I think everyone who's into game development would agree that this was incredibly interesting, especially when it's about things you never actually see in the vanilla game like the crate position error message or the bazooka on a jetski! Keep up the awesome work!
@stonetimekeeper
Жыл бұрын
I'm not into game development or modding whatsoever and I still found myself sitting down for the good half hour this video is just to watch. It's quite fascinating.
@illiyo3832
Жыл бұрын
idk man, I'm just a stan for Crash Bandicoot have been for as long as I remember
@Rath_Man
Жыл бұрын
@@illiyo3832 Honestly same
@jellywillreturn
Жыл бұрын
“Crash Bandicoot N. Sane Trilogy is Turing-complete” is not something I expected to learn today.
@Triple-Q
Жыл бұрын
The crosshair from the jetski is actually a leftover from Skylanders Supercharged! When you're racing and you get a homing weapon in that game the crosshair shows up, which leads me to believe that the racing was a basis for the jetski (and other vehicle sections)
@plexyglass429
Жыл бұрын
Would explain the shit controls of the jetski
@AccurateDiscoFever45
Жыл бұрын
oh hey, thanks for the fact didn't know you watched ard
@nappitatti
Жыл бұрын
I'm once again very impressed with your dedication to setting up weird as hell interaction in-game just for a one second clip. This was really interesting and very well done!
@cobaltfolly
Жыл бұрын
If this video was 8 hours long, I'd miss a day of work to watch it.
@Zorro7269
Жыл бұрын
How irresponsible of y- Same. Honestly, same.
@Donch32
Жыл бұрын
22:45 the auto target visual is actually the same used in another game who was created by Activision, called "Skylanders Superchargers", developped by Vicarious Visions!
@QuintessentialWalrus
Жыл бұрын
🙌 THE BANDIKING HAS RETURNED 🙌
@PlebNC
Жыл бұрын
"Just be glad they don't start adding boxes halfway through a level" Crash 4 completionists: Visible sweating.
@64SuperYoshi
Жыл бұрын
at 4:55 The Nitros being in that list is actually more interesting then you may think at first glance. I'm pretty sure in some levels in The Wrath of Cortex, some crates change to Nitros. I wonder if they had more then just the trilogy in mind eventually
@WackoMcGoose
Жыл бұрын
It would make a lot of sense for them to code in anything they _think they might need at some point,_ so if they want to change things up later, they don't have to touch the game code to change what's in a level. Plus, they surely wanted to make more games after the trilogy, so if the "N. Sane N. Gine" already had the code to do X thing, they wouldn't have to add the feature in later when a level designer goes, "hey, wouldn't it be cool if we can do X?", they can just use what was added in ahead of time "just in case", without having to wait on a programmer to add it in later. Done well, it can speed up development, especially for sequels. But overdo it, and you get scope creep, code bloat, and game delays.
@wile123456
Жыл бұрын
@@WackoMcGoose yea definitly but they really messed up the artstyle and the "feel" of the games so the 4th game went to a more talented developer instead
@kinggooktheautistickingewg788
Жыл бұрын
@@wile123456 Who fucked up the artstyle even more! GG
@Devourlord
Жыл бұрын
@@kinggooktheautistickingewg788 I've always been more of a Twinsanity fan tbh. Really enjoyed Cortex's character and the over all story. I also thought the designs for everyone looked rather nice and I really love the 3D platforming along with multiple controllable characters. Shame it was rushed though.
@wile123456
Жыл бұрын
@@kinggooktheautistickingewg788 nah, the 4th game is properly stylized that better translates the colours, pop and edges of the PS1 originals. The remake collection goes for an ugly Limbo of trying to be photoreal with ugly fur shaders and uninspired proportions for characters, instead of the proper cartoon stylization of the 4th game. The 4th game also has better animation and better animations fundamentals with squash and stretch, ease in and out and more.
@davecarignan
Жыл бұрын
21:09 would be an amazing addition to the Ripper Roo boss fight ! Great video 🙌
@ScarletAmethyst
Жыл бұрын
I think this would be worth documenting on TCRF. As I've read from TV Tropes regarding Crash 4, the crates turning to Nitros for the Time Trials are used in that game. It's interesting that N. Sane Trilogy also has this unused feature since no crate in Crash 2 or 3 ever turns to a Nitro. Also, the Nitro list in Crash 1 is also interesting since Nitros (and and crates used in Crash 2 and 3) aren't ever used in any Crash 1 level although they are used in the "Crates" level. I noticed if a level had more than 999 crates, the counter glitches out trying to display 1000 (i.e., 18/ 01 instead of 18/1001) as seen in 17:00 although it seems Crash 1 levels can still display more than 999+ crates missed as seen in 16:34 if one somehow modded in 1000 or more crates. I wonder if this also happens with bonus levels that have more than 999+ crates and the Gem spawn that shows how many crates are broken/in the level. Speaking of the TCRF, Crash 3 actually has a Death Route texture for the Prehistoric and Future levels which goes unused. Not sure if that's the case for NST although Future Tense would use the Future Death Route texture.
