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➤ Patreon: / raymondcripps
➤ Twitch: / raymondcripps
➤ Subreddit: / projectfeline
➤ Twitter: / project_feline
➤ Instagram: / project_feline
➤ Facebook: / projectfelineofficial
Want to know how video game soundtracks are made? I grew up listening to the OSTs of Sonic the Hedgehog (notably Sonic Riders), Jet Set Radio and Ratchet & Clank. Composers like Hideki Naganuma, Tomoya Ohtani and David Bergeaud use a technique called "sampling" to build some of gaming's most memorable songs. I've adopted the same approach, and in this devlog we'll delve into one of the songs I made for Project Feline and break it down layer-by-layer in Logic Pro. Listen to the demo on SoundCloud: / raymondcripps .
Chapters:
0:00 Introduction
1:24 Conception & Genre
2:13 Track Groups Overview
2:55 Chords
5:09 Drums
10:23 Drum Sidechaining
11:45 Effects & Vocals
14:01 Melody
17:18 Pads
19:05 Rhythm & Arpeggiators
21:08 Bass
22:51 Final Mixdown
24:30 Conclusion
Devlog series playlist: • Project Feline Devlog
Follow Gabi
➤ TikTok: / gabifeline
➤ Twitter: / gabithefeline
➤ Instagram: / gabithefeline
I'm Raymond Cripps, an indie game developer using Unreal Engine to make my first commercial game. Project Feline is an anime-inspired parkour adventure where players run on walls, grind on rails and use Gabi's momentum-based movement to traverse complex environments. This devlog series documents my journey towards creating my dream game from start to finish!
➤ Website: raymondcripps.com
➤ TikTok: / raymondcripps
➤ Twitter: / raymondafcripps
➤ Instagram: / raymondafcripps
➤ Facebook: / raymondafcripps
PC Specs
Operating System: Windows 10 (64-bit)
Processor: Core i7-7700K @ 4.20 GHz
Graphics: GeForce RTX 2070 8 GB VRAM
Memory: 32 GB
Equipment
Monitor: LG UltraGear 27GL850-B with WALI Desk Mount GSM002 and BenQ ScreenBar
Headphones: Beyerdynamic DT 770 Pro
Keyboard: ROYAL KLUDGE RK84 - Black Brown Switch
Mouse & Mouse Pad: Logitech G900 with Zambumon Deskpad
Controller: Xbox Wireless Controller
Graphics Tablet: Wacom Intuos Pro Small
Microphone: Blue Yeti with Blue Radius Shock Mount & Blue Compass Boom Arm
Camera: Logitech C922
Power Supply: CyberPower CP1300EPFCLCD
External Storage: Western Digital My Book 4 TB
Attributions
Anenon - Embers and Ashes, licensed under CC BY 3.0: creativecommons.org/licenses/...
BANNY - Fan artwork
Broke For Free - At The Count, licensed under CC BY 3.0: creativecommons.org/licenses/...
Broke For Free - High School Snaps, licensed under CC BY 3.0: creativecommons.org/licenses/...
Konami Digital Entertainment - Elebits
Naoyuki Sato & Michiru Yamane - Multiplayer Mode
Naoyuki Sato & Michiru Yamane - Passing the Night (Story Mode Menu)
Watch my other videos!
Raymond Cripps - "Your Game Is Too Short"
• "Your Game Is Too Shor...
Raymond Cripps - Adding a Grind Mechanic to My Indie Game!
• Adding a Grind Mechani...
Raymond Cripps - "Is It Good Enough?" - Surviving 3 Years of Solo Game Development
• "Is It Good Enough?" -...
Raymond Cripps - Creating a 3D Anime Character in Blender (Part 1)
• Creating a 3D Anime Ch...
Raymond Cripps - Modeling a 3D Anime Character in Blender (Part 2)
• Modeling a 3D Anime Ch...
Raymond Cripps - Texturing a 3D Anime Character in Blender (Part 3)
• Texturing a 3D Anime C...
Raymond Cripps - Creating an Anime Cel Shader in Blender (Part 4)
• Creating an Anime Cel ...
Raymond Cripps - The Weirdest Technique for Anime Cel Shading in Blender (Part 5)
• The Weirdest Technique...
Raymond Cripps - Rigging My Anime Character With Blender & Rigify (Part 6)
• Rigging My Anime Chara...
Raymond Cripps - Making 3D Look Like Anime: 2 Weeks of Animation (Part 7)
• Making 3D Look Like An...
Raymond Cripps - Porting My Anime Character From Blender to Unreal Engine (Part 8)
• Porting My Anime Chara...
#indiegame #gamedev #devlog
Негізгі бет Ойындар Making Music for My Indie Game | Project Feline Devlog #34
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