the FDS's extra wavetable synth channel was such a cool feature adding semi-realistic instruments to the regular famicom/nes' iconic 8 bit square/sawtooth/triangle/noise channels.
@LunaOfTheStarsMusic
3 жыл бұрын
The NES didn’t have a Sawtooth wave
@kiwimotion
3 жыл бұрын
@@LunaOfTheStarsMusic oops, i think i confused it with another console/computer haha you are correct; the nes only had square/pulse wave, triangle wave, noise, and pcm.
@bhzoop
Жыл бұрын
@@LunaOfTheStarsMusic Well it did if you were playing a game that used Konami's VRC6 chip.
@matthewroyer1561
2 ай бұрын
You mean the channel sounds like a violin
@Marcusmarcb0tI
Ай бұрын
@kiwimotion Actually you COULD form a sawtooth wave with the extra FDS channel on this version of Zelda. In fact you could form many kinds of waveforms and rudimentary frequency modulation which is how the bell sound is made possible. But only through that extra sound channel on the Famicom Disk Drive. 💾
@nickstory7738
6 жыл бұрын
So that mobile people can more easily go back to the beginning of the songs 0:01 Opening 2:51 Overworld 4:11 Labyrinth 4:59 Item Get 5:02 Triforce 5:11 Ganon 5:16 Death Mountain 6:12 All Clear 6:19 Ending 8:14 Game Over 8:49 SE
@bobbertcanuck1935
5 жыл бұрын
Not all heroes wear capes...
@coripullum9618
5 жыл бұрын
Thanks
@nitroraptor5316
5 жыл бұрын
Nick Story would like your comment but it has *_69_* so sorry 😉🙃
So weird listening to the parts that aren't in the US version after 15+ years of playing the original US version and never having any other way of knowing it And then the people of Japan grew up with this version just like I grew up with the NES one
@kujasama45
9 жыл бұрын
The NES version was also released in Japan
@Madmagicanman1
9 жыл бұрын
kuja45 (OST) Huh, that seems kinda backwards...
@tael64
9 жыл бұрын
Madmagicanman1 Well, I mean, I'm sure some people couldn't afford a FDS, so it makes sense to release both I guess.
@Madmagicanman1
9 жыл бұрын
Tael the Mask Salesman I suppose you're right
@tael64
9 жыл бұрын
***** Oh, that's how they did it? I thought they were released side by side. Interesting.
@mericalgirl1234
8 жыл бұрын
....Those bells...wow....
@StormsparkPegasus
6 жыл бұрын
Yeah, the FDS added an extra sound channel that the Famicom/NES hardware didn't normally have. This is why the cartridge version sounds different, it had to be developed without the extra sound channel in mind. Although, amusingly enough, in some cartridges (even US versions), the support for the extra sound channel is still present in the code and will work if the extra channel is detected (much like support for the FM synthesizer in Master System games). Obviously for US versions this is only going to happen via emulation since the FDS wasn't released here. But yeah it's amazing how much better they sound.
Holy shit this sounds sooo much better than the NES cartridge version. Amazing what tech could do at the time!
@theobserver4214
5 жыл бұрын
FlameLFH What a wonder extra hardware can do for old systems.
@packerman1203
5 жыл бұрын
There’s differences in 4 of the songs and most of the sound effects, that’s not that many differences and if the nes had a bit more memory to work with then there would probably be even fewer differences
@binarypench
5 жыл бұрын
It is all within the power of the Famicom Disk System's extra sound layer.
@Medlek
5 жыл бұрын
>amazing what tech could do at the time Classic Nintendo staple
@ElShogoso
4 жыл бұрын
still not worth it for the annoying loading times this version had :/
Compared to other things an FM chip can make, this sounds nothing like a fart. You want to know what does? DOOM 32X.
@CODMarioWarfare
5 жыл бұрын
@@solarflare9078 Well for one thing this isn't FM
@kainu.9005
2 жыл бұрын
Ganon farts so hard he explodes.
@smb2fds
Жыл бұрын
@@solarflare9078True
@ssg-eggunner
5 ай бұрын
@CODMarioWarfare it had FM actually
@RedLink27
4 жыл бұрын
The Zelda games are a big reason I want a Disk System. I've already got a Famicom at least so that's half of the challenge taken care off. The sound on the FDS versions is just so good.
