I LOVE this! I've been looking for something like this. You're *always* bringing it to the next level! *GREAT JOB!*
@FeedingWolves
2 жыл бұрын
Thank you sooooo much! I feel the same about your work as well!
@jbach
Жыл бұрын
Even though this targets 4.27 it is still almost 100% relevant since not a lot has changed with the Facial Control Rig! Thank you so much for posting this!
@lubruz7164
2 жыл бұрын
Thanks a lot for this video, Im trying to understand deeper all the elements of the MetaHuman rig. This is one of the best video explaining this topic.
@FeedingWolves
2 жыл бұрын
Thank you so much!
@KRGraphicsCG
20 күн бұрын
This is an awesome reference though I think you may have missed an expression, and it's the sneer expression. It's basically the upper lip raise without showing the teeth
@FeedingWolves
20 күн бұрын
Interesting. The sneer expression would be the nose control Y axis. The upper lip raise does affect the nose area, but there is no way to use get a sneer without teeth showing, when using that control.
@KRGraphicsCG
20 күн бұрын
@@FeedingWolves I'm actually making my own face rigs and I always include that expression. It's good for showing disgust like something smells bad
@m1sterv1sual
2 жыл бұрын
Awesome video!! Your metahumans look gorgeous. One tip that I love is Camera Freeze on Controls, u can lock camera-right click on it- transforms - lock transforms.
@FeedingWolves
2 жыл бұрын
Thank you!! Also, can you please share this camera freeze on controls trick? I would love to see that!
@googlefuuplayad9055
2 жыл бұрын
Wow!!!! Great👍👍👍 Thank you
@FeedingWolves
2 жыл бұрын
Thank you!!
@Soluchi-InfiniteCoCreatorGod
2 жыл бұрын
Incredible and detailed. 👍
@Amelia_PC
2 жыл бұрын
Thanks! It's one of the best Metahuman videos. I was constantly searching for the control names and functions, and got lost... occasionally XD
@arupsan
2 жыл бұрын
Hi Gabriela . This is the best channel . Please keep on doing what you do best .
@williamreid74
2 жыл бұрын
Great timing thanks!!
@VRDivision
2 жыл бұрын
I love your channel Gabriella! Keep up the amazing work!
@qumetademo
2 жыл бұрын
Awesome , love this!
@freenomon2466
Жыл бұрын
thanks for the video. :) Is it possible to access the metahuman facial control sliders in blueprint for some custom connections? (ex: driving the controls with some input signals) thank you again!
@ge2719
2 жыл бұрын
really is amazing how realistic it is, though i feel like this sort of tech needs procedural animation to really make it practical. like being able to control an emotional state, with lots of emotion variable, breathing, pulse, etc on sliders and have seem-less loops between each state with endless animation and then being able to add dialogue animation over that. animating all these features seems like it would take so much time. aybe before long someone will come up with a machine learning method that looks at videos of faces and figures it all out :P
@NiniGirl
2 жыл бұрын
Amazing video! Great work!
@thejetshowlive
2 жыл бұрын
Killing it!
@WorkbrandAssets
2 жыл бұрын
Amazing work! I need to watch this over and over again.
@FeedingWolves
2 жыл бұрын
Thank you so much!!!
@original9vp
2 жыл бұрын
NICE!
@Logovo_Harrisa
2 жыл бұрын
Thank you for this tutorial!
@elvismorellidigitalvisuala6211
2 жыл бұрын
One of the most useful video i've ever see related to metahuman, you have done an awesome work!!! Thak you so much you deserve 100000000 subscribers
@virtucci
2 жыл бұрын
This is awesome! I wanted to know these tips. Thank you!
@tbowren
2 жыл бұрын
Great resource. Thanks.
@FeedingWolves
2 жыл бұрын
Thank you so much!! That means a lot!!
@jakedamus111
2 жыл бұрын
Thank🤩 you so much for this!
@FeedingWolves
2 жыл бұрын
I am so happy this is helpful for people! Not going to lie, I use it myself all the time lol
@Pather23
2 жыл бұрын
I am sorry for a silly question, but how did you setup the control rig camera so you can ctrl+click to select multiple pins? All I'm getting is camera movement, which is kinda annoying. Thank you!
@ZeeroCool1979
2 жыл бұрын
Amazing video!
@RollieHudson1
2 жыл бұрын
Thank you. Very helpful.
@SonicTemples
2 жыл бұрын
Excellent work Gabriella. I'd like to stop by on your discord if it's still up?
