Since I recorded this video, I finished the campaign again with a Boneshatter build, played a bunch of maps and I'm completely addicted. MORE VIDEOS TO COME!
@igrewupwishing
8 ай бұрын
I'm so glad to see this! They say once you make it past a few maps they've got you 😂 I remember the first time I saw the Atlas - I was completely overwhelmed. There is so much MORE to do now than when I started a few years back, so I can't even imagine how daunting it seemed to you. All PoE players play the end game differently, so my suggestion would be play the league mechanics that you enjoy and save the other stuff for another league if you're not feeling it or if your build isn't suited for it. There's always next league!
@carlosbkn2025
8 ай бұрын
this should be the pin comment 😂🤣
@neph37
8 ай бұрын
so glad to hear this.
@SnlDrako
8 ай бұрын
Nyx, will you do anything other than PoE though?
@unbounded7698
8 ай бұрын
It's the bonezone baby
@user-ethicsz4Ymd
8 ай бұрын
nice review. As a player who played both D4 and POE, I would say that the POE campaign is just 1% of all the content offered within POE whereas the D4's campaign is 99% of it's content
@Terminator-ht3sx
8 ай бұрын
facts👍
@NyxVellum
8 ай бұрын
You aren't wrong!
@NoName-mi8js
8 ай бұрын
@@NyxVellum Sorry, but that's completely untrue. That creates some kind of ridiculous undervaluing campaign, and gives unrealistic expectations. Campaign is 75% of the content. It's an incredibly important part of the progression. Now, you might spend 90% of your time in end game, but that doesn't not mean most of the content is there.
@UnsoberHadrian
8 ай бұрын
@@NoName-mi8js Wrong.
@Xinderkan
8 ай бұрын
@@NoName-mi8jsThe campaign may get you to 65, but definitely not 75% of the content, I understand saying it's not 1% but Mapping is certainly a bigger part of the content, and progression, that's where you really start to customize your skill tree with clusters and threads, you gear up, the amount of gear progression in maps is absurd, crafting becomes available getting your own 83-86 base, defeaning essences, awakened gems, upgrade the pantheon, run sanctums, heists, grand heists for replica uniques, Lab for transfigured gems or enlighten etc. ln and hell, delve is bigger than the campaign on it's own for fossil crafting a chest or a cluster. another to mention annoints and ichors and plenty of smaller things, maybe some big things I missed, but the majority of your progression, and content will be after the campaign
@SimpleRobot4
8 ай бұрын
In POE visual progression comes not from lvling but from completing challenges (aka current league achivements) you get full free set of mtx in similar time to when you finish last bosses in endgame, you can even continue playing more and get better version of set.
@NyxVellum
8 ай бұрын
That's awesome
@Reapeth
8 ай бұрын
Visual progression through skins feels a bit different though. Visual progression on gear does exist of course and it worked alright in the earlier days when the campaign was only act 1 to act 4, but they never updated it after they added the last 6 acts. You could see why they stopped bothering with visual progression with gear though as a lot of people bought skins anyways and the campaign was considered a very small portion of the game.
@Farpafraf
8 ай бұрын
@@NyxVellum this league has also a pretty dope set, I would suggest getting at least the base version before the league ends
@ThisNameIsBanned
8 ай бұрын
Story continues into the endgame, so the campaign is really just the "tutorial" to introduce you to the mechanics, then the game starts. For diablo 4, the campaign is the entire game.
@Elris4903
8 ай бұрын
Hey Nyx, I've been playing Path of Exile for over 8 years and I have never followed a guide. I've definitely had a rough time the first few leagues. However, guides are just as the name implies, guides. When people called you a fool for trying to make your own build, they meant you need to understand the core fundamentals of the game before you can start making your own build. To explain it one way, you need to understand how a car works before you can build your own car. There are certain parts that all cars need to function properly but once you understand that, you're free to build your car any way you like.
@zxkiller254xz8
8 ай бұрын
Yes great example... i think he is seeing it as black or white with guides
@NyxVellum
8 ай бұрын
I need to play more!
@lordofchaosinc.261
8 ай бұрын
Guides are neither good or bad. It's simply about what you enjoy most about the game and the time on hand. I always play by premade builds and still spend hours tinkering with the tree and the gear. Crafting the cluster jewels, swapping auras around. Figuring out why person A specced the left path and the other the right path. Finding a way that fits my budget and playstyle. Comparing multiple trees loaded in PoB from creators alongside checking PoE-ninja top-player-data to figure out why I only do a tenth of the damage.
@Rafaela_S.
8 ай бұрын
@@lordofchaosinc.261 Most of the time I use Guides or Chars on PoE Ninja as a base and adjust them to my needs. Tried a few times to build completly blind, which often ends up on the 500k-1mio dps scale, which can be a pain in the ass in high level endgame. It's like everything in PoE you need a deep understanding of it, to do it right, which requires a time investment. And the people writing the guides they have invested their time in understanding the interactions of gems, gear and skills, to make builds work. If one wants to build endgame builds on their own they need to invest that time too. People that don't want to, just follow guides and look at other things in the game. Like the syndicate, which requires a lot of understanding of it's mechanic.
@ArgumentumAdHominem
8 ай бұрын
Ok, but how did you learn the game fundamentals? Many recommend to learn by following guides. What would you say is a good way for learning fundamentals? Why is trying to learn how a car works by building a car foolish? For example, we learn coding by coding, not by reading books.
@Clebu
8 ай бұрын
The difficulty spikes you mentioned are basically a product of years and years of power creep, because more and more skills and content was added which made players more powerful, but also because that is the way GGG intended it. They want you to struggle and use the complexity of the game to solve all these difficult encounters in creative ways. They even said in a recent interview that they actually love to see people just basically break the game by combining different mechanics and finding cool interactions. Of course the downside of all that is that it puts a lot of potential players off, but once you understand most of the base mechanics you wouldnt want it any other way, it's the most fun i ever had in a game like this and i hope you keep coming back and that at some point it grips you as it has me and the rest of the community.
@215196
8 ай бұрын
after playing 7+ years of POE, I still have NO IDEA what the story about lol
@apexfalllegendarium349
8 ай бұрын
Same bro its azmeri maraketh vaal and the vatican thats lore
@mobius4247
7 ай бұрын
That's by design from the top down. Chris has said he's a cutscene skipper for all his ARPG gameplay himself. It's no wonder he doesn't support making the new player experience better or story itself
@zachlewis9751
8 ай бұрын
Someone who already knows how to play and ARPG and how a build can come together can absolutely clear act10 completely blind without a known build. The issue with playing blind like that is that someone won’t know how to get the build to red maps or even endgame bosses without playing through early maps a lot more or outside knowledge. Anyone can follow a build to the letter and do a decent job, but having already played ARPGs for years and now having many hours in PoE I enjoy following a build but going at it my way. I suggest you do the same, if you find your survivability falling behind then ignore how the pob progresses and go for some defense nodes earlier. If your damage is falling off, go for some damage nodes earlier. You don’t have to follow the progress of the build exactly and you don’t even have to follow the build exactly, if you know what you are doing you can build off of it and still have a good build.
@KingJerbear
8 ай бұрын
I agree to a small degree, but "how a build can come together" in this game is vastly different from just about anything out there. 95% of experienced ARPG players that go in completely blind (and just wing it) with their build MAY be able to complete the story, but it will be a miserable experience from about act 6 onwards. Aside from the gem system not being intuitive to most players who are just used to a traditional skill tree, it is not made obvious anywhere where to get support gems (aside from quest rewards), and more than that - people have absolutely no idea which ones are even a good idea to work towards, especially when they finally do find the gem vendor and there's just multiple pages with hundreds of gems in all different colors. Things like increased elemental damage on weapons being global, yet increased physical damage only local to the weapon is not written anywhere.
@ashero2092
8 ай бұрын
@@KingJerbear Ah,, don't even get me started on all the intricate wording with wands. You need to read really really carefully what passives say and interpret it in the right way to realize that none of the Wands passive skills work on Spells. Just in general understanding how Spells scaling works is an absolute disaster. Also I think the biggest problem with gems is not even understanding interactions, because when you hover over a gem it will add a table on the left showing which gems are compatible with this one and which are not. The biggest problem with gems is that you have no idea what gems even exist. I have a friend that played PoE far more than me and tried a great deal of *interesting* builds. Pretty often when I'm trying to figure out what to do with some skill, he just tells me "You can just use *gem name* here" "Wait, gem like this exist?". I look up the gem, see what it does and now it opens up so many new possibilities with all other skills.