@supermariobro93
2 жыл бұрын
If you have the latest Zelda Game and Watch, there’s an option to play The Legend of Zeldas 1 and 2, with the original Disk System versions in Japanese. As well as “Link’s Awakening” in many different languages.
@tomohiro-rt9ft
Жыл бұрын
このゲームのためだけでもディスクシステム買った価値がありました✨ 村雨も買ったけど😅
@caldwin
9 жыл бұрын
Having grown up with the US version, it's interesting to hear the differences in the original FDS version. Hard to say that I like either version better than the other, but I do really like the different opening and the rest is really interesting. Thanks for uploading this.
@caseybrewer8950
10 ай бұрын
You should try the deep purple version.kzitem.info/news/bejne/2oxuy5OIpKKagXYsi=np-pKS4ZuVuUBAb_
@BatmanBoss
5 жыл бұрын
Beautiful music. I appreciate it more now than ever.
@zamasterhando3399
5 жыл бұрын
Love the labyrinth theme. Such a great and eery piece that perfectly suits this game's dungeons.
@deadchannellmao1242
9 жыл бұрын
I can imagine if Mother was on FDS wow
@blara2401
8 жыл бұрын
Gimmick did use channels the console alone isn't able to provide, however, which is why it has one of the craftiest, most beautiful soundtracks on the system.
@deadchannellmao1242
8 жыл бұрын
A bit harsh there eh?
@blara2401
8 жыл бұрын
***** Unfortunately, the age of comments is what people look the least at, so I suggest if you want to maintain a good image, delete the comments you don't identify with anymore.
@blara2401
8 жыл бұрын
***** You can. I do so for mine, rather often.
@DeskoDev
7 жыл бұрын
blara2401 The Sunsoft 5B compared to the 2A07 version of the soundtrack isn't too different.
@faresepugsley5534
7 жыл бұрын
Title screen music is so beautiful...
@basedokadaizo
10 күн бұрын
i'm in love with the sustain-like sound on the opening. it's a level of enchantment i can't describe.
@CM-xs2eb
4 жыл бұрын
Wow this whole game only had 10 minutes of music. Unreal to what good effect it was put.
@spacey_mikey
4 жыл бұрын
This technology is revolutionary, can't wait to play botw 2 on FDS
I always thought the Ending Music could just as well be from a Super Mario game (Both composed by Koji Kondo)
@Max1234qwert
6 жыл бұрын
It's got syncopation like Mario music
@solarflare9078
5 жыл бұрын
Nintendo were good with the NES with sound programming... But give them an FM chip and they can kick it up to the next level!
@luciascarlet
5 жыл бұрын
Have you ever heard the Lagrange Point soundtrack for the Famicom? The cartridge actually included a Konami VRC7 audio chip that had similar FM capabilities to the likes of the Yamaha OPL3, and the music for that game sounded absolutely INCREDIBLE. It's actually hard to believe that those sounds are coming out of a Famicom. Unfortunately, it was the only game ever released that featured this chip.
@misterartist1603
8 жыл бұрын
BETTER THAN NES.
@thethrashyone
3 жыл бұрын
OPINONS.
@GuillotineDani
3 жыл бұрын
OKAY
@SamuraiTacos1
3 жыл бұрын
extra channel of sound vs not having an extra channel of sound or load times
@kyugiyeneku1803
3 жыл бұрын
@@SamuraiTacos1 the load times are not longer then 20sec so im ok with it
@SamuraiTacos1
3 жыл бұрын
@@kyugiyeneku1803 same
@lasagna_lxiv
8 жыл бұрын
06:12 For some reason that made me laugh. xD
@Kiweh99
7 жыл бұрын
06:12 for intense victory fart
@TheKewlPerson
7 жыл бұрын
*Wild Charizard Appeared*
@stevenyjtsai
7 жыл бұрын
it sounds like Boss Canon's screaming
@ericwhitfield
7 жыл бұрын
Ganon- *fart*
@ItsNotakin
6 жыл бұрын
Ripping a huge one.
