Imagine a custom turret on a large ship that you can cut loose, and it becomes a drone.
@Dynioglowy1986
Жыл бұрын
Your idea + nanobot mod gonna give my Battleship without a hangar a drone launching system . I know how to 3d print my turrets so this is possible thx !
@Dynioglowy1986
Жыл бұрын
and now im thinking of detaching my side main engines and turn them in to mini frigates
@badblinco
Жыл бұрын
Been tethering a drone to a ship to to make longer range turrets
@Rooxon
Жыл бұрын
If we can talk mods, the laser shields would work for a while. At least long enough for you to depoly a counter-offensive. Non-modded, maybe you need to build a custom railgun turret with like at least 6 actual railguns on it so you can fire them consecutively while you wait on each previous to reload, which you best pilot manually. Your own targeting will probably be superior to the AI targeting - you'll stop them sooner than they'll destroy your base.
@aceprograms3
Жыл бұрын
i was thinking of a ship that could split into multiple parts and act as shields for the cockpit or turrets
@spacetoastgaming2006
Жыл бұрын
I find that small large grid artillery drones are the most effective, faster load time, decently cheap ammo and still cheap to produce, only real way to fight it is with your own defensive drones or incredible aim
@LastStandGamers
Жыл бұрын
Agreed, I hope we can come up with some more effective ways to counter them.
@ssnope181
Жыл бұрын
would be real cool if there was a directional amp to disable ships with only a small energy supply. then you could make a defensive grid with them
@roberine7241
Жыл бұрын
@@ssnope181 sounds like something op to mount on a bunch of drones. just disable all ships in a group while a second group of drones takes it out. disabling ships sounds op.
@spacetoastgaming2006
Жыл бұрын
@@ssnope181 definitely would be a bit buggy, as well as not allowed on some servers, but if that one target dummy glitch still works, might be able to use that in a similar way
@DukeVictory
Жыл бұрын
@@ssnope181 you could make it so it lowers energy output of reactors hit with it, have a "shielding component" that's heavy enough so it's not realistic to use it on a drone as small as that and still have it float (just brainstorming)
@daniellclary
Жыл бұрын
I like the fact that it really hinges how well something is designed and programed that allows a ship to have a superior edge or not. So often its just bigger ship always wins.
@party4lifedude
Жыл бұрын
I was really hoping that this would mix up the meta. I think it's boring when we have everything figured out and there is only one way everyone does things. We need new challenges to engineer around and diversify the battlefield and tactics. Of course you can afford to be a lot more creative PvE than PvP, so it will be interesting to see how people work with these new option in their single player or co-op survival against Assert or the reavers.
@smokecrash2147
Жыл бұрын
@Mark Mowadeeb I think that's because the drones haven't been set up correctly. Their targeting is likely set to "default" (firing at basically any functional block) instead of "weapons"
@sethdrake7551
Жыл бұрын
definitely, especially when looking at these glass-cannon type builds it really seems to come down to which drones have the better targeting, coordination, and evasion
@ethanwright7111
Жыл бұрын
I'll be perfectly honest, I've been waiting for something like this for a long time. I'm a bit of a solo player, and the biggest problem I've always had is my inability to have multiple ships on my side. I like using swarm tactics, but that's been impossible for me until now. I have always dreamed of vast swarms of drones on my single carrier to multiply my firepower, and now it is a possibility. I really hope servers don't start banning these kind of weapons, as they add a whole new level of combat to the game. As for countering them, I think a new class of ship will be developed, a fighter sized vessel with much heavier cockpit protection and several gatling turrets. My guess is that the fighters in this scenario did so badly because of primarily missile based weaponry and no turrets. A ship with 4 or more gatlings would be more than capable of ripping these small drones apart.
@little_lord_tam
Жыл бұрын
More than capable is wrong. ECM is, as of now, hillariously Op. Luckily people in SE are still traditional, even using outdated nautic terms. However I wouldnt depend on enemies using outdated assault tactics. Multilayerd combat is since the update the strongest, we are just lucky engineers arent strategists so they understand that concept rather slow, however sooner or later it will be standart among PvP players. Btw I have no idea how to defeat ECM and it makes fighting small grid drones near impossible.
