V241: Maple Momentree. No event stats for this and the upcoming Hero bossing videos. All my gear is at its best within reason. I have no real desire to make any more upgrades.
It depends on how you define "best" and which category you're looking at.
@tumexx1
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@@geofftus1642 mainly how do they do with the bosses?
@geofftus1642
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@@tumexx1 All 3 of them do fine in different ways. There isn't really a "negative match-up" for the explorer warriors in my opinion. Below is how I see the three warriors, so take it how you will. There's also other videos on this channel to assist you on answering your question. Hero dishes out the most damage out of the 3. It's only defensive option is Worldreaver, an i-frame skill with a 25 sec base cd. While it may not seem like much, it's just enough to help you stay on the boss and keep dpsing. To me, this class makes you earn that insane damage. If you play well enough, you can stay on top of the boss and shred through their hp with and without burst. Paladin is just inherently tanky. A majority of boss patterns don't mean much to you due to a technical low-ish cd , self-healing skill, and natural tankiness. The only downside is that your damage output is the lowest of the 3. You'd want to take advantage of your defensive nature to keep the damage going. In solo play, Paladin does not do well since Divine Echo's party-play effect doesn't work alone. This means you'll be missing out on another set of Blast lines, which is a huge deal to your overall damage. Dark Knight's damage is in the middle of the 3. More than Paladin's, but less than Hero's. Its passive drain allows its defensive stats to be above Hero's, but still below Paladin's tanky nature. Similar to the paladin, you'll want to use your drain to keep up the damage.
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