@Chris-yp1fe
8 ай бұрын
@KingJerbear people need to be specifically told to check vendors for gems and gear? That is seriously a person problem not a game problem. Gems also have a tooltip that tells you exactly what does and doesn't work. None of the complaints here make sense aside from ignorance You can easily reach act 10 without allocating a single passive point as long as you are picking up gear upgrades. I do it regularly cause I can never decide what I want to play. Sure it's slower but is absolutely possible
@PhoenixXIII
8 ай бұрын
The main problem with reworking the entire beginning of the game to be more "Beginner friendly" is that it doesn't necessarily translate to more players retention. They might play for one or two more hours but that's it. Another game I played had a similar problem (Warframe) and they re-did the entire tutorial and saw little to no benefit. Developing more content for active users is just more worth it. Also they're not putting every league content in PoE 2 exactly as is, they're adapting it.
@immortalolive3576
8 ай бұрын
Then the tutorial still sucks even after the rework, it's very simple. They can rework the tutorial or the beginning part of the game as much as they want but if it sucks then it sucks, don't underestimate a good tutorial in terms of retaining a player.
@UnsoberHadrian
8 ай бұрын
@@immortalolive3576 If the game is too complex for you, it's too complex for you. A tutorial won't help you.
@ShadeAKAhayate
8 ай бұрын
But Warframe teaches players rather well. It explains everything a novice needs to know. The problem in Warframe is shadow mechanics and multiplicative stuff not being explained properly. Divizors, too. In PoE, they resorted to Wiki style that definitely doesn't suit the game. It's useful as an additional source of information, but the primary one should be outside of walls of text.
@NyxVellum
8 ай бұрын
Thanks for the write up, I'm really looking forward to POE2
@felipimacedo
8 ай бұрын
good tutorials don't retain players by thenselves because the players are interested in the game and not in the tutorial. There must be a good balance between teaching the game and showing all the nice stuff the game has, or else players will drop it because they're stuck in an uninteresting classroom. PoE just needs to make it clearer to the player what things they shouldn't bother learning at the beginning. When you understand that you can ignore entire systems for a while, the game flows so much better, but no one is actually telling you that... And of course, they shouldn't just hide the things from the player, or else they risk losing players who might think there's "too little" stuff in the game - there is something magical about seeing some weird item and thinking "ok, maybe it will make sense later", and then later it actually makes sense.
@65rytg
8 ай бұрын
Great video overall. On the topic of oomph/impact when killing enemies, is something that actually sold me on the game and got me addicted. You have got to try a build that freezes/shatters enemies by having high cold damage and even uses something like Herald of Ice. The sound designers went off when making the sfx for exploding frozen enemies. It’s so satisfying and blowing up huge packs of mobs and hearing that sound never got old for me. If killing mobs always had that same oomph, it would be so perfect.
@prinegonbevaris1788
8 ай бұрын
@NyxVellum I think, one big misconception with character progression is, that each character has to be able to beat the campaign. You want it to be easy to respec your character, since you don`t want to start over when mayor mistakes have been made. Thing is, it is okay to start over, if you realize, something you tried just doesn`t work out. Just save some gear while leveling in your chest and giving it a second try won`t take a lot of time. I think, the reason why a lot of old POE-players don`t have a problem with starting over is, that in the beginning the game only had the first 2 acts, then it had 3 acts and 3 difficulties (normal, cruel, merciless). If you are just not able to clear a higher difficulty, you didn`t feel you missed content. Nowadays, when there are 10 acts and you are not able to beat all of them, it feels like missing out. I understand that. BUT: Nonetheless I think it is important for the game to not easily be able to switch up your build for replayability. We already have problems that if you follow build guides, there are leveling builds and endgame builds that often play really differently. But since respecing is not free, you have at least some variety while leveling, since you have to put points into the skill tree with your end build in mind. If it wasn`t for that, one would always play the same leveling build each season and only switch end game and a lot of people would burn out at the thought alone.
@Sometuy11A
8 ай бұрын
Can’t believe it’s already over.
@Alumnnia
8 ай бұрын
About the lore, one of the things some of my friends like about PoE is that you learn the lore if you care about it (listen the dialogues, know the characters, etc.), if you don't, you just can ignore it. I think it works well for both type of players, those who care about lore and those who just want to kill monsters.
@xhul2558
8 ай бұрын
The lore gets really interesting after act 10, some quality lovecraftian stuff.
@ShadeAKAhayate
8 ай бұрын
Nay, the story in PoE is good on its own. The endgame, sadly, falls behind quite a bit after War for the Atlas was retired. And if you want quality lovecraftian stuff, go Warframe. Srsly, they did it just right. It's just 100-150 hrs in that the plot starts and your character creation screen is at around 180.
@NyxVellum
8 ай бұрын
I'll dive in soon
@lordofchaosinc.261
8 ай бұрын
I mean it's some D&D like progression. You kill bandits, you kill a corrupt politician, you kill an immortal mage and some immortal henchmen. You kill minor gods, then an intermediate god and so on.
@johnb8132
8 ай бұрын
Don’t know if I can explain it shortly, but it boils down to you defeating Kitava, freeing Oriath and the land of wraeclast, there was a timeskip if I remember since you aren’t the first exiles that Zana hire to end Elder’s growing hunger, it was Sirus, Veritania, Baran, Drox, and Al-Hezmin. Their job was finished but Sirus got trapped inside with the Elder as he lead the final push, the remaining exiles grew in power due to their addiction to the atlas, leading to their corruption. When Sirus was defeated, you realized he’s just one bored Exile, because all he wanted was to feel something since mapping became boring for him due to his immense power, he razed Oriath to deliver us PoE 2, but somehow Oriath got repopulated and got corrupted again by PoE 2’s trailer.
@johnb8132
8 ай бұрын
Officer Kirac came to your aid after Zana left for unknown reasons, leading to the Maven’s arrival, and the other 4 Eldritch endgame bosses. Forgot the name of the 2 minor endgame bosses. Searing Exarch and Eater of Worlds seems like eldritch abominations that are trying to take over the atlas, in which Maven helps because she’s a jealous baby and she only wants the atlas for herself. I’m pretty sure this isn’t a thorough explanation, kittencatnoodle got a lot of lore videos that you might find helpful
@Imbapiranha
8 ай бұрын
I didn't even start watching and I'm already up in arms!
@Rafaela_S.
8 ай бұрын
About the respeccing. I can see both sides on the one hand it's a QoL to respecc anytime, since you can rebuild your char at any given time for whatever content you cona do next. On the other hand, if you can't just respecc from a farming build to a boss kill build on the fly, you must plan your build around it, to build a char that works for all the content you like and that can be played as you like it, which give dept to the build system. And that is one big reason for many PoE players to play PoE and not Diablo, since it is not braindead, try till it works, but a lot of thinking and planning around ones build. For example a low dmg char wants some kind of ability that stops enemys from healing, which can be done multiple ways, but each way has it's downsides, you need to build around. At some point you start using more an more time just planning how to build your char. I would say around 3-5% of my PoE-time are in the Path of Building tool.
@sonosheereleoux2694
8 ай бұрын
the reason we love your videos is that we see our past selves in you. it's something we can't experience again but seeing you confused and struggling with the game made us remember our first playthrough. (kinda sadistic but it is not unusual for poe players) as a poe player for around 8 years, I have also made my own build when starting out. and because I discovered poe by myself and had noone to talk to or to play with, I didn't have any guide to tell me what I was doing wrong. stopped for 2-3 leagues because I didn't know what to do after campaign. I thought it was just mindless grind to minmax your character. I tried a few other games during that hiatus and nothing really had the customization that poe had. Whatever ability, power you can think of, it's 90% possible you can recreate it in poe which was the gamechanger for me. I want back and played again and this time taking my time to really learn the game. it took me a few leagues (1yr) to realize that there is a dedicated group (reddit,discord,yt etc..) that helps people start out. nowadays I now help new people out in game, but there are times wherein even as an 8 year poe player, I still learn something new. that's just how big poe is. I hope you reach the pinnacle bosses of the game Nyx! I have been a fan since the first playthrough and eager to see how you progress through the atlas!
@jannickschoch6946
7 ай бұрын
You have a link for this nice discord servers? I play the game since a long time, but just a few leagues since then. I think some help would get me more into the game :D
@holyshiet787
8 ай бұрын
Just like Dark Souls, PoE doesnt need to be beginner friendly. Thats why they have specific niche and target audience to attract with their game, and its going great for them so far, even better in the last several years. Even Chris Wilson said that they do not plan to simplify the game or skill tree. My biggest con is having to buy premium stash tab if you plan trading. Unless you can spam WTB/WTS and trade that way for free, then i do not have any cons.