@mustafao09008
Жыл бұрын
@@little_lord_tam These drones actually make small grid, player controlled fighters viable. Like you would need them to take these out.
@little_lord_tam
Жыл бұрын
@@mustafao09008 TV Guided missiles and high mobility remote controlled minigun fighters are now Indeed your best bet at taking out drones
@mustafao09008
Жыл бұрын
@@little_lord_tam Man I love this update. The introduction of these drones will really spice up combat, which was very stagnant for a while.
@little_lord_tam
Жыл бұрын
@@mustafao09008 I love it
@Zero747_
Жыл бұрын
Counter with railgun turrets of your own for defense. In a pitched battle, high speed drones with machine guns is probably what you want, if not your own railgun drones. Given that the railgun drones are tiny squishy things with next to no armor, they'd be crippled by cheap machinegun fire As for defense, people already like burying their bases underground/in asteroids, so aside from exterior defenses, you can still have a turret gauntlet with strictly controlled engagement range (or there's the safe zone shields)
@roberine7241
Жыл бұрын
high speed drones with machineguns sounds like a good idea given how well the hydrogen powered fighters avoided railgun fire.
@blak4831
Жыл бұрын
I've also seen people using the defense AI to provide turrets with a target lock well outside the normal 800m. Remote artillery/anti-air emplacements space about 1-2km from your base (with early warning beacons to boot) would, if nothing else, keep these at a distance long enough for interceptors to engage
@brilobox2
Жыл бұрын
Purely static defenses is always a bad idea anyway. Need patrols or a fence is useless.
@Haywilly
Жыл бұрын
The early warning beacons have a range of 2.5 km so if we want to maximize this we’d place it 2.5 km from the base and at these “lighthouses” they can launch drones of there own. Assuming everyone is moving at 100 m/s those drones would take 12.5 seconds to intercept (not including launch time and assuming offensive force is moving at 100 m/s) and even if there were no defensive drones and the attacking force didn’t stop to take out the lighthouse, it would give the defending base 50 seconds of early warning which can be very useful in a fight and give enough time to launch defensive fighters
@georgea5991
Жыл бұрын
I basically make a box with six fixed gatlings and call it a drone. Fast as hell, looks like the perfect decoys in this situation.
@onenerdyboi
Жыл бұрын
If you put an ai block and a gyroscope on a custom turret instead of the custom turret block you can have 2000m automated railgun turrets. You just need to balence the center of mass so the gyroscope can rotate it. I made a large grid one, and a small grid ball turret with the railguns opperating accurately at maximum range. Same goes for artillary and every other +800m weapon. Its stupidly easy to make work and would offer a perfect defence for these types of strategies
@onenerdyboi
Жыл бұрын
Also, you can make the ai blocks track players instead of grids and it will snipe whatever controll seat player ships are opperating from
@Thiloyeah
10 ай бұрын
Can't imagine this but sounds a little overpowered.
@ericevans9186
Жыл бұрын
AI radar using a 2.5k intercept with groups of standard assault cannon turrets or custom turrets with other long range weapons could in theory blow them to hell as the drones get into the engagement area.
@LastStandGamers
Жыл бұрын
Its import to remember that these drones back away from attackers to maintain there 1400 distance. But I agree turrets and custom turrets on ships is the way to take them down fast if you get close enough.
@Nurhaal
Жыл бұрын
@@LastStandGamers I think he'd refering to the AI Radar build that uses the event controller as a RADAR Fire Control / Director. You can automate interceptors or long range custom turrets with such a system and shoot at the drones well before they come within 1.4k distance.
@wesleynetcher5369
Жыл бұрын
@@LastStandGamers I agree with Eric and Nurhaal. The AI radar build can find enemy at 2.5km and can launch a swarm of small gattling armed drones
@CommanderManMan
Жыл бұрын
A big problem with se is speed caps. It makes good acceleration only marginally worse then great acceleration
@Max-nd1kv
Жыл бұрын
@@CommanderManMan there is a mod for that
@fellysmarts4576
Жыл бұрын
Combat blocks work on unmanned stations too. Shoot those drones down before they get into range.