@nefarioustechsupport1243
Жыл бұрын
22:42 this feels like they took the sea vehicles from skylanders superchargers and used them as a template for the jet ski, why reinvent the wheel when you already have a decent vehicle system Also would explain the motion of the projectiles, as all the projectiles act like homing missiles
@lewisspring35
Жыл бұрын
This template-and-spawner thing reminds me of the "tf_generic_bomb" entity in Source mapmaking. You can set that to have a template to respawn from. It was added to TF2 at the request of mapper UEAKCrash after he needed a customizable pumpkin bomb for one of his maps he made for the Invasion update.
@K7NMHSF03DarkStarPhantom03
Жыл бұрын
That's funny, I was just watching one of UEAKCrash's old mapping tutorials.
@Isaacfromhitindiegametboi
Жыл бұрын
You know it's good when ARD post a new video
@greatsageclok-roo9013
Жыл бұрын
This was actually a really insightful watch. It's impressive what you are able to do with this game. That editor I know it gonna be so worth it when you release it!
@LuchosFactory
Жыл бұрын
I can't believe N. Sane Trilogy has a better auto aim system than Crash Bandicoot 4 and it doesn't even use it.
@ozzindale8449
Жыл бұрын
The blokes actually posted again! Mate appreciate the classic Crash content. Has made my dreary london bus trip so much better. If you're ever in London I'd love to shout you a pint!
@PsclKmn
Жыл бұрын
This is all super fascinating! Really interesting to see what's going on under-the-hood in terms of design decisions
@bradfjord
Жыл бұрын
I'm getting a little bit of a game dev boner seeing how insanely robust the object system is in this game. The hot-swapping of slot machine crate results and the switch crate working with pickups and every vaguely crate-shaped object in the game... Chefs kiss. The crate counter properly updating itself without crashing when offers make crates that spawn crates... Is it hot in here or is it just me
@arcticridge
Жыл бұрын
that 10 bounce for crates should be a mod, I would love to have that back
@scorpionqueen11
Жыл бұрын
@1:54 The floating Tawnas reminds me of the "Do not be afraid" angels. Lol.
@salmon-stan
Жыл бұрын
Another great video dude. The levels one could make with these mechanics would be incredible... if only I had an imagination ^^"
@Gonzas97
Жыл бұрын
I am surprised on how moveable boxes are in this game. Imagine all the amount of interesting levels people could make.
@tamerlan6785
3 ай бұрын
21:06 poor guy knew what was gonna happen😭
@Mattbuddy0947
Жыл бұрын
The Switch wooden crate and the infinite crate was good and the mega cutscene would worked perfect when you collected all Crates the Bazooka in a Jet-sky Level would be really OP like in the Time trials but cool
@mrworldwide4705
Жыл бұрын
That was a super interesting video. I would love to see more of that kind
@TPD
Жыл бұрын
fantastic work as ever. love this channel so much. happy new year!
@PuraOrigin
Жыл бұрын
That's funny; I'm actually developing a Crash game for which I invented a crate type which explodes if you stand near to it for to long, and boxes that will fall from the sky and break on the ground. :D
@dyslexicsoap7605
Жыл бұрын
Never really played crash, never watched you, but you are really wonderful to listen to. Thoroughly enjoyed this
@MidoriMushrooms
Жыл бұрын
when Zelda 2 was undergoing testing originally, the devs kept making it incrementally harder because they kept getting bored during playtesting and by the time it was finished, the game was now too difficult for most players just because the devs needed a challenge to stay motivated to playtest it. so anyway, here's the devs of N.Sane giving themselves a bunch of extra checkpoints and iron crates so they don't die too often in the hard stages.
@Mikon2
Жыл бұрын
I love that cut at 5:58 lol
@alinkajames
Жыл бұрын
Something I never knew I needed... Crate science! Amazing.
@bestgames64
Жыл бұрын
YOOO nice to see you back mate!
@lordfelidae4505
Жыл бұрын
So what I’m hearing is this game is going to have some absolutely *kickass* kaizo hacks eventually.
@dingoosh
Жыл бұрын
What an incredibly informative, well explained video. Thank you so much for making this!
