i think there might be a lucky emblem somewhere around here
@bobafett6174
Ай бұрын
This looks like a good spot to find some ingredients
@LegndOfTheFall
3 жыл бұрын
This was actually an interesting watch, I’ve always wondered how they stack. Great video
@MrNobo15
3 жыл бұрын
Would you be able to do one about damage scaling with combo boost abilities? I've always wondered what difference the ability and equipping combo plus abilities actually make
@relaxedbatter
3 жыл бұрын
That sounds like an interesting one! I'll definitely consider that once I'm done with my current project, sounds really interesting to test and I'll even get to teach more math, lol
@treyrandolph4720
3 жыл бұрын
you can also come to your Discord channel and ask around there too, but yeah, batter has some great content.
@NinetyNineNo
3 жыл бұрын
They learned their lesson in KH3 and gave Ultima Weapon Combo Boost, Air Combo Boost AND Situation Boost on top of the highest base stats, plus the strongest formchange and Shotlock. Which is what's known as "overcompensation", but then again it's such a pain in the ass to get it might as well be broken. Great video! Bit sad that the supposed strongest weapon gets mogged by a scuffed candy cane, but them's the breaks.
@relaxedbatter
3 жыл бұрын
Yeah, I'm really glad it's so strong in KH3! It sucks that in KH2, going out of your way to get a weapon dubbed the FINAL weapon actively harms how threatening you are. Thankfully, it's not THAT time consuming to get, at least in comparison to KH1's and KH3's.
@urtoryu_dy_althraidn
8 ай бұрын
It's absolutely broken in KH3, but I love that. It just feels awesome to use and makes the effort so worth it, you feel glad you did all that every single time you use the shotlock or Ultimate Form.
@reyonXIII
3 жыл бұрын
I think at least Square noticed this for KH3 and relegated MP Haste to Starlight, and that's it for Keyblades with MP Haste abilities. Meanwhile, Ultima Weapon is properly made THE strongest Keyblade, taking the Combo Boost abilities of Decisive Pumpkin AND Hero's Crest instead, plus Situation Boost, and all available at Lv.1 if you carry them over for New Game Plus, meaning, on raw power alone, Ultima is uncontested in physical damage output. If nothing else, that's one good improvement KH3 made, and properly and arguably makes its Ultima Weapon the strongest in the series, the most worthy of the title.
@A-TALKING-TOASTER
3 жыл бұрын
So it's definitely not worth getting the ultima blade in Kingdom Hearts 2?
@willianaugusto5431
3 жыл бұрын
you have to level ultima to unlock these abilities if you choose to carry over to ng+
@reyonXIII
3 жыл бұрын
@@willianaugusto5431 actually, no. That's what makes Ultima so broken for NG+. Unlike the others, even Oblivion and Oathkeeper, Ultima has all three of its abilities at Lv1. Its starting STR is 8, the near maxed STR of most early game blades.
@DarkFrozenDepths
2 жыл бұрын
Explains why Ultima Weapon was so good in vanilla, but not in final mix.... Interesting. Also kinda crazy that you can get so many MP charge speed increases.
@Expelsword014
2 жыл бұрын
Highly informative video (and I'm a bit late with this comment, sorry). The only thing I think is remiss is that it focuses on the math at high level play where Ultima's contribution is minimal. A casual player may not be playing on Critical Mode, and may not be able to defeat Marluxia, let alone create four Full Bloom+. For this player, the MP Recharge speed will be stuck at 50 (or maybe 40) seconds, and Ultima cuts it down to 28 (or 25) seconds, which is a massive boon when you consider this kind of player is also the most likely to rely on Cure casts to survive. Ultima gets better as the player gets worse, and with 6/4 stats, at least you can't say it's bad at anything in particular.
@Felic_HRZN
2 ай бұрын
thank you for explaining what I felt so well.
@anjiruhyure2080
2 жыл бұрын
I love this. I thoroughly enjoyed this video about such a simple topic. More KH mechanic breakdowns please!
@reissryhas
2 жыл бұрын
Eh, I'll take it still over Decisive Pumpkin simply because it just looks so much better. I'm tired of seeing the candy cane keyblade everywhere. Yes I know combo boost is great, but that thing is ugly. Plus Ultima Weapon is just so long.
