Sadly I will have little time to play with this new block in the coming weeks :-( Don't worry, I'm okay, I just have other commitments going on at the moment!
@forest_895
11 ай бұрын
@xisumavoid There are three new gamrules that the article didn't mention, they are Player's Nether portal delay in creative mod, Player's Nether portal delay in non-creative mod and Projectiles can break blocks.
@honkman29
11 ай бұрын
Hope you get better soon! I mean if you dont have time because of a good thing…X in life series???
@mathewdempsey16
11 ай бұрын
I have a feeling/hope that you are in the next season of the life series, as that is happening nowish
@lajawi.
11 ай бұрын
I just tested whether you can suck items out the crafter, WHICH WORKS!!! So we can, theoretically, use ONE crafter to craft every item possible!
@CaduzinGD
11 ай бұрын
uh, you should check this out: 6:01 (it creates not so funny symbol)
@13DarkForce
11 ай бұрын
Can't wait for some random person living in a cave to drop a redstone build with a singular crafter that let's you craft every single item in the game with the press of a button.
@advanceringnewholder
11 ай бұрын
I'm hoping gnembom would do it. He made a crafter-dropper mod a while back that works exactly like the vanilla crafter.
@LukeCunningham
11 ай бұрын
A man cave perhaps?
@corni_2043
11 ай бұрын
A mumbo jumbo update
@ryanmcmanus7273
11 ай бұрын
White stone jazz made a programmable autocrafter using the carpet mod autocrafter. So, for one that can craft all items, it would likely be similar to it.
@thecreature7808
11 ай бұрын
@@advanceringnewholder he works at mojang! the inspiration for the autocrafter is an obvious blend between gnembon's/carpet's autocrafting dropper and skyrising's autocrafter which are used decently widely in the technical community.
@gmanplaysgames256
11 ай бұрын
Dispensers with buckets in them are already able to pick up Water or Lava, and with Shears can shear a Sheep, a good, simple addition would be to make Dispensers with Buckets milk Cows and Goats, this combined with the new Crafter and automated Wheat, egg and Sugar farms means we could build a big production line to automatically mass craft Cakes.
@MUI_Noam12
11 ай бұрын
This is (not) Create.
@grafn7194
11 ай бұрын
If it shears it should milk
@ryko3698
11 ай бұрын
I agree with this simply because cake is probably the worst recipe in the game if you need a lot for a build.
@justsomemaninachickencostu9643
11 ай бұрын
Ending farmer villager's whole career
@timwoods2852
11 ай бұрын
Is there a way to fully automate a wheat farm? Villagers make it into bread first, and every other farm design I've seen still has you going back and manually planting seeds.
@forest_895
11 ай бұрын
There are three new gamrules that the article didn't mention, they are Player's Nether portal delay in creative mod, Player's Nether portal delay in non-creative mod and Projectiles can break blocks. Edit: It is mentioned in the datapack section of the article.
@chriscreeper85
11 ай бұрын
Oh daym
@Hubcat_
11 ай бұрын
I think they were mentioned, under the data pack section, you can see it in the video, it's a weird place for them though
@Hexagonal_Goblin
11 ай бұрын
Ooh! I’m tempted to try playing with no delay in survival
@smarf93
11 ай бұрын
It’s mentioned in the article at 4:01, but it’s a bit of a weird place to put it I agree
@Flygon77
11 ай бұрын
I love playing in creative *mod*
@dbaker280
11 ай бұрын
A neat use case for the crafter I haven’t seen yet: building it into request-based storage systems so that only base ingredients need to be stored.
@nirjhar4803
11 ай бұрын
Like an ME system of sorts... I don't think we'd see that so soon, considering how complicated its likely gonna be.
@zerorose4011
11 ай бұрын
@@nirjhar4803it either won't happen for 2 years or within the next week. Zero in between 😆 🤣
@Sock-Monster-Simian
11 ай бұрын
I love the texture of the crafter. It's so smart and satisfying to have the corners always on when powered but have the plunger and grid only go once. Also, the directional placement, like a dropper and dispenser, is really fun-looking.
@EmeraldCrowz
11 ай бұрын
We really need a way to farm sand. That would open up a lot with the crafter. TNT being vanilla accessible outside of exploits being the only reasonable way to obtain it in bulk, and Concrete renewable and accessible. Desert razing is a pain and finite. Not to mention glass dyeing/tinted glass and sandstone + variants.
@twobitwackjob
11 ай бұрын
Maybe it should be a Trial Chamber reward from a husk spawner or something. If they don't implement a better mechanic. Like turning gravel into sand.
@CatFighterForce9
11 ай бұрын
gotta have something up their sleeve for 1.25 😉
@sagebauer1077
11 ай бұрын
@@CatFighterForce9 1.25 will finally add the crusher, which turns cobble -> gravel and gravel -> sand...
@EmeraldCrowz
11 ай бұрын
@@twobitwackjob yeah id prefer something else since trial chambers aren't easily farmed due to cooldowns
@colbyboucher6391
11 ай бұрын
Ah, yes, the legendary quarry
@ElithiosX
11 ай бұрын
I remember years ago Etho having problems with powering droppers the way you're doing now. He guessed that although you're powering them all at the same time, and you'd expect them to eject items at the same time, in the game code they can only truly activate one after another. So if they activate in the wrong order, you end up with the items in the back "jumping ahead". Hope this helps if this really is the problem!
@RohitSharma-wx2ky
11 ай бұрын
Exactly! The update order of redstone dust isn't consistent. Ilmango has been complaining about it for ages...