@marc-andreblais5818
8 ай бұрын
yep i a gree, only thing i kinda dislike is i had to buy stash tabs so i could hold my divines or i would have to stop picking up small currencies. you dont need to put much tho, 30$ will be more then enough for the several future years but still, i was kinda forced into it to keep playing at a reasonable pace
@holyshiet787
8 ай бұрын
@@marc-andreblais5818 yea, what's even better, all the stash tabs will be transfered to PoE2 along with purchased skins, if I am not mistaken
@ashero2092
8 ай бұрын
I don't think you're making an argument in good faith. You first set up a scarecrow that making the game more beginner friendly means simplifying and dumbing down the game overall or the passive tree specifically and then proceed to ridicule it. No one aside from you was talking about simplifying the game. I specifically rewatched the video and the only thing Nyx is talking about is that game doesn't allow you to experiment in any way by punishing you for not following a build guide. The Dark Souls example is completely false also, every Dark Souls was being beaten on lvl 1 naked character no-hit. Which means good build and more stats can make the game easier, but your skill is what mostly matters. And even then swapping equipment and rerolling your stats is extremely easy. You're free to experiment and find a good build on your own. PoE on the other hand is a pure numbers game. You physically cannot complete it with skill alone, pretty much the only thing that matters is how high your numbers are. And that means almost exclusively your passive tree. But you're given very little respec points during acts, where it matters the most and pretty much free to fully respec the moment you reach endgame and start farming maps. You also can't easily swap items, because sockets and links matter and you're not going to have a storage with few thousands of jewel, chrom and fuses lying around to reforge sockets and links on any disposable item. With it's passive tree and full access to any skill gem in the game to any character PoE puts you in an open field where you're free to go anywhere. The problem is that unless you're a veteran it's impossible to not just get lost along the way by making a lot of mistakes in your build. The solution here is not turning a field in the tight tunnel, how it's done in D4, where you have a limited number of abilities and 1-2 build to play per class. The solution is to let people easily recover from mistakes and try a new approach by letting them to freely respec until they finish acts.
@deceiver444
8 ай бұрын
@@ashero2092 respeccing is one thing, but even the most sound allocation of points on the skill tree won't mean so much if the way you handle your gear selection/crafting is neglected. How many times have I seen players bitching that their character sucked even though they had religiously followed a tree model in a top tier guide... only to realise their gear made no sense. I'm still quite new to the game and agree a few more respec points wouldn't hurt during the campaign, but I also understand the philosophy behind this limitation : this game is meant to be taken seriously from the very start and your choices have tangible consequences pretty quick as you make your way through the acts. I guess it works as some kind of natural selection. Some players will understand this aspect of the game and put the required attention and efforts and others will quit at some point and turn to more casual content. And it's perfectly fine in both cases. Over the years PoE has gotten this reputation of not being for everyone. This statement is obviously true for most games and even more so for more hardcore oriented releases like PoE. And I'm sure most new players that have tried GGG's game these past few years were more or less aware of that before installing it.
@jimjones9631
8 ай бұрын
I'm glad you found the passion to continue this game. yes, you are 100% right and it is terrifyingly complex at times but man when you finally get it and it clicks with you it becomes such an amazing experience
@Lashings_
8 ай бұрын
GGG is making a ton of new armor sets in POE2. Multiple themed sets for each act based on the visuals of the new acts. There is at least 6 sets per act based on the armor's stats. As far as respecs go you have to think of the passive tree as your class. They are actually more generous on respecs than even Diablo in that regard. You cannot change your barb into a druid. In PoE you can just go to a vendor and buy a new skill to try out. You just cannot freely change your archetype
@Ankh.of.Gaming
8 ай бұрын
To paraphrase what Chris Wilson (head of GGG) has to say about this not-beginner-friendly thing: The new player experience with regards to complexity, the first shock of the skill tree etc. are a FILTER - PoE targets and caters to hardcore players. If it's not a game for you, they want you to figure it out quickly, and leave early (saves your time and their money). They don't fight for casual player retention like certain other companies. Then again, you are a great example that a casual can break in to this niche and still enjoy the game. This means there is a seed of a hardcore player in you that's about to bloom. I think your progression as a player goes something like this: 1. Install game, clueless, die a lot, possibly finish campaign. 2. Follow ALL THE GUIDES, get deep into maps. 3. I get the game now. I pick a random skill gem from my stash and make a build around it.
@zornmediagroup43
8 ай бұрын
Want to dispel the notion you need a guide to play this game. I started poe about a month ago. Played assassin shadow, melee physical, and also double strike with no build guide. That's not a highly regarded build, class and primary skill gem. I've farmed in total about 1/3rd of a mirror and this is my first league. So when it comes to not using a guide. It's literally just paying attention to what you need. Need life? get life. Need res? get res? etc. The thing with poe isn't that you need a guide, it's that it's really helpful to look things up that you don't intuitively understand. If you're not willing to put in effort, you're not willing to get the rewards.
@teffile69
8 ай бұрын
Congrats to your series and the million views :)
@jrbulk
8 ай бұрын
Twice you mentioned going through again with an emphasis on lore. Please do!!! And share with us ;)
@inperangua
8 ай бұрын
About lack of impact. This mainly comes from quality of the build. Stronger, faster characters are rewarded by the game. Hitting a mob hard enough will stun it. Critting more often will shake the screen. One shotting entire screen with chain explosions will directly inject dopamine into your veins. So yeah, I agree with your point.
@zxkiller254xz8
8 ай бұрын
I was gonna say... my man needs to try ice shot with high crit... hearing that "shing" of the ice and then the shatter when they explode apart from shattering is so satisfying to me lol
@knicklichtjedi
8 ай бұрын
To me, Path of Exile is very similar to Warframe. The game is absolutely incredible, but the initial bump you need to get over is quite big. PoE even more than Warframe in my opinion. And the community knows this very well, because most of them were in the same position. This makes it so special to watch another person learn and appreciate the game you learned to love as well.
@NyxVellum
8 ай бұрын
That's a good comparison
@GridicA
8 ай бұрын
I enjoyed watching your series so much that I started playing the game again. It was eye opening to see how you, as a new player, approached the game. To see new ways to tackle the challenges it throw at you. I learnt a lot, thankyou.
@Dirdle
8 ай бұрын
I think the comment about the world of PoE not feeling quite cohesive is a good one. Ultimately it's supposed to be a big, patchwork world, but... that can't really come through in gameplay. Sure the Kalguurans are from a far off land, but even if we went there, the "far" would only be clicking a button to go there and following a waypoint back. It may be a big world, but the amount of stuff that's been squished into Wraeclast over the years can be a bit much.
@TheTolnoc
8 ай бұрын
You did a better job playing this game than most newbies do. Once you're done with your melee build, try a spell build, and it'll all start to come together.
@rimpri
8 ай бұрын
Why do most new players want to play melee. Melee is hard in this game.
@Sublivionmists
8 ай бұрын
Hey man, dont let others tell you that you cant make your own build. Is it hard, yes, do things sometimes not work the way you want, yes, you gotta just try and find things that work. I built a auto summon walking simulator necromancer. It lets me get through all the maps, I havent gotten around to trying the big end game bosses with it because I usually dont have time to get that far into end game. But its fun as all get out.
@Nemorga5861
8 ай бұрын
Yeah that's what I love and I mean LOVE with this game: it IS unending. And yeah you're right, the world makes better sense when you read all the lore, it's very well put together, but you have to look for it.
@NyxVellum
8 ай бұрын
You are the best and you know it.
@BobaFeta117Gaming
8 ай бұрын
Awesome review. I have about 800 hours into poe. It was daunting at first but the more you play the more it gets easier.sometimes just picking one thing and focusing on it helps. Slowly learning each mechanic and how things work.its not a game to just blast through but to learn
@latiosss9751
8 ай бұрын
I have played for about 300 hours or so but failed a lot of the time on 3 or 5 characters to get past a sertent point but I finally got one character to t16 maps and killed drax, the enslaver, and one other boss and I am injoying the game still don't know what I am doing tho 😅
@latiosss9751
8 ай бұрын
2 characters I stoped at t2 maps then one other one I stoped at act 7 because I got distracted by another game
@MasterDirox
8 ай бұрын
Great video series. I enjoyed watching it, and this is my first comment. I grew up playing Diablo 1 and 2 for many years. Eventually D3 was announced and I was very excited (even driving from Canada to California for the BlizCon event). When it came out, I was very disappointed how they handled the story and game mechanics. Then a friend pulled me into PoE, which I quickly realized is Diablo 2's true spiritual successor. So that's my background I guess. Your review here feels very honest. As a new player, I think you have some valuable and accurate insights. I agree with your praises and criticisms. The microtransactions as you described it, are visually quite ridiculous, and the narrative isn't as well crafted or compelling as it is in some of the Diablo games. About using a guide as a new player: I am (perhaps) an outlier in that, I think a new player should not use a guide. Playing blind lets you explore and learn the systems, to find your own solutions, without them being preached dogmatically to you. Then if (when) you struggle, you have a greater potential appreciation for what a build guide is doing, and the solutions that experienced players have come up with will 'slot in' like puzzle pieces to the questions you developed on your own. And if someone isn't really intrigued by PoE enough to keep playing after they've made one bad character; I don't know how a guide will remedy that for them. The game just isn't for everyone. It doesn't try to appeal to everyone. It fills a niche, and does it well. Even if it has a lot of problems. Thanks for the great videos, cheers
@mimollete107
8 ай бұрын
You really made me addict to your content was waiting every week every sunday the next act ep Keep on the good work, Have fun with this monstrious game!