@insertnamehere2746
2 жыл бұрын
"I would like my main keyblade to do more than save 4 seconds on MP recharge" I don't know about you, but I would like my keyblade to have a higher Magic stat than the two you just showed. DP and HC are situationally better but the overall magic damage advantage goes to UW. But if you weren't concerned with magic damage for a particular strategy, then you should be throwing in Rumbling Rose into the discussion for mob fights because of the extra finisher it gives you. Without RR, that's one less Magnet, Explosion, Finishing Leap, or Thunder finisher that would fit extremely well in mob fights/synth grinding strats
@KugelKami
3 жыл бұрын
I like the editing design. Good shit.
@Vile_Oreo
2 жыл бұрын
I slammed my head against lingering will for almost 2 hours with the ultima blade and got nowhere. The moment I switched to decisive pumpkin it took 2 tries.
@jexusdomel5194
2 жыл бұрын
So what I'm hearing is I should just use Hidden dragon for the mp rage, definitely the better choice
@relaxedbatter
2 жыл бұрын
absolutely
@thescorchingpteranodon7986
3 жыл бұрын
I mean it is kinda useful to recharge MP as fast as you can, since those 4 seconds can make a big difference while fighting a boss.
@reddodeado301
3 жыл бұрын
I disagree, as you still have evasive options even without MP.
@seasaltsky
3 жыл бұрын
If you really need MP that badly, why don't you just equip Ethers snd put them on your shortcuts?
@jonasjojofalco9896
3 жыл бұрын
@@seasaltsky because there are very few shortcuts
@seasaltsky
3 жыл бұрын
@@jonasjojofalco9896 Bro you could give that response to me saying to put literally anything on shortcuts. Doesn't mean it isn't worth it to put items on shortcuts, because they are.
@joshz2491
2 жыл бұрын
I prefer healing faster over doing more damage especially with RV on most bosses being two combos only, the last thing I want is to be waiting for longer than necessary to cure especially if I'm out of items
@patricklecrane9546
3 жыл бұрын
Ultima keyblade was awesome in kh2, less in kh2 final mix because of the full bloom+, the mp hastera in critical mode, and the forth accessory slot. Same thing happened with Kh bbs final mix about the unlimited crown, superior to the ultima keyblade. New abilities and accessories added in new versions often reduce the supremacy of ultima!!
@Kingu-Sama
3 жыл бұрын
Or worst of all reflect -not even 15 seconds in the video
@NovaZoneTV
3 жыл бұрын
I find Ultima weapon pretty useful as a 2nd keyblade. Mostly on Final form since MP will come back pretty much by the time I'm done with one combo string.
@relaxedbatter
3 жыл бұрын
I can't stand not having Bond of Flame as Final's secondary; Final Form Firaga is too good to pass up extra damage on it
@NovaZoneTV
3 жыл бұрын
@@relaxedbatter Kinda depends on the fight for me. By the time you've got either of them you're already at end or post game. So I'll normally like Bond of Flame for most data orgs while I put on Ultima for other fights like Lingering Will. Though for Lingering Will I normally stack Goofy with ethers anyway because why not.
@JusticeSolaris85
2 жыл бұрын
@@relaxedbatter my favourite combo with this is Winner's Proof for highest magical damage possible and Bond Of Flame of course for fire+ attached to it
@rickywalters7717
3 жыл бұрын
"also dont forget to use your items" *laughs in using SC + OM to survive Terra's DM and recharge and use Curaga + Leaf Bracer to survive the final hit, with my Ultima Weapon and 3 Full Bloom+s* complex, but it works for me :y
@jR0xas
3 жыл бұрын
The fact that you can farm 100K munny in like 10 minutes to waste all the ethers you'd ever need makes Ultima Weapon so useless.
@relaxedbatter
3 жыл бұрын
Very much so. Even the fact that you can farm Elixirs off of enemies like Devastators, especially if you've synthed a bunch of Lucky Rings makes waiting for MP to recharge kinda pointless.
@johnpantag472
2 жыл бұрын
How to get 100k in 10 minutes?!