@cryosende
11 ай бұрын
there is this same problem with instant dropper lines. when you place the droppers the internal order is like you placed them, but after rejoining their order get randomized resulting in this
@nirodper
11 ай бұрын
I made an automatic potion brewer using droppers each containing one ingredient, and had to activate the droppers sequentially with a redstone line that increased the signal strength one by one to avoid this. Could also use an observer line
@witherschat
11 ай бұрын
I had that issue when playing with a modded implementation of the crafter (this but without slot locking). The issue only happens when you have several items of the same type in a row, due to the wacky update order stacking items.
@JenInMinecraft
11 ай бұрын
Yeah, you'd need some sort of "timer logic" (like why computers have an internal CPU clock, to regulate electrical pulses).
@spunkyre3917
11 ай бұрын
The crafter looks really cool, definitely a revolution like the observers
@52flyingbicycles
11 ай бұрын
You have to lock the hoppers when putting the items in. That makes sure everything is loaded before they start moving. Took me a bit to figure it out, but I got a really good design! I’m so proud of my bourgeoning redstone skills
@ItsMeInkredible
11 ай бұрын
What I really appreciate about these these videos is when there’s a new redstone block and you show AND tell. Most people don’t explain it as streamlined as him and it makes my life so much easier, thank you
@sharktacos
11 ай бұрын
Agreed!
@Sp4rce
11 ай бұрын
The crafter will change the game forever. Welcome to the new era of minecraft! Cant wait to see what amazing build you'll come up with Xisuma!
@williamthorley5871
11 ай бұрын
Based pfp
@advanceringnewholder
11 ай бұрын
Gnembom managed to sneak his mod to vanilla i guess
@matematikaadit
11 ай бұрын
well, technically, any update will change the game forever :D
@poikelos6291
11 ай бұрын
Bruh this is caveman tekkit
@Samstercraft77
11 ай бұрын
@@matematikaadit nope the past few updates were so boring i didnt even play them usually, sure some things about the game have changed but the actual game (what u do in it) has pretty much stayed effectivly the same for a while with a few exceptions
@ARockyRock
11 ай бұрын
im legit going to return to the game just for 1.21 because the auto crafter is that good
@xisumavoid
11 ай бұрын
Welcome back!
@augustmancuso2272
11 ай бұрын
Same
@michaelhawkingphd
11 ай бұрын
Now we must all gather together in a prayer circle for a breaker and placer block. If we can have TNT dupers we can have breaker and placers
@augustmancuso2272
11 ай бұрын
@@michaelhawkingphd We need moveable tile entities or else they will be useless. We still need them though
@toastr1255
11 ай бұрын
@@augustmancuso2272 If we get breakers and placers, it could be possible to make a contraption that disassembles and reassembles itself to "move" without actually moving
@LimolaGaming
11 ай бұрын
Let's hope the recovery feature will work with old worlds, I had a world on which I played for months that corrupted and I didn't make any backups.
@xisumavoid
11 ай бұрын
That would be great! Best of luck!
@sillyking1991
11 ай бұрын
just be sure to wait a bit for them to really iron it out.
@craftedinsanity406
11 ай бұрын
@@sillyking1991Or make a backup of the corrupted world. We should be using that feature whenever we get the chance. That's how they iron out all the kinks, with feedback.
@sillyking1991
11 ай бұрын
@@craftedinsanity406 thats a good point.
@OceanBagel
11 ай бұрын
I think a good use case would be to always have at least one set of items in the crafter at all times. That way, you don't need to worry about the order you put the items in because they'll always stack with the items that are already there.
@Lord_zeel
11 ай бұрын
Only issue is making sure you don't craft the last item. Doable, but not really an ideal setup.
@intrepidca80
11 ай бұрын
@@Lord_zeel The comparator output only uses levels 1-9 at present. They could use higher levels to indicate that each enabled slot has at least two items... I just suggested this in another comment here and then found your comment :).
@phylliida
11 ай бұрын
@@intrepidca80 but there’s only 0-15 power levels that would require 18 different values
@intrepidca80
11 ай бұрын
@@phylliida The way I was envisioning this you would only need 11 levels (the current 0 through 9 plus one more level). I was thinking it would be that levels 0-9 indicate how many slots are filled whenever there is at least one slot that has at most one item in it, and then level 10 indicates that all slots have at least 2 items in it. (A disabled slot counts as having two items in it).
@8Hshan
11 ай бұрын
Won't work for non-stackables, like bows.
@bolin09
11 ай бұрын
The way they implemented filling with hoppers is exactly what I hoped for. One of my biggest concerns was the need to correctly order putting items in, if the order was wrong even once it would jam up the whole system but with how its implemented as long as the crafter is set up to always have at least one of each item for the craft in it at all times then the order new items are added doesn't matter.
@erinkarp
11 ай бұрын
They implemented it really well. Love how it puts items in evenly, and outputs a comparator signal based on slots filled
@RohitSharma-wx2ky
11 ай бұрын
I think the contraption didnt work due to the redstone dust not being consistent with the update order. Ilmango has complained about it a bunch in his videos over the years! It will work with rail and observers for example!! Hope you try it out!
@Hens1123Minecraft
11 ай бұрын
Each item needs its own dropper. I made a device that can let you craft any item in the game by wiring each slot on the 3x3 to its own redstone line.
@NitFlickwick
11 ай бұрын
It’s why I play with the alternate current mod: basically vanilla behavior with better performance and no randomness. It can break bad (locational) redstone, but that’s a price I’m willing to pay.
@simpson6700
11 ай бұрын
nope, it's because X still had items in the crafter. the bow sits in the hopper above waiting for the inventory to empty out, messing up the order. either empty the crafter and change up the redstone, so the crafter triggers last, or fill the crafter with 2 or more items in each slot.
