I think the nerf to Malus is fine, personally. If anything, it brings his daemonic possession closer to how Daemons are interpreted in the game.
@washedupazir2873
2 ай бұрын
People dont realize the Carstein ring still gives 60% ward save, they are only changing the passive ward save -> physical dmg reduction
@ProduccionesPaquito
2 ай бұрын
@@washedupazir2873 I have much more of a problem with the removal of a defense node from the guy who's supposed to be one of the best duelists
@BearPawSwipe
2 ай бұрын
@@ProduccionesPaquito Yah, that part is just odd to me but whatever. There will be a mod to restore it back...actually, I bet it is already up! XD
@vargknight
2 ай бұрын
@@ProduccionesPaquito I was going to say, changing the ward save to physical resistance is like yeah, whatever. But lowering his melee stats makes no sense, as you say lore wise he is supposed to be one of the best one on one fighters there is, he should have stupidly high melee attack and defence
@victorchaveslages9501
2 ай бұрын
Personally, i think they should have made it the opposite way. They should have reduced the 20% bonus to 15%, as they did, but remained as ward save and change the ability to physical dmg reduction (meaning the the ring would be a slighty better ring of preservation).
@Filip-me1tz
2 ай бұрын
hears Malus nerf YES YES YES YES Vlad is mentiones NO NO NO NO
@AugustDrake
2 ай бұрын
finally I don't have to autoresolve these fucking fights anymore
@Ancient_Hoplite
2 ай бұрын
Pre nerf all you had to do was focus fire with ap missiles like handgunners and footlords like Vlad would drop. Dumbing down the game making it easier for empire players who didn't know how to deal with him is stupid. Vamps play style was all about their lords and heroes. Some lords are supposed to be strong. Otherwise where is the challenge.
@rifathrealm990
2 ай бұрын
Yeah Vampire Counts has one of worst roster. They really need OP lords.
@ProduccionesPaquito
2 ай бұрын
Overnerfed, this and Tamurkhan’s trait. The rest of the changes seemed cool enough.
@robinekhoodekful
2 ай бұрын
Hochland scopes overnerfed as well from overpowered it became completely pointless
@fedrickosvald593
2 ай бұрын
Finally! Im so happy for every nerfs on Single Entity tanks....Most unfun worst part of the battle when I have to kite around Vlad, Grimgor Malus etc. until they get army lost, just because they are unbeatable
@botep5529
2 ай бұрын
This
@BNOBLE981
2 ай бұрын
Don't see the need for the nerfs neither of those factions has been doing well in any of my recent campaigns, Vlad usually gets dog piled by the factions around him, wiping him out either early or mid game, while Malus I have rarely seen him expand much at all.
@blakeisthebeast
2 ай бұрын
They say they did it for players fighting Vlad, but I always found him at least an interesting roadblock. He’s not bad even if you take on the faction earlier, can just auto resolve with a decent army, even on very hard. Ward-Physical doesn’t even change the game plan much if you’re gunning him down as empire
@zahel8516
2 ай бұрын
How the AI performs is kinda irrelevant though, just look at Taurox he's easily one of the most broken LL in the game yet his AI is completely worthless. Same with Skarbrand. Malus and Vlad weren't fun to fight and they were also ridiculously easy to play given how strong they were, I don't think those nerfs were unwarranted. The AI however is absolutely something that should be improved but how it performs have very little to do with unit stats if anything at all.
@Booklat1
2 ай бұрын
they're probably rebalancing the factions down the line and have decided to move some strength away from the lords themselves (why do it now though?)
@liamcullen3035
2 ай бұрын
In my campaigns, Vlad consistently does very well, and so does Malus.
@botep5529
2 ай бұрын
Same. Usually by the time I finish off Heinrich Vlad is knocking on my door with a trail of dead elector counts behind him. ai goth lady doesn't attack him she always goes for the ogres @@liamcullen3035
@St1TcHinGMonk3y101
2 ай бұрын
I don't know, I don't think this is a huge issue - everytime I've ever fought Vlad, I have never actually killed him (i.e. brought his HP to 0) I have ALWAYS had to win the fight by forcing army losses and having him dissipate, his HP would hardly ever be below half when this happens. I'm sure they will revisit him if its over tuned, but I feel like now Vlad won't dominate his side of the map in 100% of the campaigns, bringing him in line with most other LL's.