@LemurcheBG
8 ай бұрын
I have 4700 hours in to the this game and I still follow guides every league. I like grinding and getting wealth, playing semi min maxed characters more than the creation of it. There's absolutely nothing wrong with following a guide in this game as it has so much to offer that in one way or another you are satisfied and it doesnt take away from your experience. There's so much going on in PoE's character creation and how it all clicks together than just "grab this skill/support and this piece of gear and blast" that it has it's own charm. If you are too dumb to come up with a build(like I am), it kinda fills that void. And yes, PoE's campaign is outdated and was made by 3 dudes in a garage back in 2013(the first part atleast). That's why i'm always sad when reviewers just play the campaign and stop there. I know at this point you've played some endgame so im excited for the next video on where the true path of exile begins.
@NyxVellum
8 ай бұрын
I didn't know it was made in a garage! haha. Thanks for the cool write up.
@finbruan
8 ай бұрын
I think it's important to mention that endgame is soft-locked behind buying a few stash tabs. I think this model works well as you keep them for future leagues (even in poe2), but can be important information for new players.
@liudasmachina113
8 ай бұрын
i love building new chars but i dont love end game , not all my builds are any god against maps and i never bothered to learn that map progression thing and that is also a way to play this game :D
@NyxVellum
8 ай бұрын
That's a cool way to play!
@Санёк-м1ы
8 ай бұрын
My speculation on why the grim part of the world might not be as grim as it is advertised is likely due to us not really seeing much suffering, we mostly see only the results or get text. We know that there are exiles who are struggling to survive each day, we see people on stakes or mutated people but it is very rare that we actually see something happen outside bossfights. Many bosses, especially after the first Part, have some sort of transformation before or in the middle of a fight. Silk getting eaten by "his wife" Arakali, Clarissa's bf turning into a zombie and then getting killed by us, Piety asking us (repeatedly, which was kind of annoying) to kill her before mutating. But what do we see outside of battle? Nessa getting dragged(?) away as an already turned mermaid. Constant fighting in Oriath, if that can be counted to *outside* of a battle. And honestly i cannot remember more. There might be something else, but the fact that i cannot remember may be saying something. I don't know how much does an arpg need cutscenes, personally i'd probably find them dragging, but what *could* be done is perhaps showing more suffering in towns. Someone vomiting in the town of Act 8 from all the acid/toxic rivers (i cannot remember the properties of water there), a woman sitting by a melted corpse of a man or child that got rescued from the same river crying over him, random people begging you for something when you approach them. Perhaps we could also see some more action and consequence of Solaris and Lunaris waking up, perhaps someone could even place the blame on us just to foreshadow that hey there are gods fighting and maybe you'll encounter them as well. This of course can be done with other acts. Act 1 could have zombies trying to break into Lioneye's Watch while half-naked exiles ward them off. Act 2 could have people fighting inside the town for food as it became hard to come by due to bandit lords and so on. I firmly believe that if all acts would've been done in one go (Act 4 was once the final one...), then we might've received more things put in earlier acts to show the player just how much is going on. And uhhh... Path of Exile 2 is in development, so maybe we'll get to see more?
@paranidherc
8 ай бұрын
If you want skills with more impact, try Slam skills. Ice Crash + Fist of War Support has more Ooumph than most people can handle. You were mostly playing poison skills, which are kinda more on the sneaky side of things.
@Terminator-ht3sx
8 ай бұрын
yeah poe slam skills have great impact. especially when you get some good support gems. i came from d4 and my first build was a slam build and i loved how much more impact the slams had compared to the d4 abilities
@jogadorjnc
8 ай бұрын
This so much If you want slow high impact abilities then slams are nuts
@simonisenberg4516
8 ай бұрын
Vaal Ground Slam And my favorite, Glacial Hammer with + targets and Splash.
@jogadorjnc
8 ай бұрын
@@simonisenberg4516 back when marohi erqui wasn't just damage it was so much fun with ground slam
@thomasgrimm1664
8 ай бұрын
Hey Nyx, great summary of your experiences in PoE! When you do get started in end game, make sure you don't start min-maxing too soon. Take your time to experience everything and find something you really enjoy doing. Chat can be a bit absolutist in their opinions, but there are at least a dozen ways to skin this particular cat. Have fun!
@NyxVellum
8 ай бұрын
I have ! More videos out soon
@GeevaVeeri
8 ай бұрын
Great video, sad the journey is finished with the campaign but excited for the future!
@NyxVellum
8 ай бұрын
A new chapters begins!
@0cellusDS
8 ай бұрын
Regarding your points about the story: I always felt like I have a good grip on the story, but that's because I started playing back when there were only two acts. And then when we got a new act, there was only so much lore to catch up on. That was, until they surprised us with acts 5-10 in a single update at which point stuff got messy. I can still follow the overall plot, but much of the culture/history is almost completely lost to me. Oftentimes I can't tell which race wrote which lore object, which is a real shame.
@Fex.
8 ай бұрын
Homebrewing the builds or decks is the core of these games for me. I wouldn’t even consider following a build or a decklist. ARPGs, DCGs, roguelikes. The ”would this work?” and trying and honing it it’s indeed the fun part.
@magicrhombus
8 ай бұрын
If you don't mind struggling a little I do think playing through the campaign for the first time without a guide was a good choice. Almost anything you do (unless you literally just spend your skill points randomly) will be able to complete the acts. The self made builds of new players don't usually completely fail until sometimes in early to mid-tier maps. Most commonly they fail due to lack of defense. It is good to get the feel of the game, get all the questions bubbling up in your head, of "how do I fix X problem that I'm having?" Then, as you're doing, try following a guide for the second character, and you will likely find the answers to many of those questions you had built up. That will be a lot more meaningful to you than just having been told what to do from the outset. I understand why some people recommend following a guide for your first playthrough, but I think it is better to go in blind like you did. As you discovered, it makes the game difficult, but not impossible. Following a guide will make the acts a breeze for you, but you will still encounter difficulties to overcome, just later on, as you begin your mapping journey.
@thecpu3949
8 ай бұрын
14:40 the point IS to put off people who just don't want too much complexity in the game whether it's too time consumable for them or just not as enjoyable. I completely agree with you that D4 has cemented itself like a much more approachable game for the casual audience. Poe wants you to make mistakes, learn on them, and read a lot. Not all people love that, and not all should. So, please, state on own behalf, were YOU put off in the first two hours in the first acts? Was it "screw that the game too hard" or there was something that kept your engine running besides better YT viewership? To not sound like an unnecessary GGG shill which I obviously am, I also highly recommend to watch other newer players' videos on their first PoE experience, if you'd like to compare that with your own. I suggest checking out DarthMicrotransaction, who is a former D4 content creator (now more of a general arpg content creator, including both d4 and poe) here he makes a guide for his own build he's made in the second challenge league he's ever participated in. The video is time stamped at the point where he analyses the game from the point of view of a newcomer: kzitem.info/news/bejne/k6Z9sIqnmplhlWk And also this video by Caffeinated Dad Gaming, who isn't necessarily even an ARPG player but an MMORPG player: kzitem.info/news/bejne/25qDuHyEj5lieZw Anyway, great overview, you'll notice how much easier your second playthrough will be, I can assure that! Hope you have a lot of fun :D
@Tiki832
8 ай бұрын
8:07 Mentioned this in a earlier video of the series, but if you're looking at the gem colours to mean that then you're really going to be placing yourself off-foot the more you might play Path of Exile. All the colours really represent is what character attribute they focus in as their primary levelling aspect, Strength (Red), Agility(Green) and Intelligence(Blue). Beyond that a certain Strength (Red) gem could very well be designed to augment skills typically used in a caster build, or a green support gem might primarily only really be strong when used to augment player minions for a necromancer build. Thinking of the gem colour scheme as depicting any kind of 'class' or 'role' design for the gems is wildly inaccurate and will just cause you to box yourself in when trying to make build design decisions.
