I’ve been replaying a lot of Stardew Valley lately. I’m not replaying Stardew Valley for the new content patched in long after I beat the game on release. I’m finding a little bit of solace inside of it at a time where I’m lost on where my life is going to go next, but I’m not talking about ten or twenty hours across a month of existential turmoil. I’m talking multiple playthroughs reaching thirty or forty hours in two weeks. Y’see, I’m not playing a normal version of Stardew Valley. I’m playing with mods. A metric boatload of mods. More mods than you’d expect. I have this uncanny habit of coming back to certain games just before they enter their next big surge of popularity or get a major facelift. So of course, I started modding up Stardew Valley for the upteenth time. Then shortly thereafter it was announced to be getting a 64-bit version which would, basically, allow Stardew to allocate more RAM for itself. It was also getting a new framework. Ideally, these make it possible to load more mods at once, and for mod authors to more easily create them. It got me thinking about modding in general; why people do it. Why games with mods seem to stand the test of time.
-------------------------------------------------------------------------------------
► / gc__vazquez
► / gcvazquez
► / gcvazquez
► www.youtube.com...
-------------------------------------------------------------------------------------
Негізгі бет Mods Make Games Evergreen
Пікірлер: 63