The video about the history of Mother 4 / Oddity will go so hard in 2039.
@Minty_Meeo
2 ай бұрын
I've heard that Oddity is basically vaporware, and that most of the trailer material was not real gameplay. No clue how true these claims are.
@sagewaterdragon
2 ай бұрын
@@Minty_Meeo Depends on what you're talking about. Early trailers for the game were mostly conceptual, by the time we hit the Oddity trailer it's all in-game. We'll see if it ever comes out, though.
@KCEXE
2 ай бұрын
Winter 2014. Never forget~
@OceanFragments
2 ай бұрын
KIller review of this fangame's history. It's crazy how much depth went into researching this fan project for as old and lost as it is, and it's really touching to see how even in collapse, an idea can continue to resonant through the years. Thank you for the amazing documentary and its really fun music choices. Hearing the old MSR opening theme blare triumphantly again brought back some nice memories.
@Hackmi
2 ай бұрын
i hit the like button
@codegeassclips
2 ай бұрын
NOW That's What I Call Lost Media! SR388
@deep_obnoxious1528
2 ай бұрын
No words. This is what I needed. Closure. Now is time for me to see if its possible to dig the MEngine v0.1 playable exe. But dude, you gave me closure on this thing I had been looking for SO long, my childhood definitely thanks you!
@markgervais6174
2 ай бұрын
Personally i think its fascinating the amount of ideas also appear in both am2r and samus returns, glad to see those who love the series so much want to know more and put it into their work. Though i found the galactic federation being a splitting factor was funny if not a bit sad.
@TheRealFolkBlues
2 ай бұрын
It's honestly pretty interesting (and funny) to see how, despite the lack of real overlap between AM2R, MSR388, and Samus Returns' directions, the teams all came to the same conclusion regarding similar points of their respective games. Chozo sigils and Metroid DNA both existing to justify the lowering lava levels in planet SR388, introducing upgrades not seen in Metroid 1 through entirely new means, etc.
@whichcache2517
2 ай бұрын
@@TheRealFolkBluesWhat got me was how you mentioned that AM2R had Samus encounter the ancient technology of the Chozo, while SR388 would’ve had Samus explore a darker, forgotten side of the Chozo. Just like in Samus Returns and Dread!
@RobbWes
Ай бұрын
@@whichcache2517makes you wonder if some of the developers at mercury steam were following all these fan projects. And just had official means and backing to implement those ideas.
@whichcache2517
Ай бұрын
@@RobbWesI wouldn’t doubt it (similar to how Pokemon Uranium and SM share plot points about how a character’s mom is influenced by her connection to a Pokemon to be the main antagonist, and winds up in a coma during the post game with the distant possibility that she’ll one day be cured). Reminds me a bit of how before Dread, the Wikitroid mentioned that the concept of evil Chozo had been done before in this non-canon collaborative work that Nintendo Power Source hosted, called Blood of the Chozo. And that was all the way back in 1996. It’s funny to me how, intentionally or not, people will inevitably come to similar conclusions about which potential stories to cover with regard to Metroid.
@LiamNajor
2 ай бұрын
It's ironic how funny Vons promise about sharing the resources is in retrospect
@VillaVoid
2 ай бұрын
Maybe SR388 are the friends we made along the way
@ruggie.74
Ай бұрын
I didn't realize how all these stories related to each other, and my mind was blown at seeing all the physics over the years. Thank you so much for compiling this history. It makes me wish for a SM remake.
@ArtUndertheArch
2 ай бұрын
As someone who’s in game day, I’m triggered by the cursed development story BUT it’s really interesting to hear how their vision was more in-line with Mercury Stream’s approach over AM2R
@josephd8129
2 ай бұрын
The lack of source control while obtaining new team members is wild to me. I barely trust myself not to fuck things up let alone someone else
@HyperDefective
2 ай бұрын
Wow, I was wondering why some of this stuff looked so familiar, and it's because I played Metroid Origins on my channel. Good video!
@HS-eq3gk
2 ай бұрын
Thanks for playing
@Monke80s
2 ай бұрын
6:04 "Nowadays, SR388's trailer may not be that special" Meanwhile I'm here blown away at how good it looks! Looks like a different timeline, as if Nintendo also made 2D games for the N64 and this is just one of at least two Metroid projects that came out of it. 64 bit, 2D Metroid akin to PS1's 2D games. That, at least just from the trailer, looks like it could be really really good and super unique even to this day. It really could've stood up apart from AM2R, despite being a remake of the same game, on that alone
@Squirrelsquid
2 ай бұрын
I was part of the "second wave" development team for a bit as a concept and pixel artist ( one of my concepts is shown at 17:33 - the idea for that one was an area of glowing fungi - The Mockup at 22:10 is also by me. Only the water layer and Samus sprite are not mine. The decision to include those jellyfish and that cactus was on a whim, just to fill it up a bit.) - I ultimately had to drop out due to personal reasons, but it was fun while it lasted.
