Hey - a minor correction! I claim in the video that it’s not possible to build a load balancer for, say, 7 inputs. This is actually not true. You can build this by first building a load balancer for 8 inputs (split to two three times), then sending seven of those to machines and the number eight back to the start of the load balancer. Provided the belt has enough capacity for this extra input, this will be a perfect load balancer for 7 inputs. The same principle can be applied to any number of machines that is not simply a product of twos and threes.
@dupandashan
2 жыл бұрын
If you don't have belt capacity you can split the 8th output in 2 and merge them after the first split in 2.
@italixgaming915
2 жыл бұрын
Anyway , if I need to feed 7 machines, I use one of these two buildings (that are not perfectly even but close, and much more compact): - a first splitter with three outputs, then two splitters with two outputs and one with three outputs; - a splitter in front of machine 4 with three outputs: one for machine 4, one for a manifold in front of machines 1-3, one for a manifold in front of machines 5-7 (but I use what I call "improved manifolds", I explain that concept in the next example). Generally speking I use an hybrid system between manifolds and balancers. For example if I need to feed 10 machines, I will probably split my line in two (one part for a group of five machines) and I'll use an "improved manifold" for each group of five machines. The difference with a classic manifold is that the conveyor belt doesn't arrive in front of machine 1 but in front of machine 3. That way, when you start the line, machine 3 will receive 1/3 and all the other ones will receive 1/6. That way they will reach 1/5 each faster than in a normal manifold build where machine 1 first receives 1/2, machine 2 1/4 and so on... My improved manifold is more efficient that the regular one, as compact and even requires 3 splitters instead of 4.
@Naresh-gj5vc
2 жыл бұрын
You know you could dump the 8th into awesome sink.
@Fjorim
2 жыл бұрын
@@Naresh-gj5vc but FICSIT doesn’t waste!
@alexc5243
2 жыл бұрын
I use manifold for everything. It’s just easier and cleaner, imo. The load balancing ends up working itself out once all the machines are full, just takes a few minutes for all machines to become fully saturated.
@ptrbltmech6288
2 жыл бұрын
I did not know you could clip a splitter directly onto a lift. Thanks for that tip !
@Fjorim
2 жыл бұрын
Yeah, that’s a pretty good way to make manifolds even more compact :)
@kendallbelles42
2 жыл бұрын
It also works for mergers for your outputs. It’s also important to know that there are 3 steps of clipping that each lift has. Also, using this clipping pushes the input/output line by 1 step, so plan appropriately.
@michaeleccher4068
9 ай бұрын
Holding down ctrl while placing can help them to snap as well.
@toyer987
2 жыл бұрын
This is awesome. Thanks for sharing.
@Fjorim
2 жыл бұрын
Thanks for your comment - glad you find it useful :)
@Fjorim
2 жыл бұрын
Hi all! I made a new series that will give some tips and tricks to both newcomers and the seasoned veterans of the game. These videos are likely easier to produce than the mega factory ones that take a long time due to massive builds, so I might release them between the mega factory episodes :)
@marcbennett9232
2 жыл бұрын
You can improve manifolds by using smart splitters with overflow. This greatly reduces the time for the manifold to saturate
@Fjorim
2 жыл бұрын
Not sure if I agree. Yes, the first machines will saturate much faster with smart splitters, but the last machine will only get items when everything else is full. This is the case also with normal manifolds, although with those the last machines get some items also earlier. When fully saturated, both manifold types will reach 100% efficiency. Just watched TerrisDWDC’s video on this topic and I’m not sure I can say the smart manifold is better. It seems to produce fewer total items at least.
@marcbennett9232
2 жыл бұрын
@@Fjorim here is the issue without the smart splitters you have machines going on and off wasting input. If a machine gets an item then finishes processing it, that item does not help saturate the system with product. By using smart splitters each machine is fully saturated sequentially, so every item helps saturate with no stragglers. I mean just test it yourself its pretty simple.
@ricobarth
2 жыл бұрын
@@marcbennett9232 How does a machine going idle "waste input"? If you're saying that if constructors require 5 items to process, and the last machines are sitting with 2 or 3 and waiting, that's not wasted at all. It's not even slower. In the smart splitter case, those items are idle on the feeder belt instead, so the "faster" breakpoint would depend on two numbers: how many items it takes to turn on the machine, versus how many items are waiting on the feeder (including inside the splitter) PLUS the stack size of the item input, because all those are sitting idle inside the machine as well. So for an AI Limiter, 480 Quickwire (plus the feeder) would have to be idly waiting before the second machine sees anything.