@party4lifedude
Жыл бұрын
You can use the defense blocks on your base to trigger events when they detect a ship within 2 kilometers. Like sounding the red alert and retracting the solar array and activating the turrets. I think you could even have 3 different defense blocks to activate 3 different protocols depending on if it detects characters or small grids or large grids, so the response can be threat-specific.
@user-vp9lc9up6v
Жыл бұрын
I don't play SE but I have been following it recently, something to balance this new "meta" out would be the integration of electronic warfare, sensors, and of course a rework of countermeasures which has the potential to really make this game interesting beyond who can print drones the fastest
@Runix1
Жыл бұрын
From The Depths does sensors and countermeasures really well. Something along those lines would be awesome to see in SE.
@VincentHermes
Жыл бұрын
Im looking forward to SE2
@blak4831
Жыл бұрын
@@Runix1 I hope they go for this, the current attack behaviors do feel very FtD so if that was an inspiration for them I expect we'll get sensor/aimpoint mechanics soon enough
@yetanother9127
Жыл бұрын
A sensors and signals update would be awesome. I'd love to be able to switch off my radar and rely on passive sensors to avoid detection, or broadcast fake IFF signals to make me seem like a member of another faction, or build fighters with radar warning receivers so they can tell if an enemy radar has locked onto them, or stuff like that.
@no3ironman11100
Жыл бұрын
@@Runix1 Unexpected but welcome from the depths reference. FTD is much more combat focused though so it'd be hard to push for so much into SE.
@Jalbesbe
Жыл бұрын
Underground decoy rings stop this from being an issue. You space the rings out just a bit from the base and the railgun drones will target them instead as it is a closer target. Railguns are also pretty bad at breaking voxels making it hard for them to even hit the decoys underground. So a very good bullet sponge stopping basically all AI based combat, forcing any player attacking you to have to take manual control.
@OmegaUberDeathbot
Жыл бұрын
I was under the impression that you couldn't use a railgun with the AI Offensive block. I couldn't get it to recognize the static weapon.
@LastStandGamers
Жыл бұрын
I have had similar issues some times the grid is bugged and requires a repaste or the AI needs a restart.
@OmegaUberDeathbot
Жыл бұрын
@@LastStandGamers huh…. Yeah. The AI blocks don’t play well together either. Still. An AI missile or two on standby would fix the rain gun issue. They have a large detection range.
@TehNoobiness
Жыл бұрын
tbh I think the last example went way better for the fighters than should be expected, given the numbers advantage and that the actual objective was to damage the towers most of those fighters made it through their first bombing run, so you could optimize their payload for that
@Agora2021
Жыл бұрын
Don't know about how effective the AI can be, watching that fight at the end, but it makes some pretty awesome cinematic battles for the background.
@Comicsluvr
Жыл бұрын
I can see some huge changes in tactics. Imagine if the first couple of drones are just decoys? They can be set to circle at extreme range to draw off enemy fire while the next wave come straight in to attack. If you mix in some missile/suicide drones and make them all look the same, it would be crazy confusing!
@mindlessmrawesome
Жыл бұрын
I just saw a video on how to autonomously launch defense drones, should be a fairly effective way to counter this
@LastStandGamers
Жыл бұрын
That sounds like it could be a cool counter my only fear would be the rail gun drones getting to the defence drones first.
@mindlessmrawesome
Жыл бұрын
@@LastStandGamers very true, however I'm not so sure if railgun drones will be all too effective at hitting small moving targets. Might be worth an investigation to see what a good counterneasure might be, especially since these little sniper drones are proving to be quite powerful
@nobodx
Жыл бұрын
@@LastStandGamers if it's the same i watched, then the drones were backed up by a radar - basically a fixed "drone" that rotate on a axis (like radars do) with a single thruster that tries to fly towards a target, when the radar points there - and an eventcontroller, that triggers once the thruster fires
@lunettesfumees1312
Жыл бұрын
Equivalent of stellaris' torpedo corvette spam
@cinfdef
Жыл бұрын
Well we should’ve saw this coming tbh Something new to adapt to I guess 🤷♂️
@randominternetguy7426
Жыл бұрын
Has there been a way discovered to universally control drones? Like press a button on your carrier to make all active drones retreat?
