No, it isn't. But we can make the MASH instances, which are based on polygon objects, GOALS for soft bodies. This tutorial gives you a starting point. And of course: It's fun! I‘m now supportable at / uhr24
Is there a way in Maya to use a low poly mesh soft body to drive a highpoly mesh? Like use a bunch of cubes to simulate and then use that to deform a high poly object.
@jackiemoon1992
3 жыл бұрын
This is an awesome video, I love your content uhr. So concise and user based
@73maxmau
6 жыл бұрын
I tried this, but with a lot of poly Maya get stuck. If it was possible to use mash proxy instead of mash would not be a problem. It seems strange, because the polygons didn't seems that much to handle ( 730000).
@grahamhiggins1816
3 жыл бұрын
Could you do this again, just using soft bodies for an example?
@Uhr24
3 жыл бұрын
i'm afraid, i'm up to different tutorials these days. and as to soft bodies: there are tons of tutorials out there. good luck, graham!
@ShaneCasserly
4 жыл бұрын
could you just make the repromesh softbody without having any goal weights based on the original dynamics? It seems like it is over to the top to run two simulations at once.
@Uhr24
4 жыл бұрын
hey, this tutorial is from over 2 years ago. so, i don‘t wanna go back to that topic.
@ChristianPerez-gc2hm
6 жыл бұрын
Set the ground plane in the nucleus solver next time.
@Uhr24
6 жыл бұрын
Yes, but it would be a workaround, not applicable to non-flat surfaces.
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