Difficulty: Level 8. No cheats used.
Oh boy, Mission 5. This is where the game's difficulty curve (more like a difficulty acute angle) spikes up from "casual lolsies" to "Hey we're really, really trying to kill you". Most prisoners are hidden in stupid places nobody would think to shoot (part of me thinks everyone used the debug menu to see where to shoot), and Rebels will now spawn from either or both sides of the screen periodically, and attack with very little cooldown period in between attacks, keeping you on your toes. It strikes me as a cheap way to keep the pace of the game high, but I can't deny it's effective.
Also, it should NOT take 4 rockets to blow up a damn civilian car. I'm still annoyed at how they nerfed the Rocket Launcher, in both power, speed, and homing capabilities from MS1.
Негізгі бет Metal Slug 2: Mission 5 (Level 8)
Пікірлер: 9