there's a faster way, when you unfold your mesh, you can select a central edge that cross the object and click in "Straighten Shell" and them select all the shell and click "Straighten UV"
@acanalesc
Ай бұрын
Wont work if the geometry isn't perfectly equirectangular.
@hanumaanek
3 жыл бұрын
u can do also cylindrical uv mapping... and then unfold U / or unfold V... it depends on your objects...same result but faster
@Rogue_NPC_777
2 жыл бұрын
Thank you! Yours was the optimal method I was looking for.
@TAKASHI2010SAM
2 жыл бұрын
how? same method?
@cyrielkilller
Жыл бұрын
Thank you !
@nilexh3476
10 ай бұрын
Thanks man
@SVisionary
5 жыл бұрын
I've been looking for a means to do this forever! Thank you!
@Sapphew
4 жыл бұрын
omfg I've been trying to staighten my shell for 30 min then went to find a way easier and thank you a lot )
@nikhilb1502
3 жыл бұрын
Bro i spend 3hours to straight my uv islands today, and am finding this video now :(
@damegamisama
2 жыл бұрын
Cool method! BUT No need to cut this little uv shell. Just deselect edges of uv-cuts in 3d viewport at 2-55 step and do all the same steps as shown. It will work even with full torus
@FPSHTR
2 жыл бұрын
genius thank you!
@gayatribongarala1162
Жыл бұрын
Something new i learnt today. Thanks!
@jamesmccallum1248
2 жыл бұрын
So the procedure is - For some reason, cut a piece off, do some random stuff, then some more random stuff, and then it works? Why? Why does it work?
@manoharsulluru
4 жыл бұрын
complex model this method not working such as tire etc, is there a method for that plz let me know
@Arthur-dv7ps
3 жыл бұрын
This will save me a lot of frustrations, thanks!
@Iad83
6 ай бұрын
Thank you. Helpful video, but what's the music you used? It's cute :)
@oscarrkingsley
3 жыл бұрын
Hello! I hope you are good. At the time of performing the third method, specifically, when I press Unfold along V the UV continues to be stericized, it does not straighten. Do I have to configure the Unfold so that they are aligned to me?
@ArtImmersion
4 жыл бұрын
I have suvscribed - super clear and usefill lessons. Thank you ! Keep making video!
@volkmark2561
2 жыл бұрын
4:05 when I unfold along V, it doesn't scale with the previous face, how to fix it?thank!
@HoaNguyen-jy3zp
4 жыл бұрын
VERY CLEAN AND EFFICIENT PRESENTATION. THANK YOU VERY MUCH
3 жыл бұрын
Did you try with a not so even distributed edgeloops in the V direction? In such case, that doesn't work like when the edgeloops are evenly distributed.
@seanakima50515e
4 жыл бұрын
Will this work for things like the back of a shirt or the front?
@siddhantr9398
3 жыл бұрын
but aren't we suppose to have the same shape of uv as the object does
@fractalelement857
2 жыл бұрын
is it a problem if my uvs are not straighten?
@DustyShinigami
2 жыл бұрын
I often use this method in Maya as well. However, when I check the UV Distortion option, it tends to look quite messy. Maybe I'm relying on it too much, but should the distortion it shows be a concern?
@farrex0
2 жыл бұрын
Depends, plenty of clients and or lead artists I have worked with, do not like when they see the UVs distorted and will ask you to fix it. But now in terms why it might be a problem. If you are going to bake it, and has enough resolution, then you might get away with it. But if it has lower resolution you might actually see the pixels stretch and it looks bad. If you paint straight lines, it might look bad because the line might get thinner in the areas with more resolution. If you add a distinguishable pattern, you might see it become smaller where there is more density and it might even distort. But if you do not have any of that, you might get away with it, and there are ways to fix some of the problems. Such as duplicating the model, completely relaxing the UVs, putting the pattern, and then baking it. But of course, having to fix those problems is extra work, and it might be better to fix the UVs before texturing.
@randomusername6565
2 жыл бұрын
MY DUDE, THANK YOU!