@marcbennett9232
2 жыл бұрын
@@ricobarth no your misunderstanding my point. the machine going idle doesnt waste input. the input not backing up is what is wasting the input. so a manifold needs to "warm up" to reach 100% efficiency. most people understand by now, a manifold is just as efficient as a load balancer after this warm up period. the smart splitter helps by greatly reducing the time it takes the manifold to warm up. here is some of the math. i will also work up an in game example, but i will get back to you on that. lets take a simple one input one output setup, with 5 machines. we will assume a stack size of 100, and using 5 items per minute and 60 items coming in per minute (to keep the numbers relatively easy) im also assuming anything that passes machine 5 is going on to other projects. Normal Splitter, lets look at the first 60 items going in the first minute. machine 1=30 machine 2=15 machine 3=7.5 machine 4=3.75 machine 5=1.875 now the machine each use up 5 in that minute and look like this. machine 1=25 machine 2=10 machine 3=2.5 machine 45=0 so of our 60 parts coming in, how many are "filling up" the manifold? the answer is 37.5. the rest have been used by the machines. machine 1=55 machine 2-5=0 in this case, we have 55 items "filling up" the manifold. now lets look at minute 2 for each setup. Normal Machine 1=50 machine 2=20 machine 3=5 machine 4-5=0 total item fill=75 smart machine 1=95 (100 full stack minus the 5 used) machine 2=10 total item fill=110 minute 3 Normal machine 1=75 machine 2=30 machine 3=7.5 machine 4-5=0 total fill=112.5 smart machine 1=95 machine 2= 60 (10+55-5) machine 3-5=0 total fill=155 as you can see, the gap in total fill is getting wider. the longer the manifold, the more exasperated the problem. i typically run a manifold of 14+ machines, so using the smart splitters saves me a lot of time in the "warm up" phase of the manifold.
@ricobarth
2 жыл бұрын
@@marcbennett9232 When you do an actual in game example, you're going to see the problem with your calculations. It's impossible for material to be wasted. The only thing that can be wasted is time. And it's telling that you're not even bothering to look at the only relevant metric: item output.
@walli6388
2 жыл бұрын
I really like how there are so many small yt doing high quality vids for Satisfactory.
@Fjorim
2 жыл бұрын
Thanks, much appreciated :)
@michaeleber4752
Жыл бұрын
Whenever I see videos like this they always point out that the manifold is so slow. What people fail to observe is that if you had 2 inputs you do NOT need to merge them. Send the 2 into specific locations of you group and split in both directions. For each additional input beyond 1 input you halve the number to reach. So in your example the Manifold at 3:30 the splitter starts in the center input and the splitter goes left and right. It will fill at almost the same speed as the load balanced mechanism.
@americansoviet9908
Жыл бұрын
I suppose if you’re worried about saturation taking too long in a manifold, you could just manually presaturate the machines. Yea it’s an automation game but this would still be a viable solution.
@OneBiasedOpinion
2 жыл бұрын
Manifolds are my personal preference. Yes, a manifold system takes longer to “load,” but they are as adaptive as you need them to be up to the maximum capacity of the belts or pipes that supply them. A load balancer only handles a set amount of material at any given time and is more difficult (in my experience) to adjust to new inputs/outputs once built.
@Naresh-gj5vc
2 жыл бұрын
How I do my Manufacturer. Showcased in this video: kzitem.info/news/bejne/0Kqr3ZOBk2WDhG0
@Fjorim
2 жыл бұрын
Yeah, there are several ways to build manifolds for machines with multiple inputs. I’m actually using a service level these days, and if it’s high enough (4 walls), you can have all belts going down next to the manufacturer, and downstairs connect them to a manifold at different heights. My service level is 2 walls tall, so I need to have two rows of manifolds going downstairs, where they are connected to manifolds at two different heights. It’s a bit hard to explain, but I will showcase this more when my next video on the maxed nuclear plant is up :)
@CEmpty2044
2 жыл бұрын
With Coal Generators a Manifold is no problem as the coal isnt burned in 1 machine fast enough so itll back up and at some point reach the last machine wich will also get enough maybe even a buffer, its really a problem with Producing stuff because of the fact that not all machines work same speed if u use a manifold they will not have the desired output and thus furter down make problems again.
@Fjorim
2 жыл бұрын
Manifold will always work even if the machines don’t need the same amount of materials as long as you feed it at least the amount of materials your machines need combined. And of course also use a belt that supports this speed.
@CEmpty2044
2 жыл бұрын
@@Fjorim i play since release i know that but Load balanced works better for things like train stations where the resource may run out until the train arrives so every machine gets the amount it needs instead of it having to stock up.
@exilefaxen4860
2 жыл бұрын
There is a much easyer way for the Manufaktuer the one with 2 Inputs: You set the Splitter 3 free Spaces apart from the machine and pur the second one on top of the first the lower belt is set up like a S and the top one like a ramp! This is fast ans easy every other advice is top!