@steeldarling5116
10 ай бұрын
And now I'm imagining Orion's Arm style autowars in Space Engineers. Imagine an autonomous mining/printing drone that just flies around, mining minerals and printing these things off.
@flyingtaco7643
Жыл бұрын
maybe fighter drones on patrol or maybe missile drones that are supposed to target the attacking one? Maybe you can use an early warning system to tell when there are drones approaching your base.
@flyingtaco7643
Жыл бұрын
Or maybe have your turrets hiddin away so that way they cant get shot from so far away
@LastStandGamers
Жыл бұрын
These sound like great ideas and relatively easy to implement we might have to do a follow up video testing some of the community's ideas.
@party4lifedude
Жыл бұрын
You could have drones that sit in specific areas of space away from your base just as monitor probes that act as an early warning, and set them up with the defense blocks so when they detect an enemy they will rush back to base with an alarm and flashing lights. You could even put a custom sound in the sound block so the drone rushes back shouting "the British are coming! the British are coming!"
@IgnisVertex
Жыл бұрын
I mean, I've built a series of gunboats using on this concept since the workshop launched, to great fun, the advent of AI blocks were only going to escalate the situation. :D That said, hinge turrets with small grid railguns are an excellent long range point defense option. If you do engage with fighters and don't have a means of making rockets home, probably better to stick with autocannons.
@TheVallin
Жыл бұрын
I personally love the Fly By Wire script for rockets. Where ever the turret points, so to does the rocket. =D
@ethanspaziani1070
Жыл бұрын
At last the potential of drone combat is reaching its fullest yet it is beautiful I had thought about stuff like this for a very long time to see it actually realized it's something else honestly this game has so much potential I just wish it was better optimized for larger structures
@kylemarullo9552
Жыл бұрын
Has anyone tested launching decoy blocks out at these things. I believe they shoot the closest target. small but very fast decoys while you take them out with railguns. I havent played SE in awhile but with the AI update im probably gunna start playing again.
@christianmoore7932
Жыл бұрын
Radar plus intercept drones. There is a video on how to use the defensive ai for radar and send defensive drones automatically. Edit also can't you put an ai control block on a station to lock on automatically allowing your turrets to fire
@owholypwner3548
Жыл бұрын
having a stronger aphastrike increases your offensive capabilities so much, so making an automatic response drones that are fast and nimble to engage the railgunner further from the base. yes, i'm a noob stellaris player so this is so relatabl :D
@gigaus0
Жыл бұрын
This is effectively what real world combat is becoming. It's the exact reason why Drones are such a big hit, and at the same time a massive concern, since it's no longer about who can build big, but who can build small. And thus, games that end up with features like this tend to have....major problems keeping people either playing or modding these out. People can't reasonably fight a computer cranked up to 20, and en mass in line with zerg swarm.
@Th3505
Жыл бұрын
Nice to see my old faction base being used as a punching bag
@pekaman4712
Жыл бұрын
Nice command and conquer refrence near the begining with the GLA base and scudstorm
@calebslusher62
Жыл бұрын
It seems more and more with this video that the best way to beat a sniper-style craft is to have as small a cross-section as possible, and be nimble. Useful info for designing ships, that's for certain.
@honeyy79
Жыл бұрын
Under ground bases. With a long tunnel and a trapdoor that engages and opens for turrets when they are above it :D
@gamerelite3989
Жыл бұрын
little issue is railguns penetrate ground to a certain lenght youll need to burrow more than you think for voxel to stop the bullet o.O
@kerbalairforce8802
Жыл бұрын
If you have a stationary base, but critical items under ground.
@mattstorm360
Жыл бұрын
You are a space engineer, solve this problem! How am i supposed to stop some rail gun drone from ripping me a structurally superfluous new behind from a kilometer away? The answers... interceptor drones, defenses placed at a longer distance from the base, AI radar beacons/SHART alarm timer, patrols, etc.
@HiImKyle
Жыл бұрын
For the size of the drones, I personally think the firing of the railgun should be more than enough recoil to launch it back like 500-1000m, I don't get why they don't have recoil. I think adding recoil will eliminate this
@stokesseegers5012
Жыл бұрын
I love the way this game has evolved. I remember playing it when it first came out in beta and all you could do was build a basic ship. I do miss the way things would explode, I remember when a ship would break up and every piece we just fly off in every direction.