@Tiki832
8 ай бұрын
To give a example, there is a red aura skill (Anger) that gives you and all your 'allies' added fire damage to all attacks and spells you cast, but for a pretty hefty mana reservation cost. For a melee character build, the added fire damage to just their own attacks/spells is relatively marginal by end game damage numbers, and there are much better ways to go about augmenting your damage than a aura spell such as Anger. But apply Anger to certain summoner/Necormancer builds that are fielding 2 dozen minions at once, and that added damage is now multiplicative. Every minion you have is dealing that additional damage, not just the singular player character source. So you have a red skill gem that is 'sort of useful in fringe cases' for melee or as you call it 'Warrior' builds. But can be a huge spike in potential damage output for minimal investment for a caster/summoner build who is likely already going to be built around higher total mana, improving mana reservation efficiency or have incorporated some other way like spirit shield casting to offset the mana reservation cost of Anger.
@avar1ce_415
8 ай бұрын
Overall a very fair take. I will say that the difficulty starts to level off when you hit endgame with a strong build, and that you're right about character respeccing - IMO it's the biggest reason why so many people feel like the campaign is a chore. The most fun I had in POE was the time right after I figured out how to make decent builds and I was theorycrafting a dozen different skills each league, but having to spend hours to level another character through the acts every time is exhausting. Other than that, I just want to say don't get too caught up in the community's expectations of the endgame. It's designed to be able to be played for hundreds of hours each league, and if you're happy just finishing the questlines or even vibing in yellow maps, that's completely ok! Not everyone needs to hard farm juiced t16's and optional endgame bosses, so just do what you enjoy!
@moozooh
8 ай бұрын
I think the (near-)lack of free respec is vastly overstated because pretty early into the endgame you're showered with Regret Orbs which you can use if you're playing self-found, or you can sell some gear and buy them if you're on trade. So, perhaps ironically, it's never _really_ a problem to respec for anyone actively playing the game except the beginners who haven't yet acquired good understanding of character building and resource management. In practice, of course, those are the players who need to respec the most. Also, let me say I'm extremely disappointed in everyone calling you a fool for not following a guide. It's true that you would've been bound to make mistakes without following one, and you'd still make them even while following it. The game is just that deep and broad and complex, so even people who've been playing it for years and well-familiar with endgame still make mistakes and have gaps in their knowledge. Acquiring said knowledge step by step, sometimes by trial and error, is part of the fun. I don't know, perhaps I was blessed by the fact that I started playing the game in 2013, when it was still simple enough that I didn't _need_ a guide, so this process wasn't painful for me at all. First I created a self-designed Fireball witch which failed miserably. Then I created a Sweep marauder (again self-designed), but on hardcore, and got very far into the campaign before dying my first death. This experience taught me a lot about defenses, battle tactics, and managing incoming damage, so my next attempt, again with a hardcore Sweep marauder but improved defenses, got to maps. And then I played every one of my characters on HC and had no issues getting to maps because by then I had good enough understanding of how to avoid dying and how to make skills work. I won't say anyone needs to play HC to understand the game well, and I won't even recommend it to people who value their sanity, but it certainly helps focusing your attention and learning not to stand in damaging areas or telegraphed attacks a lot better. These days I'm also mostly playing SSF because even following my own builds started feeling a lot like grocery shopping; I don't usually have issues getting the right ingredients even for very complex builds, but the process itself isn't really fun and I rather enjoy the fact that having a lucky drop may change my build for the better. But, again, this isn't something I'd recommend to people who value their time. I often watch great build showcases like Build of the Week and other things talked about in the community, but I'm using them as inspiration to put my own spin on things, not as an instruction to follow. I wouldn't have it any other way, and I hope that you won't, either.
@Rin-ip8oz
7 ай бұрын
Personally speaking, i appreciate the fact that u've followed ur own build and didn't look for a guide the first thing. As for the lore, every dialog is voiced. even the small letters and monuments too so... 99% voiced. i dont see why u should be reading, unless u enjoy reading over listening ofc. As for abilities not feeling impactful, chaos damage in general doesn't look impactful but does go through energy shield which is quite satifying if i were to choose it over cold/physical damage. so yeah, once again, it's up to ur choice of ability 😅 Yes the game is not at all hand holding. "old school" personally speaking, that's what i and all of my other exile friends love. we think that RPG tag should be played as such. going through so much that u become ur character sort of feeling. 😊 Also... as a challenge, i have finished the campaign by spending only 20 points on the passive tree... however, u have to have at least 4 linked item and a very well supported ability. which is possible/easy once u reach liberary. so the passive tree is a bit overrated,-till u reach the atlas that is. Beyond that, now that u've finished the campaign, welcome to the game exile! ♥
@DasHeino2010
8 ай бұрын
8:50 This is the first point I slightly disagree so far. You played skills that are mainly damage over time wich are basically made to have little Impact or act with an delay. Except you put the damage to astronomical levels they can feel understandibly lacking. ^^ No worries tho! Go tornadoshot! Thats always fun! See you on your road to shaper(for the hideout you can drop). But you dont know it from me! ^^
@gman4072
Ай бұрын
As a POE fan for over 10 years, I agree with your takes. The story needs to be fleshed out, the game needs to be easier to get into by casual players. As it is now, everyone I tried to get on board with this game are overwhelmed by the sheer amount of things that are thrown at them in the first few acts. The respec option is also a no go early game, so that needs to change. I understand that I and most POE players don't have an issue with it, but from a new player perspective, the 20 respec points you get for free are not enough. It should be 10 per quest instead of 2. As for the microtransactions, I don't mind them, however there are some achievements in game that can reward you with insane skins, sometimes better than what you can pay for in the shop. Other than that, I salute you for going as far as you did since it was your first time playing the game, even if you got helped. I watched your gameplay and it shows that it's not the first Action RPG game you played.
@drandana3661
8 ай бұрын
I run POE on a lower end system. GGG has done a fairly good job of offering multiple optimization mechanics to allow for the graphics overload that is inevitable
@ClusterDSA
8 ай бұрын
Pretty much agree across the board, really enjoyed the series, can't wait to see how you feel about the endgame. I don't mind really wild cosmetics, in fact I really like them if they fit my personal aesthetic. But I also think that the base items suffer from being very drab, bland, and boring visually. And I wonder if that was intentional to get people to buy cosmetics or if it's more coincidental in that the original item skin designs were done a long time ago and have been overshadowed more and more drastically over time as more artists join the team and season after season of new cosmetics are dreamed up and put in. The game for sure could use better onboarding for new players, and the system they have now is even a better one then they used to have which is pretty crazy. The passive tree not allowing respecs especially hurts new players drastically more than it inconveniences veterans. Really wish they would let you respec at will in the campaign and lock you into the current system once you beat the last boss.
@Azaysol
8 ай бұрын
Just wanted to say please watch a video about the new systems for POE2, they have already done some of the things you wanted/complained about. The skill stones are part of your character now, so you can upgrade your armor for visual progression without messing up your skills. Also a lot of the old systems are coming back but improved versions with more built in tutorials. If I remember correctly, respecing is not as punishing. Also my opinion but the new story seems more engaging.
@oldschoolginger
8 ай бұрын
I think the reason your videos did so well is you were just playing to have fun. The vast majority content creators that focus on PoE are so min max focused they would annoy an Eve player. The playing with a casual attitude is such a nice change to see.
@satibel
8 ай бұрын
I find new player's experience with the poe community very interesting, people asking for handouts will get mocked and shamed, but people willing to learn are welcomed well, and you can tell what kind of players they are by what they think of the community. If people say the community is unwelcoming, like 90% of the time they asked for starting items or a PL.
