From memory the best example of this is Roll getting hit by Captain Storm at least in MvC1... the final corridor misses.
@eminented
Жыл бұрын
10 more years!!!
@thefrankiepalmeri
Жыл бұрын
This is also applicable to infinities right?
@portnoyd1275
Жыл бұрын
I'd suspect no because he says it's possible for most projectiles, and things like IM/WM infinite and ROM are not projectiles. Would love to hear from the source though or at least a second video on this. Would there be any implication with DI for AHVBx3? Maybe allowing for the bounce up that can kick you out of it and allow for a block?
@thefrankiepalmeri
Жыл бұрын
@@portnoyd1275Thanks. I guess that should be obvious. Still, though it might not seem noticeable, in my experience, there are instances where I've been able to escape infinites and even supers.
@portnoyd1275
Жыл бұрын
@@thefrankiepalmeri No kidding. Well, I'll be definitely trying to pull directions to do just that! Thanks for the reply.
@DingoYabuki
Жыл бұрын
This is awesome
@bankbank
Жыл бұрын
is it possible to hold a direction to have the combo extend i.e. it would've been better to not press any direction?
@Pyrobaconstudios
Жыл бұрын
it is likely that properly read DI could potentially lead to a more punishing followup yeah
@TZMurakumo
11 ай бұрын
IIRC, he showed me a Dhalsim "infinite" that requires the other player to hold forward the whole time, lol. I think it was a set up to repeated HK blasts.
@saurok963
Жыл бұрын
bruh
@youddothesame87
Жыл бұрын
Is it feasible that this could actually but bad for the meta of the game?
@Ahamkeira
Жыл бұрын
nah only good. every innovation is good. if this is a way to somehow add unique conterplay where you can get out of combos but if your opponent reacts to your DI and changes things up it wont. i think that's super engaging and cool. also not something you see a lot of in fighters
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