Tying the detail_amount variable to the "Camera Data Node - View Distance" - genius. I need to up my Blender game - thank you
@chadyonfire7878
Жыл бұрын
bro you re providing profetional tutorials , that's what the blender community needs to step up the crappy popular work we see all the time . thx
@hbitproject
Жыл бұрын
Thank you mate! I'm glad they 're being helpful. I'm really trying to make content that makes your time spent here actually worth it.
@leothiery
Жыл бұрын
Very precise and usefull, definitly deserve more visibility dude, your stuff is awesome !
@hbitproject
Жыл бұрын
Thank you very much, I really appreciate it! 🙂
@hasanlamaa6529
Жыл бұрын
I couldn't have started the project I'm currently working on without this great series you made about temples, this video is the cherry on top
@hbitproject
Жыл бұрын
I'm happy to hear that you found my videos useful! 🙂🙏
@TEPMOBETEP
Жыл бұрын
I'm actualy have some ideas too and your videos are so in time for that it is like blessing. Very helpfull and motivating, wish you make big on youtube!!
@hbitproject
Жыл бұрын
Thank you mate! It would be interesting if you could all share your results back 👍🔥
@michaeljburt
Күн бұрын
Oh man. This video is a gold mine of information. Thank you!
@ibrahimakca8628
Жыл бұрын
bu görüntüdeki kaliteyi sketcup kullanarak yapsam yani modeli tam çıkartırım fakat bu ışık detaylarını ue5 de göstermek mümkünmü
@BalaAnimationStudios
Жыл бұрын
You are a real gem to the blender community, i have been following you for a while, you deserve million subscribers
@hbitproject
Жыл бұрын
Thank you 😊 I'm glad you like the content!
@etienne4081
9 күн бұрын
4:16 how do you even model patterns like this and make them tileable ? Are there tutorials for this ?
@Beware...OblivionIsAtHand
Ай бұрын
One question: how are you able to see a baked preview screen of your texture? Is this some new feature of Substance Painter?
@brayandelmee2989
6 ай бұрын
Hello sir, this is amazing !!! Any insight on creating tileable mesh or sculpts ? :)
@ChillieGaming
2 ай бұрын
The tutorial is nice but you already had the mesh which is kind of tileable I would like to see you do some complex kinda ornament and do them in trim sheet
@Dracke1992
11 ай бұрын
Really helpful. I like how you give an insight to your workflow instead of doing a step by step tutorial where one sees things we all know already for the hundreds time. You are doing it just perfectly!
@stathiszoulakis9599
6 ай бұрын
hi this video is rly helpfull do you have a tutorial on how to sculpt the decorations?
@Inconvenient_NPC
9 ай бұрын
Wait... we can make trim sheets in blender? 😳😳😳
@Anubis7169
Жыл бұрын
Comment to boost algorithm because quality content
@paulatreides1354
10 ай бұрын
How does it works with archs :) ?
@gabrielegagliardi3956
Жыл бұрын
Trim Sheets and Decals videos in Blender are basically 0, there is something from ponte/josh gambrell but it's "only' hard surfaces, so the sculpting "ornament" part is absent. Really appreciated man, subscribed, keep up the good work.
@hbitproject
Жыл бұрын
Yes that's quite true. I'm glad you liked it and thank for your support! 👍
@trevorsoh2130
Жыл бұрын
This is brilliant! Wish blender had an automatic ‘fit pattern/array to other object size / shape’ but until then these steps will be super useful :)
@rbettsx
Жыл бұрын
Clear, detailed yet concise, to the point. Great stuff. Two things you might want to have a look at, for this one.. 1: AOV outputs/passes, for making the workflow entirely inside Blender a bit slicker? I don't know whether you considered that option, when in other comments, you were suggesting that Blender was much trickier than Substance Painter.. (Although, agreed, it isn't purpose-built) 2: You might have your own reasons to reject Cycles Adaptive Subdivision, as opposed to rolling-your-own LOD drivers.. curious about that.. what those might be.
@jokkesimppelisata
Жыл бұрын
Awesome tutorial, thank you for sharing your knowledge!
@octaviordz9160
11 ай бұрын
Excuseme, amazing tutorial, one question do. You have a tutorial about how to create those patterns even the classic rock tileable content in the trimsheets and tiles please
@jermesastudio
5 ай бұрын
Thank you so much for this tutorial. It has been very helpful for my commercial projects.
@a.miroshin
7 ай бұрын
Super!
@UnseenBlade
Жыл бұрын
Best channel on ornamental arhitecture on YT for sure
@Mranshumansinghr
11 ай бұрын
Wow! you are the master of Blender modelling. I have downloaded your videos and I watch them from time to time. Thank you for sharing this.
