I don't know how to show this, but I tried.
The waveform of a whip sound is simple but resembles the sound it represents.
The splash sound is a bit more complex, with the first part representing something falling into water and the second part representing the water splashing.
The waveform of the second part is also quite complex, but this complexity demonstrates the power of PSG. You can create various sounds by directly manipulating the volume.
Негізгі бет MSX Castlevania whip, splash sound oscilloscope view
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