@hyboirds1536
Жыл бұрын
Would love to see a follow up on the damage boost that you get from Decisive Pumpkin or Heros Crest and how they stack up against Ultima. Or even what you think the most useful keyblades are. This is all awesome information that is sometimes quite hard to find online. I know I'm a bit late to the party, but I just started really getting into lvl1 critical and trying to master the hardest end of the game, so I really appreciate videos like this as it can be fairly frustrating to find tutorials that don't act as if you already know everything. Great video!
@relaxedbatter
Жыл бұрын
I would love to do a video like this sometime, but real life has gotten in the way of my video making :( To answer your question without making you wait for a full video, Combo Boost and Air Combo Boost both increase your damage so significantly that every other ability that exists essentially pales in comparison. Both of them increase damage dealt by their respective finishers (ground or air) by [numerical position of first finisher]*10%. For example, the default combo consists of 2 regular attacks before a finisher, so the finisher is in position 3, granting a 30% damage bonus to the finisher and any that come after as a result of Finishing Plus. This is compounded by both stacking the ability (you get one of each by leveling up, and each exist on 1 Keyblade) and by increasing the position of the finisher to later in the combo through Combo Plus/Air Combo Plus. Stacking both Combo Boost via level up and Decisive Pumpkin and 2 Combo Pluses via leveling Valor Form, you can reach up to a 100% damage bonus, *doubling* the damage the finisher does, and since finishers are generally the hardest hitting attacks in a combo, they benefit the most from getting said damage bonus. This is why both Hero's Crest and Decisive Pumpkin are such strong Keyblades; extra damage is ALWAYS useful since it reduces the amount of interactions you have to win in order to finish off the enemy, while something like Ultima Weapon simply makes it easier to recover from mistakes you make at the cost of making fights take longer, therefore increasing how many mistakes you might make. Couple it with the fact that you can have the effect of Ultima without it taking up your weapon slot, and you can see why those two are in general much better overall blades in most circumstances.
@hyboirds1536
Жыл бұрын
@@relaxedbatter god damn. I almost appreciate this more then a video lol! Thank you for the most thorough, easy to understand explanation of combo boost I have seen so far. DP and HC both always feel so powerful, nice to understand how and why. Interesting that they did things that way, they had to have known how powerful DP was, and that Ultima would not be the "strongest" keyblade. But I guess Ultima would probably be busted if it had combo boost lol! Thanks again for taking the time to explain that!
@Aryc11
3 жыл бұрын
I mean, yeah, it's only four seconds... But that's also not how math usually works in RPGs. Following a similar train of logic with resists, 95% resistance to a damage type is actually twice as effective as 90%. At 90% you're taking 10% total damage, while at 95% you're only taking 5% damage, IE half of 10%. The MP Hastes increase your recharge rate at diminishing levels, but four seconds shaved off of an 18 second recharge time is about a 22% increase in recharge time. Your uptime is much higher under these circumstances. The question isn't "how many seconds does it shave off?" it's "compared to how long my recharge time is currently, how much faster would it be with that much time shaved off?" Over 20% more uptime for my MP sounds pretty good to me. It's pretty easy to see when you scale the numbers either up or down. 20% less recharge time for a 50 second timer is 40 seconds, and that difference is pretty significant. 20% less recharge time for a 10 second timer is 8 seconds, and that's honestly an insane difference. It's effectively the same difference as equipping a single MP haste is to the 50 second timer, but at a much lower recharge time, and that's pretty good. I'd definitely say that there are other builds you can grab different keyblades for that occupy niches other than this one that may be more effective for someone's particular playstyle, like Fenrir's minimum combo potential for more instant finishers or Oathkeeper's longer Drive Forms, but pure MP regen is a fine build.