@jamesmccallum1248
2 жыл бұрын
Hey tutorial-maker guy! I reeeaaaaally appreciate those like yourself going out of your way to make vids like this. But we are a little bit confused! Why does this process work? From about 2:40 onwards - the process seems to be a series of random functions which give the desired result? Could you please explain the steps again? And why they work?
@beginnerguru8285
2 жыл бұрын
love u dude, save pain ours of work
@hamanh7695
5 жыл бұрын
thanks for sharing this great tip, i still want to do such thing but dont know how to, great video
@Azzazel_
3 жыл бұрын
this is insanely time expensive, i'm sure there must be an script out there doing the same thing, there's no way to spend that much time on straightening a single tool
@ky1bi
3 жыл бұрын
i agree, seems convoluted, 3dsmax does the final result in just 1 button
@sgm7650
3 жыл бұрын
Ikr! All of these tutorials are just not worth it, sometimes you have to work with a lot of objects and if you do this to every fucking uv you have you are D E A D
@akshaypaliya7179
3 жыл бұрын
You can always try to change the straighten UV angle from 0 to 30 or 45 and it gives you nice straight UVs or you can just select the vertices from the second method snap the pivot along the edge and scale the non aligned vertices to make a perfect rectangular straight UV
@mahadihasansany6032
3 жыл бұрын
@@ky1bi can you give me any reference video link for 3ds max ??
@ky1bi
3 жыл бұрын
@@mahadihasansany6032 Unwrap UVW > Reshape Elements rollout > Straighten Selection
@andrea-seems-ok
3 жыл бұрын
I run into this issue where this method works fine, but eventually the UV shells get all messed up and crumpled as I continue working in my scene. Any thoughts? I'm using Maya 2022, but I saw this issue on Maya 2019 and Maya 2020 too. I am deleting history on the UV shells after I finish them, but it doesn't fix the crumpling.
@anudeep5757
2 жыл бұрын
Have you figured it out?
@andrea-seems-ok
2 жыл бұрын
@@anudeep5757 yes, I did! It was something to do with the Unfold3D plugin. I deactivated then activated it and it fixed the issue
@anudeep5757
2 жыл бұрын
@@andrea-seems-ok Okay bro
@tasiarae2
3 жыл бұрын
Thank you! Very helpful and easy to follow tutorial.
@Gametime05577
9 ай бұрын
Thanks
@rahulkumar-HyperMATE1999
3 жыл бұрын
Thank you so much sir for help through this video for me
@simlee22ever
3 жыл бұрын
Finally! the lesson I needed. thank you!!
@alexxxx1448
Жыл бұрын
great tutorial!! love it
@the3dpage614
3 жыл бұрын
Very Helpfull Superb Keep it up
@raz3r678
4 ай бұрын
went over the top of my head
@mixtapechi
3 жыл бұрын
Thanks! that's a nice way to do it.
@Hercules16
Жыл бұрын
This is Brilliant Thanks!
@ryanleh6252
4 жыл бұрын
Help, the option is disappeared since the update.
@KoteyAnnan
2 жыл бұрын
nice technique good use of tools
@rioalexander3545
Жыл бұрын
I will try, thank you
@evilweenie5743
Жыл бұрын
As long as your textures look fine super clean uv layouts don't matter that much. The first unfold looks so close to your end result when you showed the checker map, but hey it looks super clean.
@angosalvo5734
Жыл бұрын
it's not abou how the uvs are going to look. Sometimes you have a pattern that needs to be repeating a long the surface in a seamless way, or a texture with apparant straight lines. If you dont have even UVs they are going to look wrong. Even though the first uv as you said would be the most realistic and how unwrapping would be in real life.
@smoothie3d46
9 ай бұрын
If you're planning to import the model into Substance Painter or similar, it's right
@3rdpoly
4 жыл бұрын
You are a freeking genius!!
@ajkos
3 жыл бұрын
this is perfect for trim sheets texturing! thanks
@jahandarwerewolf8480
Жыл бұрын
Amazing!! Thank you very much!!
@touili007
4 жыл бұрын
the thing with if u do straighten uv , on a low poly model , you wont get a good result
@MayankKumar-nc1rq
3 жыл бұрын
well it somewhat works and nice...but you had distorted UVs at some places!