@FeedingWolves
2 жыл бұрын
Thank you! And yes, here is the link discord.gg/STTDBPHzMC
@zhangjack9164
2 жыл бұрын
Amazing work!this helps me understand deeper of the MetaHuman rig.You said you are working for more metahuman face animation,could please bake some control rig animations and share us for test our metahumans?
@FeedingWolves
2 жыл бұрын
Thank you so much! And yes I am working on a few that go over baking to control rig and fine tuning;)
@ThatMocapGuy
2 жыл бұрын
I see those Lenses in the background ;D
@phreakii
2 жыл бұрын
You’re amazing : )
@AnnisNaeemOfficial
2 жыл бұрын
Thanks so much for doing this!
@Djonsing
Жыл бұрын
14:44 Like a shark
@william_fairbrother
2 жыл бұрын
Thanks for your videos on the metahumans! Very helpful! I was wondering what your scene setup looks like to get the lighting on the metahuman looking so highly contrasted and vibrant?
@andreispider8680
2 жыл бұрын
Since now, nobody posted a video on how to make a video from this
@AndreNMailho
2 жыл бұрын
I started screaming in panic at 3:37. Shit got really complicated to me at that mark. What's your record? (Awesome video btw, I'll have to rewatch 100 times tho xD).
@JUYAN16
2 жыл бұрын
Do you know how to open up the face controls in Maya? When I import my Metahuman it doesn't show up.
@mistercardenas
2 жыл бұрын
hey hi, I'm running into an issue where the face rig doesnt appear on viewport when adding the metahuman into sequencer, only the body rig... do you know how can i show it? thanks
@ibrews
2 жыл бұрын
Wow wow wow
@razor3d492
2 жыл бұрын
Really Awsome!!!And detailed
@azamkhan133
2 жыл бұрын
this is very good.. but one important question..? can we make presets of these expressions with different moods with a photo reference..? if this is possible then Unreal engine n metahuman is super cool... other wise one will have to do it over and over again.. that will consume so much time..
@aknittel1
Жыл бұрын
Very well done and very much needed. Question: Blender allows a rig control to be "reset" to its default Translation/Rotation/Scale with ALT-keys. What is the equivalent in these control rigs?
@FeedingWolves
Жыл бұрын
Thank you! To reset controls CTRL+ALT+Shift
@aknittel1
Жыл бұрын
@@FeedingWolves Hmmm, what context are you in? I just tried that with the CtrlC_eye_aim and with that selected, CTRL+ALT+Shift does NOT return the location x/y/z to values of zero.
@FeedingWolves
Жыл бұрын
@@aknittel1omg by bad it is CTRL SHIFT G
@aknittel1
Жыл бұрын
@@FeedingWolves THAT Works! Where on Earth did you find THIS shortcut? I Googled every keyword I could think of, and this is not documented in the keybaord shortcut list in UNREAL docs that I could find. THANKS!
@aknittel1
Жыл бұрын
@@FeedingWolves HA! SO just so its clear to everyone here. CTRL SHIFT G resets the entire character.. A typical hand-animated scenario can be move a bone, move another bone. You may want to reset the FIRST bone without affecting the second one, so CRTL-Z isnt optimal. SO animators want a quick way to reset a single bone to its default position without going to the sequencer and resetting each axis to zero for that bone.
@PerFeldvoss
2 жыл бұрын
This looks great, but how did you set up the viewports? It took me about 30 min to figure out how you made the "Pilot active" part and still it seem like i can not hide the lights etc. is there ways to exclude the other scene actors so you only work with the CtrlRig? [Sorry: this part was a problem with the computer, works after a restart: and for some reason I can not properly select the control-rig controls... ]
@FeedingWolves
2 жыл бұрын
Hi Per Olsen! To set up multiple viewports, go to the arrow on the top left of the UI, and locate the option for multiple viewports. For two viewports, I created two cameras and assigned each camera to each viewport. One for the Face and one for the control rig......now, something I noticed with the .5 metahumans, there might be a bug when using two viewports. I just discovered this. However, to hide other things in the scene, just click in each viewport and hit G. Also, if you have a hard time selecting a control, just select the face of the meta by clicking on it in the viewport, and then go to the control rig and select the controls. You can also check on "Only Select Rig controls" in the Animation tab on the top left. Let me know if this helps.