@drumna
11 ай бұрын
its not the redstone dust, its the droppers and hoppers that behave different because they are tile entities
@tricursor2481
11 ай бұрын
@@simpson6700i feel that the comparator in subtract mode should indicate how many spots will be filled after a craft, allowing people to stop the autocrafting pulse if it's less than 9 so you essentially have a "template", so that ordering isn't a worry anymore. Either that or allow actual recipes to be defined and the items will only fill in if they match the recipe. I might prefer the former as the latter seems way too easy
@robmitch4085
11 ай бұрын
I think a good thing they can do to help this thing out is also add filter slots. For example with your dispenser thing. filter this slot to only accept a bow. This way for simple recipes you can just disable a slot. For more complicated recipes you can set up filters.
@PeChips
11 ай бұрын
Also one thing worth noting is that unlike droppers and dispensers crafters aren't affected by quasi-connectivity
@witherschat
11 ай бұрын
That would be a first
@andresmartinezramos7513
11 ай бұрын
Is this true?
@PeChips
11 ай бұрын
@@andresmartinezramos7513 yeah I tested it and it made it very annoying to power a crafter facing into a dropper without powering the dropper
@andresmartinezramos7513
11 ай бұрын
@@PeChips That is very weird. Why would they even do that?
@SlavicEgg
11 ай бұрын
6:00 he did that on purpose. There is NO WAY he did not notice the symbol it was making, NO WAY...
@CarlThePirateYT
11 ай бұрын
Looking forward to seeing everything you and the other hermits are able to do with this incredible new mechanic!
@ItHappens129
11 ай бұрын
I can’t believe they are already letting us play with it. I’m so excited to see what everyone is going to do with it.
@witherschat
11 ай бұрын
I mean, most of it has already been tested for years by SciCraft TBH...
@Builderguy2001
11 ай бұрын
Provided you fill each slot with a stack of the relevant items, it doesn't look to me like you even need the complicated ordering of the droppers and hoppers to place items in the correct slots at the correct times. All you should need is a crafter with 64 (or whatever the highest stack value is) items in the correct slots and hopper(s) with a backlog of the required items. A single item of each stacks is removed when the crafter activates, allowing the hoppers to refill the each of the required items without misplacing anything.(Disclaimer - probably wouldn't work for crafting requiring nonstackable items.) Here's a little written demo (because I can't do anything better here): Chest (Wood + sticks) -> Hopper (3*64 Wood + 2*64 sticks) -> Crafter (4*64 Wood + 2*64 Sticks -> Fence) -> Output(Empty) Chest (Wood + sticks) -> Hopper (3*64 Wood + 2*64 sticks) -> Crafter (4*63 Wood + 2*63 Sticks -> Fence) -> Output(3*Fence) In the first tick, items are removed from the crafter, crafted, and placed in the output. Chest (Wood + sticks) -> Hopper (3*64 Wood + 2*64 sticks) -> Crafter (4*64 Wood + 2*63 Sticks -> Fence) -> Output(3*Fence) In the next few ticks, the hopper transfers the wood planks first into the crafter, filling the depleted slots. The hopper is refilled by the chest. Chest (Wood + sticks) -> Hopper (3*64 Wood + 2*64 sticks) -> Crafter (4*64 Wood + 2*64 Sticks -> Fence) -> Output(3*Fence) Once all the wood planks have been transferred, the hopper begins transferring sticks to the crafter as the only other alternative. This works the exact same speed as the setup in the video, except it doesn't require any additional redstone control (except when the rate of items consumed by crafting exceeds the rate transferred by the hopper, or if the buffers begin to run dry.) This setup works great for crafters which are dedicated to crafting the same thing over and over again with "unlimited" supply. For anything as complicated as crafting multiple different recipes, I would go with the setup as shown. Theoretically, you could do the same with nonstackable items as long as they are the ones transferred first before opening the hoppers to the stackable supply. I think that ends my TED talk on crafter automation.
@thechongers
11 ай бұрын
If you can receive redstone signals from toggling on and off the spaces it could be used to make passwords and patterns
@reuvencooper8170
11 ай бұрын
Not using one crafter because it's only based on how many are off, not which ones
@jack101mb
11 ай бұрын
10:35 Using that decoder you showed in a previous video, you could use that in conjunction with dropping the items into a water stream (instead of a hopper line) and they'll enter the Crafter in the correct order.
@derianvandalsen
11 ай бұрын
I was wondering... what if we could bring some of the functionality of the TNT-minecart over to explosives-filled pottery? Maybe have this work exclusively with (a stack of) end crystals. (Imagine the potential for destruction...)
@tetsujin_144
11 ай бұрын
Hm... So it's like, you want to go and loot someone's base, but all the items are stored in pots, so you smash one, get some diamonds, smash another, get some TNT, smash another... and get blown up. :) I like it, I'd love it if they made that happen
@Fasteroid
11 ай бұрын
While they're at it, might as well let us put mobs in them too. The prank potential is unreal with this one.
@tetsujin_144
11 ай бұрын
5:15 - "You might have noted that it (the crafter) ejected items from its face" I love that the crafter has a big grouchy face and it opens its mouth to spit items out... It's almost like something you'd see in Create mod, in the sense that the crafter (optionally) pops items out into the environment as part of the process. It's also kind of gratifying that the execution of auto-crafting is almost exactly what we saw in the "Quick Carpet" mod, but with the addition of slot toggles (making it like 1000x easier to work with) and the dropper-like functionality. In Bedrock I expect we'll be able to push these around with pistons, which means we could have them in an assembly-line arrangement: push a line of crafters forward one block, trigger droppers to inject an item into them. Advance them forward another block... And so on until they reach the end of the line and spit out the completed item. I haven't run the beta versions for a long time but I may need to do so to play around with the crafter.
@noonedream9333
11 ай бұрын
I sure hope there’s nothing sinister at 6:01
@Green_Turle
11 ай бұрын
💀
@tetsujin_144
11 ай бұрын
9:42 - Oh, nice - So it gives signal strength from 0-9 depending on how many slots are blocked or have at least one item in them? That would be super helpful and sounds like it'd be really easy to work with.