@sagi3933
8 ай бұрын
PoE 2 can definitely use an optional, more in-depth tutorial and more beginner tips from inside the game that you can open easily (like the current help panel, but... more helpful and less hidden). It would also benefit from an overwhaul of current systems - which they will do, like removing sockets and links on gear, but keeping the gem-linking system in another form, or creating new trees, because we all love trees! I like hugging them, too ;) On a more serious note, I really hope we will get to keep what we bought in PoE 1 for PoE 2 as promised before. I would probably still buy Stash Tabs if required to, but it would feel bad to be basically forced to buy them. I'd rather support them by buying some mtx pack instead, even though I normally never buy useless things =)
@chicomanara
6 ай бұрын
Wow, I look the ther way and you already got 5 new PoE videos! About the points you brought up: - The story is really good, but I never went the hurdle to figure it out myself. There is a KZitemr going by the name KittenCatNoodle that made a video on each act, what is going on, and even races, cultures, even deep dives on leagues. It is amazing, and I can't recommend more. The videos are long, but they were made as quasi podcasts. So more than once I put the playlist on when I played. - Progression systems are really downting, but as you put, it make us feel there is always something to do. The game is more on content bloat to this point, but, hey, at least you can sink some hours in. - Combat, the impact problem seams to be addressed on PoE 2, the tl, dr seams to be animation and rigging on PoE 1 being so outdated that they went the "don't fix what isn't broken" way of dealing with it. Glad you enjoyed it. Playing something you figured it out yourself is really amazing. I did after following guides for quite some time, but today I mostly do my twist on a known base (mostly to make it worse hahahaahha). In the end, don't let yourself be taken to commentaries like "the real game start at endgame", "you need to be efficient". Those mentalities are of people that really played a lot, so the game have another meaning to them. But they seams to forget that if they weren't hooked by the time they beat one of those first act bosses, they woldn't had sink in all those hours in the game.
@NessOnett8
8 ай бұрын
When people talk about guide vs no-guide I feel like people overly fall into binary extremes. Where it's either following a guide to the letter making zero choices, or going in completely blind. And I think people should think more about being "guided" without following a guide. I think a new player, with no existing knowledge, should be able to comfortably beat the campaign with a character they make themselves if they are just given like 10-20 bullet points of knowledge to help them. Things like "get your elemental resists to 75 as soon as possible", "try to have at least 300 life per act you're in", the difference between "more" and "increased" and other general knowledge things. This still allows them all the joy of the discovery and making their own personal character with experimentation, which gets lost with a paint-by-numbers guide approach.
@Sith90lord
8 ай бұрын
Regarding following a build guide from the get go... some guides, if not all, recommend you play a different skill than what you will be playing in endgame, requiring a partial reset of the passive tree at some point. I would recommend a more "Mathil" approach: try and level as the build from as early as possible, integrate or swap to your end skills when they become available. Dont rush through the campaign with the most OP leveling skill, and them swap at level 70-80 to something completely different.
@SephonDK
8 ай бұрын
Personally, I think you did the right thing going kn somewhat blind. Your excitement upon discovery was palpable, and a lot of Path of Exile is about that. I played since forever, and the thing that pulled me in was similar to your ballista moment - holy shit, every skill can be modified somehow? What can I DO with it? Accordingly, I've been meme building for ten years, doing things that are ridiculous moreso than efficient, but more importantly, it has always been extremely personal, This Is My Discovery sense of thing. Even if I'm quite unknowledgable at the game and other people have probably tried it better than me. So each time you realized something - like when you saw cast on crit and started autospawning golems - even if it wasn't good, it was still a true moment of excitement for you. It was SO MUCH fun to follow, and I can't wait to see your mapping series.
@asti1337
8 ай бұрын
One thing you didn't mention - build diversity. You can be anything in this game and each "main skill" not only has several classes/ascendencies that synergize differently but also within same ascendancy you can go different defense options or use different uniques that can completely change the build.
@toniyakovlev4403
8 ай бұрын
Unfortunately most of the builds are crap for clearing highest level content
@JohnCena9393
8 ай бұрын
How i see it with the Microtransactions: The Game is free to play, sure you should at some point invest like 20-30€ into stash tabs when they are on sale, but other than that everything else isnt mandatory and directly supports GGG to keep giving us new Seasons and to have money for the Development of PoE2. I just see it as giving back for the time i spend playing the game.
@dIggl3r
8 ай бұрын
I think its perfectly ok to start playing at your own pace, with nobody helping you: it will make you understand why help has such a bigger value, and why meta builds are so much better than any run of the middle builds. I've been playing pretty much all 10 years of POE now, and I still don't want to play meta to try my own build, and I can't do ALL the content of teh game because of it, but its ok I'm having SO much fun. From time to time I play meta and its ok too hehe.
@alexanderliu2227
7 ай бұрын
Great review! Getting to see and hear your perspective on POE was quite interesting, esp as someone who has been playing on and off for years. Some of my thoughts: As one of those two or three people who did delve into the lore, I agree that it is... a lot, especially since so much of it consists of long paragraphs of text/audio or whatnot. In terms of visual progressions, there isn't too much beyond MTX, which is a shame. Although, like other commenters have mentioned, you can get free cosmetics from completing challenges, and certain unique items (those orange/brown colored items you called legendary) have special in-game models which you could incorporate into your look. For the people who were berating you for not following a guide, I don't think you need to listen to them at all. Figuring out the game for yourself the first time around, in my opinion, is a good learning process, and not everything needs to be so optimized! With that being said, guides are nice to follow for newer players since they can take a lot of the mental burden off of you, and allow newer players to leverage the experience of veterans, so they don't end up stuck in late acts/early maps with a really weak feeling build. When I first started playing, I got stuck around level 40 with an absolutely terrible build. I asked on the forums and got advice, and ended up levelling a new character following a guide. I think that my initial experience of the game, as well as the desire to learn what went wrong and how to improve, really cemented my enjoyment of the game. A happy medium for first-timers (in my opinion) really would be something along the lines of what happened with you: you get to experience and learn the game as you play, and you get some helpful input from more experienced players that will guide you in the right direction but won't strip you of your agency. Once you learn the game more, and are more familiar with mechanics, you can experiment with making your own build. And, as always, don't be afraid to reach out to people, via in-game chat or the forum or various subreddits, for help. Stay sane, exile.
@Bandit-137
8 ай бұрын
Thank you Nyx for getting my partner and I to try POE and also coming directly from D4 we share most of your cons and pros. Especially with regards to the story and on-boarding. The only big con that we felt was missing from your list was how cluttered and hard to read the fighting can get. Often one of us will say "I have no idea as to what we are fighting or what is going on right now" or the "What just killed me?" moments. That being said I have enjoyed a lot of what POE offers and cannot wait for POE2 and we look forward to more content from your growing channel.
@lolliprop8481
8 ай бұрын
The "What just killed me?" and visual clutter in endgame is probably one of the worst cons in poe at the moment. However, the main problem is that due to lack of experience you can't react quickly or you don't realize that a certain mob is casting a big spell that will kill you, or that a magic pack has a combination of modifiers that multiply with eachother and makes them very hard to kill. As a player with more than 3k hours in poe I say that it gets MUCH better with more experience. When I play, I feel like i know what's happening on the screen at all times even when my fps drop to 20 (bad pc). It's just a steep learning curve and when you make mistakes you'll learn to not do them again the next time :-)
@Bandit-137
8 ай бұрын
@@lolliprop8481 Good advice. That makes a lot of sense. A couple of lessons I have learned as a new player is one, always keep moving. POE will punish anyone that sits in one spot. Two, playing as a fire based spellcaster and/or in a party means you will almost never see what is going on and having minions/totems can help some in this regard.
@lolliprop8481
8 ай бұрын
@@Bandit-137 100% always be moving that's extremely important. thats also why movespeed is so good in the game and it's a very slept on defensive layer. some skills definitely clutter the screen more than others and it's a drawback especially when doing sanctum runs. For beginners, minion builds are very good because it lets you focus on the enemy attacks and in dodging instead of having to also constantly know when to attack. However once you get more used to the game it kinda becomes all like second nature
@zxkiller254xz8
8 ай бұрын
If you follow a guide, be sure you follow a build you can afford..... what i mean by that is there are builds that require trading (cause the gear you are looking for is extremely rare, requires a ton of chaos exalted and divine orbs to make) or cheaper builds that will get u into mapping potentially into red maps, but are what are called league starters, builds that get you resources to make the most powerful builds or middle of the road builds as i call them that take potions of the strongest builds but substitute it with easier to get and cheaper gear etc. Etc. Etc. Also, now that you have played once, you now have a goodish understanding of what to do... at least for a bow character... my advice would be to try something different, either melee or spell and try an elemental or bleed build, and if you do try a bleed build, it's very similar to a chaos or poison build which is what you did the first time around... also i would recommend trying a different character
@mariostoyanov7425
8 ай бұрын
Hey Nyx, stil watching the video, but on the topic of Microtransactions, it's good to know that every league there are "challenges" you can complete to earn free cosmetics for your character, so technically even visually, you do not need to pay in order to look cool. For example, this league cosmetics is a full set that even changes the further you complete challenges.