@TheMrLeoniasty
Жыл бұрын
This is some crazy stuff, thank's for this great video!
@morgenstern4.669
8 ай бұрын
I swear, in every ARD video there is a TwinSanity cameo or gag and it's driving me NUTS (pun intended)
@smoreblox3485
Жыл бұрын
If EVERY crate is TNT, I would STILL beat it lol!
@Zenlore6499
Жыл бұрын
This is fascinating! Thanks for sharing!
@vl8371
Жыл бұрын
Nice to see a live on this soon
@DarkWarchieff
Жыл бұрын
one question about crates: HOW are they there? I mean, they don't just walk when crash ain't there and go sit in funky poses. I hope. I doubt Cortex had them put there, as why would he put helpful crates for Crash in a level?
@juhadexcelsior
Жыл бұрын
the same dude that suspended rings in thin air for sonic did it I reckon
@-inputoutput
Жыл бұрын
incredibly well presented i dig it
@PiePie453
Жыл бұрын
Oh yeah, crate expert over here. Also, I love you.
@StuD44
Жыл бұрын
Me: What can you do with this game? Ard: Yes.
@TheEvilRayquaza
Жыл бұрын
This was very informative, never considered crates were like this. Also the targeting thing in the jet ski levels would've been really cool if it was like a normal vanilla mechanic that every player had the chance to use, would've made for some awesome levels
@raccoonpeddler6730
Жыл бұрын
you know i love crash when i just watched a 25 minute video about crates
@anchor-cross
5 ай бұрын
12:12 Vicarious Visions likely made this change because in the PS1 version you would be softlocked if you failed the challenge with an Aku Aku mask. You would be live since the mask took the hit but you're now sandwiched between two pillars with the height of 4 blocks, so the average player would need to restart the whole level to try again.
@AvocadoKado
Жыл бұрын
Idk why this is so interesting
@wistfulanthophila9317
Жыл бұрын
this was a super interesting video but now i am EXTREMELY intrigued at how using a bazooka in the jetski stages is even possible.
@pi8049
Жыл бұрын
At 13:16 he has 69 lives and they stay at 69 even after opening the life crates. Nice.
@LetsPlayKeldeo
Жыл бұрын
This stuff is the shit I NEED more please ! I love to see development stuff
@FlergerBergitydersh
Жыл бұрын
Why has this world given us both a COGMONKEY and UKOGmonkey...and they both like Crash Bandicoot?
@badja08
Жыл бұрын
Find it interesting af when the message “level missing bonus round teleporter” appears at 1:56, something that would only ever be seen when mods are used and the devs must’ve known this to stop the game from crashing
@Aidan.w
Жыл бұрын
I really like the idea of the key in the Great Hall unlocking Stormy Ascent.
@crazycoot647
Жыл бұрын
Solid Snake: Interesting
@theguyinthere
Жыл бұрын
so many rules to hide secrets. i love this video.
@M30W3R
Жыл бұрын
What a blast from the past that intro was. At this point you might as well try and beat Crash Bandicoot 1 but with all crates replaced by Crash Bandicoots. Crashes Bandicoots?
@troyX
Жыл бұрын
Crash Bandicoot live reaction: 🦊
@PlebNC
Жыл бұрын
-Breaks crate. -Spawns more crates. -Clear Gem OCD PTSD triggered.
@NGPlusVideos
Жыл бұрын
That was actuallyvery cool. The things that are possible in the code would make for a lot of interesting new ideas. We have Mario Maker, Crash Maker would be awesome.
@RicPendragon
Жыл бұрын
Well this was extremely hypnotic and interesting, can't wait to see how the level editor ends up. Activision could make a mint if they released a Crash Course Creator game
@mattgillam7379
Жыл бұрын
Babe wake up ARD posted! Babe? Oh right.
@VixYW
Жыл бұрын
This is just beyond fascinating. And I won't ever get a single second of sleep ever again until I have answers as to why the targeting and the homing bazooka exists in the jet-ski levels. Now it feels like a wasted opportunity for an amazing new DLC level that they could've done but never did.
@gnammyhamster9554
Жыл бұрын
It's likely they copied some code from skylanders superchargers to use as a basis and just didn't get rid of all the superfluous features.
