Mega Man ZX gameplay on hard mode with Model OX; boss rush against all bosses, and achieving a Level 4 Victory/No Damage against all Pseudoroids. I'm not fighting the Z3 and Z4 bosses, as they're literally just copy and paste not worth wasting time on, unlike Omega (who's a totally different monster than his Z3 counterpart, and IS worth fighting). This is not a no damage run of the full game. That will come in the future, and I've already got my plans for how my serious run will go, so please do not tell me what to do or request stuff.
At first, Model OX kind of didn't vibe with me, since (let's be honest here) it's basically a watered down version of Zero. Still, it's also the model that syncs the best with my playstyle, and a lot of it's aspects are a blast to utilize. I actually discovered some things (like how it actually has it's own version of a SDC in overdrive), and it's pretty fun to find ways to wiggle around the weak points for that satisfying Level 4 victory. It's quite challenging for OX to avoid a lot of these weak points, but boy, when you get it down, feels good. The non-Pseudoroid bosses are an example of how the weak point system helps prevent you from going buck wild and reckless with OX.
All Bosses timestamps:
00:10 - Giga Aspis
00:36 - Rayfly
00:56 - Giro
01:13 - Hivolt
01:31 - Fistleo
01:50 - Lurerre
02:03 - Purprill
02:25 - Prometheus
02:46 - Hurricaune
03:03 - Flammole
03:22 - Leganchor
03:53 - Protectos
04:10 - Pandora
04:27 - Pandora & Prometheus
04:53 - Serpent, First Phase
05:21 - Serpent, Second Phase; Final Boss
05:57 - Omega
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Credits:
Challenge Rules BGM: Mega Man ZX Tunes - Trinity
Outro: Limes - Selfless
Background animations - SUNARI VFX, Luna Gualano
All copyright material and game belongs to Capcom
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Негізгі бет Mega Man ZX - Model OX vs All Bosses [No Damage/Hard Mode]
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