@ricodevega109
8 ай бұрын
The way I view PoE's microtransactions is that Path of Exile is free to try, $20 to play frequently. Everything after that is because you want to support the devs. By that I mean you can play PoE without spending a cent all the way to maps. You can play it SSF (Solo Self Found) forever with just the default stash. $20 gets you the only things that makes a mechanical difference, which are premium stash tabs, currency tabs and the extremely helpful map tab which are almost a requirement in trade leagues. Some might see this as a pay to win but $20 once to make trade easier (not accessible, just a LOT easier) is such a small price to pay for probably the best endgame in any ARPG. I get what you mean with the cosmetics of your character and it becomes especially noticeable when you start needing to wear uniques for your build, as they have their own appearance that can sometimes be... jarring, like the Kaom's Roots ugg boots, or the thiccness that is Brass Dome. I have never bought cosmetics and rarely finish the challenges for a league, so I do sometimes feel like I'm looking a bit on the lame side. This is especially noticeable if you're levelling a second character and are part of the white shirt gang (there's a great levelling unique that is just a plain white shirt). I'm sort of in favour of it though as long as it's money people can afford to spend, it's money that goes towards the next big league launch that's going to give me insane hours of gameplay, and as you said the gameplay for PoE is its biggest thing, the devs for this game are insane. There are things I wish GGG would do for PoE to make it more beginner friendly, even as much as a suggested build on each class that might take you to level 50, or a full respec after each act boss (that goes away if you spend a point at all). That alone could hugely boost PoE's accessibility for players who are more used to builds just working because you have a narrow pigeon hole you exist in. Fortunately or unfortunately GGG has delegated the first part to the community. This does mean you have to go looking for it, but the quality of guides is astronomical in the PoE community and I have never seen a guide reach anywhere close to the detail one man will put in to Righteous Fire (Pohx), or the effort Zizaran and his team go through with their multitude of build and boss guides released every league, and his actual play of a build where he takes it all the way through the story, live, that you can play along to. It's honestly insane and shows how much of a hold PoE has on its playerbase because where else are we going to go? May as well stay here and make the best possible content I GUESS. Overall it has been great to watch you go through this and hear your views on this game I've been playing for so long. I will say one thing which is that with the help of all those guides, anyone can enjoy this game. My wife previously only played League of Legends, no ARPGs at all and I got her in to Path of Exile way back when it was 4 acts. My friend got his partner in to it and she didn't even play games when they got together. It's definitely a hard game but with a little help it IS approachable for anybody.
@Verbstiltzkin
7 ай бұрын
some small atmospheric things that you might have missed, first time you enter the crematorium in act 3, max out dialog sound and raise the volume, and you'll hear the tortured screams of clarissas boyfriend, quite gruesome. lunaris temple is a river of blood and body parts etc. people who say that the atmosphere isnt dark probably missed some things are kinda easy to miss. whoever told you that you cant make your own build are just terrible at making builds. its totally fine to make your own builds as long as you dont expect to do all content easily on your first try or something like that.
@fercocq
8 ай бұрын
I don't think it's necessary to follow a guide to have a good experience, but I do think it's important to do so if you're a new player. Something as subtle as the difference between "increased damage" and "more damage" can have a huge impact in your DPS, and you probably won't understand it the first time around. I've certainly created several characters on my own, and some of them work and some of them don't, but the process of creating them and experimenting with them is part of the Path of Exile experience.
@lmhernandez1077
8 ай бұрын
You are right Nyx, i have way more fun doing my own, even if i get destroyed in maps. If i keep getting killed over and over on endgame content, i just make a new character and try something different. Everybody has fun their own way i guess.
@OneEliteGeek
8 ай бұрын
I have loved seeing your progression, Nyx! While it isn't a free pass, the GGG dev have stated that PoE is a hard and complex game. If they make it easy and simple at first, then people will be upset later when the complexity increases. I am excited for PoE2 and the opportunity for a better early experience, but I will be upset if the depth and complexity suffers as a result.
@c0refreAk.
8 ай бұрын
i also really like to help people to get into PoE. I love this game. I sunk thousands of hours into it (literally) and i just want new players to have a good time with it and to hopefully stay around. I know how complex and overwhelming it can be but if people endure and take it step by step, they have a gem of a game to play!
@AngladaFrankFrankyvape
8 ай бұрын
While ou might had an harder time notr following a guide the best sensation I had in this game was making my own build and succeeding. Not just at finishing the campaign mind you but also having this build function well into endgame. By playing this game you will, sooner or later, understand what nodes you need to pursue on the tree for your build to work depending on what type of chjaracter you're making. That's why I do encurage new players to follow guides but not blindly. They also need to really understand why it is built tyhis way and why that works. This game has one steep learning curve but downing your first Uber boss is making all that worth it.
@JasperMoneyshot
8 ай бұрын
The reason everyone says to follow a build when you're new to the game is because the build system is extremely complex, has a myriad of options, and there are lots of moving parts that can be incorporated to make your character perform in different ways. As a beginner it's extremely unlikely you'll know about even 5% of the different ways you can adapt a build, realistically even if you've played for a few leagues it's unlikely you'll know more than half. Because builds generally are (or at least should be) made by much more experienced players they are much easier able to adapt them to get a better result. Once you are experienced however there are numerous ways to take build guides and adapt them for specific purposes or characteristics which you want once you know how, so even a build guide becomes your own build once you know the options available.
@Norbert_Sattler
8 ай бұрын
I usually follow guides only loosly. I look up the guide, to get a general idea of where to go, and to get sort of corner-stones, but then make my own way toward those, rather than following it to the letter. With this approach, I feel like a get a nice middle ground, that still retains enough of the "do it yourself" feel, but with a much diminished risk of messing up so badly, I'd have to get loads of regret stones to reskill it from the ground up or restart on a new char.
@ulruc
8 ай бұрын
For the respect, they could make it easier by making it free during the campaign. That way, you are allowed, or even encouraged, to try things out. But when you enter endgame and your resources are normally bigger, then you start paying for changing your skills as it is now. Also, in a few weeks, a new ARPG will be released: Last Epoch. I have bought it but will play only when it release. Still, it seems as far as difficulty and complexity, it is the middle ground between D4 and POE.
@TheSfbMet
8 ай бұрын
I agree with almost everything you say here. One thing I struggle with though is the new player experience being a detracting point. Almost every game out there sacrifices complexity and depth to focus on accessibility and easing new players into it, can't we have just one made for us obsessive types? Diablo 1 & 2 started my love of gaming, and ARPGs are by far my favourite genre, but since playing PoE for the last ten years or so, there are none on the market that offer the longevity and depth that we get here.
@redjake58
8 ай бұрын
I agree with a lot of things you've said but I would like to rectify something : PoE is free to play, that's a fact, but if you want to really play the game, you'll have to buy some stash. That is a necessary pay wall here. And here's a piece of advice : everytime you need to buy stash, wait for the sales, it's once a month and you'll pay way less for that. And here's a second one : if you want to buy coins, buy pack
@gregorpopp7023
8 ай бұрын
The videos were good to watch, good video-edit, great journey. One of my favorite voice lines "An aspirant can afford to be promising. An emperor must keep those promises." - Izaro
@xTazerTx
8 ай бұрын
There is this huge misconception with guide that always goes:if I okay with a guide I won't have to think and I ll just roll through the game When in reality a guide just allows you to learn at an incredible pace and every choice the guide make for you is usually explained and this is incredible if you don't know anything about poe also the story is a lot more expanded upon in the endgame, the act story is old and I'm pretty sure they didn't had a dedicated writer at the time but nowadays they a weird dude who write and expand on the stories
@monawoka97
8 ай бұрын
Anyone telling you that you absolutely have to follow a build guide is seriously leeching the fun out of this game. The first few builds you make are genuinely some of the most magical parts of experiencing this game. You will remember those builds for the rest of your life, seriously. I've been playing for 10 years and I remember all my early builds because it was SO exciting to put them together with nothing but my own knowledge. You can only do that once. I think people who force others into following a build guide for their first run are genuinely robbing that person of an experience they will never get to have again.
@Rpena1448
8 ай бұрын
You were dead on about suggesting they re-work the tutorials for this game. A few yrs ago I introduced this game to my friends during a LAN and they just couldnt get into the game, they barely skimmed Act 1 before uninstalling one by one. It sucked bc I love this game and was hoping they'd get hooked too but just from seeing the skill tree put them off. This was a great review, hopefully they make some good changes when POE2 is finally released.
