрын
Does it stop you from reaching other content? I don't think devs should leave out content they believe adds to the game, because a disabled person might not be able to do it. An option to by-pass these parts to reach non-sound (or colour based, ect) based content is a good compromise though
@BigDBrian
6 жыл бұрын
I'm a bit torn on the witness audio puzzles. For a deaf player getting there, you won't have any idea what's going on. You don't know what you're missing out on, so to speak, because obviously you can't hear it. So it's not even as easy as "just look it up if you find an audio puzzle!" Yet, the way it pushes a normal player to stop, consider their surroundings, and take that into account, essentially revealing the fact that the section is based on audio puzzles, is great. Putting a big neon sign that says "AUDIO SECTION" would take away from that. Thank god it's optional, I guess.
@tamar7065
6 жыл бұрын
This episode is so useful. I've always wanted to include good accessibility features in my sporadic attempts at game development, but wasn't sure where to start.
@ianhamilton_
6 жыл бұрын
check out the site listed at the end, have a skim through "basic", you should find some quick easy wins in there.
@bradyprindle6979
6 жыл бұрын
This is awesome! I've been a caregiver for 2 years with a client who's favorite thing to do is play on the Switch or the Xbox One, but he's been unable to hold a controller with both hands. With features like Microsoft's Copilot options, we've been able to play Halo 5, Assassin's Creed, and all the client's other favorites! Thanks for this series, Mark; the attention to these issues are desperately needed!
@1121123211234531
6 жыл бұрын
2:46 I would never expect less from KNACK 2 BAYBEEE. They don't call it a MASTAHPEECE for no reason
@chickensangwich97
6 жыл бұрын
This is a fantastic video, thank you for getting me to think about this issue! Quick question: does anyone know if there's a organization or ratings board which assesses how accessible different games are to people with different disabilities? I imagine it'd suck to spend $60 on a new title only to find out the hard way that's it's a strain just to follow what's going on. Are there any websites or organizations that give out grades on a game's accessibility, or recommend whether a sight or hearing-impaired player should pick up or skip a given title?
@ianhamilton_
6 жыл бұрын
that concept doesn't really work, as whether a game is accessible to you is a pretty personal thing. what's accessible to one person with hearing loss is inaccessible to another person with hearing loss. however what does work is simply stating what kind of considerations and barriers are present and letting people draw their own conclusions from that. gamecritics.com is pretty awesome for that, for example on every review they discuss wether essential audio cues are present and show a screenshot of what the subtitles look like.
@jasminestanbury9693
6 жыл бұрын
This awesome video has been sorely needed. As a teacher of deaf students, a child of deaf adults and someone who is constantly surrounded by individuals with a disability. This spells out very clearly not only what to do but the impact on people. Loved it and will show as many people as possible. You pointed out that typically abled people need these features too in certain situations. This is completely true. As a method of giving access to disabled people, always helps everyone in the community. Thanks for pointing this out. I myself (hearing) cannot interact with visual media without subtitles or captions. Due to my parents always using them as a child. 🤟👍👏
@shawnheatherly
6 жыл бұрын
The start of a fantastic series. I don't have any sort of disability that prevents me from gaming, but I am all for the options being present. I'll never forget how terrible I felt when I was talking to friend I know online and I was recommending a game to him only to learn he has one arm and thus wouldn't have the reaction speed necessary to play it.
@codmv2
6 жыл бұрын
KNACK II BAYBEEEEE, MASTAPIECE
@hihowareyou3547
6 жыл бұрын
KNACK I!!!!!!!!!!!!!!!!!!!!!!!!!
@LucianoThePig
6 жыл бұрын
Kirill P Ice is nice
@ondrejkubik7033
6 жыл бұрын
HERE COMES THE MONEYYYYY
@user-cw3to3nb2o
6 жыл бұрын
LucianoThePig, Knack is back!
@amazinblasian117
6 жыл бұрын
No matter where you are on youtube, if Knack ever appears, you can always count on someone coming in and shouting, "KNACK II BAYBEE!"
@crybirb
6 жыл бұрын
For the deaf a person (which is deaf) I met once in a game dev group ( I know sign language ) said that Platinum's inclusion of color coded sparkles when an enemy is going to attack helped them to be able to use counters/dodge in a game, the example provided counterpointed DMC3 with Metal Gear Revengeance and they were saying how that made them enjoy action character games.
@TandarokGaming
6 жыл бұрын
Very cool video! I also think the game Even The Ocean does a great job at this. Not just for hard of hearing people but also for any kind of disabled folks. They let you decide if you want to read sound subtitles and even let you decide if you want to play the whole game, just the story parts or just the plattforming parts. They let you decide if you can die and if you need a bit of extra help. You can put off screen blinking and juddering. I think many developers should take this as an example on how you can be more inklusive in games and allow people of all sorts of backgrounds and experience to enjoy their games.