@TEPMOBETEP
Жыл бұрын
Have no time to watch yet, put preview looks and sounds juicy
@harpoonlobotomy
Жыл бұрын
I'm quite new to Blender and I think I've just reached the point where I can understand this tutorial. Beautiful work, excellently explained. Thank you for sharing this.
@danfabish
Жыл бұрын
Thank you for this video! I have struggled so much with trim sheets because all other tutorials are so complicated. Great work (Although jealous of your substance painter subscription 😂😂)
@garvamatic
10 ай бұрын
mind blowing, thank you so much for so many smart steps
@FilmSpook
Жыл бұрын
Pure Gold, many thanks my Friend!! :)
@nautiaseptimus6912
Жыл бұрын
Could you create a tutorial on how to make those small details step by step?
@jacobvsp7244
Жыл бұрын
Could you create a tutorial on how to make those small details step by step?
@polynormal4038
Жыл бұрын
Very nice! I really enjoyed this, thanks!
@lomaasama2269
Жыл бұрын
This is very cool, thank you very much
@thebasemesh
11 ай бұрын
Fantastic tutorial, learnt a tonne in a short video. Thank you!
@elfincredible9002
Жыл бұрын
Thanks so much. You earned a new subscriber.
@igorkirdeika4765
Жыл бұрын
Hello, Thanks for the video. I still can't understand some aspects of it and if somebody could explain it to me I'd be very thankful. I'm not sure either if that is all Unreal Engine 5 instead Blender. If we have nanite with infinite geo, why to take all this modular work instead import directly the highpoli there and throw a PBR texture over it like a quixel material? Cause if you count the time you need to create it, open this UVs, map this accordingly, generate all trims, tile it propperly... versus use a triplanar map over a high geo. I mean, the question is: The use of trim sheet still is valid in a nanite generation? Another question is, the point of a trim sheet is to improve performance only?
@hbitproject
Жыл бұрын
Hello, that's a very valid question. I haven't still explored UE5 and nanite to really tell you performance-wise (but also in that case you probably may want to keep memory for other more relevant stuff in your scene). I guess that if you still want to render with a path tracing engine (like cycles), you cannot escape the need for optimization. Plus, with trim sheets you get something which is very flexible and re-usable/easy to adjust or improve (think about what would mean wanting to switch some details around when you have hundreds of them physically in the scene). Building a library of trims may be a long process at the beginning but in exchange you get something that can be virtually used anywhere. I will gladly listen to what UE experts have to say about this topic!
@PawOoo
3 ай бұрын
this is the top-tier tutorial, I love this. pls keep it up.
@analopes9216
Жыл бұрын
Hi! I was trying to use some of your material in Unreal Engine 5 to a personal project (the greek column), but when I import it, it comes to my library in many pieces. I do not know Blender very well but when I try to group everything you done, my Blender do not allow me. Can you help me, please? Thank you.
@hbitproject
Жыл бұрын
Hello, I'm not sure I understood your problem. Could you share a screenshot?
@BryanKolb
11 ай бұрын
This is fantastic! Have you tried enabling experimental Cycles features and setting your subdivision modifier to automatically scale with view distance? Might help you skip a few steps here.
@hbitproject
11 ай бұрын
Hello and thank you! I tried adaptive a few times and it's amazing. I just find it as bit unstable at times but I will definitely experiment a bit more with it!
@mikaelzakan1929
Жыл бұрын
I know you’re quite busy creating a tutorial, but would you consider creating an Egyptian column as seen in the paintings: Departure of the Israelites by David Roberts and seventh plague of Egypt by John Martin?
@salmansaleem7910
Жыл бұрын
KEEP UPLOADING SUCH STUFF
@junk1000junk
Жыл бұрын
very nice, but can you bake the maps inside Blender without using substance painter?
@hbitproject
Жыл бұрын
Yes you can; it's a bit harder though
@MrSunamo
Жыл бұрын
This is a really well done video, thanks for the tips!
@НатальяТимошенко-ф5и
11 ай бұрын
Man, you're GOAT
@balajidhamotharan6543
Жыл бұрын
amazing tutorial thanks bro💯
@VIII_Art
Жыл бұрын
This is amazing!!!! thank youuu!!
@mazenyasser4520
Жыл бұрын
Classy tutorial, thanks.
@Aldebaran80
7 ай бұрын
this channel is gold!
@MrWannabeartist
Жыл бұрын
Substance painter is no good for Linux users. Blender as open source is.
@hbitproject
Жыл бұрын
I'm sorry to hear that. You can bake directly into Blender as well, though it is a lot less user friendly and efficient 👍
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