@d.thieud.1056
Жыл бұрын
Suggestion to counter it: fight the drones with drones Build 4-6 small drones armed with a large number of gatling turrets that just slowly takes turns recharging and circling around your base. Maybe add a system that, if one of the drones detects something it sends out a signal that makes all drones take off and patrol.
@TinkerHat
Жыл бұрын
With all the stuff going on in real life right now I dead-ass thought this was a real thing. I'm so tired and the thumbnail was blurry for me. I didnt realize what channel I was watching for a second lol
@Daddy_Damo
Жыл бұрын
Finally my 3x3 railgun drone has a practical purpose lol
@frenchgenix8537
Жыл бұрын
Imagine being able to launch an emp wave to disable those drones
@draggidoo
Жыл бұрын
This begs Eve Online style space combat tactics. A small interceptor/ brawler to take aggro, then main force primaries DPS onto larger targets. For smaller player / solo defense if you don't have your own horde, a small VERY fast ship with turrets could maintain a nice orbital velocity and broadside the drone without ever having to line up. I like it. If drones are your bag, you now have a force multiplier. If you like to fight, you know have an easily exploitable AI system to reduce to scrap. Even with prior knowledge tho, effective use of these drones could be thru ambushes. Honestly, if you could encourage the rail drones to keep their own orbital velocity around a stationary target like a base while keeping guns trained (like a helicopter doing a strafe) they would be so much harder to deal with
@shadowlordalpha
Жыл бұрын
I feel like you need some decoy drones as well as some kinetic drones
@party4lifedude
Жыл бұрын
Decoy drones seem like a good distraction for AI turrets. If we are talking PvE fighting Assert bases, throwing loose decoys ahead of your bombs to distract the turrets so they don't take out the payload is already sometimes pretty effective, but you have to get the timing and the arch just right so they don't get destroyed too soon. If you have decoys that can just buzz around the base like bees, it gives you room to snipe out the turrets with a cannon or railgun or send warheads in. Drones that are just meant to be a distraction can be cheap and printed and launched in mass like missiles. Of course they always change the behavior of decoys, so I'm not sure if putting actual decoys on decoy drones would make much of a difference. They are still going to be targeted as long as they are closer to the turrets than you are.
@edricunderwood
Жыл бұрын
I always have the same questions in mind. Can Space Engineers latest AI drones perform to fire from different angles at once in coordinated manner effectively like these: 1. Multiple AI drones surround the same enemy from different angles and fire coordinately to make evasion difficult: kzitem.info/news/bejne/1Z2CsHV_nopzgag 2. Multiple AI drones surround their carrier and fire at the same time to do crossfire (A crossfire (also known as interlocking fire) is a military term for the siting of weapons (often automatic weapons such as assault rifles or sub-machine guns) so that their arcs of fire overlap.[1] This tactic came to prominence in World War I.): kzitem.info/news/bejne/qq-DmYGun4GSZn4
@PrimordialNightmare
7 ай бұрын
son in the big drone vs drone battle in thelatter half, I wonder what the resources spent up against each other were. Maybe it's interesting to look at the small hydrogen drones and, for the purpose of fighting the railgun drones, rather than making bombing runs on some large target, rearm them with weapons that are cheap, and shoot cheap ammo. the uranium, platin gold and whatnot used for railguns and missiles seem a little costly. Being able to basically trade effectivley, because you're just sacrificing abit of steel, nickel, cobalt and magnesium would be interesting, compared to all that AND gold for super conductors and uranium for ammo. Though I guess that only makes sense in a scenario of actually limited resources.
@CM-NightDK
Жыл бұрын
Well Small and quick PD drones could do a number on them, best way to counter artillery strike craft is with Air superiority ones Either that or just make super cheap Kinectic Missiles to intercept the drones. or if you want to get fancy you can use actual warheads but unneeded (Small grid of course)
@OfficialUSKRprogram
Жыл бұрын
Honestly man, why do they make such an annoying weapon vanilla and yet they won't let the AI target father than 800 meters because they "want to encourage people to play multiplayer", the railgun ruins the multiplayer, it's just a trolling weapon to piss off people, why?
