This hack was made by Sokobansolver. Student loans starts at 01:26:13 Comments and timestamps below.
Comments
- I had to fix quite a few things to play this. I couldn't fix some the no-walk or no-jump generators as I don't know how they work. Most notably, I could jump in the lakitu boss fight, and I could not walk in "the bouncer".
- There are tons of breaks in this hack. Some parts are so obscure that I didn't even notice that I broke something.
- Boss gfx is still broken 08:53
- Looks like this Yoshi block was added just to allow more breaks. 09:36
- At 14:20 I would need an invisible Yoshi to dismount, but I only realized that much latter. (so I broke the level instead)
- The item memory trap at 24:40 is awesome.
- The rng part at 25:40 is awful.
- The intended strat for 27:28 is pretty neat (shell jump to scoll the camra down, then shell jump again), but I never figured that out.
- I didn't know that reversing gravity allows mario to swim in lava. 31:16
- These no-walking levels are a lot more difficult that they look. They can be tedious at times (mostly the section at 36:25), but most parts are like small puzzles and I like that.
- Hitting all 6 noteblock at 38:36 without killing the koopa took a long time.
- I'm super glad that I found a short solution to the room at 45:54, as I have to beat it quite a few times.
- The yellow blocks that give mario 127 speed are great. They give you the rare chance of exploring how Mario's physics break down at maximum speed.
- The Yoshi at 01:12:56 is is slot zero, so he would get corrupted when I enter a screen scolling pipe later. I hence have to respawn him in a different slot.
- I'm still glad that I can break the juggling section at 01:15:41
- Sprite limits make the boss fight at 01:18:41 a lot easier, as a thwomp and a fire bar don't spawn for me.
- I had to add the boost block at 01:25:47, as I couldn't walk in this level.
- I originally wanted to walljump at 01:32:35, but the I noticed that the gray p-switch turns the gray spikes into coins.
- Being able to jump makes the final boss fight at 01:36:01 a lot easier. Putting a muncher above Mario's head might fix this.
- I really liked the references to the entire MMD series in the last level.
Timestamps
00:53 Platform Antics (normal exit)
05:10 Beach Volleyball (normal exit)
09:33 4D Cavern
13:10 Run Yoshi Run! (normal exit)
19:20 Thou Shalt not Jump
23:46 Cantrip Castle
29:51 Gravity Falls
35:05 Thou Shalt not Walk
49:44 Nonary Palace (red switch)
42:45 Nonary Palace (green switch)
45:44 Nonary Palace (yellow switch)
49:17 Nonary Palace (Yoshi coins)
54:11 Nonary Palace (secret exit)
54:40 Nonary Palace (blue switch)
56:34 Sonic Boom (normal exit)
01:02:48 Labyringth of Agony
01:12:25 Z-Break (Yoshi coins)
01:19:53 Platform Antics (secret exit)
01:20:45 Beach Volleyball (secret exit)
01:22:00 Run Yoshi Run! (secret exit)
01:23:49 Sonic Boom (secret exit)
01:24:39 Z-Break (secret exit)
01:25:45 The Bouncer
01:26:13 STUDENT LOANS!
01:36:22 Mario Must Die 4
Негізгі бет Mario must die 3 all levels (breaks)
Пікірлер: 55