@sngso5181
6 жыл бұрын
I'm just impressed. A great cover. As a non-English speaker, I always turn on game subtitles and confront that all nuisances. But It is totally new to me that what could (and should) be done in video games with audio cues and puzzles. Wonderful.
@SamButler22
6 жыл бұрын
That's cool about Moss using ASL. I was wondering if they animated it in other languages? It's worth noting that Brits and Americans speak roughly the same language; the sign languages are different.
@shards-of-glass-man
6 жыл бұрын
Wonder about that too. Someone who speaks only BSL or RSL won't be able to understand Quill, if ASL is an only option.
@hkr667
6 жыл бұрын
I do wonder why this video has dislikes. Everybody has the right to dislike, don't get me wrong, but I would like to hear their reason. Unfortunately I've heard many times that people say to disabled people "shut up, games are not for you, go do something else". It really baffles me because most accessibility options don't impact the experience of normal people.
@coastersplus
6 жыл бұрын
If anything, accessibility options can help normal people - sometimes I like being able to read subtitles for clarity, and the option to turn off some of the flashing in Just Shapes & Beats makes it much, much easier to watch (and I have no photosensitivity issues.)
@taggerung_
6 жыл бұрын
H Kr I didnt dislike (nor did I like because i rarely do either), but I think that some are bots, some are people that hate this channel and dont watch the video, and some are people who have the opinion that developing for the disabled makes it much harder for developers, and shouldnt be a priority (im one of those people). If you think about it, disabled people are only going to be a small percentage, so you're essentially spending many more hours (possibly hundreds) for less than a few percents of a possible buyer of the game. For indie studios, this would be an extremely risky move. You'd realistically need to make AAA sales for it to be worth it.
@rossbayliss4151
6 жыл бұрын
taggerung I don’t think adding a decent subtitles option is a massive setback for AAA developers anyway
@hkr667
6 жыл бұрын
I was expecting that. Especially if they could also spend those hours on, for instance, better graphics, which 'everyone' would be able to enjoy. On the other hand, and I can say this as a software developer, it doesn't have to cost much extra time if you take it into account from the start and do it right the first time. For instance, developers have to pick a font, font size and color anyway, so if they pick a clear one from the start, that costs them no extra time. And the benefits? Well, for one they can claim a new piece of the market, as disabled gamers are not well catered to. Sure, only x% are blind, only x% percent are deaf, etc. But add up all those people and you get a decent share of gamers that you can profit from. And added to that is that more people can enjoy your art. That won't matter to the producers, but game studios surely like that.
@JimGiant
6 жыл бұрын
I don't think it's a big deal for AAA developers but solo devs or small inexperience teams are a different story and combined with all the other potential accessibility options it could be prohibitively difficult or effort which would be better off spend adding/improving other features/content. I liked the video though, I saw it as suggestions for best practices and it showed some more innovative approaches. I don't think Mark was saying you MUST add thee features.
@persimmonbread6668
6 жыл бұрын
Thank you so much for this! There's a lot more disabled gamers than most people assume. I am deaf and I still remember my disappointment when I played the first Assassin Creed, which came out with no subtitles at all. I had to ask other people to complete all of the eavesdropping missions for me. Also I'd would like to add a few comments about this topic (mainly about subtitles): The best example for subtitles creation for the deaf and hearing impaired are actually the ones from sites like addic7ed for popular TV shows. Some users submit 5 or more high quality subtitles a day with almost perfect sync, word count per line, sound descriptions, even lyrics and notes (like the names of the songs). The best example for subtitle options are those of media players like Pot Player, but the basics are size, background, outline, as you say in the video. Netflix (at least where I live) is guilty of the tiny white kind of subtitles (with a subtle angled shadow, no outline). No options for size or anything. So not really a good example to follow, despite its popularity. The lower third of the screen should be used for subtitles, so avoid having important visual information (e.g in cut-scenes) in this zone. You can use colors and also italics (this is a common practice) for subtitles when off-screen characters are talking. Never use all caps for subtitles. Yeah, the text is bigger, but it actually takes more time to comprehend. I can't believe there's a designer out there that doesn't know this. In multiplayer games especially, not only the description of the sounds is important, but also the location and distance, as in your examples with the grenade signs and the 'circle of damage'. So games with radar-like maps/HUD where you at least can see your teammates location, are great also for this.