@shapeswitch_mood7221
11 ай бұрын
I hope they can make it so fireworks with charges, when exploding, break all pots in a radius!
@Fefshtr
11 ай бұрын
the GUI being togglable and the comparator being able to read that is definitely gonna make for some interesting interfaces for machines in general, possibly.
@judgywudgy
11 ай бұрын
I wonder if the unique eject trajectory (ejectory?) of the crafter will have some unintentional uses. Seems to eject from the bottom and with more of an arc than the dropper.
@Bajor1
11 ай бұрын
6:01 muscle memory kicked in
@oskartriffitt4642
11 ай бұрын
6:00 dangerous
@mjdxp5688
11 ай бұрын
I wonder if you could set it up so it always has some items still in there so it would never end of shuffling the item layout. With some comparator shenanigans, that might be possible.
@sagebauer1077
11 ай бұрын
yes, I think that would work as well!
@brickbot2.038
11 ай бұрын
This would definitely work! It also means you need only one input hopper, although you could do more to speed up the system.
@KBRoller
11 ай бұрын
Doesn't seem possible currently, since the comparator output for 1 item in each slot is identical to the output for 2 items in each slot (and really, any more than 1 per slot as well). So there's no way to know when it's ready for crafting. Other than, I guess, just timing everything hardcoded.
@sagebauer1077
11 ай бұрын
@KBRoller well, you cant have a bow pre-loaded in, so 1 slot will be empty. Have a delay after the bow gets put in to allow for the rest of the items to stack to 2.
@KBRoller
11 ай бұрын
@@sagebauer1077Hm, that is true. Of course, it still requires that manual delay, and also only works for dispensers and not any other crafts. But for this particular use case, that'll be fine :)
@gacorley
11 ай бұрын
You could power the droppers from the comparator output of the crafter, so that as each slot gets filled, the next dropper fires.
@hasanabir115
11 ай бұрын
Oh yes. If my imagination is correct, you could also get away with only using a single hopper on top of the crafter and let the items travel by water to the hopper (too many hoppers stress me out because of the lag)
@khveteran013
11 ай бұрын
An easy fix for your auto crafter assembly is to leave at least one recipe in the auto crafter so that the items fill in correctly. So fill in the recipe, set up your hoppers, and then set the whole contraption to fire off once when the hoppers are done filling it in. Or set the auto crafter up with a Redstone clock, if you can guarantee that the crafter will always be full. Which knowing you hermits and your crazy Redstone contraptions, it will.
@YotaXP
11 ай бұрын
Non-stackable items like the bow could pose a problem there.
@sagebauer1077
11 ай бұрын
@@YotaXPas long as you dispense the bow first, so it goes into the empty slot, then add cobble & redstone after, I think it should work.
@rehanshah2091
11 ай бұрын
For complex recipes like dispenser, if we use one hopper above crafter and dispense items from other dispensers to single hopper one by one (for ex: stone->stone->stone->stone->bow->stone->stone->red stone->stone and when crafter is empty then repeat...
@innekonto
11 ай бұрын
6:02 yeah, cool pattern, have you thought about art school?
@Jarethenator
11 ай бұрын
Having played around with the crafter a bit, I have to say it is very cool, but I do have a few notes about some issues. [I am not an advanced redstone user!] I believe a filter system needs to be added to the crafter directly. If you wanted to craft something that requires multiple different items in a specific arrangement, that will be difficult to pull off since it just adds whatever the next item is into the next slot. This is fine if you have a big backlog of stackable items and it is just slotting into the next available stack; HOWEVER, once any one of those items runs out, your recipe will break--and your crafter may either become unable to craft anything or it will start crafting something you did not intend. Since it is all pulse based, you have to have extremely precise timing if you are chaining crafters. This gets harder the more is required for each craft. I tried to chain the following earlier: iron nugget > iron ingot > iron block This is a difficult thing to chain timing wise because each craft requires 9 items, a full grid. Thankfully, we don't have to worry about the order items are added in; however, we do have to worry about the timing of the pulse to the iron block crafter. Why? Because, if the timing is off it will craft them back into nuggets, into iron pressure plates, or into iron bars. You have to set a timer in such a way that it only crafts items when the crafter hits 9/9 (this means 1 ingot in each grid square of the crafter). If at any point you end up with 8/9 in the crafter, the system will stop. If you empty the crafter, things quickly break down and potentially spiral out of control. If you end up with 1/9 iron ingots when a pulse hits it, you get nuggets again. If it reaches 2/9 and a pulse hits it at that point you'll get iron pressure plates. If you manage to make it to 6/9, well, you just get iron bars. You're not in the clear until you get 7/9 iron ingots in the crafter. Only then is it unable to craft anything, and thus you can make it to 9/9, where it will craft an iron block on the next pulse....Unfortunately, the matter is not resolved at this point, though, as if it doesn't reach at least two blocks worth of crafting material, it will empty out the grid...and the cycle will just start all over again. This scenario will keep happening until you regain a surplus/fill the 9x9 grid. By this time you might be swimming in iron bars, pressure plates, and nuggets. You have to find a way to not only make sure a pulse only hits the block when it reaches 9/9, but you really need to make sure it hits the block only when you have 18/9 (this means 2 ingots in each grid square). The system is certainly not foolproof at this point. A break system may be required to stop pulses from reaching the block. If you have a detector check your crafting ingredient stock and it detects that you do not have a surplus, a signal could be sent to block pulses to the secondary crafter (in our example, the one making iron blocks) until a surplus (of iron ingots in this case) is detected. Timing still remains important regardless. Ideally one doesn't want to have multiple hopper clocks/etc going at once, but it may be necessary to get this timing right. That is not quite ideal. Perhaps a way around this would be a "locking" feature on the crafter to only produce a specified item. This means, if you wanted an iron block, you would lock the iron block in. If the crafter then only had 1 iron ingot in it and received a pulse, it would not turn that ingot into nuggets. It would simply ignore the pulse and wait until the required recipe is received. Only then after receiving a pulse would it craft. If that happens to consume all available ingredients, no worries. It would simply wait until it has enough of the items again. A "final product" lock and filter (I imagine one that displays similarly to how bringing up a recipe with the recipe book does) would negate a few of these gripes. As long as you have a surplus in the crafter, thankfully, you shouldn't have to worry about these issues...but, if you don't have a surplus it breaks down fairly quickly. Maybe someone with better redstone skills can figure a way out to mitigate the issues, but I am imagining things getting very complicated very quickly...and perhaps just a little tweaking on Mojang's part would just be much more user friendly.