@qwertasdf6657
2 ай бұрын
God this hit my nostalgia like a truck, I remember watching the original trailer almost every night for a few years as a kid.
@notachargeshot6325
2 ай бұрын
Go on a walk, listen to Metroid development lore. Living the life. I enjoy the concept of "idea heritage" in how Metroid 2 spawned continuations in many different forms. Sequels and remakes that lead to even more projects down that family tree.
@astrocrush1403
2 ай бұрын
oh hell yeah fangame discussion lets fucking GO
@MioAppreciator
2 ай бұрын
did not expect to see the cave story tribute site forums in this video. its crazy how sr388 left impacts on so many different forums and people. its a really interesting story that evokes a wistful feeling. massive credit to your storytelling and editing style.
@QueenFiria
Ай бұрын
I hadn't thought of this project in some time. There was a time where I'd go back to the trailer and see if there was any new info even after a decade. This is a nice collection of events for people like me that had hoped SR388 would see release.
@Screwy
2 ай бұрын
Yeah!
@TheRealFolkBlues
2 ай бұрын
Gentlemen, Yeah this man
@Yetiii23
2 ай бұрын
yeah!
@TerryVideoZone
2 ай бұрын
Yeah?!
@FeniPhoenix
2 ай бұрын
Yeah...
@AuroraAce.
2 ай бұрын
YEAH
@superbro6413
2 ай бұрын
Always love hearing deep dives of fan passion projects from bygone eras This history within the realm of video game fandom and culture will only get more harder to unearth as time passes, and the internet of yesteryear fades evermore AM2R getting smoked by Nintendo's lawyers may have spooked a lot of fangame devs from continuing their own projects, but these things always persist somewhere underground M:SR388 and it's children were unfinished projects with countless hours of hard work poured into it, and that's something definitely worth sharing. Thanks for your work on this Blue, the quality shows!
@KidPrarchord95
2 ай бұрын
Thank you for sharing this story! It's basically Metconst folklore at this point
@TheRealFolkBlues
2 ай бұрын
Shout-outs to all the people at Metroid Construction; since the MEngine/MSR388-related threads were the most preserved parts of the whole story, it was a wild ride seeing everyone taking sides as MEngine gained traction over there.
@KidPrarchord95
2 ай бұрын
@@TheRealFolkBlues Indeed! I wasn't quite around for it (I came in about a year later), but it was fun to look back on! What I can say from personal experience though is that Hackmi is a pretty cool guy to be around, and definitely a promising talent
@shirtyscarab554
2 ай бұрын
Can't believe I ended up in a video about all this. lol
@bioforest6602
2 ай бұрын
I remember when I was 8 or something and watching those trailers thinking it was a real game by Nintendo. Even after growing older and realizing it was a fan game, I still look back and wonder "what if?" Its Super Metroid aesthetic makes it unique compared to the other fan games, Von Richter got the look down. At least AM2R came out and was a fantastic game in its own right.
@archithrough
2 ай бұрын
Fun Fact: AM2R have a mobile port and it's pretty good to play
@WiiFitGOTY
2 ай бұрын
Thank you for covering this. Its painful to think about all the years that went into a project that never saw completion. It makes it a little less heartbreaking to know their story isnt forgotten.
@flameguy21
2 ай бұрын
As cursed of a development history as it had, SR388 did look pretty sick. It's a real shame it turned out that way. It sounds like a textbook definition of how not to develop a game. (Use source control as early as possible. Trust me. Git isn't as complicated as it sounds.) It sounds like there's a silver lining with Lysium Stardiver, at least. That looks pretty cool, too. This video is making me imagine the alternate reality where we somehow have THREE Metroid 2 remakes and the endless debate and comparisons made between all of them. As someone who did make reviews of AM2R and Samus Returns, I don't think I would have had it in me to talk about Metroid 2 a FOURTH time lol.
@TheRealFolkBlues
2 ай бұрын
You gotta admit though: even if you didn't have it in you to review a FOURTH take on Metroid 2, fans definitely wouldn't have been starved for choice on that front.
@smilejakoby
2 ай бұрын
I loved the editing during the interview sections! This was a really interesting video to watch, and I enjoyed how well together you "breadcrumbed" towards showing the legacy of Metroid: SR388's influence.
@LiamNajor
2 ай бұрын
the soundtrack of this video has me feeling nostalgia I haven't thought about in years.
@MAYOFORCE
2 ай бұрын
I was never a contributing member of this project but this video got me on a big emotional rollercoaster. I was a huge fan of the original trailer and avid follower of the project, and seeing all these old clips and assets got me back in the moment way back then, how as I got older I realized it got more and more obvious it was a fake project made to pull peoples' legs. I used to think Von Richter was an arrogant jerk for plastering his name everywhere but being super secretive while other devs were going "look at this thing I made in a weekend"., But when I read that post talking about how he was struggling to make money, it hit me hard. Nowadays, I'm also doing a part time job, a hobby job that makes a little money and trying to make original games so I can totally feel what he was going through back then (hope he's doing well for himself now). I also became pen pals with Tokensom before he was part of the SR388 project back when I was in high school. He was an amazing coder and developer at the time and he was always doing tons of projects at once. He was kind of a big brother gamedev to me. I hope he's doing well for himself as well. I think in the end that mockup trailer was too hype for it's own good, everyone from the fans to the devs wanted the game to reach this super unrealistic impossibly ascended standard rather than to make a competent project, and it ended up mentally destroying several talented people who deserved more recognition.