@thehiredgun2443
Жыл бұрын
I built a large grid triple railgun drone. Expensive to build but my gawd they wrecked everything on the server
@ledfootfam99
Жыл бұрын
You don't even need a rail gun, since they nerfed the range of unattended turrets any dip can buy a store bought ship and just hang at a distance and destroy any base no matter how big. They made a greifers paradise for offline attacks. Bases or any grid is absolutely useless if your offline. Game is broken. Deep space is the only thing that's worth it on any public server.
@suzumes6738
Жыл бұрын
The defense ai allows the assault cannons turret and others reach out and touch people out to their max range. I find that the assault cannons in particular are devastating at bullying those heavy standoff fighters. I have been experimenting with such fighters myself. I find that players don't use all the turrets to the max because there is a belief that some are so much better than others, but they all have their place. Interior turrets are best for shooting rocketss and hydrogen man. Gatlings shred small light armor faster than anything else. The autocannon has high dps and is good for popping small grid systems and can leave marks on large grids.The assault cannons are cheap and versatile heavy fire good at shooting at large small grids and small large grids. The artillery cannons are large grid stand off sustained firepower, rockets are for short range brawling due to high fire rate and low accuracy, railguns due high alpha strike damage and can snipe critical systems.
@acetraker1988
Жыл бұрын
If only SE AI could predict better these vees would be nuts. GetBrocked explained the limitations of targeting in a vid for more info.
@parlertrick
Жыл бұрын
Seems like we need to start designing specialized point defense ships. Railguns are much more effective lower interception rates more amor piercing capacity and higher ammo capacity. The range is also a challenge.
@pman8312
Жыл бұрын
Build hidden turrents all around your base for a while around 😂 just have your own to deploy a drone I'm making I a good one to😮😅
@pandajones4049
12 күн бұрын
1st way to defend against a swarm of railgun drones, have a bigger swarm of railgun drones
@Haunted_Brew
Жыл бұрын
Dude's gonna create an entire new meta before us console players have a chance to start, this is awesome lol 😆
@ShamblerDK
Жыл бұрын
So Space Engineers wars are going to be fought by drones? Art imitates life, I guess.
@Raptorias
Жыл бұрын
Why not counter them with a custom turret from the base with a large grid railgun? Since the LGRG would outrange the SGRG. I'd love to see that effectiveness
@LastStandGamers
Жыл бұрын
I did have a think about this but they are so small the AI struggles to hit them and it would be a hell of a shot for a player.
@Raptorias
Жыл бұрын
@@LastStandGamers Easy solution, make an array of LGRGs to provide a shotgun effect. One volley would completely destroy any ship. Maybe place them in a checker pattern. Even put the middle LGRG one block further forward so that the middle of the array is the aiming gun.
@nobodyherepal3292
Жыл бұрын
Answer is quite easy gentlemen: AI controlled SAM turrets/launchers.
@matthewcozon4686
Жыл бұрын
My only gripe with railgun drones is how expensive the ammo is. I’ve had a blast with wee Gatling brick drones. Will have to try these next.
@a3.0001
Жыл бұрын
If he thinks railgun drones should be banned, I can't wait until he sees meta bricks
@bobbyjennings1610
3 ай бұрын
It"ll be spawn camping in SE like every other FPS.
@quinncykaluzniak7231
Жыл бұрын
decoy scramblers and some AI drones with gatling turrets might work
@corinthiansdaniels3728
Жыл бұрын
This is just how warfare work... As an American drone warfare is the future
@mutantsheepofdoom
Жыл бұрын
I'd probably make gatling turret limpets with parachutes to saturate the area they are operating in. Drop from 2K above them in big clusters with decoys mixed in. You don't have to completely destroy them, just knock enough necessary components off of them.
@t2force212
Жыл бұрын
In the footage it seems the drones had issue firing accurately at even the larger drones let alone the small ones. Given the cost of railgun ammo I think this would only be advisable for attacking bases or static targets in survival, not mobile ones as the accuracy is too low
@nonsensicalhumanoid
Жыл бұрын
Equip it with a warhead and have it ram into the base when it runs out of ammo for a chance to sneak in some extra damage. Mass producing those from a large carrier would be a nightmare for the poor sucker you're attacking.