@PerFeldvoss
2 жыл бұрын
@@FeedingWolves Thanks a lot, things a getting better - but it looks like my GPU is not quite up to this i9-11+3070/8GB... or its bugged (4.26 is 4.27 any better) or I need to tweak some settings! (This looks like some bug, or me not knowing how to, I can select the gizmo but I can not move it - still I can set the values and get some results.... ) Is there a way to save this setup, "Save Layout" seems to do only ½ of that.... say the perspective is "lost" when I restart. :-/ I want to setup a emotion system, where the characters mood shows (picked up "Emotional Behavior System" at some point) - and I guess the way to go could be to make a library of poses ('bake pose asset') and then blend between them.. on top of the other face animations.
@FeedingWolves
2 жыл бұрын
@@PerFeldvoss What you can do to help your computer is use this plugin. kzitem.info/news/bejne/lYChrnlqcYuhp3Y. Also, change your metahuman characters LOD to 2. This should help. To save layout, go to top left Window tab, and when you drop it down, you will see the option to Save Layout. Label it and it should pop up as an option next time you open your projects.
@PerFeldvoss
2 жыл бұрын
@@FeedingWolves I got DLSS etc. working but I sill only get to select the gizmo and then after a few times I can not move it. I will have to check if that is a know bug. Got the FaceAnimation_BP running with some Pose Assets i made, so I will have to see how these can fit in with the emotion system. Thanks for your help!
@FeedingWolves
2 жыл бұрын
@@PerFeldvoss I found this to be a bug in 4.27 with the .5 metahumans when using two viewports. So happy you were able to create some pose assets as well. I am also curious to see how you can use this in your emotion system! Feel free to join my discord if you have any more questions ;)
@liorcole7307
2 жыл бұрын
Does this work on a 3D character I created in Zbrush / Maya? Would I be able to import my 3D character into Unreal?
@FeedingWolves
2 жыл бұрын
The face control rig board shown in this video is for Metahumans. You would have to create your own custom control rig board to work with your custom character.
@habibmensch7368
Жыл бұрын
When I try to use the sliders, it only toggles between the extreme positions. How can a smoothly slide them?
@FeedingWolves
Жыл бұрын
Do you have the gizmo snapping on?
@habibmensch7368
Жыл бұрын
@@FeedingWolves where can I check that? I am a total beginner
@FeedingWolves
Жыл бұрын
@@habibmensch7368 in this video skip to 1:12 kzitem.info/news/bejne/04ibuJqHk4uTqX4
@georges8408
2 жыл бұрын
Excellent tutorial for more deep work, thank you... but, my God, with faceware or live link (iphone) or other, it is much much easier I guess :)
@FeedingWolves
2 жыл бұрын
Thank you! And yes, using a facial motion solution is much easier than hand animating. I created this because I like to add onto of the recorded facial motion and kept watching the Adam Walton video, which is incredible. I ended up making this library for faster access to controls and learned a ton in the process.
@AboutThatTime420
2 жыл бұрын
I'm so lost. Using the sliders for the face rig; it makes no change to my metahuman. Can't for the life of me figure out why, but, it just has zero effect on my metahumans face
@FeedingWolves
2 жыл бұрын
What version of UE are you in? UE4 or UE5?
@AboutThatTime420
2 жыл бұрын
@@FeedingWolves I'm using UE5, but, I'm also very new so I'm most likely messing something up. Going to keep messing around with it
@FeedingWolves
2 жыл бұрын
@@AboutThatTime420 ohhh ok yes UE5 has issues with the face control rig board. Use this tutorial by Jobutsu to fix it ;) kzitem.info/news/bejne/y2Ofz3qZrXqXeIY
@kromide3d
2 жыл бұрын
Lovely video :) - but can you help guide me - how do i get my sequencer screen to look like yours? My face control rig disappears when i drag the metahuman onto sequencer. I would like to learn how to properly animate with the same visual settings as yours - face on left - rig on right. how do I set that up?
@FeedingWolves
2 жыл бұрын
Thank you so much! And yes, so if you go to the drop down arrow on the left in your UE viewport, select Layout, and choose the one that has two. Then create two cameras, one facing the Metahuman face, and the other facing the control rig. Play with the camera settings as its different for everyone. Then just select the camera for each viewport. In sequencer, the moment you select the actual control rig, it will show up.
@kromide3d
2 жыл бұрын
@@FeedingWolves Dear Gabriella. Thank you so much for this detailed breakdown. I have been pretty down past few days for my journey as a solo female filmmaker has been very tough, mainly stemming from lack of funds and telling stories not from my country of origin. Your comment and videos have brought much comfort and inspiration. Thank you for your graciousness...
@FeedingWolves
2 жыл бұрын
@@kromide3d Awww I am sorry to hear you are feeling down. Your work is amazing. Keep on creating, and know that in our lowest moments, we find our greatest strengths. Not when things are going perfect.
