Amazing Tutorial! I can't believe how fast Arnold renders Volume Scattering. Very unusual for a Path Tracer.
@gabrielgherman87
7 жыл бұрын
Your tutorials are simply THE BEST! Thank you SO MUCH!
@kemarwalker9091
8 жыл бұрын
Beautiful tutorials.i don't know what I'd do without them. Please keep them coming.
@shprite781
4 жыл бұрын
thank you! I never would've guessed god rays were this easy
@particle808
Жыл бұрын
You always got great tutorials, learned a lot from you! Thanks for taking the time to make them. ❤
@advancedesignbyanurag
6 жыл бұрын
thank you very Arvid.You made my day..i was setting the stage light ..and getting difficulties.. this tutorial helped me a lot..
@idkwhat3062
6 жыл бұрын
You are my saving grace
@saheee74
6 жыл бұрын
great tot MaN, detailing all feature and using different effects. Big Thumb
@retutpro
8 жыл бұрын
Great to see here again Arvid :)
@arvidurs
8 жыл бұрын
Danke Manni :)
@pablosinhache
4 жыл бұрын
You are a hero, thanks for this tutorial :)
@orford1996
8 жыл бұрын
Really fantastic tutorials man! Keep them coming :) a Arnold volume shader tutorial would be great ;)
@alzajel1
7 жыл бұрын
amazing tutorial, simple and lots of information, thank you champ :)
@cristinatirado9303
3 жыл бұрын
Greaaaaaaaaaat!! Thank you!
@kindsantiago2077
5 жыл бұрын
this tutorial saved my life T_T thank you so much
@boyangeorgiev
8 жыл бұрын
It's amazing that you are spending time on these tutorials Arvid. You do a really great job of explaining everything in depth with great clarity. I'm getting into VR alot and was thinking if you have any tips on rendering for VR and/or if you do stuff like this at your workplace. Mono and stereo are both of interest. Thanks again! You're awesome.
@arvidurs
8 жыл бұрын
We currently don't do VR stuff at work, we are mostly concentrating on delivering full features without VR (yet). But when I have more information I will let you know
@boyangeorgiev
8 жыл бұрын
Okay, thank you for replying!
@fetrobban86
8 жыл бұрын
All your videos are so damn good, thanks!
@MarcoStillSeasonsCattaneo
8 жыл бұрын
Amazing! Thumbs up for sure!
@SodakurtGaming
8 жыл бұрын
Hey. Really enjoying this series! Would love some more about hypershade utilities and procedural texturing
@openarcanastudio
6 жыл бұрын
great use of the gobo. they can be animated as well, great way to get some FX
@arvidurs
6 жыл бұрын
Yeah you can very interesting results. Especially for underwater stuff
@MONEYVAL9
8 жыл бұрын
Avrid is now the Arnold Guy to go to .Thank you for your tutorials , i wish u could add ure pc specs , and render time info .
@alexanderherrhausen
6 жыл бұрын
excellent vid! wow...better than any paysite...big thumb up :D
@izaya65
6 жыл бұрын
Love you my dude
@besteleben1093
6 жыл бұрын
Nice chair!
@santoshiiacg5124
3 жыл бұрын
thank you
@MrAsag
2 жыл бұрын
is emission materials works with atmosphere volume?
@MrCubbuc
8 жыл бұрын
Excelent! Thank you very much and (Y)
@giuliapan2192
4 жыл бұрын
Thanks!
@platgeslagengehaktbal
5 жыл бұрын
Hey thank you for the tutorial! I have a question, When i put an object in front of my environment light, it doesn't create a volumetric shadow ('cast volumetric shadows' is checked in the settings of the light) I don't understand why it does't generate a volumetric shadow, perhaps it's because my light is too large (larger than the object) and the lightparticles sort of surround the obhect to a point you won't be able to distinguish a volumetric shadow anymore? Anywho, would you know why it doesn't generate a volumetric shadow and if not, would you know a way to cheat one?
@diegoalbarracin5390
4 жыл бұрын
volume scattering missing?? anybody know why i cannot have this option on render settings?
@Posty-vw9jc
4 жыл бұрын
i think its been replaced with aishadervolumetric or something
@ModelingMess
7 жыл бұрын
Great tutorial. I'm learning Arnold for Maya 2017 so this helped a lot. I am working on a personal project for an outdoor environment. I would like to accomplish God Rays going through trees. Can the Physical Sky and Skydome shader do this? Thanks in advance.
@fleshwound5149
2 жыл бұрын
Is there a way to get this to work with refractive materials?