@nonsensicalhumanoid
Жыл бұрын
Well, a nightmare for them, and a nightmare for your resources..
@gn4128
Жыл бұрын
IMHO: bombardment with gate blocks looks more cost-effective to me
@Chareidos
Жыл бұрын
Could you build these drifters with custom turrets with railguns mounted on them, utilizing rotors and giving each turret an individual offensive AI? That would be interesting, if not OP!
@Goodtown325
Жыл бұрын
I'm trying to develop a drone that would fly out toward an asteroid, and either turn back if it detects an enemy based at the asteroid, or stay at the asteroid and broadcast it's ore detector. So it is basically a cheap scout probe, that you can send out "dumb fire" to all the asteroids you see from spawning in space, and have it try to locate the olayer you spawned nearbye.
@thaelindarkfyre4112
Жыл бұрын
Well, the AI defense block can be used to lock on at long ranges (2500m) allowing turrets to shoot as lock on overrides the default 600m turret AI. so Custom rail turrets and large turrets with range may be able to counter if the base has such AI built into it
@CallumCBG
Жыл бұрын
the railguns are very good at attacking but when defending against a large amount of fast fighters, they dont seem to perfom as well although still quite effective so a mixture of fighters, that can fill different roles like railguns for long range attacks and then a fighter that can take a few hits to soak up a bit of damage and hopefully deal some aswell since its easier to rebuild the drone than part of your base, especially if its an important part
@justsoicanfingcomment5814
Жыл бұрын
The second fight was predetermined when you place railguns on the Defenders they're not very accurate against fast moving targets their perfect against stationary or very slow-moving targets
@mastere6115
Жыл бұрын
Something interesting I found recently, and I know I'm late to it, but if you slap 9 autocannons in a square on a hinge aboard a ship, you can have a forward facing cutting beam. It takes time cutting through heavy, but light it is very good. So, perhaps you could implement that into a drone to have a highly maneuverable cutting drone. (on my point about the cutting meab, I tested it by taking a starship made from the workshop and literally cut the thing in half, it took a while but damn it looked cool)
@myth3862
Жыл бұрын
The only counter I can think of is a ai radar system that triggers a swarm of fast drone fighters and railgun drone.
@zano187
Жыл бұрын
Fighters with gatling turrets is by far the best response, keeping on the move while the turrets constantly shred. Now I'm more interested on rail drones vs capital ships.
@CommanderManMan
Жыл бұрын
The problem here is it's just gonna be drone battles those who have rail guns and those who don't. The best thing that could be done is limit cargo size to 1x and raise the cost or create a unique super rare resources that spawns in small amounts for rail guns making them expensive to spam. However this does not solve the drone problem. The danger of drones is they were never supposed to be so easily built and now they are. Like with many things when their Superior technology comes into play it renders the old technology relatively obsolete. Unfortunately hard caps are going to have to be set on drones
@7hart2
Жыл бұрын
I would like to see a mix of electronic warfare/style drones in the mix: fast, with redundancies and that block(s) that attract automated attacks.
@caleblawther1854
Жыл бұрын
I don't play Space Engineers but what if you had small fast attack drones fitted with grinders that were programed to grab and lock on to the railgun drones with landing gears? or if you made them big enough you could us gravity generators
@badideagenerator2315
Жыл бұрын
So basically like star wars Buzz droids?
@caleblawther1854
Жыл бұрын
@@badideagenerator2315 YES!!!
@CaptainPilipinas
Жыл бұрын
*meanwhile, (for an example) UNSC MACs while single SMART level AIs are the ones aiming them....*
@Thiloyeah
10 ай бұрын
Some things come into my mind to rebalance this: -Adding a new Armor type which could absorb damage but needs a lot of energy to do so or weighing far more so its almost useless to build a ship with. -Adding a turret defense system for static grids which could fire effectively in far range and reaching the farthest. -AI Radar interceptions systems for static grids in particular. -Overall rebalance of ammo types and weaponary making them far more distinct. -Adding scrambling/hack/ jamming technology stopping or reprogramming AI Orders. -Increasing energy consumption for ships e.g. faster hydrogen depletion in atmospheric or "special" conditions (wheather could have effects which need extra consideration)...
