I will definitely come back to this for one of my upcoming endterm projects, when I'm ready to actually create a good looking underwater scene though :D By the way, I think you're gonna need a bigger boat🦈
@pritamsamui8680
3 ай бұрын
Aa
@nerdherbs
Жыл бұрын
great can i export this to unreal enjine?
@srijanmaiti7525
Жыл бұрын
But when I am trying to animate two fishes in a scene and trying to create more than one 'flow path object' constrain its not working its gives an error: Lattice cannot be created
@NeikosOfficial
7 ай бұрын
I can't understand how export the sine animation 😭
@its_mleme
2 жыл бұрын
This looks awesome but is it possible to export my deformer animation to a game engine?
@michaellaviola6540
2 жыл бұрын
No, as far as I'm aware both Unity and UE4 will not accept models with deformers attached to them. Don't exactly know why, but GameReady rigs will not have any deform controls. The mesh is always controlled by joints which have been skinned to the mesh.
@dimanology3542
2 жыл бұрын
it's possible, look into skin converters (i.e. dem bones)
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