@TyCollage
2 ай бұрын
Have to agree with you there on this...makes you wish you had the money to just throw it at a team, tell them leave their day jobs and finish this indie project then name it something else because you smell Nintendo coming a mile away with the legal ninjas in tow. But Am2r had voices that Nintendo couldn't ignore and now Metroid Dreads a game and I believe we have the fandom to thank for it. If you haven't already though, try some of the more obscure clones, we've come a long way as a community.
@MAYOFORCE
2 ай бұрын
@@TyCollage I've been in the community back in the day and even made my own engine with clickteam fusion (it's in my channel) but I hadn't noticed any particularly promising projects. Do you have any recommendations? I played the MEngine games mentioned in this video as well as Prime 2D.
@SoulSlappy
2 ай бұрын
Another excellent video! As always, your slight gags, scene transitions and editing in general are a joy to behold, and the script and delivery was perfect for navigating what could've been a particularly messy timeline of events. You should be proud of this one, as it's your best work yet!
@Decatei
2 ай бұрын
god I love this channel so much, and how much effort you put into researching these nearly forgotten passionate fan projects most either vaguely remember or never heard of. Keep up the great work! 💜
@midosyt
2 ай бұрын
insanely well researched and amazing journalism being done here im so sad that your metroid content doesnt get as much love as your other videos (i mean all your content is criminally underrated which i know is thrown around alot but this stuff is ahoy level imo)
@train4292
23 күн бұрын
You know, you hear so often about AM2R and Seamus returns, and the OG game, that you never hear about any of the other Metroid 2 remakes that were being developed. It’s nice to see that finally get spotlighted for once.
@marioochoa
2 ай бұрын
Great videos man I hope your channel keeps on growing, you deserve it.
@FrMZTsarmiral
2 ай бұрын
Absolutely phenomenal content. Pretty crazy how many times this project almost revived in so many shapes and forms. Kinda makes me miss how the internet used to be back then... Also is that the ending theme from Blue Submarine No.6 at the end? Mutio needs to be given a burger and some headpats.
@TheRealFolkBlues
2 ай бұрын
Yeah, it's the Blue Sub 6 ED! As everyone knows, Mutio a cute
@pretzel1313
Ай бұрын
Oh man, i remember seeing the videos for SR388 all those years ago. I had completely forgotten about this, but thank you for reminding me and giving the community closure. I look forward to seeing more of your videos.
@RodBlanc
2 ай бұрын
Even though Von, Infinity's End, Betatronic and Tokinsom never aproved MEngine, I can't imagine they never played Metroid Origins. I like to think that even for a second the game brought them a smile, for seeing the game that could have been, playable just in front of them. Playing Metroid Origins for the first time felt like magic, finally playing the dream game we all wanted for more than a decade. Thank you for this video, it was really an amazing story.
@HS-eq3gk
Ай бұрын
I made origins whilst being friends with tokinsom and betatronic
@bird2112
2 ай бұрын
I have been always afraid to go around asking older people in the community about this topic, good this video covers it all
@TerryVideoZone
2 ай бұрын
So SR388 never truly died...
@DragonKing-xg2fx
Ай бұрын
This video's really such a good breakdown of this story, I loved learning about it Hope I can see more
@benjaninja
Ай бұрын
this might be the best video ever. dang, what a touching story
@maccamachine
Ай бұрын
Awesome video man Metroid is one of my favorite series ever so. This video is very interesting cool to see in depth about a fan game like this
@LBF197
2 ай бұрын
to think that in a way sr388 STILL lives on and to think the full surface theme remix is floating around out there as well! but where is it located exactly?
@TheRealFolkBlues
2 ай бұрын
I can only really guess, but since the MSR388 trailer itself was stitched together using preexisting Metroid Engine footage, I think the same is true for the trailer theme. The surface theme heard in the beginning and end of the trailer are two pieces of the same song (which I used in the video), but everything in between those parts (the more bombastic remix and the underwater theme) is unaccounted for. I assume they were also made for the trailer, but I don't know if Von ever shared them with the rest of the team.
@HS-eq3gk
2 ай бұрын
@@TheRealFolkBluesinfinity's end has all the music I believe
@Ridley1911
2 ай бұрын
I still remember watching the SR388 trailer back in 2008, i got so excited for it i ran to the mall and got myself an USB controller to prepare for it. To this day i still think that trailer is one of the best videogame trailers ever made, i just wish someone would find the song for it and upload the full version to youtube. *EDIT* the uploader has the full version? PLEASE LINK ME
@LoganWolf
2 ай бұрын
from samus to samantha. loved it. i'd like to play that Lysium game. seems like an interesting metroid-vania.