@relaxedbatter
3 жыл бұрын
While I agree that the extra recharge rate CAN make a difference, the strongest strategy to deal with most enemies is to deal more damage in a shorter amount of time, which lessens the amount of interactions you have to win in order to win the fight. This is why I pick Decisive Pumpkin, Hero's Crest, and sometimes Star Seeker as my main Keyblade slot -- their abilities are MORE useful in more situations than Ultima's. On top of that, by the time you can create Ultima, you can also generate thousands upon thousands of Munny within seconds, meaning that Potions and Ethers are abundant, meaning you won't need to use Cure to heal (it should be your last resort anyway, given how many other healing options you have), and if you're running low on MP because of using Magic or Limits offensively, you have Ethers to either end MP Recharge much more quickly, or eliminate it entirely with a double toss. Not to mention how simple it is to grind out Elixirs in Space Paranoids, filling you back to full no matter the situation. If you're determined to just tank damage and only ever use Cure, Ultima is definitely your best option, but under any other circumstances, you have better choices. What I'm trying to get at with the end of this video is that if you use your options the game gives you, Ultima is a mediocre pick at best, and actively harms your damage output at worst, because it takes up your precious weapon slot that could be filled by Combo Boost or Air Combo Boost.
@Aryc11
3 жыл бұрын
@@relaxedbatter Active harm to my damage output isn't really that massive of a concern to me. Bursting is not generally how I play Kingdom Hearts, and that's the flaw in the premise here: It doesn't account for playstyles. Kingdom Hearts is an RPG, and in RPGs different things appeal to different people. To me my MP bar is the cure bar that I can use for other things while I'm not curing. Using cure offers more sustainability because mp is a resource that replenishes in combat, and while potions and ethers are good padding they're not innate to Sora and you only have as many as you have item slots. If you run out of items in combat you're running on fumes and that happens significantly faster when you don't consider the much freer method of recovering health. Spacing them between one another, using cure liberally and consumables conservatively, is the optimal strategy for pure survival, and while it may not be the most optimal way to kill a particular boss it's what works for me. People make different builds that work for them, and play the game the way they want. Your preferred playstyle seems to be killing things quick, and I can respect and appreciate that, as in other games I play very similarly, but encouraging it as the only way to play the game actively stifles the diversity in the builds of other players. If the video were "Hey, don't look at keyblade stats, this isn't the optimal offensive weapon, this is how its ability works" that'd be one thing. I wholeheartedly agree with that premise and it's important information to get out there that Ultima Weapon isn't just the best keyblade in the game bar none, rather, every viable keyblade is best utilized with its ability in mind. However, the idea that it's a mediocre weapon is blatantly incorrect if it's the optimal weapon for a viable build.
@relaxedbatter
3 жыл бұрын
@@Aryc11 This is a sound argument -- my video is biased towards my playstyle of dealing damage quickly and decisively, not tanking damage and surviving long enough to eek out victory. In the future, I'll do my best to consider other playstyles when relaying information. In this instance, it would've been better for me to say "For a playstyle that revolves around bursting damage, Ultima isn't the best choice as a result of its ability -- here's specifically how MP Haste works, and here's the type of play the ability and thus Keyblade will work well in".
@Xahnel
8 ай бұрын
One reason you might want to have a longer MP charge is that being in charge grants you drive gauge haste. Spending a full 50 second charge can net you 4 bars if you can attack continuously.
@acehealer4212
2 жыл бұрын
Thank you for the math lesson!
@Offendds
2 жыл бұрын
Great video as always
@dave9515
9 ай бұрын
Very nice video. KH2 is too limit spammy and reflect reliant for the mp system to have been okay overall. Bosses are too fast for sora and drive forms don't always do good damage especially crit level 1. Aside from limit drive forms feel awful to use crit level one and if someone reads this and mentions speedruns of data org they stat grind so not a real crit level one data fight unlike KH3 dat org runs and fights. KH3 formchanges having hidden potential made forms always good and ultima weapon doesn't suck again. There is a large variety of options in how you make sora with the ability to have once more and withstand combo at crit level 1 even. With cure converter accessories physical damage gets high even crit level 1. If only Osaka team or H.A.N.D made KH2 then its combat would have aged well and not suck to come back to after playing a lot of KH3. Kh2 still rocks in its own way though and i know i went a bit off topic. If you read this though quick question why does guard break a ground combo finisher boost the damage of Explosion but aerial finishers don't get boosts from horizontal slash and another question involving horizontal slash which is how is hero's crest great when horizontal slash is used heavily with aerial combat when you aren't really even getting the air combo boost damage from hero's crest much at all?
