Love it? Why don't u support me of Kofi! 🥰 It's help me to create more video! ko-fi.com/fallenblood ko-fi.com/fallenblood Got any issues? U can freely ask me on discord- Fallenblood#4236 I will try my best to answer u as soon as possible 😀
@kapostolov2
Жыл бұрын
I found the problem. The RigidBody2D should be on Extrapolate and everything that is under the Update() should be Under FixedUpdate(). If you do this you will have even better physics of the movement
@Fallenblood
Жыл бұрын
@@kapostolov2 are u using cinemachine?
@Fallenblood
Жыл бұрын
@@kapostolov2 input and non physics stuffs come under update and physics stuffs come under fixed update
@code-meow
21 күн бұрын
"Remove all Control Schemes" saved me 3 hours! Finally solved the Joystick lag and unsmoothness problem, Thanks!!!
@ArravTwitch
Жыл бұрын
The greatest video on youtube
@approxd
Жыл бұрын
Saved me a lot of time, lots of love my dear!!
@Fallenblood
Жыл бұрын
You're welcome!
@farid-frederick
9 ай бұрын
If you delete every input beside gamepad, isn't that contradict the whole point of using Input system package which is to easily build your game across platform. or am i missing something?
@Fallenblood
9 ай бұрын
No you are right new input is best for cross platform input. In this video I am just showing it for mobile devices The scope of this whole tutorial is limited to mobile so i deleted the other input.
@Stinger-rq4gy
Жыл бұрын
So with the Unity Starter Assets FPS Controller I got the FPS Controller in my game, and on my smartphone. But the Move sprite to move around forward and back, stays in place where it is, and so does the look pad sprite. I noticed from Playing Call of Duty Mobile that the move sprite, and the look pad sprite appear anywhere on the screen depending where you place your finger on the screen, on your smartphone. Can you adjust the settings on the FPS Controller in the Inspector panel to make the sprites appear when you place your finger on the screen instead of the move and look sprites being fixed in one place on the screen, like a joystick float If not is this something that has to be coded in C# for the sprites to appear on the screen when the player presses their finger on the touchscreen on their smartphones?
@Fallenblood
Жыл бұрын
Ok I think u mean my dynamic joystick- joystick that will appear wherever u touch the joystick I will take a look and make a video on that Just need time😁
@Stinger-rq4gy
Жыл бұрын
@@Fallenblood if you have a discord could we, do a screen share on my unity, and make a sprite float on 2 screens, 1 scren for the move and the other for the look? Ill make you props for your game if you help me with this, I can make grenades and guns, and characters
@Fallenblood
Жыл бұрын
@@Stinger-rq4gy Fallenblood#4236 This is my discord I'd But I am recently free for call as I am out of station for few weeks
@Stinger-rq4gy
Жыл бұрын
@@Fallenblood Ok I sent you a friend request. Thanks I show ya my game and make you props when you need them? You need guns? Grenades for your game?
@kapostolov2
Жыл бұрын
Great. But there some spikes when the player is moving
@risingforce9648
8 ай бұрын
do you know why my button UI image can nomt move the player? I use even clean solid principles, is like to be staccked?... you solved in yur video deleating the schemes...but In my case I ve a mess to deleate id...I have to re-do my thing,s not problem...probably this Unity input system has some bugs?
@Fallenblood
8 ай бұрын
It's hard to point out the exact solution of this problem i deleted the scheme because I don't need them as the on screen joystick or on the screen button acts as a virtual joystick version of the gamepad and same with the button just the virtual button with their respective keybinding Does it reading the values?
@Feiee
Жыл бұрын
Can you make tutorial for making movement by button instead joystick
@Fallenblood
Жыл бұрын
Sure, but it will take time
@kozmobotgames
Жыл бұрын
Does this work with the 3D platformer character controller?
@Fallenblood
Жыл бұрын
Technically yes, it depends on how you read the value
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