In part 7 of the Unity pathfinding series, Tommy explores how you can define areas and costs on a navigation mesh.
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Table Flip Games
We are a team of specialists in video game development and technologies with experience working on industry projects and teaching in higher education. Our aim is to support various industries in better understanding and utilising game technology.
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You can download Unity from this link.
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The intro and music used in the video can be found at Teknoaxe website link teknoaxe.com.
Негізгі бет Nav Mesh Areas & Costs | Unity AI Pathfinding (Part 7) | Table Flip Games
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