Learn how to rig your 3D characters and export them into a game engine. We will reverse engineer a character rig to cover the basic tools for rigging making joints, skin deformers, transferring animations and blend-shapes.
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Here are some simple rigs if you want to follow along:
www.animationm...
www.gameanim.c...
Table of content
00:01 Channel updates
3:20 Exporting geometry
5:40 Creating joints
13:45 Joint orientation
18:50 Adding a skin deformer
21:39 Painting skin weights
28:13 Adding animations
33:49 Creating blendshapes
39:54 Final Thoughts
Негізгі бет Maya 2019- Intro to Character Rigging
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