@Tredemptation
8 ай бұрын
The fact that you're comparing this game to Diablo 4 is a testament to its longevity. As for the lore, if you take the time to read and listen to all the voice work it will change your mind completely. I was on the fence with this game until I met Dialla in the Solaris Temple, and my mind was blown by the sheer quality of voice acting. I've always thought they should make the passive tree 'unlockable' so it only shows you your small area at first, and as you progress through the campaign it unlocks or opens up. I'm with you there that respecs are just a quality of life improvement and don't subtract anything from the game! Looking forward to your first foray into the endgame.
@Notsogoodguitarguy
8 ай бұрын
You know Nyx, I have one critique of your experience with the game, and that's reading chat and taking people's input. PoE does a fairly decent job at explaining at least the basics. They have a pretty extensive Help menu. One of my favorite experiences with PoE was watching Preach Gaming do just that - no chat, no feedback, no nothing - just the game tutorials and the help menu and to see how far he could get. And...he managed to get to yellow maps I believe completely on his own. The campaign, while hard, isn't actually that hard, and the things you gotta do to get through it are fairly intuitive. So, yeah, in conclusion, I think reading chat and getting input instead of going in completely blind was a mistake xD ...also not reading things properly *coughcoughlabyrinth* xD
@kormai1501
8 ай бұрын
You have alot of points i agree on. Personally i would not like an easy way to respec in the league's. However in standard they should make respect alot cheaper so people can test builds there and also get to know the game before joined a league. Second i think people should start there own build the first time, knowing well offcourse that they will fail but you will learn alot more than just following a build. Third i do suggest focussing on 1 to 3 mechanics in endgame (go deep in them) at a time and not try everything at once. Mastering a few mechanics are gonna help more than learn everything basic. Great job on finishing the campaign, tbh cant wait to see your endgame experience
@shanepurcell8116
8 ай бұрын
I think what may have felt "off", was the lack of storyline cutscenes to pull the lore and story all together. I know it did for me.
@martinjohannesson1854
8 ай бұрын
The whole following a build thing i don't 100p agree with. To begin with, yes, you should follow a build guide. That way, you get to learn the game in a more guided way, so you don't have to worry too much about the game's many decisions. But after a few leagues, I recommend theorycrafting and creating your own build. I have many characters in a standard league where respecting and trying something new is easy. That, combined with PoB, makes it easy to create something fun. Once I have a build I think and feel will work, I try it out in the league. Sometimes, I get stuck at t16 maps and can't boss well; something bossing is the only thing I can do. I think your first impressions are spot on. This is just a game where you try repeatedly and get further in each league. Sorta like a rogue-like game :D
@lward53
8 ай бұрын
Here we go! #1, It runs well so long as you have a SSD, End game runs well, unless you're playing some REALLY sus builds. #2, Yeah i agree, the story is kinda annoying to see. #3, Im proud you even made it to Kitava, with your first build. The first time build is rough, with almost no way to re-spec. Guides will make a difference. There are tonnes of systems, I do like that they come one at a time. Act-5's difficulty is mostly resistance removal -30% and a bit of a difficulty spike. #4, Yeah the world does kinda go everywhere. It does have "Consistency" but it fights itself. #5, You've chosen an okay skill for the acts, I dont defend it the lack of respecs. For a new player i think you should get TWO full re-specs for free. But alot of the combat problems really are just the build. As for the 'impact' you were playing a Chaos damage build, which is a bit of a poison build. So its a bit less 'impacty' #6, MTX. No pay to win, Expect MAYBE tabs. I really enjoy skill MTX. Some of the newer unique items (Since they often ALWAYS get a unique model) look pretty cool. but the paid ones are significantly better looking. The problem is PoE doesn't have a 'set' or a 'set bonus' type thing, So two people playing the same build could and often do wear different armor. So making matching sets is kinda rough. Also with no ability to transmog, I can see why they dont bother. Pros/Cons: Poe is so deep: You think you've hit the bottom, lmao JK there's so much more. Endgame VS Casual: Agreed, PoE is VERY casual unfriendly but the endgame is so good. Gem system: This is the BEST bit of poe. Im glad they keep adding more. MTX system: I'd say its a positive, but its also free. Unlike Diablo. Campaign: Hard agree, D4's campaign was better. PoE2: All of the "League mechanics" Are being 'ported' but i think its not the same. All of the currencies are different, and it looks like builds will be the focus and not just game goes brr. Reworking: I wish they would rework act 1-2 properly. PoE2 Campaign: Is being re-worked from the ground up. My understanding is it will be ENTIRELY different. Making your own build: I think a first time yolo build is really good. Guides the next few times, probably 7-10 times, then eventually you build your own thing. PoE 1 Community: We really do love new players, and we love dragging new people into our suffering ;') Again good work. I'm glad you made it to the end.
@holyshiet787
8 ай бұрын
They reworked Act 1, remember when Rhoas one shotted us during the Expedition league with lots of nerfs to skills and flasks?
@mromg8282
8 ай бұрын
About #1: The server is the true final boss and the forbidden build was perfectly balanced.
@lward53
8 ай бұрын
@@mromg8282 hahah
@Luminifer1
8 ай бұрын
I think what's REALLY important to learn in poe is how to SCALE your characters' offense and defense. as a beginner it's good to keep a middle ground. later you can for example completely neglect defense for specialized (softcore) characters and achieve ridiculous amounts of damage to farm uber bosses. as soon as you got an idea of defensive layers like evade, armour, life, energy shield, over leech, suppress, block etc and damage scaling like "more multipliers", projectiles, flat damage ... then it's much easier to create your own builds. take Mathil as a twitch streamer for example. he creates kind of a new build every few days just by knowing how scaling works. anyway: good to see you've got a good time in poe. as a long time poe player and casual Diablo nerd I share your conclusions almost 1:1. thanks for sharing your fresh experience 😊
@bodiwernigg2670
8 ай бұрын
Great video! I'm really glad your enjoying Poe, you are right it is a very hard game to get in to, but I think the more you play the more you will enjoy it. And I think once you get more acquainted with the mechanics of the game you will be able to make you own builds, my favorite part about the game is making unique characters and trying to get them as far into the end game as possible. Keep going what your doing!
@redthorne1129
8 ай бұрын
After 6k hours, you'd think I'd be building my own monstrosities of builds and all, but nope. I still use guides for every...single...build. The thing that changes, is that now, by about level 70 in a build, I begin optimizing the build to my liking. Sometimes it's more speed, more damage, more defense...just personal preference in the end-game "feel". Many of them I could probably post as "my build" and no one would even notice the reference material (the original build) anymore. I'm a fixer, not a creator. That's fine and PoE absolutely allows for that playstyle...and it's great :D
@The_Spiritlord
8 ай бұрын
It really is primarily for true gamers. People who have multiple hours a day to pursue and invest in a character all the way through end game content. Being a casual player, I doubt I'll ever be using mirror tier gear. However, I really enjoy progressing a character to yellow maps and making enough currency using a build to experiment with a second character each season. As a casual player, if you can accept that end game is out of reach as still have fun, this is the best game out there
@TheSsm016
8 ай бұрын
What you may not realise and what the comments seem to not have communicated is that the campaign is specifically designed to filter out casual players, not retain them. GGG took that design decision and explained it long ago; they don't want to retain players who can't cope with the difficulties of the systems or would complain about the ever-changing complex changes they make. The game's target audience has been the hardcore player arpg market since inception and remains that, as they know games like Diablo and others take care of the rest.
@jamrolypolyXD
8 ай бұрын
I don't follow a guide, and I'm doing fine tbh (however I am a returning player from version 1 so I have a prior knowledge) BUT you will struggle in Atlas, post Act 10. To properly make a strong build by yourself takes a while since you have to learn some knowledge on items and different type of modifiers combination (basically lots of maths). But yes, I do feel like full respec should not be limited so beginners can try making their own build instead of relying on pre-made by others. I don't find it great when people kept suggesting new players to follow builds since that kills one of the most interesting experience you could have. But it does help if you want to go further in the Atlas, because the difficulty on mapping is no joke that following a build might not be a bad idea after all.
@lostinbkk555
8 ай бұрын
I don't play D4 or PoE, but this series was excellent, providing a real insight into a newcomer learning PoE.
@NyxVellum
8 ай бұрын
Thank you!
@chrismartin5436
8 ай бұрын
To me, one of the most impressive things about POE is the economy. Gold more often than not becomes worthless as whatever sinks the developers put in are insufficient. The orbs are great because they're expendable and tied to progression. So they all have value and they'll always be leaving the economy as people roll hard for that great item.
@Meitti
8 ай бұрын
Theres a reason some Acts in PoE feel disjointed or not as focused. GGG devs themselves say they hate Act 3 because its chaotic due to many failed design ideas they tried out in Beta that failed.
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