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Hello everyone. In this video, we bind the geo to the skeleton. We use key tools such as component editor and hammer weight to fine-tune the influence. Then, we bring the eyelids as an influence object and add them to bind to speed up the process. Finally, we work with the Component Editor to polish the work and mirror the skin weight to the other side of the character.
Bookmarks:
00:00 Let's Get Started
00:29 Bind Skin
04:34 Adding Influence Object
06:39 Polishing the Skin
16:24 Tweaking the eyelids
24:34 Mirroring the Influence
#sarkamari @sarkamari @Autodesk
Негізгі бет Maya Facial Rigging 02: Skinning
Пікірлер: 39