As spoken about in my previous Maluch Racer video, the early beta for 2fastdriver included b3d files from the games engine. A few days ago, I had found out that these files can be converted into obj files to then be inserted into Blender with Open Asset Import. Over the last few days, I have learnt how to use blender and had created the renders that you are seeing on screen now. There was a lot of revisions done to these as I was learning more about the software. Like, I had figured out how to do nice glass reflections, by using cycles. I had also not known how to do transparency in blender for textures such as trees, that was something I had to learn for the White Rock track, which I also have b3d files for, thanks to the developer leaving a zip file with all the assets in. Furthermore, with a tool named depak, I have been able to extract all maps and cars from K Tech games, which I show off with my Polana renders. This also theoretically means that K Tech games could be remastered if someone has the skills to create a game in Unity or Unreal engine. This is something I’d love to try and do myself, however I don’t have the time to be able to do that unfortunately. That being said, It was really fun to see what a childhood game could look like if it was released today, ray traced and all. And I am overall really proud of what I had done.
As I had no access to Photoshop, I had to rely on an online tool to help with fixing tree transparency. This is why the trees have weird black areas inside, it wasn't something I could fix in the tool. However, if I were to release these renders as downloadables (which I may do if there is a demand), I will fix up these issues.
Негізгі бет Maluch Racer 2: RTX Edition
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