@DanielisAwesome52
2 ай бұрын
Lysium's character looks to be named Samantha, thats what I name all my game characters (mostly Monster Hunter) when I base them off Samus
@5hawnEX
2 ай бұрын
Samus iz hawt :D
@JohnLouisyJoseph
2 ай бұрын
Great video man, had an amazing time watching it! But how did you get those Lysium: Stardiver videos??
@TerryVideoZone
2 ай бұрын
Blue is the chosen one, this has been known
@TheRealFolkBlues
2 ай бұрын
Some of the footage is from the official Mawilo Twitter account (which was the original plan regardless), but the Lysium team provided more recent footage to help show the game off and help further illustrate SR388's influence on the game.
@Galaxy40k
2 ай бұрын
Yet another common Blue W, I cannot believe an unreleased random fangame had such a neat story and legacy
@MrDeliworker
2 ай бұрын
Absolute banger of a video my liege I kneel🧎
@aarter2913
2 ай бұрын
Am2r has been the only metroid game i've played, so i can only imagine a fraction of the hopes and dreams of these fan creators that dotted SR388's tumultuous journey. Very interesting watch
@HS-eq3gk
2 ай бұрын
Fun fact, doctor m64 found an email in his inbox from von asking if they want to merge projects back in 2008 or around then...but doc saw the email many many years later
@aarter2913
2 ай бұрын
@HS-eq3gk holy shit, things coulda been way different with a small change of events
@HS-eq3gk
2 ай бұрын
@@aarter2913 I think am2r would've died so maybe its for the best
@aarter2913
2 ай бұрын
With hindsight, yeah lol
@spaghettiking7312
Ай бұрын
We came surprisingly close to this becoming a thing.
@ShadowCD624
2 ай бұрын
Editting and general Motion Graphics were extremely good in this video. As an ex general fangame developer myself, (Smash Crusade, Smash Flash 2, Yume Nikki Dream vs Dream) what was the full story with Physix using the SR388 sprites? Like did they not ask permission, not credit the original artist at all, was SR388 still in development, etc? Like if I were them, and they weren't being used ultimately, I really wouldn't have given a shit as long as they weren't flatout claiming they made them. But I know that heavily depends person to person.
@TheRealFolkBlues
2 ай бұрын
Physix didn't ask permission before using the assets he got his hands on, and wasn't crediting the team until pressed about it (and even then, was constantly told to stop using their assets). Even though MSR388 was effectively dead by that point, the core team was still extremely protective of the original assets, having felt that they owned MSR388 - and more understandably, knowing it'd be the basis for their own original game. Whether they were right to be so protective of the assets is really up to your own judgment, but seeing what Tokin, Beta and Physix have said since, it seems like nobody really looks back on their past behavior in this part of MSR388's history that fondly.
@OceanFragments
2 ай бұрын
And also, the hours and effort that went into those assets were not spent for his benefit, or anyone else who felt they were entitled to them. I think it's enough to not steal original work from artists, and respect when they ask you not to directly, regardless of if they're being used for anything or not. That's called being a decent human.
@brokenrhodonite2244
2 ай бұрын
Oh my God, I remember playing this and talking to infinity in a chat room on and off for a couple weeks back in the early 2010s!
@wolfgod6443
Ай бұрын
It's so hard to find info on the other Metroid 2 remakes. Beyond just the main project here, just acknowledging Remixed, MTR, and Extinction is some of the only evidence they even existed.
@Hopalongtom
2 ай бұрын
Man I remember looking forward to this, I even put the trailer on my Nintendo DS to watch on the go!
@greatsaiyaguy8868
27 күн бұрын
I think it's kinda weird how some people will feel slighted by those working on fan projects if the amount of work they have done after a certain period of time isn't up to their standards.
@sigurdtheblue
Ай бұрын
This sounds like a speedrun history video. Feels like there would somehow be a project that ends up creating something with ToKinson's documents being followed or something. After seeing the end of the video, I guess their new game is probably good enough. Kind of sad to see this as representative as the independent game development experience. I at least feel happy for ToKinson that they managed to gain a team of unpaid workers that passionate. I fear I could never gain a team like that unpaid... I think I released information about my RPG Maker 2003 project around 2015 on RPGMakerWeb, but the progress has been so glacial as I spent so much of this time trying to survive and more recently I have become nearly optimal with my productivity and I feel like I am finally able to start working on the game, probably in Inform 7 instead. But I plan to keep recreating the projects I make until an ideal version is made. I just wish the world was not ending so quickly that is basically unsalvageable already.
@AndorRobotnik
2 ай бұрын
A lot of these fan games get nuked by their own overambition, thinking they can just add a bunch of stuff that wasn't there in the original. As if making stuff from scratch is going to be that easy
@corbenalley8382
Ай бұрын
There's gonna be a documentary like this about Megaman X Corrupted any day now
@ichibanbento
2 ай бұрын
Wow what a crazy dev cycle. Its so sad that the game went through such hard times
@MrMedicification
2 ай бұрын
Great video, commenting for the algorithm!