@spongebong6259
Жыл бұрын
I prefer the recharge time. Because then I can rebuild my drive gauge.
@relaxedbatter
Жыл бұрын
Rebuilding Drive Gauge is significantly slower in MP Recharge, despite the bonus you get per hit while in MP Recharge; this is because Magic fills Drive Gauge extremely quickly, especially if it multihits, and especially if it hits multiple enemies. Stuff like Magnet + Thunder or Fire and Reflect charge Drive so quickly that using MP Recharge is like watching paint dry in comparison.
@the120cxx
3 жыл бұрын
This is cool and all if I'm doing a very magic focused build, but... I'll probably just stick to using ethers if I really need more magic ASAP.
@relaxedbatter
3 жыл бұрын
Yeah, there's not much else to spend your Munny on, anyway. I'm constantly at 0 Munny because I blow it all on Ethers to use throughout the game. It's just too useful to be able to Reflect or Magnet enemies to pass up NOT using them.
@jacksonwww5
3 жыл бұрын
KH1 is the only numbered game that can focus on magic
@camharkness
3 жыл бұрын
@@jacksonwww5 kh3 exists
@johnpantag472
2 жыл бұрын
@@camharkness Bro in kh3 you have no magic on critical.
@camharkness
2 жыл бұрын
@@johnpantag472 we're not doing this again
@felipe8511
Жыл бұрын
on critical mode, the only time mp haste could be useful is during port royal first visit, when magic is pretty much required and ethers are very scarce, chicken little can hold the pirates in place while mp recharges, and its not too far from getting stitch
@relaxedbatter
Жыл бұрын
I think this is very far from the truth; Port Royal is not the only time Magic is useful, it's useful throughout the whole game. Even early on, Fire is amazing for crowd control and dealing extra damage on openings, and especially once you get Reflect, it becomes a huge source of damage dealing. Summons are definitely extremely strong, and Chicken very does often keep enemies immobilized by himself, but that doesnt detract from how strong Magic is. The purpose of this video isn't to diminish the usefulness of MP Haste as a whole, but instead to point out how stacking it higher and higher has less of an effect, and if stacking it comes at a cost of something else (e.g., Decisive Pumpkin), it's not worth it.
@tasoganedude
3 жыл бұрын
I love these kinds of videos. Although, I'd also like to hear your thoughts on the solutions for it. Like what ability should Ultima Weapon have instead?
@relaxedbatter
3 жыл бұрын
In order to have a distinct use that can't be replicated by any other piece of equipment, I think it would be great if Ultima had a unique ability, like Two Become One. In order to be useful, I think something like Magic Galvanizer from KH3 would be great and significantly impact your playstyle. It increases Magic damage as your combo continues, which would really amplify how useful Magic between physical hits is, on top of just using full Magic combos (like Final Form Firaga; already insane, imagine it with this!). It would be very strong, just as Ultima should be.
@user-mo6yw4wh3l
3 жыл бұрын
10/10 vid :DonaldPog:
@noowanna
10 ай бұрын
But no ones going to have 4 full moon +s. I think that having the ultima weapon just allows more options. Sure the mp hastega isn't entirely useful and other keyblades have better abilities, but I think it was designed that way on purpose. Each keyblade has their own niches, and usefulness so you don't just default to the strongest keyblade like you do in nearly every other game. I think kh2 and kh3 were the only games that were able to do that effectively. Kh1 kind of did it but only with a few boss fights. I mean its not perfect because there are multiple keyblades that either only get used very briefly or not at all. Because there's another keyblade that does the same thing but better.
@anjrootrollface
Жыл бұрын
nuh uh
@FatheredPuma81
3 жыл бұрын
So is the entire point of the Ultima Weapon just to increase my range a bit? Honestly seems pretty awful...