@Fjorim
2 жыл бұрын
Yeah, that’s definitely one way to do it as well :)
@qwe5qwe566
2 жыл бұрын
I do similar thing, only that I build 2 splitters in a line aligned with the inputs, then I build another splitter on top of one of them and then delete the bottom one.
@Khedaar
2 ай бұрын
all this would be irrelevant if the smart or/and programmable splitter would actually be just that. why cant we give values how much can flow through each exit :(
@alexandrevlaemynck9432
2 жыл бұрын
hi, thank you for those tips ;)
@Fjorim
2 жыл бұрын
You're welcome :)
@CapitalTeeth
Жыл бұрын
Manifolds for me are always better, because I like to make my factories small and compact, and they help massively with that because they're just straight lines that you can stack on top of each other.
@BeaverZer0
2 жыл бұрын
I find the manifold is better because then at least all systems that are running are 100%, then I can add input to fix issues that form
@Fjorim
2 жыл бұрын
Yeah, with manifolds you can quite easily see that there are problems somewhere with the inputs if the last machines on the line have yellow indicators.
@digitalized3206
2 жыл бұрын
my brain doesnt work, i just do whatever works lol
@Fjorim
2 жыл бұрын
Your game, your rules :)
@Hvorgandr
2 жыл бұрын
No, there is a solution: Load limiting Splitters. Imagine 120 coals PM on mark2 belt, disteibuted evenly to the 8 generators. With this load limiting splitter, you lay that splitter like manifold but you can limit how much item passes to direction a and how much to direction b. Like 120 goes into that splitter, gives 15 to first generator and rest of 105 continues further to the other splitters. 15 to each generator receive the coal evenly in a couple of seconds. Tighter layout like manifold, even disteibution like load balancer.
@Fjorim
2 жыл бұрын
That would work, but there’s no load limiting splitters in the game at the moment, at least not without mods :)
@marshallc6215
2 жыл бұрын
@@Fjorim You can imitate the effect by intentionally using lower level leech belts on the inputs. use a mk 4/5 for the main manifold bus, then at the machine splitter, only use a mk 1/2. It's really useful for high-volume items, because if each machine requires, say, 50/min, and you've got a manifold line of 750, then you can use a mk 1 to get only 60 to the first several machines rather than 375 to the first machine, etc. It actually extends the full warm-up time because you're warming up more machines at once, but it gives you more throughput during said warm-up by running more machines at a time with less saturation on each (they're only filling at 10 items/min in this case rather than 325 items/min for the first machine in the mk 5 input case) Once everything warms up, it's no different than mk 5 on all inputs, but it can strongly mitigate the low throughput during warm-up with manifolds.
@UltraXan
2 жыл бұрын
@@marshallc6215 Fairly obvious solution now that you point that out. I like it! Alternatively, there's a mod called "auto splitters continued" (the original guy stopped working on it) that gives you splitters that automatically balance the load along a manifold. Those splitters are pretty pricey, though, requiring frames, a stator, and a computer to make.
@Silversong
2 жыл бұрын
This is an issue I've been wrestling with in my own playthrough. Manifolds are neat (figuratively and literally), but especially when trying to deal with distributing water between my coal generators, constantly being plagued with not having enough water was enough for me to take the time load balancing the water. It really does feel like each method has its own purpose.
@Fjorim
2 жыл бұрын
I’m no expert in fluid dynamics in the game but I’ve understood that load balancing isn’t really needed for them as they will flow on pipes in both directions and fill them anyway. What is important is that you don’t exceed 300 m3 for mk1 pipes, and also to keep in mind that mk2 pipes can’t reliably sustain 600 m3 per minute.
@Silversong
2 жыл бұрын
@@Fjorim I thought that as well, but based on my testing, it does seem to apply as well
@johnengels8017
2 жыл бұрын
I don't like the way your put the splitters on the lifts they are clipping just as bad as clipping the conveyor's through each other.
@Fjorim
2 жыл бұрын
Personal preferences I suppose. I like this way because it’s easier to build and looks clean, apart from some minor clipping of course :)
@johnengels8017
2 жыл бұрын
@@Fjorim Yah Personal Preference thats the nice thing about the clipping feature each person can choose how much of it they accept to use.
@realityisenough
3 ай бұрын
Very nice tips thanks
@Zoyflear
2 жыл бұрын
nothing new for me. unfortunatly
@Fjorim
2 жыл бұрын
Thanks for checking it out anyway :)
@urmom4766
2 жыл бұрын
Pretty cool video mate. Saw your post on reddit, Nice voice to listen to and you explain everything very well. Definitely earned a new subscriber!
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