@1abesli1
2 ай бұрын
I think they should shave off some of the debuffs you get from full possesion since malus relied on himslef a lot in his campaign while sacrificing his settlement corruption/control
@gregoryshinn9805
2 ай бұрын
Thanks for the video
@jakubs.5966
2 ай бұрын
I think this is plain stupidity. How those factions fare on campaign before nerfs? Poorly. Very poorly, in fact. Malus won't go beyond 3-5 settlements ever, unlike real man Malekith. Vlad is caving in every single campaign to everything around him. Are those again executive-side decisions? Feels like it. DLC felt like developers had more to say.
@loowick4074
2 ай бұрын
Malus was just chaos casual filter. But total war players cannot tolerate anyone getting in the way of their powerfantasy so moan and whine. Like CA even made a sandbox mode for them now 😂
@guilliman1990
2 ай бұрын
My favourite lords for each of their races wrong call Ca
@bathsaltshero
2 ай бұрын
none of this is an issue in campaign really. i hate that mp and campaign have to abide by the same rules. no fun allowed cuz mUlTiPlAyErBaLaNcE ppffffffsh
@Wolish
2 ай бұрын
Not a fan of these nerfs really disapointed in the nerf too tamukhans defeat trait.
@mds570
2 ай бұрын
tamurkhans defeat trait was definitely the best one there is, and Ive made it my mission to send a lord up to him no matter who i play to start fighting him/farming it, just because it is so fun to have several heroes in most of my armies. Goddamn that is sad... Gonna hope for an addon to come soon to fix it back... Straight up an anti-fun nerf.
@Wolish
2 ай бұрын
@@mds570 Completely agree
@splattbinat1542
2 ай бұрын
I dont even play Vampire counts (and hardly dark elves) and I still call BS on these nerfs
@the_malefactor
2 ай бұрын
I can see an argument for reducing their ward save levels since they were so unusually high, but this feels like way too much.
@mandu6665
2 ай бұрын
Fantastic point about this making all the factions around Vlad and Malus much stronger. AI Epidemus isn't going to fare much better because Dark Elves are a hard counter to Nurgle and Epidemus doesn't have the power of Tamurkhan or Ku'Gath. I'm looking forward to Elspeth and all the other nearby order factions creating a massive blob of good guys...like they've been doing already. Daniel nabs a few provinces then sits for the next 100 turns just like Malus always does if I don't take him out. Daniel, Epidemus, and Elspeth (LOL at THE strongest Empire faction right behind Gelt) have hard starts? Good. Not every faction needs a cake walk opening and the game has already gotten easier as is. Neither Vlad nor Malus are impossible to defeat in battle because The Empire and Dwarfs have hard counters to Vlad....rapid fire AP guns, The Empire has magic including a net spell and Dwarfs have Ungrim who dumpsters Vlad in a duel and is arguably waaaaaay more of a terror on the battlefield since he is unbreakable. Half of what makes Vlad deadly is his magic and well know the AI is totally shit at actually using magic besides simple spells. I've beaten Malus (who had multiple modded Legendary Heroes) up multiple times as Daniel and they were tough but VERY satisfying victories. All it takes is one tough win and Malus is done if you play as Daniel or Epidemus. It's doable if you play it smart like try to ambush Malus while you're next to a settlement or (same as Vlad) kill his army and let the loss penalty wipe him out. Half the time, Malus never even transformed which makes battling against his AI even easier. This all reeks of why they nerfed Ungrim's Slayer trait way back. People playing poorly and blaming difficulty instead of utilizing all their available tools to defeat what should be terrifying LLs. You know what really needs a nerf? Skaven Warp Lightning. I've seen a level 1 AI Warlock Engineer or generic lord get close to a hundred kills just by spamming that spell the entire fight.
@Evirthewarrior
2 ай бұрын
You beat vlad the same way you have always beat vlad, guns, lots of guns. You focus him with some guns and he flops over, he was never hard to kill, having put well over 1000 hours into the total war warhammer games, I still kill him the same way I did in Warhammer 1, cannons and guns. He melts in seconds.
@Croweyboi
2 ай бұрын
whhhhhhyyyyyyyyy
@Costin_Gaming
2 ай бұрын
Seems like CA was looking to make it less abusable in MP Campaigns.
