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In this tutorial we talk about Network and Traveling errors. We install the correct nodes in the game instance to be handled, and also correctly setup Destroying of sessions. On top of that we setup a quick escape Game Menu so that the player will have a type of 'Pause menu' with which they can Leave the session or quit the game
We take a look at:
- What a Game Instance is
- What the Travel Error event is and how we can use it
- What the Network Error event is and how we use it
- How to correctly setup the Destroy Session node
- We setup a 'Pause' / Game menu so that players can leave a session
- We take a look at creating toggle widgets using functions that can be reused
- We setup a Function Library for reusable functions
- Explain how Child classes work for shared functionality
✔️ What are we going to make in this series?:
In short it will be PUBG but with Bean characters.
We will have:
- A Battle royale Map
- Full Steam Session setup for connecting to games (Host, ServerBrowser, Join)
- Multiplayer characters
- Picking up Tools / Weapons
- Multiple weapons
- Lootcrates
- Flying out of an airplane
- All kinds of UI and HUD
- Match flow logic
And basically everything that a battle royale needs
#unrealengine #tutorial #multiplayer
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Welcome to Kekdot!
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Негізгі бет Ойындар Network Errors + Destroying Sessions | 05 | Multiplayer Battle Royale | Tutorial | Unreal Engine 5
Пікірлер: 26