@sethsmith2608
11 ай бұрын
comparators can be used to see when all 9 slots are filled and then pulse it. That way it can only send a pulse when it is garunteed to get an iron block
@andrewarnold9818
11 ай бұрын
I can picture Etho working on an automatic item crafter that will craft any item in the game forever. I do love his neverending projects ❤
@jamestill4172
11 ай бұрын
Everyone is hyped about this idea, but it's not all that practical lol. The work would be finding the button for the item, or putting in the ROM code for the item instead of the time it takes to manually craft. Would still be impressive though.
@andrewarnold9818
11 ай бұрын
@@jamestill4172 I could definitely see it being practical, on a smaller scale though. Maybe for just like redstone components that can be tedious to make. Then you could have a directory that's powered by a lectern or something. It's definitely what I've been toying with, but it's hard to get your mind wrapped around it.
@elhedran
11 ай бұрын
Worked out how to get dispensors working in the crafter. Short version of it is that crafters fill the most empty slot first. Prep the crafter such that it has a recipe for a dispensor, but any non-stackable spot has two items, not one. Then when the crafter is activated, it will have one empty spot, andthe rest as per the dispensor recipe. Ensure bows are in the first dropper closest in the hopper line to the crafter so that goes in first before any stackable items. Then the stackable items can go into the crafter in any order as the existing items in the crafter will ensure they spread out to where they need to be. I've done the "complex recipe, but not dispensors" on my own channel, but figured you might want to know how to get the build in this video working.
@crabuggy
11 ай бұрын
This is my curiosity, i know if you launch yourself with an elytra you can activate a target block, i wonder if you can smash pots by flying into them 😂 if not i think it would be funny
@oldwest6217
11 ай бұрын
I wish you could select a recipe in the crafter, and it would autofill whatever resource its connected (like a chest with the recipe items) to into the slots.
@motawil3902
11 ай бұрын
5:58 🤯🤯🤯🤯🤯🤯
@Cowatude
11 ай бұрын
This could make a really cool keypad that’s functional and aesthetic, ofc you would need a few to make it secure
@paqshet4648
11 ай бұрын
A feature as revolutionary yet self-contained as this really deserves getting released as soon as possible
@ytmrrr-df4nu
11 ай бұрын
A change I thought of immediately was to have a slot that you put an item into, if you do this the crafter will automatically organise the inputted items into that ones recipe (the item in the slot) Instead of having to try and time it and set an order of hoppers
@random-username_
11 ай бұрын
6:01 bruh look at the pattern.. maximum concentration
@_fabiosi089
11 ай бұрын
thats the comment i was looking for
@Sph4se
11 ай бұрын
I can already see Scar using the bottom texture as a ceiling
@dino_drawings
11 ай бұрын
The industrial revolution has begun!
@rhueoflandorin
11 ай бұрын
For complex crafting, you'll want to use the feature of the signal strength to determine WHEN to unlock each hopper/dropper combo for specific items. IE: put 9 chest->hopper->droppers above a water stream that points into a SINGLE hopper that inserts into the crafter. LOCK the necessary slots of the crafter..then use the signal strength it outputs (9 when full) to signal WHEN to trigger the crafting operation...the signal strength will also be used to send the necessary PULSES to each dropper to deliver the NEXT item in sequence.
@noone-ez6on
11 ай бұрын
Leaving the items inside of the autocrafter might actually be usefull to reduce any complicated hopper/timing setups. You just need to make sure you leave the final pattern in there with the use of comparators for example. Damn, seems i'll have to fire up minecraft and try some things ASAP
@ElainaLycan
11 ай бұрын
Yeah ngl I feel like the crafter is gonna end up being needlessly convoluted and contrived without the ability to retain internal recipes, feels like I'm gonna have to use a lot of timing just to make this work.
@hydrogen-8
11 ай бұрын
@@ElainaLycan that makes it way more interesting though ? it encourages building a unique solution for each recipe than just having hopper > crafter > chest be the solution for everything
@neoncopycat589
11 ай бұрын
Love how he used snow balls to activate the target blocks, shows how dedicated this KZitemr is! Love the channel!
@1lucia
11 ай бұрын
I was hoping for the crafter to use at least 1 very rare endgame resource, like echo shards for example. While hard to reason why it would require this, it would make it a little more end game given how OP it is and make it more of a grind to get all the OP farms. Also gives use to end game items like for example the echo shards. Could also be entirely different ones obviously, maybe something found through archeology or maybe just an "early end game" item (like something found in the end)
@celestialowl8865
11 ай бұрын
It's implicitly endgame by it's nature. Automatically crafting only becomes valuable as a feature later in the game
@1lucia
11 ай бұрын
@@celestialowl8865 I don't really think so, you can pretty early on build a kelp farm for example. I agree that most people would end up using it more later on in the end game, but I think further limiting it so that it's something worth to grind for would be great
@thedeltastrat
11 ай бұрын
seconded. The recipe feels very cheap
@CasperNotGhost
11 ай бұрын
If they made it more expensive people would complain that it will take too much time to mass-produce and make complicated contraptions with. I think that making redstone components cheap is a good practise.