@alexsmith6347
4 жыл бұрын
The Disk System's sound chip makes the music more realistic.
I'm here because of Sakurai breaking down how much more sound quality the original Famicom compared to the original NES. Very interesting!
@matheusflores619
Ай бұрын
It's the Famicom Disk System add-on in this case
@robbiezampini-is3en
8 ай бұрын
0:01: Title Theme 2:51: Overworld Theme 4:11: Dungeon Theme 4:59: Power Up 5:02: Stage Clear 5:11: Boss Incoming 5:16-5:17-5:18-5:19-5:20: Final Stage 6:19: All Clear 8:14-8:15: Life Lost 8:18: Game Over 8:49: SFX
@robbiezampini-is3en
Ай бұрын
0:17
@KetwunsGamingPad
2 жыл бұрын
The main in-game songs are mostly the same, it's really the intro, game over, ending and sound fx or voice clips that really stand out the most.
@zackiechan2601
4 жыл бұрын
Man this is so much better. I can here the midde aged Americans screaming for missing out on this. Its amazing.
@Drewgoza
2 жыл бұрын
This sounds so sick. Just showed my sister and she was speechless
@SuperAmazingPower
7 жыл бұрын
I wish I had listened to THAT opening theme when I first played tha game!
@StormsparkPegasus
5 жыл бұрын
The Famicom Disk System added an extra sound channel...Zelda and Metroid took advantage of this...the music had to be redone to convert them to NES cartridge, since they lost that sound channel.
@rjisthebestest
4 жыл бұрын
I was under the impression that it was 2 extra channels, but you might be right.
@scottythegreat1
4 жыл бұрын
It was one channel. Nintendo used it mostly for sound effects, but they used it for in game tracks when there was no action going on from the player (ie. Theme songs and ending themes). Squaresoft (ie. 3d world runner) and Konami (ie. Castlevania 2, Gyruss) used the FDS channel for the music
@AllHailKingKurt
6 жыл бұрын
Wow, the gameover music is the same as the ending, never noticed that before.
@いもむしちゃん-h4s
4 жыл бұрын
青ウイズローブの団体さんと「オカネカイノチヲオイテユケ」は忘れもしない悪夢だ
@mintyaquagreen1675
Жыл бұрын
Time to pop out my Olympus Digital Voice Recorder.
@MalabarTheGreat
2 жыл бұрын
Once english patches starting coming out for a multitude of FDS roms, I left NES behind! The audio makes such a difference!
@leroyvisiongames2294
2 жыл бұрын
Never realized how Tower of Druaga-esque some of the sound effects are. Makes sense, considering that game was HUGE in Japan and undeniably served as an inspiration for Zelda (Wizzrobe behaves exactly like the wizards in Druaga)
@fireoodanuki
6 жыл бұрын
The legend started from here.
@stevenyjtsai
7 жыл бұрын
Famicom Disk System sound chip: Ricoh RP2C33 ------------------ it sounds like Wavetabled-FM analog synth feeling, fat & rich. which PC & NES could not emulate it. The Ricoh RP2C33, used by the Famicom Disk System, adds one extra sound channel with primitive wavetable support. FDS Produces waves using 64 × 64 custom wavetables with 33 volume settings. Although the latest FamiTracker version supports volume envelopes that go all the way up to 32, the volume column in the pattern editor will max out at 0x0F.
"can't you hear them, mother? the bells... they're ringing~!"
@jju00
7 жыл бұрын
I really want to play this version just for the music. But the Overworld doesn't seem different.
@HUNTERSDREAM
7 жыл бұрын
Try Famicom Mini, it has the Disk System soundfont.
@PhirePhlame
7 жыл бұрын
Overworld isn't different because some sound effects (such as the sword beam) are instead what use the extra sound channel. This is pretty common. (edited for clarity)
@jju00
7 жыл бұрын
They are different music files. I just commented on the fact that the Overworld is the same on both versions.
@ssrg-redhotsonic4074
6 жыл бұрын
FM is AWESOME, but on emulation, it's just an SF2-ish file.
@pisuke8581
2 жыл бұрын
懐かしい いいね!