@maxwell_edison
3 жыл бұрын
Does anyone else disable MP charge right away? I feel like there's so much more potential without having to wait around for MP to recharge. Imagine the chain healing and tanking you can do with MP rage + cure
@relaxedbatter
3 жыл бұрын
This isn't what disabling MP Charge does. Disabling MP Charge on a spell will prevent you from using that spell if it would send you into MP Recharge. For example, you have 100 max MP, and cast Magnet 3 times, costing 30 MP each, so you have 10 MP left. If you have MP Charge enabled on Magnet (by default), you can cast Magnet again with the same effect, and you'll start MP Recharge. If you have MP Charge *disabled* on Magnet, you will NOT be able to cast Magnet, because you don't have enough MP for it. This can be nice if you don't pay attention to your MP bar/shortcut spells (they turn orange if the next cast would send you into Recharge), but overall this limits your options by disallowing you that final cast that could either save your life or finish off an enemy until you restore it with an Item or MP Rage. Also, you can't disable MP Charge on Cure, because it always takes ALL your remaining MP. If you want *real* chain healing and tanking, equip an MP Rage or two (Wisdom LV4 bonus, Shadow Archive+), and with Limit Form's default MP Rage and HP Gain (restore HP on hit with Limits), you can spend 60 MP to cast Sonic Rave, heal off 35 HP (5 HP per hit per enemy, so even more if there are multiple targets), and because MP Rage stacks, taking that damage would refill all that MP, meaning you get to cast Rave and heal again every time until you're out of Form gauge.
@maxwell_edison
3 жыл бұрын
Guess I forgot the cure thing. Reminds me why I don't ever use mage in KH2 lol, what a bizarre system. Much prefer KH1 magic - recharge just feels like such a boring mechanic. Either way, having MP charge disabled for pretty much everything to reserve the small pool for cure still seems like the better option - Why would I *WANT* to use high-MP cost spells at low MP if that just immediately locks me out of healing for nearly a minute? Also, I remember when I played it for the first time as a kid I only ever used the forms 3-4 times the entire game, and half the time it gave me that stupid gimped form anyways. I haven't played KH2 in a while but I'm just remembering all my gripes with it now.
@DarkFrozenDepths
2 жыл бұрын
Just a random side note, but Cure spells actually take 255 MP. It's just that you can't get this amount of MP w/o hacking/modding the game. It's just permanently set to always cause an MP charge whenever you don't have the MP for it. Modding MP to 255 would actually allow 2 casts of any Cure spell
@goku50w11
3 жыл бұрын
4:16 where can I get that?
@relaxedbatter
3 жыл бұрын
The Star Charm? That's an upgraded (re-synthed with a Serenity item) Moon Amulet, which you can synth once you find the Moon Recipe, which is in a chest at Hollow Bastion: Restoration Site.
@goku50w11
3 жыл бұрын
@@relaxedbatter thx
@6dyfergaming300
2 жыл бұрын
but what about dual-wielding? if you use circle of life, ultima weapon, 4 full bloom plus, mp haste, and mp hastera. How fast would it be?
@relaxedbatter
2 жыл бұрын
The only Forms that can be in MP Recharge while Dual Wielding are Master Form and Final Form, which natively have MP Hastera and MP Haste respectively. In Master Form, this equates to 4.25 c/s, or 11.8 seconds for a full Recharge. Of course, in Final Form it's slower, at 4.0 c/s, or 12.5 seconds. Wisdom Form with Ultima is the fastest at 5.0 c/s, thanks to it natively having *2* MP Hastegas, which ends up at a 10 second Recharge. That being said, an Elixir takes effect in under 1 second, so take that with a grain of salt.
@6dyfergaming300
2 жыл бұрын
@@relaxedbatter what about hacking valor so that it can cure?
@relaxedbatter
2 жыл бұрын
@@6dyfergaming300 Valor Form doesn't even have any native MP Hastes, so it'd be a total of 3.75 c/s, or 13.3 seconds.
@6dyfergaming300
2 жыл бұрын
@@relaxedbatter so that make the most possible with only normal sora. Thanks!
@PingerSurprise
2 жыл бұрын
Stacked MP Rage is better anyway. You get hit like once and bam, MP restored.
