3 things if you are going to boat LRM's. 1: DO NOT take a bunch of LRM 5's, it is a waste of time. Use larger launchers. 2: DO NOT SIT AT 900 meters left clicking the LRM's, get closer, like 300 meters. Stay with your team. 3: If you are in a heavy or an assault with LRM's, follow #2. Share your armor, DO NOT HIDE AT 900 meters left clicking. When the light mechs figure out you are far from your team, you will die quickly and your teammates will get pissed you died because you were hiding.
@veeot_dragon300
3 жыл бұрын
exactly, also try to avoid target fixation (though this goes with any mech) keep an eye on that mini map so you know where your team is and how they are moving.
@1228carlito
3 жыл бұрын
@@veeot_dragon300 That's something that comes with experience and muscle memory. I was covering the basics. See far too many LRM 5 Cyclops that start hosing missiles at 1000 meters thinking they're going to get damage in, then dying a minute later to a light mech.
@veeot_dragon300
3 жыл бұрын
@@1228carlito yeah i wont even start firing until 900 or so (though thats just while closing not staying at that range and only when i know i can get a hit). a good rule is just don't put LRM on an Assault, there are plenty of good medium and Heavy mechs to boat LRM on, assaults need to be near the front line.
@joepiscapo1879
3 жыл бұрын
teammates pissed? What is this team u speak of?
@BeyondtheBlade
2 жыл бұрын
As a light mech player, I can tell you that I go out of my way for the specific purpose of looking for the obligatory heavy/assault LRM boat that is trying to hide.
@punchosaurus7015
3 жыл бұрын
If you want to run LRM's the trebuchet 7M can get lrm 15's down to a 2.5 second reload. The weight of a 50 tonner staying in the teams second line isn't felt as much by your team mates as a heavy/assault and jump jets can allow you to get to some good vantage points to hit targets who think they're in cover.
@Tachiguro
2 жыл бұрын
I use the 7M my first build..... the only way i can make damage.... so sad
@Geravind_Meowung
3 жыл бұрын
Remember that improved NARC increases crit chance of ALL missiles.
@tristar3005
2 жыл бұрын
Really glad people are still making MWO content, great informative video! I will disagree about the backup weapon thing though. One of my favorite mechs is a Trebuchet 7M with dual Artemis LRM15s. I run a tag laser but still keep two medium lasers. I've had plenty of games where I was one of the last mechs left and was able to take down some much larger mechs who were almost cored, and if it's a long game and I do run myself out of ammo I'm still able to do some damage. In the late stages where everyone is missing parts you don't always need massive firepower to change the game.
@John_Conner222
2 жыл бұрын
exactly. I have helped win games at the end where I had used up all my LRM ammo and had only like 1 medium laser on my nova cat and 1 or two mechs left. I was able to twist and harrass the enemy mechs while the other mech was able to help kill them. Usually at end game its rare to find a fresh mech and I have managed to pop a cored mech with my little laser.
@SquishyFletcher
3 жыл бұрын
As far as I'm concerned, ATMs are multi-stage missiles; they do more damage at shorter ranges because the unused fuel for the additional range is included in the damage calculation...
@BrokenCurtain
3 жыл бұрын
I replaced the SRM4 launchers (with Artemis) on my Catapult with 6 MRM10s. Works great after the patch.
@justincarlozmaxino1100
3 жыл бұрын
Welcome to TTBs Mechwarrior Masterclass!
@theduke1337
3 жыл бұрын
These guides are very usefull. Thank you very much for your efforts!
@TTBprime
3 жыл бұрын
Glad you think so!
@BigJoeMufferaw784
Жыл бұрын
On the supernova-A it really doesn't hurt to bring a couple of pulse lazers they have saved my life before
@5ushiBoy
2 жыл бұрын
Great guide! Thanks!
@TTBprime
2 жыл бұрын
Glad it was helpful!
@OniGanon
3 жыл бұрын
Maybe I missed it but I don't think you covered something I'd consider important: how much ammo to bring. IMO it's roughly 1t per 4 SRM/SSRM, 2t per 15 LRM, 1t per 20 MRM, 1t per 3 ATM. More if the mech has no other weapons or has serious cooldown quirks.