@celestialowl8865
11 ай бұрын
@@1lucia Think about that. First, you need to be able to craft pistons and observers. Observers themselves are prohibitively expensive to strict early game by requiring quartz, both observers and pistons are more impactful than the crafter itself (and pistons are even cheaper!) and then you make the crafter, a block which in its own right to strict early game is fairly expensive. Then you use it to make a kelp farm and find yourself realizing that in strict early game not only did you burn this much time getting to the nether to get the components for early game crafter to work, you also just opened a portal to infinite fuel and you're in early game so you don't even have anything worth smelting with infinite fuel that you couldn't have just smelted with the coal you got from early game mining. Not to mention Echo shards aren't just prohibitively expensive to early game, but also mid game, and they aren't renewable either, and they're tedious to grind for late game automation. I think really they'll be largely inconsequential in early game, pretty impactful in midgame, and very impactful in late game. I think they're less impactful than pistons or observers but renewable all the same. Seems like a fine recipe to me
@JenInMinecraft
11 ай бұрын
I figured it would do that with dispenser crafting, but I think if you have a recipe preset (i.e., more than 1 item per slot), you can make it so that the bow line inserts first, then, and only if the crafter is full, add in the other items through another line. When the craft is done, lock the cobble/redstone line, and wait for the bow craft. You'd just need those two input lines with a failsafe switch to block items being added until a bow is added, and another failsafe when recipe items are running low. The last failsafe would then start crafting more recipes if needed. Here's my quick take on how I'd engineer this - 1 - Redstone from witch farm. If redstone supply chest is low, or the farm is unpowered (not in loaded chunks) then send a signal to the failsafe switch to stop further crafts. 2 - Cobblestone Generator. Also have a failsafe here (not necessary, but redundancy is good, at least to detect if it's in the loaded chunk). 3 - Tree farm. Same failsafes as above. 4 - Spider Farm (either spawner, or mob farm). Again, same failsafe. 5 - Have an inverted powered redstone line. In theory, if the farms are unloaded, this should be lit to lock the crafter. 6 - If "all systems are go", send sticks (crafted at the tree farm) and string to 1 crafting line. This crafter should emit a redstone signal if recipes are getting low. This is a failsafe to stop further crafts. 7 - Send redstone and cobblestone to the 2nd crafting line. Only put items into the crafter if a bow as passed through a hopper placing the bow into the crafter. If there are too few items, lock the crafter. The bow must always be placed first, then send a pulse to receive more cobble/redstone. 8 - When everything is ready, craft 1 item.
@doyen6409
11 ай бұрын
Uh...I think the Crafter needs a texture change... 6:02
@Tyler.8046
11 ай бұрын
Such a huge upgrade to this is just being able to pre-define/lock slots for a specific item, i.e. slot 1-3 only accept planks, slots 4,6,7,9 only accept cobblestone, slot 5 only accepts an iron ingot, and slot 8 only accepts redstone => always outputs a piston. Having to time item insertions or always have 1 item of each slot inserted makes it so much less useful because you not only can't rely on the signal strength to know when its full, it poses a huge problem for non-stackable items. Really nice for shapeless recipes though, but slot locking would be a massive upgrade.
@fwiffo
11 ай бұрын
The hopper/dropper thing is positional. At least, that's my experience with the problem in the past. However, once the contraption is built, and the chunks are saved and reloaded, then it stays the same and the order is deterministic (even if the order is weird). Then if the items are in the wrong order, you can rearrange them and everything should be fine from there on out. If you rebuild any of it though, then you'll have to go back through the save/reload dance to get it back to deterministic behavior.
@KBRoller
11 ай бұрын
If I had to guess (and I could be wrong), it sounds like the issue is that new block entities are sorted by creation time (probably just appended to the block entity list without sorting, tbh), but then when loading a world, because they're saved by position, they get loaded by position as well. The order the block entities are in the list determines their update order, too. If that's the case, then a relatively simple fix would be for Mojang to always re-sort the block entities by position whenever a new one is added, though I don't know how much lag that would cause. Alternatively, they could save block entities as an NBT array in the same order they're in memory, so they load back in that order, rather than storing them by position (their position is already encoded in the block entity NBT anyway).
@fwiffo
11 ай бұрын
@@KBRoller Storing by memory order would be pretty brittle; position is better than that, although that just ends up making it directional. Ideally all the droppers would get updated before all the hoppers (or vice versa) and then things would be in an intuitive order. But that's not trivial to do without mangling existing redstone update order mechanics. And this particular behavior has existed for a long time.
@KBRoller
11 ай бұрын
@@fwiffoSeems like it ends up being directional after a world reload regardless, though 🤷♂
@fwiffo
11 ай бұрын
@@KBRoller I'm saying direction vs. positional, which is how it behaves now (directional is slightly better, but still not great).
@Hnagd
11 ай бұрын
I wish you could set a recipe that it will always follow. This will make it easier to automate as you don’t have to time your inputs
@GumSkyloard
11 ай бұрын
This is one of the updates I'm finally excited for. It feels like it was finally built based on the players' experience.