@danomak
4 жыл бұрын
wow arin was right, this rules
@yanagawamakio770
8 жыл бұрын
ミンナニ ナイショダヨ
@robbiezampini-is3en
8 ай бұрын
8:50: Stage Start
@pastelpureakgjze5791
5 жыл бұрын
後にカセットで再発売されたバージョン(現在配信されているのはこちら)とは音色が異なる。
@Sakurball
6 жыл бұрын
6:12 That scared the crap out of me! (headphones)
@Cielle_Streams
4 жыл бұрын
1 part came here to see about the music 1 part came here to see how many grumps fans bombarded the comments like me ha
Some music sounds the same as the NES version. To compensate the sound effects don’t interrupt the music.
@jq2ndaccount
4 жыл бұрын
9:29/9:33 Super mario bros 2 sound effects
@shohiguchi884
4 жыл бұрын
なんちゅう、懐かしいメロディー!
@scottjulie27
4 ай бұрын
A lot of people don't know that the FDS version of "Legend of Zelda" is the OG version. Not the Nes. This version was the way the game was meant to be played alongside the FDS versions of Metroid, Castlevania 1 and 2, Pro Wrestling, Kid Icarus, and Super Mario Bros. Even the graphics in the FDS version compared to the NES versions are way better.
@carlosbarragan2396
2 жыл бұрын
Zelda is a amazing videogame. 😍😍😍😍😍😍😍😍😍😍😍😍
@michaelzoran
6 жыл бұрын
This Japanese version has a slower musical beat pace to it than the American version.
@notfound-rr6ph
6 жыл бұрын
Michael Zoran I believe it was because it was tough on the NES to do slower paced notes
@GeneralClaus1232
5 жыл бұрын
They used the addon for the Famicom (Famicom Disk System) they have a extra sound channel and slower beat pace and contains alot of data
@ココドコ
5 жыл бұрын
5:16 それまでのダンジョンと比べてかなり広いダンジョンだったなぁ~
@nypad5
2 күн бұрын
the title screen music sounds way better on original NES hardware imo.
@LikaLaruku
5 жыл бұрын
I love the opening.
@channelflim2397
2 жыл бұрын
The nostalgia.
@basicallysnake
3 жыл бұрын
I wonder what the overworld theme would sound with that extra channel from the title
@SACHSENBERG29
4 жыл бұрын
何とも懐かしい…😸💦🎵
@pedropedregulhopedroso9654
8 жыл бұрын
Amazing
@thethrashyone
3 жыл бұрын
Average comment: "ZOMG SOOOOOO MUCH BETTER THAN NES" Reality: Only the opening and ending tracks have any significant differences whatsoever. Also, enjoy your eternal loading times! :^)
@chilpan1915
3 жыл бұрын
your comment: "ENJOY YOUR ETERNAL LOADING TIMES" Reality:loading is only the opening and so much better than nes.
@Yuengling777
4 жыл бұрын
Awesome, and well organized!
@Bulba413
7 жыл бұрын
"Labyrinth" "Labyrinth" "LABYRINTH" It's the UNDERWORLD theme! also that track does not differ from nes and neither does the next 4
@investplan1823
8 жыл бұрын
amazing !!!
@robbiezampini-is3en
8 ай бұрын
8:58: Boss Defeated
@shin-t6t
2 ай бұрын
やればやるほど
@外の人001
16 күн бұрын
ディスクシステム♥
@robbiezampini-is3en
8 ай бұрын
8:56: Damage Taken
@SunnyShuklathedoctor
4 жыл бұрын
There is no way in hell Koji Kondo came up with the opening song in one night. It's a godly feat if he did.
@kwizzeh
2 жыл бұрын
Well, like the interview said, he took the already existing Overworld music and reworked it into the opening song
@schawangus
4 жыл бұрын
Okay so I know that the FDS has one more audio channel than the NES but why does this version of the soundtrack sound more echoey? Unless it’s just how these were ripped but still. Don’t get me wrong it adds another layer of “FUCK YEAH” so I love it. It just sounds slightly off
@handlesareanunfortunatefeature
2 жыл бұрын
That opening on the FDS version absolutely destroys the NES version. The waveforms work so goddamn perfectly its almost obscene.
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