@A-TALKING-TOASTER
3 жыл бұрын
I'm just watching this video to find a good excuse to not feel bad for not getting the ultima Keyblade
@relaxedbatter
3 жыл бұрын
Thankfully, it's not super hard to get in KH2. Just a couple optional missions and some chests give you all you need to synth it, but overall I don't find it very useful for how I play the game, so I usually never make it in my replays
@farelandhikafajar5655
3 жыл бұрын
For more ten years idk about this stuff 😂
@TheUltimateRare
2 жыл бұрын
ultima is made for casuals my dude. Experts aren't meant to think it's an awesome ability. that's the whole point of learning the game, finding weakness in the worst things and the "best" items.
@zekeisntcrazy
3 жыл бұрын
Still wondering how tf to get full bloom +
@relaxedbatter
3 жыл бұрын
Just gotta beat Marluxia's Absent Silhouette in Beast's Castle (in Beast's Room), then you get the recipe to create the Full Bloom. Create one, then afterwards you can synth more with a Serenity Crystal and it'll be the Full Bloom+, which actually has the MP Haste instead of just the stat boosts.
@13EqualsB
3 жыл бұрын
10 secs for mp recharge is pretty good
@relaxedbatter
3 жыл бұрын
It is. I much prefer doing high damage though, so I usually go for damage boosting blades like Decisive Pumpkin, Hero's Crest, or Bond of Flame (if for some reason it's not on Final Form).
@13EqualsB
3 жыл бұрын
@@relaxedbatter I would say Ultima Weapon kinda sucks in Lvl 1 runs because MP recharge is less common. But regular Critical mode (LVL 99), I think Ultima Weapon is more useful for MP recharge is more common.
@johnpantag472
2 жыл бұрын
Bro I use Ultima weapon because it beautiful and it makes sora with the gold crown look awesome
@relaxedbatter
2 жыл бұрын
Definitely looks cool, except the hit effects are a little too visually noisy for me lol
@johnpantag472
2 жыл бұрын
@@relaxedbatter idk I kinda like it. And I love it because it's look associates with my platinum trophy save file so I kinda like it.
@SuperMaexel
3 жыл бұрын
Cool Chanel, will definetly Check your other Videos :)
@treyrandolph4720
3 жыл бұрын
When you find someone from your discord group on KZitem. POG
@themustachioedfish5988
4 ай бұрын
Doesn't help that if you've got Final Form, you can just pop a drive to restore MP instantly, or summon Stitch if that's possible. MP Charge really isn't all that much to worry about.
@Rivr_Shen
10 ай бұрын
NUH UH
@Shirgene
3 жыл бұрын
Ultima Weapon with Combo Boost tho
@relaxedbatter
3 жыл бұрын
THAT would be awesome
@NovaDan955
3 жыл бұрын
@@relaxedbatter KH3 says hi (It has it, if you didn't know)
@gusmansyah3002
3 жыл бұрын
Mage Builders be like: REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE Also a tip: Full Bloom+ has MP Haste, stacking them all can charge your MP proximity to **17 second**
@roxas5071
3 жыл бұрын
Ftw i don't even know how to get Full Bloom+ And you want me to have 4
@relaxedbatter
3 жыл бұрын
Mentioned it in another comment, but you have to beat Marluxia's Absent Silhouette, which gives you the recipe for Full Bloom. Once you create one, you can create more while attaching Serenity Crystals to make Full Bloom+'s.
@roxas5071
3 жыл бұрын
@@relaxedbatter what the fuck i gotta go grind brb
@unddozahaz
3 жыл бұрын
Ultima weapon in kh2 is dog water
@zephreet5894
3 жыл бұрын
“KH3=BAD” lol
@tempwaffle
3 жыл бұрын
No wonder ultima sucks
@truffalatree5686
3 жыл бұрын
KH3=Bad I’ve never seen more true math
@Ddiaboloer
3 жыл бұрын
The data fights in KH3 is fantastic though and it is a very pretty game. So it is not all bad
@truffalatree5686
3 жыл бұрын
@@Ddiaboloer yeah I’ve changed my mindset.
@themustachioedfish5988
3 жыл бұрын
How about KHDDD = Bad?
@Ddiaboloer
3 жыл бұрын
@@themustachioedfish5988 DDD is pretty bad imo. Although I have lots of fun bouncing on the walls mindlessly in that game.
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