@abhishgs9570
2 жыл бұрын
how to change arnold bucket size
@rajameena5108
4 жыл бұрын
thanks for the Tutorial Sir... i am having a problem.... i put the god rays in my Living room model and when i use the aiNoise for that particle style effect all of the noise is visible on the wall i donno how to remove it please help
@evengreven5515
3 жыл бұрын
Why does this only work with regulær light sources and not Arnold ones?
@OmidNik
7 жыл бұрын
Awesome, but can't use aiVolumeScattering and lightGroup AOV! any solution?
@junaidameer5596
6 жыл бұрын
Hi Arvid, i made God rays as you described and it is working good in render but when i save that render from maya i cant see the dust and rays. What should I do?
@ArameoDios
6 жыл бұрын
Great tutorial man! Thanks for sharing!! Do you know if it is possible to asign this scattering to just one light??? like excluding the other lights in scene? Thanks again!!
@arvidurs
6 жыл бұрын
Yes, each light has its own scatter contribution slider. Just disable it on all the lights you don’t want to contribute.
@sid_m3298
4 жыл бұрын
i am using student version of maya 2019......volume scattering is not there in my maya environment.... pls help...
@wheeler6768
4 жыл бұрын
I had the same issue, Im using aiAtmosphereVolume instead. Its in the same drop down box as the one the guy in the video said to go to
@shravankumar3911
6 жыл бұрын
Plz create video for hdri Lighting for interior scene.
@edouardguillaume1889
3 жыл бұрын
Hey ! I can't see the light in my Arnold render view, can you help me please ?
@arvidurs
3 жыл бұрын
Join the CG Lounge and post the question there
@BrokenNat
8 жыл бұрын
It's called Volumetric lighting ;)
@islamfoda
7 жыл бұрын
Hi Arvid, Awesome Tutorial I have a question. Can i render the volumetric light as a seperate layer ? it doesn't show in the alpha channel and i need as a seperate pass in compositing so is it possible ?
@arvidurs
7 жыл бұрын
yeah sure. create a new layer "atmoshperics" (or what ever). Do a material override on all shaders (aiFlat set to black constant, or black surfaceShader). And render that. Then you can easily plus it over in comp.
@islamfoda
7 жыл бұрын
Thanks a lot man :)
@angelbaby3342
4 жыл бұрын
I barely see the individual beams
@vuyyuriindranath9379
5 жыл бұрын
Hi Arvid, I have a problem When I take a default maya spot light I'm not getting the same result with the render which u get in the beginning of the video. Do we need to change any settings??? Just let me know
@maximgehricke3768
5 жыл бұрын
i think u need to use an arnold spotlight
@Ssliasil
8 жыл бұрын
What would one have to do to stop the light after a specific distance? Trying to make a hologram projector of sorts and...im derping lol
@arvidurs
8 жыл бұрын
if you are using a spotlight add a decay filter to the light. then you can control the decay amount with a distance value
@asadsaifi9499
3 жыл бұрын
Where we get gobo ??
@arvidurs
3 жыл бұрын
Google most of the time
@jacoblignaut9157
6 жыл бұрын
Hey Arvid, I hope you can help me. when I try to batch render a volumetic light I can only see the volumetic when I render as an jpeg...I need to render as exr, but when I do the lights wont render. Is this an arnold version problem? I cant seem to find any info on this topic on the net. thanks
@arvidurs
6 жыл бұрын
strange behaviour. you got a solution? Try the lightshader slack channel.
@jacoblignaut9157
6 жыл бұрын
Arvid Schneider hey, thanks for the reply. It turns out that if you render out as an exr you need to interpret the files in after effects to ignore alpha. Then everything works like it should....so it seems that the volumetric are stored in the alpha channel...or something like that...I don't really understand why it works the why it works
@fernando1186
4 жыл бұрын
@@jacoblignaut9157 OMG THANK YOU SO MUCH JACO !!!! i am so happy I was having this issue for about a day now and even wen to the arnold site but could find no answer (well the answer was there just a way different solution that did not work for) but thank you so much for your response.
@ZEDifx
7 жыл бұрын
What if I use 2 or 3 lights and want the rays only from one Sir?
@3dsplanchnic737
7 жыл бұрын
You can turn off "Affect Volumetrics" in the Arnold options for the lights that you don't want to interact with the fog.
@arvidurs
7 жыл бұрын
each light has individual volume multiplier
@ComeLordJesus
7 жыл бұрын
I can tell there is not a single dislike which tells something right?
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