I wouldn't advise putting sugar cane on a sushi belt, there's no way to dispose of it so if it backs up you're food will stop. Also I think you can use lifts to get down from supporting walls. Also, that ramp into the coal mine is a good idea but I think it will cut off entry to your trucks for the initial ramp (you could try digging it the opposite direction). Love the comments that pop up, they calm my anxiety after any little mistakes
@pedrojimenez4952
Ай бұрын
Me encanta como planifica y modifica el terreno, aprovechando al máximo todas las minas!! Espero algo bueno para el cobre del cráter!!! THX
@imllmi5613
Ай бұрын
Thank you and good luck
@jockeril
Ай бұрын
Dear @Hmuda, Your planning of the new farming area is inspiring - I guess you don't want to rely on biomass fuel so you didn't plan for over-production of potatoes and vegetables. I'd remind you that biomass can be burnt in boilers and conserve on coal, which in turn conserve on the need to rely on the external coal mine (people, unity, ship fuel, transportation inland). You are also overproducing TFLOPS by a factor of 4 (I didn't see the usage go over 16) - maybe pause some of them or start the DC planning and building process asap ? you will need maintenance 3, yes, but much less power and people plus the chip production can be streamlined better and faster (see my comment on the previous video), I was surprised when (59:50) you planned the new ramp to the coal mine - I would have done it exactly the other way around - the trucks need to deliver the materials to the sorting plants and buckets and they are all on the other side - that would have made their work faster. the other advantage would have been the this new project would not have interfered with the current ramp so mining would not get affected while your diggers/excavators mine through 14 levels of dirt into the mine. I bet this will cause issues and you will also need to rescue multiple excavators which will cost unity as well, shame. If I had that save I think I would have done some things differently... * Don't forget to prepare for gold production soon - you already have the access, use it * I suggest you use buckets near excavation sites (not mines, clearing, flatenning, bridge building, etc.) so the unassigned trucks do the moving of stuff around instead of slow digging, * you now have more truck building capacity - why not use it ? That said - The factory must grow ! ( and a rocket launched )
@Master_Smurf
Ай бұрын
Enable natural fertiliser in your farm under crop rotation and you will have natural fertilizer at 80%. Then add fertilizer II to 100% and you are swimming in food and never running out of fertilizer II
@Hmuda
Ай бұрын
I tried it, it lowered the overall food per minute output quite a bit. To compensate, I'd need to build a lot of greenhouses. Maybe if I planned out the space a bit better, but I done goofed on that part. :D
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