@stewartbugler6157
Жыл бұрын
I just remembered! Tnt boxes in time trial levels change into Nitro boxes! Like I specifically remember this from snow go in crash 2 pretty sure it's always been the case
@Linkislinkoopsie
Жыл бұрын
This is a crate video. Keep up the good work
@sickman9124
Жыл бұрын
The bazooka on the jet ski would've actually been pretty cool
@cheatsykoopa98
Жыл бұрын
the lock on particle on dingodile reminds me of nina's levels from twinsanity
@UltimaJC
Жыл бұрын
This is not the video I was expecting. It's better than what I was expecting LOL
@njdmanok
Жыл бұрын
Great video bro
@noblewolf6265
Жыл бұрын
19:00 you think that naughty dog used this as a test for the properties of the nitro detonation switch for crash 2 onwards
@DrRank
Жыл бұрын
I think the crosshair in the jetski levels might be left over from the racing mode in Skylanders: Imaginators.
@DA-te7xe
Жыл бұрын
Hi ARD I'm about to start learning unity C#, do you use this? Also could anything you know help me with it? Also I plan to use crates etc for my game
@crashbash8549
Жыл бұрын
Crash bandicoot crate lore
@BlueCore18
Жыл бұрын
Amazing video. +1 sub
@Lonely_Soldier
Жыл бұрын
I didn't expect so many weird quirks of the Na Sane Trilogy engine, that's some pretty cool stuff you can do with it. On the topic of level editing, I'm curious as to if the engine can do like a more open world map/areas kinda like Banjo Kazooie or Mario 64. I think the gameplay mechanics of Crash 3 and the powerups could make a very fun open world platformer experience.
@thatcloveplant
9 ай бұрын
looking at the targeting reticle at around 22:47, i noticed that its the same exact reticle that's used in Skylanders Superchargers. makes sense as Activision also owns Skylanders
@StonyGrangey
Жыл бұрын
Are the tnt/nitro tiles in Ripper Roo crates or something else? Could you spawn flat nitro tiles elsewhere?
@Jgtack
Жыл бұрын
13:16 Nice
@quetzal5666
Жыл бұрын
Cool video!
@reda29100
Жыл бұрын
23:30 is it possible the jetski is a variant of N.Tropy's red projectiles? They are homing as well.
@KleberDKurosaki
Жыл бұрын
does the n sanity nitros bounce way more violently than the original? I remember struggling in piston it away because of the crates randomly jumping high enough to miss an jump
@caitlinlois8959
Жыл бұрын
Finally posted another video
@crazyrabbit23
Жыл бұрын
I wonder if the bazooka working with the jetski was at all inspired by the crash 3 cover art showing crash using the bazooka on the motorcycle. does it work with any other veichles?
@aikuisviihteenarkkipiispa8602
Жыл бұрын
great video!
@moz6388
Жыл бұрын
Where you been man? Missed you so much :(
@minecrafteksperten
Жыл бұрын
9:25 ah yes heckpoint
@PlebNC
Жыл бұрын
Hey, to be fair to Activision they made Stormy Ascent free for a week when it released. While not as nice as free forever, it's more generous than Activision typically is.
@user-ju8ud6tz5t
Жыл бұрын
Sometimes i like to imagine i am a crate that crash is breaking 🥵
@dreamer72
Жыл бұрын
very neat
@MikeOTR
Жыл бұрын
this is interesting, can you do one for Crash 4?
@CasuallyClutching
Жыл бұрын
This is so swag
@Charlzey1998
Жыл бұрын
How do i change the bounce crate from 5 to 10? The crate file has literally quintillions of limes to go through :(
@Tw0DrunkGuys
Жыл бұрын
10:30 KING CRIMSON!
@toddb7947
Жыл бұрын
While I understand not wanting to a do whole video of “can you beat with whatever crate” for each crate, I would be interested in maybe choosing one level to run through with each crate type to give an idea of what it would look like
@DerpinMegaJurk
Жыл бұрын
Is it possible that Nitros being in the time trial replacement list is to sync up their bounces to a timer dependent on when you grab the watch that initiates the time trial? It'd make a lot of sense for nitro bounces to be the same every time you initiate a trial, so that you don't get killed by stray nitro bounces during trials - they should be predictable in that case, and one way to make sure of that would be to respawn every nitro in the stage with specific "bounce seeds" that determine bounces at specific times to make sure none are too intrusive for time trials.
@Daniel-et2ce
Жыл бұрын
Yooo this vid is n sane!
@amigopuerco
Жыл бұрын
I guess crash was more popular than I thought. I have been getting all sorts of recommendations. I never played it. I was a Nintendo kid
@skulldog.._ooo.__
Жыл бұрын
Hello im sorry for asking but how much it does takes to make one level?? 😃
@pairot01
Жыл бұрын
Can you make an enemy drop a switch box when killed, and replace the switch box for a pickable item?
@UliZombie04
Жыл бұрын
hey man i was wondering if you could remake the levels from M&Ms Shell Shocked on the ps1 (any level) ok thanks
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