@IceMetalPunk
11 ай бұрын
I just spent a bit playing around with it, and came up with a design for an all-cases auto-compacting storage setup that's 3x4x7 (or 3x8x11, if you count the blocks from the traditional sorter that feeds into it) and fully tileable horizontally. You can throw in blocks, ingots, or nuggets, in any order and combination, and it'll store everything as blocks in the output chest. Since it's a 3-wide footprint, you can have double chests with only one block gap, and they can be flush against the wall this is hidden behind. It doesn't tile vertically, though, but with everything compacted by a factor of 9x or 81x (for nuggets), maybe we no longer need that extra vertical storage! I did find a bug while building it, though: comparators reading a crafter don't properly update if the inventory changes due to a triggered craft while the GUI is closed. So for instance, if it fills with 3x3 ingots, the comparator hits level 9, but if that triggers a craft and results in an empty inventory, the comparator still reads 9 until it gets a block update. Hopefully they'll fix that; luckily, I was able to fit in a forced block update next to the comparators without increasing the size footprint 😁 Imagine grabbing some iron, gold, etc. for a project, during which you need to break it down into nuggets or ingots, and/or use the blocks. Then you come home and just dump it all back in your storage and never have to worry about the different forms taking up extra space again!
@nichtthunder
11 ай бұрын
06:00 Oh dear god...
@ZaneBlade88
11 ай бұрын
Cool OG Buildcraft autocraft table with a redstone dropper function.
@procrastinatingpuma
11 ай бұрын
Etho is gonna have a field day with this…
@mchsprod
11 ай бұрын
Since the crafter allows for certain slots to be disabled, it would be nice if you could also set an item filter on each slot. So, for the example at the end, you could always fill the crafter with stone, but filter the middle slot for the redstone and the bottom slot for the bow, meaning those slots can only contain those items.
@Killerabbet
11 ай бұрын
I think that defeats the purpose of what Mojang was going for in making this block. Complex recipes are going to require complex solutions and setups when you can't filter placements. If you could filter placements, it suddenly becomes very easy to use and takes challenge any out of using the Crafter.
@mchsprod
11 ай бұрын
I understand your responses, and I actually agree. I may have been thinking of Factorio when typing that :P But yea, I'm certian that redstone engineers are going to figure it out pretty quick, and I'll be waiting to see what they all come up with!
@ManikFerret
11 ай бұрын
5:59 theu are gonna have to change that texture it forms a swastika 😬
@KillerBeesy
11 ай бұрын
Had a play in the snapshot and came up with a solution to the unreliable ordering issue for the dispenser recipe by locking the initial line of input hoppers with torches, and releasing them sequentially with 1 progressively longer delay on each repeater input turning off the torches in order. It needed a 1 tick pulse generator to correctly trigger and not let more than 1 item out at a time, and the first repeater therefore had to be in position 2 to pass on the pulse, but it otherwise works reliably. Then expanded it by adding a comparator to the crafter to detect when all slots were full and loop back a pulse to trigger crafting, but also kick off another cycle by triggering the pulse generator with the same output from the comparator. Put a multi-input AND gate on comparators out of the chests on top of the input hoppers and run that into another AND gate alongside the 'start' button/crafter trigger, and you can stop the cycle when any of the input chests run out, to prevent a 'half baked' set of items entering the crafter. Refill the empty chest and hit the button and off it goes again until something runs out. Just needs someone much more logistically minded than me to make it smaller than 11x18x4 per 'tile', but in theory you could tile these side by side, and trigger them all from the same initial pulse generator so they all run until one of the inputs it empty. Combine it with an item sorter or hook it up to a storage system feeding the various inputs and you could have multiple recipes crafted and returned to the storage while there is available resource to do so. I'm also in no doubt that the kinds of logic that is used by the likes of @MrKorwaldski to select blocks using encoders and music disks could also be used in a much simpler way to define and encode recipes and output the right blocks in the right order into a single 9 hopper line to allow the 'any item' crafting that people are suggesting...
@Nebagram
11 ай бұрын
The way the crafter would be perfect would be to have an extra slot where you can specify what item you want to create, and the crafter would then know to correctly order items coming into it and block any items that don't belong in the recipe.
@wewladstbh
11 ай бұрын
I prefer the current implementation where you actually have to be clever about it, makes it feel much more vanilla. Even enabling/disabling slots is borderline for me but I understand that the added complexity from needing to use/recycle filler items to fill the slots would be too far for some people.
@CraftyMasterman
11 ай бұрын
11:00 pov: xisuma discovers hopper aging
@charlesbetts1235
11 ай бұрын
Would it not be too difficult to set a filter (by right clicking a crafted item) to store the memory of a craft? Not to compare to moded, but similar to how create does it. Disabling the slots is great, but is one new block worth building a larger redstone machine to order the blocks in the right order?
@Humaricslastcall
11 ай бұрын
Hell, it's the crafty crate basically. I think the same operation method applies to this thing as well.
@Sopsy_Hallow
11 ай бұрын
im sure they could, but it would make using the crafter a cheaper experience and less of a technical challenge, it would also make the block more inherintly complex (which is the opposite of vanilla redstone, where the blocks are simple but you can make a complex machine with them with enough technical prowess) so id say it would be a bad move
@AndrewBrownK
11 ай бұрын
on that note we could also really use single block item filters that work a similar way
@dolgelk1987
11 ай бұрын
I think it gives players need to tinker with it. Like i think it would be too easy to use it with the filter and we shouldnt have it the easy way because it is AUTO crafting. Its a freakin luxury
@CamAlert2
11 ай бұрын
i still think they should have gone full factorio and let you choose an unlocked recipe from the recipe book and it just shows up as ghost icons where the items would be placed. this would also solve the weird hopper desync issue. Only downside is it would only be able to make 1 type of thing until recipe is changed again.
@witherschat
11 ай бұрын
No. Would feel too modded.
@CamAlert2
11 ай бұрын
@@witherschatElaborate on that
@martinnolte
11 ай бұрын
finally a real crafter and not that retextured glowstone lamp xD but I really enjoyed your other video covering all the possibilities
@hukl3945
11 ай бұрын
How amazing! Your splash screen said "Fnord" which is from the Principia Discordia or Discordianism :) Something I relate to quite a bit. Awesome to see this bit of old school internet culture being referenced there!