@kaiserknuckle9261
2 ай бұрын
It's such a shame this didn't get finished I am a die hard metroid fan and things like this is so promising
@NickBaysingar
2 ай бұрын
It's a real shame that MEngine didn't take off, because the gameplay footage of Metroid Origins actually looks incredible.
@SiliconSlyWolf
Ай бұрын
I love good fan games like AM2R, but in general, the immense irony of "you stole my derivative fan work that I don't own the original copyright!"
@Shr3w
2 ай бұрын
You forgot to put the Blue Sub no.6 ED in the description's music list.
@TheRealFolkBlues
2 ай бұрын
Thanks for the heads up, boss
@TailsClock
2 ай бұрын
I used to hang out with Betatronic from the SR388 team. Awful guy. Me and my two friends were a band of uncreative and unskilled spriters and animators that made a forum (Fan based, but not for Metroid.) and attracted other like-minded types. We were mostly kids making bad fan characters, and just having a lot of fun. We boasted a pretty high member count and had a really nice community going. And then this guy shows up and tells us we suck, showing off how he'd do things instead. That was Betatronic. To us Beta seemed like an amazing person, his skills outclassed us all effortlessly. He was even a better writer and artist in general. But ultimately his attitude was SO BAD that it tore the place apart and actually caused the creative project to fail. So instead of getting a series of amateur sprite animations and games as had already been partly released, it was all scrapped. We got left with just piles of effort and hype into something that would never be made. It wasn't even that it was too ambitious, though that was part of it, it's that it instantly lost what made it great to start with, it stopped being fun. 2008 and we'd managed to release 2 episodes. By 2010 everything was deleted. now it's 2024 and nothing from the new version has been released. He took over our project when it was 10% done, and made the progress go to 0%. It's amazing how a talented person can cause so much damage. If i had not been kicked out though I think I could have salvaged things. It's not a long story, I simply hired on more moderation staff to handle Beta because he had gotten himself mod status and then used it to abuse a mentally handicapped member. Due to timezones I was rarely online to see everything he was doing until things already got deleted or framed a certain way. He was a nasty guy that I regret giving power to, but as he took over as project lead it was quite inevitable. He had put so much into the new version that banning him felt difficult (After seeing this video I see I was right to fear he'd try to shut me down for "stealing" his assets.). So yeah, I brought on an old friend to help me out and this guy also screwed up day 1 by replying to the comments on how no-one else knew who he was, by claiming he was actually a hacker, which Beta thought was serious and this was an attempt to steal the private script of the new series. Beta deleted the entire site and every single thing we had worked on for all that time, all the history and memories, all the art and working games, gone. Because he was paranoid this was a hacker coming after... a fan series of a fan series? His unfounded fear made him cause more damage than a hacker ever could have. But he made sure the blame was put on me for bringing in this unknown mod. Even though I still think it was a very obvious joke, as unfunny as it was (Keep in mind the mod was only there specifically to watch Beta and keep him in line because he was such a putrid asshole of a person). So I got called a traitor and booted off the team, all over the course of a few hours where I was asleep. So while Beta did not take over my project intentionally from the looks of things, that's what happened in the end. And with him at the helm it ensured the project's death. He ruined the community and the series both. But I am aware that in the end, I am still the one that trusted him and gave him mod roles, so I am responsible too. It's a mistake I even repeated later on other fansites... Twice more. Learning to be less forgiving has been a big challenge.
@zerobyte802
2 ай бұрын
When I first saw the SR388 trailer, I went into rabid hype mode. I always wondered what became of it. It’s a little disappointing to know it was all just good editing with very limited test rigs. My imagination had always soared about what all the mysterious caverns we were seeing held in store. The same is probably true for things like the triforce room and unicorn fountain in Zelda OoT.
@naka5182
2 ай бұрын
You = STR88est KZitemr
@noirua
2 ай бұрын
Amazing coverage.
@100organicfreshmemes5
2 ай бұрын
Anyone know if Lysium: Stardiver is still in the works? It's hard to find anything about the game and the last video on the team's youtube channel was posted 4 years ago now.
@TheRealFolkBlues
2 ай бұрын
It's still in development! The official channels might be on the quiet side, but they're still working on it; a chunk of the Lysium footage used in the video was even provided by the team themselves.
@100organicfreshmemes5
2 ай бұрын
@@TheRealFolkBlues Good to hear, thanks.
@SolidusSnapes
Ай бұрын
I have an early 2005 version of the engine. Extremely basic. Me and Von where friends and remain friends to this day. Before there was mooseproduce and infintiysend and the like. I was on the old forum and the later 2007 one. He disappeared for a while. I made the maps used in the videos at 4 mins 38 seconds entitled PB experiment. I was only 15 or so at the time so had no knowledge on game development just quickly made it in the super Metroid editor and exported the image of which he was able to import into his own engine. MaxiPower
@HS-eq3gk
Ай бұрын
Yo hey maxi power
@HS-eq3gk
Ай бұрын
Didn't you share some stuff with me a few years ago? Tiles and a level editor?