@stana1980
4 жыл бұрын
Is it possible for organic model say a face or something similar
@charredorphan779
2 жыл бұрын
Honestly i'd rather just stick with the second or first method considering how much time the third one takes in whatever situation... even if the uv's are messy at the end.
@ronydey2696
4 жыл бұрын
great class ever
@rototumassi
3 жыл бұрын
Awesome! Thanks for sharing.
@DocDrowsy
3 жыл бұрын
When straightening one of my objects the edges were just going nuts but depending on where I put the edge they were less so... I'm not good at this 😭
@naimothman9444
4 жыл бұрын
Ma meeenngggg u made my day
@Airsoft92
3 жыл бұрын
A M A Z I N G
@TheSatzy6699
2 жыл бұрын
Excellent 👌
@nicolasnony2204
2 жыл бұрын
awesome music
@jflittlebase414
6 ай бұрын
bevel box how to unwrap perfect?
@alecDeloyed
3 жыл бұрын
where i listen this music? :=)
@lemanhtien9279
3 жыл бұрын
OMG, It's helpful thanks
@nahasathossainnibir2410
5 жыл бұрын
Nice. Thanks for the video. Really helpful technique ^_^
@siddhantr9398
3 жыл бұрын
well dude my whole uv looks like wobbly wobble tough to implement your method
@kingkishok
2 жыл бұрын
What if it was arc?
@tapanshah08
Жыл бұрын
Great thanks for share :)
@onicoldone
3 жыл бұрын
This method does not work with organic
@amoamo030
5 жыл бұрын
Thanks for making this tutorial ^^
@gayeomgin7223
3 жыл бұрын
Thank you
@karolledzinski710
4 жыл бұрын
I am sorry but this is not correct. Your uv checker map on third object is not evenly distributed and as a resoult you will have streached texture. This is very bad tutorial. Only amatours gave you hand up :-)
@filosofocrates13
4 жыл бұрын
Exactly, this looks like when you don't relax at all the uv. Amateur teaching amateurs.
@RohitSharma-il2of
3 жыл бұрын
@Karol Led ..yes, I tried this ..UV got straight but the checker map was distorted. you have any method for straightening UV with correct checkers?
@LAlbiita
4 жыл бұрын
Very useful!!!! THANKS!! :)
@GlacierFox523
4 жыл бұрын
nope it just destroys the mesh on me much more than method 2 and I have an oval
@austinjoseph8849
4 жыл бұрын
Never knew about unitise!
@ranjithreddy9594
4 жыл бұрын
tanque so much ..super trick
@killerboomx
3 жыл бұрын
I got lost when it comes to the move and sew edges cuz i dont have the option XD
@joshuaforsberg8155
4 жыл бұрын
My mind is f*cking blown.
@pibyte
2 жыл бұрын
Thats just way too complicated.
@AnastMe
4 жыл бұрын
Спасибо!
@masterhades9523
3 жыл бұрын
What kind of sorcery is that...
@vandaleye
4 жыл бұрын
very very kind tuto!!.. (NEVER timelapse)
@mirko6056
4 жыл бұрын
Thank you !!!
@mjparent222
5 жыл бұрын
Thank you.
@devalinajana6218
3 жыл бұрын
Wow you a simple thing more complicated ..
@onderyetiskin
2 жыл бұрын
its slow process think imagine if there is a really complex model
@MsMrFreaky
4 жыл бұрын
Why 3ds can do this with one button but and Maya requires you do this fucking gymnastics
@feerfree8986
Жыл бұрын
Maya is incredibly dumb, I saw blender user do their uv in 1 to 2 click, thanks for the video, it is intriguing but for real I suggest using blender, I have not jump ship yet but I might as well learn it
@akhilms6123
4 жыл бұрын
ഒന്നും മനസിലായില്ല ഒന്നു പറഞ്ഞു tharo
@matrix_dynamite8650
Жыл бұрын
tk for tp
@yagz7820
4 жыл бұрын
this process is 10 seconds with blender
@jfcomposition
4 жыл бұрын
The Music is Pornmusic
@sgm7650
3 жыл бұрын
Like I have already seen 40 tutorials on how to straight the uv, and all of them are trash
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