@ashesofaranea
2 ай бұрын
are they gonna remove taurus and skarbrand from the game next? cause thereis no way they gonna be able to balance the game in multiplayer campaigns
@indrickboreale7381
2 ай бұрын
MP Campaigns are abusable anyway - especially Greenskins with turn 10 Waaagh upon thee
@GafferPerkele
2 ай бұрын
@@indrickboreale7381 Turn 10, amateurs!
@splattbinat1542
2 ай бұрын
@@indrickboreale7381 I never understood how how Greenskin Waaagh was balanced. Its insanly broken
@loowick4074
2 ай бұрын
Really this reeks of the kind of players who need their power fantasy whining. No challenge allowed. No difficulty allowed. Only easy wins and snowball from turn 1. Malus was always stuck in his own little place and never expand. Vlad is usually held busy by one thing or another so you can always blindside him. These guys werent even thag strong in campaign. But the casuals want the whole game to be easy mode. But wont play at easy but instead play at very hard and demand that to be easy. It's like in wh2 when people complained lizardmen OP on campaign because their shitty skeleton spearmen and clanrats lose in a head on fights to them. So CA nerfed lizardmen growth to the ground, increased cost of saurus by a lot and moved the building up to t2.
@liamcullen3035
2 ай бұрын
What are you talking about? In almost every one of my campaigns, Vlad is whupping the Empire's butt, and Malus is a menace. I'm fine with them being challenging for my campaigns, but no need to be salty if CA thought they were too strong for the general audience.
@mandu6665
2 ай бұрын
@@liamcullen3035 Lol. Malus doesn't do shit. His AI is extremely passive and he rarely declares war on the other AI. Vlad and the Vampire Counts SHOULD be tough. Not all campaigns need cakewalk openings and Vlad was an excellent early mid-game opponent.
@liamcullen3035
2 ай бұрын
@@mandu6665 So are you… sad that Malus is nerfed for when you play as him? Or are you sad that he’s going to be slightly easier to defeat?
@torquevonthorne948
2 ай бұрын
Why they have to nerf my boys? Because whiny man-children fight them unprepared, get beaten by these Gs and then instead of reloading and try again with a different strategy they complain about that on the forums, that is why! 😠 I am coexisting with von Carnstein and Darkblade in my campaign. Vlad hates me because Nurgle armies stink worse than peasants, so I gave him a settlement he wanted for a NAP. Diplomacy 101. You don't have to fight a faction if you don't start at war with them.
@loowick4074
2 ай бұрын
Vlad, malus and Grimgor getting nerfed for being casual filters. Same with saurus in wh2 where people get mad they can't abuse autoresolve by spamming slingers and skavenslaves because a single stack of saurus will roll over them. I don't mind if things OP in player hands like thunderbarge gets nerfed cause the AI can't deal with that amount of BS or the free nukes CA give every new LL as a noob proof free win button. But I really like strong enemies in the campaign map. They are the one big fight you will have before you steamroll the map.
@DangerousDaveGaming
2 ай бұрын
Oh Dear 😱
@euromanijak
2 ай бұрын
I think its a mistake, we need some challenge to the campaigns and making few strong lords becoming wet noodles just makes all campaigns a lot easier also order tide coming back?
@liamcullen3035
2 ай бұрын
I mean, are they wet noodles now? They still get the same damage reduction, the only change is you can now play around it by using magical attacks to bypass the damage reduction. They're still going to be very strong. But we'll see, maybe they will indeed just die super fast. That would be a shame.
@mandu6665
2 ай бұрын
@@liamcullen3035 Relying on magical attacks to defeat Vlad means you're already doing it wrong. No Empire or Dwarf infantry has magic attacks iirc. The key has and always will be to shoot the fuckers with guns. The Empire already has an easily accessible net spell that makes killing Vlad even easier. Oh no, a Vampire hero got into my backline should I send a unit of Slayers to destroy her or send my Warrior Priest, Captain and Witch Hunter goon squad to kill her even quicker. There have always been counters to VC who are still way, way, way behind The Empire and Dwarfs in terms of power creep. A leveled up Franz can beat AI Vlad, Ungrim dumpsters AI Vlad with ease. People just need to stop sucking and whining about their campaigns being challenging.
@liamcullen3035
2 ай бұрын
@@mandu6665 Nothing wrong with giving players more tools, mate. You’re honestly being way too precious about a ward save being changed to physical resistance 😂
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