@SolidusSnapes
Ай бұрын
@@HS-eq3gk yea lol
@Ridley1911
7 күн бұрын
Yo, upload the sr388 trailer music, or any sr388 ost you have
@krank23
2 ай бұрын
"This was before we knew anything about source control"? Let this be a lesson: Unless you know basic source control, you are not ready to develop anything beyond some quick-and-dirty tools or toys.
@KlldbyCuriosity
Ай бұрын
Signalis music helllll yeah
@peanutbutterrocket
2 ай бұрын
Was not expecting to see xenoblade 2 at 3:01 lol
@nunyabeezwax6758
Ай бұрын
Dr M needed to be bought by Nintendo not sued and removed.
@MAYOFORCE
2 ай бұрын
Oh shit I'm in the video 29:55
@drunkenskunkproductionsdsp8094
Ай бұрын
35:05 Twitter moment.
@BlueAmpharos
Ай бұрын
What animes are shown?
@bluejames3698
2 ай бұрын
23:28 what’s the anime?
@3ftninja132
2 ай бұрын
Remember guys, these are the people Nintendo villainize.
@saltystick_99
2 ай бұрын
Rightfully so. These guys don't *own* Metroid.
@RedstoNeman0
2 ай бұрын
lots of wrong in small details but also lots of right! I forgot how much beta and tokinsom have opened up on details along the years, there's docs in there I haven't even seen from hackmi lol I will only add two small things for two of the protagonists: -von first quit the internet because of very personal reasons that are understandable but better not repeated -IE has a reputation for being weird, like his rant under the trailer left online that contains lots of half-truths. same goes with being overprotective of his sprites when a lot of them are copied from others (like 2003 metroid origins by corey annis) or pillowshaded/traced. he also managed to beef with the current am2r team, somehow.
@TheRealFolkBlues
2 ай бұрын
Damn, it's kinda crazy seein' someone else in the wild who knows about MSR388's development this well. While I'm not sure if I know the reasoning for Von's initial departure (depending on which one we're talkin' about), what I can say is there're some details about MSR388's development that I knew about, but ultimately left on the table to keep the video focused on the game's development. I didn't wanna bounce around too much or bloat the video with excess information. I just couldn't find a way to squeeze in bits like a number of Von's original sprites being heavily modified versions of other sprites, or how the original Minitroid was a key part in MSR388's attempted revival.
@RedstoNeman0
2 ай бұрын
@@TheRealFolkBlues fair, it's mostly that you shifted the development a few years up for the original version, the earliest batch of files is dated september 2003, which is also around the creation of most other m2 projects also for closure on two actors there: AlexR/Physix/Hydorah is known simply as "mead" now. the quality of his redraws on SR388 assets is considered mostly superior to the original because he didn't use weird techniques when copying Von or amateur ones when copying IE. After those events he briefly worked on a SotN project before being hired as an artist on an upcoming indie game, "goody two-shoes". Hackmi, albeit young at the time, contacted most of the people he could from the older m2 remakes which probably helped preserve a few things from them. After Pixeltroid (2019) and Origins he was an artist on Prime 2D, another project with 15 years of history, and helped on finishing the ill-fated demo. He now hops back and forth on projects with Metroid3D/AQGamedev but can't dedicate as much time to art and volunteer work anymore. the ripple effect of all those projects being interwoven into the community is way too hard to document, I only know most of it from hanging out with them lol
@TheRealFolkBlues
2 ай бұрын
@@RedstoNeman0 Wait a minute, exactly which files date back to September 2003? The furthest back any of the files that I have go is 2004 and even that's just the copyright date for one of the songs Von composed.
@RedstoNeman0
2 ай бұрын
@@TheRealFolkBlues nvm I asked hackmi again that was MTR stuff, I thought some of the SR388 backgrounds were also close to that
@MeadTree
2 ай бұрын
@@RedstoNeman0 I learned how to do pixel art from scratch by attempting the Samus redraws in the first place LOL, I wasn't a spriter at all and had barely any artistic experience. But brute-forcing 200+ Samus sprites in a month somehow ingrained technique and intuition into my head. It's really wild to think that at some point in my life, I could just ... sit down and do that. After school. Like why. How the hell was that even possible.
@cloudedarctrooper
Ай бұрын
This is a perfect example of too many cooks (a problem plaguing modern triple A games mainly, but can occasionally be seen with indies as well)
@spaghettiking7312
Ай бұрын
Sakuya enjoyer.
@chfgn
Ай бұрын
People act like the Metroid 2 remake saga is over now that we have Samus Returns and AM2R, but I’m still waiting for someone to put together a remake that actually respects Metroid 2’s unique atmosphere. A game that builds on what Metroid 2 actually did so well, instead of making a Super Metroid clone with Metroid 2’s story and map. The world has so many Super Metroid clones already. That’s not what Metroid 2 needs to be.
@QuantaSolace
2 ай бұрын
It's a shame it wasn't meant to be.