@Hanayuni
5 жыл бұрын
This is SO important! Accessibility in general is important! I was thinking about this just yesterday. I noticed that there were no subtitles at all for the first AC game and I got pissed... Anyway, thank you so much for making videos about video games in general and bringing this subject to the forefront. I discovered your channel yesterday and I've been on a binge! Keep up the good work.
@okuno54
6 жыл бұрын
Accessibility options giving players an advantage in competitive games is never an reason to make them hard/weird to enable. If they really give an advantage, then playing with accessibility options on will just become part of the meta, and the core game, if the accessibility has been implemented well, will remain unchanged.
@GothamiteYT
4 жыл бұрын
Okuno Zankoku This really only applies to Fortnite. Fortnite did it very well! But games like CS and OW just wont handle this sort of thing well
@MiloKuroshiro
5 жыл бұрын
The thing with American Signs Language is.... It's only used by the US. So it's totally useless everywhere else.
@tk9102
6 жыл бұрын
Thank you Mark. I left a comment on your accessibility video criticising commentators for not addressing this. But you have. Much respect.
@YatriTrivedi
6 жыл бұрын
My wife is an occupational therapist. Accessibility is a huge thing that is often just an afterthought not just with games, but with building layouts (much better these days thanks to laws and codes), interior design, web design, content production, the list goes on. Thanks for doing this series. I really think putting accessibility in the spotlight can not just lead to more inclusivity with gamers, but also to novel ideas for game mechanics or more fully immersive experiences.
@ComputersAreRealCool
6 жыл бұрын
6:44 There has been a bit of debate on the competitive Overwatch subreddit about this topic. We want to make it as inclusive as possible, including people who are deaf, however in a competitive multiplayer game, we do not want to make accessibility options give you an advantage. It is sometimes quite difficult to keep track of which ultimates and abilities have been used when 10s of sounds effects go off in one fight, however turning on acessibilty options would allow a full written list of every ability used (and which team used it since there are different sound effects for different teams). This is a major advantage that would be gained simply from turning the setting on. The other issue is that often people want it to also indicate the direction the sound is coming from as well (with headphones you can hear if something is behind you, for example) (For example, the Fortnite mobile example you gave later in the video). This also is an advantage if you turn this setting on, as it is often hard to distinguish exactly the location using sound only. One solution to this issue of giving an advantage that I quite like is, if you turn on these audio accessibility options (if they were implemented), then the sound should be disabled. This means hearing players cannot use it to gain a distinct advantage, but it makes no difference to deaf players. You addressed that this was a bad thing in your video, but hopefully my comment clarifies why this has to be implemented in any multiplayer game.
@ianhamilton_
6 жыл бұрын
how about hard of hearing gamers? they're way more common than deaf gamers. muting the sound really sucks for them.
@ComputersAreRealCool
6 жыл бұрын
Hard of hearing is a problem that has to be considered, but there isn't really a good solution (that I've seen at least) that can't be exploited by unimpaired gamers. In a multiplayer game (particularly one that brands itself as "competitive" and "e-sport ready" like Overwatch), preventing exploitable mechanics usually takes priority over accessibility features, which is understandable but unfortunate.
@ianhamilton_
6 жыл бұрын
crosshairs are a pretty exploitable mechanic
@ComputersAreRealCool
6 жыл бұрын
What do you mean by "crosshairs are a pretty exploitable mechanic"? They are a dot/cross in the center of the screen that tells you where your bullet is going to hit. What is exploitable about that?
@JellybellyWaffles
6 жыл бұрын
Is it really an unfair advantage if both teams have access to the same information?
@wilan6340
6 жыл бұрын
This is a very anglophone-centric view, and I understand why it didn't occur to you, but I was kind of expecting at least a word of mention to all of us gamers in Europe, where, for many games, english audio is our only option. Deaf or not, for all of us it was subtitles or nothing. I ended up learning english (also thanks to video games) so nowadays it's less of a problem for me, but I remember experiencing all of those problems too, even with my good hearing: small text, unsubbed npcs, being unable to turn subtitles on before the opening, you name it. It's kind of sad to realize how much of an afterthought we seem to be. :/
@nickelakon5369
6 жыл бұрын
Wilan i mean, it's not really anglophone centric, it's about disabilities specifically, so really it would be against the main topic of the video to bring it up unless you're trying to say not speaking english is a disability. (I agree with you, I just think it wasn't necessarily about the specific situation you were in, so i mean no offense if it comes off that way I apologize.)
@FluffyHeretic
6 жыл бұрын
Awesome start to the series! Making games accessible is absolutely something that needs to be discussed and, more importantly, pushed for more.
@3n3my33
7 ай бұрын
This video needs way, way more views. Every game designer should watch this
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