In this GDC 2014 talk, veteran level designer Matthias Worch (Unreal 2, Dead Space 2) conducts a provocative talk on why a game is "a series of interesting decisions". As he notes: "What is "orthogonal unit differentiation" and why is it important? Meaningful choice is one of the staples of good and compelling game design, but as a concept it is still poorly understood and has rarely been explored in detail. This is especially true for the discipline of level design."
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Негізгі бет Meaningful Choice in Game Level Design
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