@inthefade
2 ай бұрын
It looks better than AM2R. As someone who never played the GameBoy version, I found AM2R pretty boring. Though maybe this doesn't fix any of that, especially the linearity and uninteresting mechanics and story. This looks like it has enough neat new features to make it more interesting.
@lewatoaofair2522
Ай бұрын
35:50 Uh-heh. Posted a few days too early?
@_kuae_
Ай бұрын
I completely understand team 2 saying don’t use our work, because yes, stealing bad. But bruh. You can’t make profit off it so why care if someone is continuing something that was given up on AGAIN. Imagine where the engine/vision could have been if not told “bad stop it.” I could def understand if they DID something with their work later but uhhh, last I checked since they stopped YEARS ago, nada. Yes I understand their new project using the base maybe but all the metroids sprites and such still stands for me. So it’s bittersweet. I get it, but I don’t like it still lol. A simple “hey credit us and we good” woulda been way better. Amazing fan games that had this potential are far and few, so to clash and butt heads instead of joining and helping, just again, bittersweet. Sigh. Ohwell, we go on.
@IIARROWS
2 ай бұрын
27:03 I've always found this critique laughable. The whole Metroid is a Nintendo IP, so none could claim ownership of the character, or any inspired asset as made without license. This is just jealousy that someone manage to make it work, plain and simple.
@McAllen07
2 ай бұрын
This is as good a place to make this point as I'm going to find: It's unfortunate that Nintendo chose remaking Metroid 2 as the pretense for shoving that goddamn tech demo for Metroid Dread down our throats. Was retrojecting Metroid 5 onto Metroid 2 really necessary? I'm not saying it was a bad game. Far from it. It would have done well on its own as a Metroid side story, one that could have enriched the series with fresh lore. Instead, Nintendo yet again makes a move that loses the good will of the fan base.
@MarioOrion-fd4sx
Ай бұрын
I love amr2 but i always wanted a faithful remake only hunting the metroids like the original bit with fusion or super metroid graphics but nobody didn't
@mjc0961
Ай бұрын
That guy uploading sprites he didn't make to Spriter's Resource is such a dick move. I hope the actual artists were able to get their stolen work removed from the website.
@MeadTree
Ай бұрын
"Didn't make"? I redrew, remade, corrected, or completely made from scratch 100% of the frames in that sheet. Not a single frame of the originals remains - you can compare for yourself if you ever look at the leaked build's textures. The original sprites were just a base reference, which I had to work tirelessly to fix. Even if the design or idea wasn't my own, I put in just as much work if not more than the original creators. It's hard to call it "stolen" when the original creators can't really lay claim to "owning" my version of the sprites either, right? The only dick move was not asking for permission which I'll agree with you on.
@skyreapergamer1832
Ай бұрын
so nintendo stole ideas from both am2r AND SR388, bruh
@Zeithri
Ай бұрын
Von Richter going " _I Need a pseudonym!_ " is just dumb on the levels of " _No one will recognize me if I put on these glasses and fake nose!_ ". Like really dude? Really? Calling Super Metroid a remake of Metroid is beyond lunacy. 21:40 - My head hurts at this level of stupidity, if this is truly how it all went down. The only thing true with *all* Metroid 2 Remakes is that they are all, TERRIBLE. The original game is still perfect, and no one understands that. Excellent video.
@HunteR3453
2 ай бұрын
The Metroid 2 Remake that looks like Super Metroid failed while the Metroid 2 Remake that looks like Zero Mission was a success.... And then they dare say Super Metroid doesn't need a Remake.... freaking disgusting...
@napoleonfeanor
2 ай бұрын
It's quite funny the creator talks as if von was a first name. It's not. It's German for "from/of".
@fujiwaraofmokou
2 ай бұрын
28:50 “with no guarantee that the assets will be put to good use” Uhhh I know a good use…How about GIVING IT TO PHYSICS. “Oh he uploaded the stolen assets online” it’s called archiving
@TheRealFolkBlues
2 ай бұрын
It's funny, because this is almost exactly what the Metroid Construction threads about MEngine kept bringing up: Why not just give the assets to Physix, since he was clearly making an SR388-inspired game anyway? There're a few reasons, but a big one is that someone making a good engine doesn't guarantee a good game. Game design is tough, and honing in on what makes for a rewarding Metroid game is tougher. It's why there haven't been a lot of official-quality Metroid fangames or hacks until fairly recently. Physix did great work with MEngine, but there wasn't a guarantee he knew how to approach world design, enemy design, progression, or other such concepts. The team at least had their own ideas and drafts of what MSR388's planned progression, but who's to say Physix did when all he had was an engine? Again, the Metroid Construction threads were full of back-and-forths on whether or not the team was justified in withholding the assets and getting on Physix about it. I think the video in full illustrates why just handing out assets doesn't guarantee they'll be used to their full potential.