@CaduzinGD
11 ай бұрын
6:01 ayo that looks like some german symbol i know 😳
@biowerks
11 ай бұрын
I have been subbed since Feb 6, 2014, thats over 9 YEARS! In those 9 years your videos are still my Go-To when I'm curious about all things Minecraft, I'm glad that you're still around and hope that you've been able to carve out a decent life on with all of your hard work. Thanks for being there bro.
@garfield9150
11 ай бұрын
6:03 💀💀💀💀💀
@scalpingsnake
11 ай бұрын
One thing I thought of is if you can effectively use the GUI locking feature as a number pad/ way to enter a secret code to unlock a door or whatnot.
@fp8959
11 ай бұрын
Do not look at the iron parts patern on the crafter at 6:00 Worse mistake of my life
@ThunderClawShocktrix
11 ай бұрын
the metal parts look like a fan i dont see an issue
@googoogaagaayt
11 ай бұрын
Now we need a drill block and make the dispenser be able to place every block, and boom! Factorio in Minecraft!
@lowquality6200
11 ай бұрын
6:03 oh god no
@-fan-9787
11 ай бұрын
It's funny, but there is a moment that was changed for some reason. That's why they changed the readings of the object's occupancy by the comparator? Previously, everything was calculated by a simple formula, and with the help of this it would be necessary to build a much less wasteful mechanism for crafting the same sword than shown on minecraft live, and even more so without this mechanism it is impossible to fully automate the process of loading items for a certain craft without crutches and huge sizes. By the way, about full automation: about cake crafting, I would like them to add the ability to select certain slots for a certain item (for example: a bucket of milk should be placed exactly in this slot, while other items will not fill it), this would again allow for full automation without crutches.
@johnwest6690
11 ай бұрын
6:02 Oh no....
@johnwest6690
11 ай бұрын
I wonder if they will patch this out.
@CaduzinGD
11 ай бұрын
lol
@mixofreak
11 ай бұрын
The way to get them in the precise order would be stacked dispensers to a singular hopper in, with each item on a delay, then finally the crafter itself on a delay as well. Means more redstone for shape-specific crafting like dispensers, but still feasible to control and automate in bulk.
@xero_c-1373
11 ай бұрын
They could definitely add schematics, in the form of an item, for the crafter that have recipes of craftable items.
@joda7697
11 ай бұрын
no, that would be way too op, and take all the redstoning out of it it is already pretty forgiving imo, that would just become ridiculous
@jacksonpercy8044
11 ай бұрын
That's the boring modded way. It's much more interesting to use redstone to create solutions for problems.
@canex3620
11 ай бұрын
6:01 They should update the texture. This is the second time a texture in game has accidentally made this symbol when rotating a block. (1st time being the Glazed Terracotta in early snapshots)
@eliastaylor4365
11 ай бұрын
6:03
@skeleton8817
11 ай бұрын
6:01 a very sus pattern appeared
@dylanraygonzalgo8526
11 ай бұрын
cant wait to auto craft crafters
@riccardogioia3593
11 ай бұрын
6:00 you got me almost scared xD
@NotMatar
11 ай бұрын
Don't tell me I'm the only one who sees this 6:01
@henryjansen9375
11 ай бұрын
X just unintentionally made an awesome looking fan design for steam/cyberpunk builds
@intrepidca80
11 ай бұрын
A simple change they could make that would solve the item-ordering issue for more complex recipes would be to use a higher redstone comparator level (it looks like only levels 1-9 are used currently) to indicate that there is at least two items in each enabled slot. If they did that, then you could use that higher signal level to indicate when to signal the crafter to craft, and you could be sure that you would always be left with at least one item in each enabled slot. That first item in each slot then acts as a filter and you no longer need to worry about feeding items into the crafter in a particular order.
@gabrielnobrev
11 ай бұрын
This one single block adds so much possibilities to the game, people don't realise how huge this is
@craftedinsanity406
11 ай бұрын
I made a simple auto crafter setup using an observer clock that gets disabled by a sticky piston that gets powered by the redstone output of the crafter when it has items. Turns out this setup creates a one tick pulse because, right when the comparator sends the signal, the items are removed immediately. This means that when the piston turns on the clock, the piston doesn't retract the observer back to it. I also have a chest feeding a signal into the comparator for the crafter's signal so it doesn't activate early. it takes 17 non-stackable items and 22 stackable items to make a block of iron, diamond, etc. I made it in a 3x3x3 space with; 1 crafter, 1 hopper, 1 chest, 1 solid block, 1 sticky piston, 2 comparators, 2 observers, 17 wood shovels, and 22 iron ingots. Also, the more hoppers directly connected to the crafter, the faster it crafts. This comment was longer than expected lol. Edit: Nvm, I don't know what I did before, but the piston isn't getting a 1 tick pulse. Update: Using a comparator clock connected to the solid block powering the piston actually makes the crafter dispense the item slightly faster.
@deficientduck3003
11 ай бұрын
A way that would make the dispenser crafter consistent would be to leave the recipe in there and make sure that it only crafts when there are two of every item in there so it keeps the shape. Basically put in the recipe, pulse all the droppers so there are two of every item in there, then craft and it will keep the correct recipe.
@trumancremers6337
11 ай бұрын
6:03 bit of an interesting symbol this creates
@Nugcon
11 ай бұрын
I love how they're continuing the trend of redstone blocks having a face, it's such a silly part of minecaft's art direction i love it
@flameflamedramonva
11 ай бұрын
Honestly thid will mainly revolutionize sorting systems in farms: gold blocks and iron blocks specifically.
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