You can use this expression in the expression editor.
pCylinder2.rotateX = pCube1.translateZ*11
The first one is the code to move wheels, the second one is the code to move the car. When the car is moving, the wheel turns in X axis. Ez!
Негізгі бет Музыка Making perfect wheel animation in Maya in 4 minutes with expression editor (subs)
Пікірлер: 11