@fujiwaraofmokou
2 ай бұрын
@@TheRealFolkBlues yeah in retrospect I think the whole “good use” argument over if Physix should use the assets is just needlessly complex and dumb so I really don’t think I should waste brainpower trying to argue for either side. However, I will say that it was completely stupid that they forced him to take down the archives - those assets literally do not exist on anything other than someone’s (probably corrupted by now*) 16 year old HDD and they deserve to be archived.
@MAYOFORCE
2 ай бұрын
The whole argument had this elitist high school clique energy to it. Physix pissed the team off bickering at the team over and over to have the sprites and the team bickered back at Physix when he found his own way to get the assets anyway and use them in a public demo. In the end it's a couple teenager/college age kids whining at each other and it probably wouldn't have been as bad if the team realized they would never be in control of the rights and became more transparent about their work.
@fujiwaraofmokou
2 ай бұрын
@@MAYOFORCE ‘couldn’t have said it better myself - it really feels like the two groups of mean girls are arguing over who gets to it at x table at the cafeteria. That being said, I should mention that the mods getting mad at Physix for *archiving lost media* is beyond petty and absolutely disgusting.
@MeadTree
2 ай бұрын
Beta's/Tokinsom's sprites weren't mine to use, so I'll admit fault there. I regret getting on their bad side. But I remember being extremely annoyed that some guys like Infinity's End got to have access to all the cool Von Richter shit, and I was left sitting in the corner watching them from a distance. Why them and not me? Because they ran some forums or something? And now they were hogging all of it to themselves? It was extremely infuriating. Everything felt unfair. All I ever wanted was to play around with the engine and see it for myself, I just wanted to see the water go splish splash, ball go morph, and missile go boom. Just a few videos would've sufficed. But this group was somehow anointed with that privilege and I wasn't. They had all the fun engine stuff, sat on it, let it wither away, probably never bothered archiving it... All of that secrecy, and for what? For nothing. It felt like they were taunting me or something. You don't get to tease hundreds of thousands of people with the greatest trailer of All Time (or at least of the 2008 early KZitem era), cover yourself in secrecy, and then abandon it without so much as a public statement. Even DocM64 ran a monthly update blog for AM2R, but SR388 had no such thing. I wanted answers and no one would give them. By the time I arrived on the scene VR had long since checked out, so I didn't even know who to ask. And IE wasn't gonna entertain me, so why bother? I was just an annoying kid at the time. Probably still am. Basically, I just had to make my own.
@adrianrenard1262
2 ай бұрын
waaaah waaaaah, you're insanely talented but you copied a sprite someone made 5 years ago from a dead project, how dare you? I want those assets to rot and not be used for anything who cares if you can literally change the course in 2d Metroid fangames. imagine this train of thought used in science and technology, only 1 company can have a touch screen, only 1 company can have smartphones, only 1 company can have motion/gyro controls, only 1 company can make this genre of game. Using sprites you saw somewhere else especially from a dead game is nothing but making the development quicker, they were good as hell and having them on would easily reduce the dev time by half, theyre all from a game thats not in the public domain, it is owned by none of us and gatekeeping stuff like sprites is even worse that what nintendo does when they DMCA you for even mentioning the names of their games, if the community is as strong and united as they say it is just let others build on what you already have done, thats how everything works, we stand in the shoulders of giants nothing is original but what we can do with the old stuff people created or invented is the important thing, innovation.
@MeadTree
2 ай бұрын
I was never skilled enough to lead any such project, the best I could do was draw a few sprites, make a few effects, and program some things. I could not do level design, game design, or much of anything else. I was never a visionary or a creative, which is why I left the project as nothing more than an "engine", and not a full-fledged game. To be honest, I never even stood a chance. I was never meant to be a leader, only a follower. And yes, the old arguments regarding this topic are strange. On one hand, I didn't have a right to Von's, or anyone else's, assets. On the other hand, why did they? I clearly made more of a "game" than Von (or any of his OG crew) ever did. My product (unwittingly) surpassed his in many respects. So how come they got to access all of the cool stuff and I didn't? What made them special? That's what bothered me for all these years. Sure, I didn't have a right to it, but they DID! And they sat on it! And now there's not so much as an archive left. It's all turned to dust.
@RodBlanc
2 ай бұрын
@@MeadTree The shame is that if wasnt for the whole drama they made, and you haven't got banned maybe you could have found a team to help you keep the project going even with slow pace if needed. Words of acknowledgement and encouragement can do wonders. I know ur not the level designer, and everything but someone is. Placing you as the villain of the story certainly didnt help you. And even after all of that you alone made more progress them all ever did.
@RodBlanc
2 ай бұрын
@@MeadTree They did all of that to protect "their" files and now they themselves probably don't even have it anymore. I'm happy at least Origins was made but i think the biggest reasons arent more being made was because of they whole fuzz they made about you. People make Super Metroid rom hacks all the time. Imagine an ready to use engine made exactly for that. Super Metroid Maker or something? Even if you could never finish Mengine as a game, but as a platform to facilitate people making more fan games. It would crazy awesome. No one has the right tho say they "own" a fangame, thats just crazy.
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