If you input an air dash with Roman Cancel you slide forward a bit. If you input a move immediately after the RC triggers you cancel the slow down effect. Combining these in the air can cause you to move a decent distance, which isn't too useful on some characters, but on Goldlewis who lacks mobility and has giant hitboxes, you can throw yourself massive distances while swinging your coffin. The input to pull it off without being super easy to punish can be pretty tight, I use a dash button and I tap it right before the RC button, you then have a tiny window to input the move.
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