@Spec0psGrunt
3 жыл бұрын
23:40 While I like the bay door light, I wish either it was a part of the HUD, or more things were displayed in the cockpit. Now I really want a more simmy mode in MWO with reduced hud elements and more things showing up physically in the cockpit.
@Brandoify
2 жыл бұрын
Find an arcade / lan room with the battletech pods
@myhorseisamazing5883
Жыл бұрын
0:52 nice build tho
@MechMK1
Жыл бұрын
The first time I ran a Catapult C4 with two LRM 20s I dealt a whopping 0 damage, because all 800 missiles got shot out of the air. That sucked.
@MammothG643
2 жыл бұрын
Weapon bay doors... The indicator is in the cockpit, not the hud, that would be to easy.. lol..😀😀
@RootsLion
7 ай бұрын
do a vid on the thunderbolt missiles when they come up plz and differences in effects for tag narc between i,s clan.. versios when new stuff get patched in
@5KAmenshawn
3 жыл бұрын
Hey, is that Artemis bug still in the game that would affect SSRM lock on time?
@RootsLion
7 ай бұрын
in fact a full new set a vids like this describing ranges dmg ect on all weapons once the newstuff comes in be good.. i among many fgets d min ranges in stuff when brawling.. been usin atms pnt blk ect lol
@RootsLion
7 ай бұрын
lol omfg rt trying d streak54 this afternoon ahhhahhhahahahahaha ta dude insane idea love it gotta try fank you :)
@totalutilitarian3292
3 жыл бұрын
Important question: why did you use Canyon Network as example map? It is my go to map for mech trails as well for some odd reason that I really forgot. So just chance or is it your go to as well?
@OniGanon
3 жыл бұрын
Personally I use Tourmaline. If the build doesn't work on a hot map then it isn't good enough.
@tu4764
Жыл бұрын
So, with the suggestion of not mixing roles, is the HBK-4j with LRMs and lasers a bad mech then? Currently have one. Would it be more viable to use MRMs with it instead then?
@jonathanjollimore4794
Жыл бұрын
Yea something like that
@edwardlobos9001
3 жыл бұрын
Einer deiner besten Videos (und die anderen sind schon sehr gut). One of your best videos.
@Spec0psGrunt
3 жыл бұрын
MRM's are the most fun weapon system in the game. Think they would be worth running on a Raven 3L or Hugin?
@bobhopp1126
2 жыл бұрын
isnt tag laser lock on time bonus removed? (march 19 2019 patch)
@KroMagnum4
3 жыл бұрын
With the magic AMS that can fire thru walls and terrain remember never shoot into the AMS bubble. Shoot the mechs outside of it. And stay with the damn brawl pack, more often than not they will ignore you and shoot the more high alpha mechs. On a side note never go full tater always have some back up weapons.
@veeot_dragon300
3 жыл бұрын
i will have to agree to disagree on "backup" energy weapons. i never run an ammo dependent build without some energy. (especially if the mech has CT energy hardpionts) i have often either run out of ammo or had my weapons critted out, 10 damage might not be much but at least its better than nothing. (i'm not the best player and play Solo almost exclusively. in Solo you can't always rely on your team) its really bad in mechs like the Catapult with those huge missile pods (or other mechs with arm missile pods). they pop rather easily if someone targets them.
@Spec0psGrunt
3 жыл бұрын
Yeah I feel the same with mechs like Catapult and Timber Wolf where the missile pods are easy to isolate and pop off. On things like my Maruader II 4hp tho I just go pure missiles
@kl0wnkiller912
Жыл бұрын
I really disdain LRM missile spammers... I see it as cheap points that require no skill to play. LRM spamming is something that is ruining the game in my opinion. Mechs are mechs, not artillery support and when you play a match and 4 or 5 enemy mechs are just standing back and spamming hundreds of missiles on everything that moves it really ruins the fun of combat. Yeah, yeah I know, there are ways to combat missiles but some builds don't allow for ECM and sometimes you cannot stay with your group, particularly when you get in with a bunch of noobs and they all scatter in all directions as soon as the match starts. AMS doesn't do much for you when 60 missiles are raining on you every couple of seconds, even with the skill buffs. With the recent patch the minimum range of IS LRMs are now down to 160 meters so LRMs are no longer LRM and more like guided MRMs and when you have multiple mechs loaded up with 4 or 5 LRM 15s raining down on you it is just ridiculous.
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