@its4riel710
Жыл бұрын
How do you make the 2 face cam viewport?! I can't even follow the tutorial when I can't even select the controllers. Whenever I try to select all controllers in viewport, my screen moves. And when I lock the camera, I can't select a damn thing? I even checked "Only Select Rig Controls" and it still moves the camera. Why is the basic step always skipped, because honestly that's the hardest? smh.. this unreal thing is so frustrating.
@FeedingWolves
Жыл бұрын
Try using only one camera instead of two. Not sure which version of UE you are on, but I find its better to just use one camera where you can see the face and control rig. As far as locking the camera, you can right click on the camera in the Outliner, and under transform, you can select lock transform, so the camera won't move.
@its4riel710
Жыл бұрын
@@FeedingWolves I tried everything. 1 camera, 2 panels, orthographic view... everytthing! I'm using UE5.0.3. I'm not sure if this is a bug, but under "Animation" tab I checked the "Only Select Rig Controls" but it still moves the camera. I just can't find a way to Shift drag & select all control manually in the viewport without moving the camera. It's so frustrating.. :( I also tried locking the camera in outliner, but when I do that, I am unable to click on any controls at all in viewport. What am I doing wrong? Please help me...
@FeedingWolves
Жыл бұрын
@@its4riel710 What you can do is in sequencer, where you have the face control rig, add the camera in there as well and keyframe its position that way if you move it by accident, you can just move one frame in sequencer, and it resets. As far as "only rig controls" I never use that hehe. I prefer to use the face control rig in an empty level. When you say 2 panels, what do you mean? 2 viewports? Just use one viewport, one camera. You should be able to lock the camera and still select the controls. Sometimes, you need to select the metahuman first in the viewport and then select the controls.
@its4riel710
Жыл бұрын
@@FeedingWolves Thank you so much for helping. Putting the camera in sequencer was very helpful. I finally figured out what I was doing wrong. I thought there was a problem with my camera settings because I just couldn't drag and select multiple controllers in the viewport without moving the camera. My problem was holding SHIFT & click drag in viewport, which was wrong. The right thing to do was hold CTRL & ALT, and then click drag. Doing that prevents me from moving the camera. Thank you so much for your time! I appreciate the breakdown of your facial rig tutorial!
@FeedingWolves
Жыл бұрын
@@its4riel710 Yay!!!! You got a win!! So happy you got past this. Now comes the fun part 😀
@sadevanka8542
2 жыл бұрын
i cant download my custom metahuman in unreal 5 preview 2, can u help me?
@FeedingWolves
2 жыл бұрын
Thank Jobutsu for this one ;) Here is the link to his tutorial on this fix. kzitem.info/news/bejne/1Ztvt2eDkXZ7gYY
@sadevanka8542
2 жыл бұрын
@@FeedingWolves wow thank you!
@sadevanka8542
2 жыл бұрын
@@FeedingWolves and so with this face control rig, we can animate our metahuman in unreal 5 without faceware,iclone7, and others?
@georges8408
2 жыл бұрын
Hello.. what about the "simple_face_CtrlRig" , do you think it is easier to make some static poses for metahuman ?
@FeedingWolves
2 жыл бұрын
I tested out the Simple Face Control Rig and I found that personally I would use it for fine tuning the eyeline and possibly the tongue controls. I prefer the original Face Control Rig only because it gives me more control but the Simple one is pretty impressive as well.
@georges8408
2 жыл бұрын
Thank you... the main problem (and maybe a good idea for a tutorial/guide) is that keying frame by frame usually doesn't create a realistic motion/transition. It might be a matter of experience. I don't know if there is a pattern, for example normal physical movements are between 15 to 30 frames distance, or eyes blinking are 1 to 3 frames distance, etc.. Whatever I tried I didn't like it... Spent 2 hours trying to frame by frame and I finally return back to faceware studio :D
@FeedingWolves
2 жыл бұрын
@@georges8408 Oh agreed, to hand animate a face....um crazy considering I am fairly new to all of this and have had no experience before with control rigs. have you by any chance played with the simple control rig? Curious to see your results. I keyframed all of the controls for the simple one and have a little screen rec of it that I am happy to share with you.
@georges8408
2 жыл бұрын
@@FeedingWolves I m playing with this the last days.. I record a facial animation with faceware studio, then baked it in control rings and do manually all the corrections... Especially for eyes and eyes blinking is not too difficult, but this is where "easy" things stops :D ... unfortunately combining capture animation, baking and manual rigging make Unreal to crash very often... I hope will upload an example real soon.
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