In this presentation, Mark will break down his approach to Houdini and how he uses it to create abstract simulations, morphs, and formations. He will also focus on how these effects are used to add emphasis to some of the product visualization work he’s done. We’ll also get to see some of the challenges involved in this type of work, and the solutions he’s stumbled upon while trying to put the final polish on his designs.
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Негізгі бет Фильм және анимация Motion Design Hacks | Mark Fancher | Houdini HIVE Worldwide
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