Such an awesome tutorial!! Also appreciate that you included the source articles. Thank you so much!
@maxjitterbug2666
Жыл бұрын
Thanks AMS! Learnt alot from watching your tutorials(:
@AmazingMaxStuff
Жыл бұрын
@@maxjitterbug2666 ❤
@Hmmmmmnmmmmmmmmmmmmmmmm
Жыл бұрын
One of the best jitter videos i have seen. Would love to see more vector based physics simulation tutorials from you! Cheers
@guillaumequet5856
2 жыл бұрын
that's great, I would love to use the resulting vector field to drive a gpu particle system :) Or also inject some real pictures inside the simulation... so much possibilities, thank you for sharing that
@henriquematias1986
2 жыл бұрын
this is amazing, thanks for sharing.
Жыл бұрын
Thanks for this!
@Sevetamryn
6 ай бұрын
Great video. Good explanation. Thanks a lot ... unfortunately, now i have ideas to do things ... wasting time ... ;)
@zoljol
Жыл бұрын
Wow
@brunorosalesvillarreal9339
Күн бұрын
Hi! I have a question. In my codebox the output node dissapears when i set the codes. I don't know why. Is there some sort of solution about it?
@raymondnils2293
Жыл бұрын
Great tutorial man, thanks a lot ! Has anyone managed to get this working on macOS ?
@jasontbuchanan
Жыл бұрын
I'm also attempting now -- something about the vector_field.jxs file seems to be incompatible with macOS but I am not sure why.
@jakespurgeon7285
9 ай бұрын
@@jasontbuchanan Did you ever reslove this on MacOS?
@vladbach8605
11 ай бұрын
Thanks for this tutorial! One small question though: @24:20 don't you need to swiz x and y before putting them together into vec2?
@maxjitterbug2666
7 ай бұрын
Hey Vlad. The inputs into the vec2 are technically one plane each (input1 = x, input2 = y). Even though the inputs are vec2's both planes in each input have the same value so swizzing would not make any difference. The only reason they are vec2's is that they need to be in order to do matrix/vector operations with the rest of the patch. Hope that makes sense!
@lukas_137
7 ай бұрын
first of all this looks amazing! i've followed your tutorial closely yesterday and i got the patch working, pretty much as intended. however, my fluid looks a lot less smooth than yours and the mouse seems to leave a residue where it is clicked. is there any way i can troubleshoot this? do you have an idea what could be the reason? i'm working on max 8.6 using an m1 mac
@maxjitterbug2666
7 ай бұрын
Hey Lukas, I've heard people get issues using m1 however I haven't tried it on a mac personally. Check that the matrix dimensions are squared (i.e 400x400, 512x512) otherwise the algorithm tends to bug out
@lukas_137
7 ай бұрын
@@maxjitterbug2666 thanks! i‘ll check on that 😊
@agustinecheverria3699
8 ай бұрын
I'm recreating this patch but in the codebox it has a function call mising.
@maxjitterbug2666
7 ай бұрын
Hey @agustinecheverria3699. The code in codebox is not encapsulated in a function therefore it does not need to be called.
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