@VestedUTuber
6 ай бұрын
Small Grid AI Guided Missiles launched from welder-projector torpedo tubes is the only thing I can really think of that isn't "build your own railgun drones". You can build them for cheaper than these drones and they're super-accurate in their own right. But the problem with doing that is that you spend a lot of resources with it. So, yeah, these drones are what in gaming terms is considered "degenerate".
@KGAnims
Жыл бұрын
Devs really ought to rework missile turrets now. They are by far the most useless piece of a weapon right now in world of fast artillery shells and railguns. They have low penetration, their AoE is too small to make a difference, their velocity is so slow that even heaviest ship can dodge themand range is measly 800m. Plus they are expensive to make and ammo take a lot of space. This all could be solved by giving them 3km range and making them guided. Slow, but guided missiles. Maybe make them even slower so smaller ships can outrun them. But something needs to be done...
@danielgersitz8260
Жыл бұрын
A larger drone with aa capabilities deployed with these guys would be unstoppable
@thedragontinkerer4591
Жыл бұрын
Small scale corvettes/picket ships. small grids are never going to be comparable to anything from a large grid. Both in power, weapons, pcu and such. Beyond that, maybe additional defences to act as a buffer from the main base to give additional warning. Besides that maybe a few of your own drones set to loiter around your base on patrol could catch them. Or just have a patriot style missile system
@Peekofwar
Жыл бұрын
Defense solution: Have AI custom railgun turrets that engage... Assuming the Custom turret controllers can lock onto them at that range. Or you could even have an event block that automatically deploys AI fighters when damage is detected.
@ResasRandomStuff
Жыл бұрын
@AliceDoesThings made a radar system,, combine it with a missile launcher firing a swarm of AI guided missiles then u can counter them. They wont reload fast enough in order to shoot down all the missiles.
@darkstar_sierra1588
Жыл бұрын
1st part yes that is quite effective but the 2nd part can be dealt with by setting them to only target power grids only so when they take out the power of the enemy ship they can target other ships straight away because if you think about it the Reactors and Batteries power grids are the best target because a ship can't fight back without power because everything that defends the ship needs power and without it well it's a sitting duck to the drones.
@Guardian-Productions
Жыл бұрын
biggest weakness of this railgun drone, and that is being able to deal with fighters effectively when deployed against them. thus flanking them from the sides and laying Waist to them when you get into range of them, make sure to not stop moving in order for the drones to have a hard time hitting you.
@sarahkatherine8458
Жыл бұрын
Now put gatlings on those drone to give it self-defense capability (or short-range offense capability).
@chriskelso723
Жыл бұрын
Those drifters are freaking awesome! My kind of ship. :D Edit: Also... Can't you just make a bunch of small lightly armed drones that just circle the attackers until the attacker's munitions are expended? Or even a sacrificial drone that is designed to break up away from the base or or other grid. Attrition is a significant defense in SE.
@AProudAmericannn
Жыл бұрын
I watch a lot of military weapons and debates about ai intelligence using weapons and I saw this I was like oh &$^# but its space engineers :)
@YEAHKINDA
Жыл бұрын
I have a mod that adds compact highly effective batteries and I can just see the fear in the enemies' eyes as 4 dozen flying railguns start raining hellfire upon them
@acanadianderg4035
Жыл бұрын
I can smell some kind of fleet control mod / update in the future. RTS Space Engineers anyone?
@Husker5454
Жыл бұрын
My brother in christ i swear it wasnt long ago we where throwing ramming ships at each other in pvp and now we have loitering AI munitions with rapid fire railguns . I see this as an absolute win
@xendordawnburst9969
Жыл бұрын
Part of me wants to try again with Space Engineers, but I'm already so packed! I've had a dream about my own AI Drone faction for years, but can't make the effort to put it together. Still, it's awesome to see what people are building in this game!
@colin8696908
10 ай бұрын
they need to build an AI spawner that sends these things to the planet, that way players are forced to create safe zone city's on the surface to keep the AI out.
@gamejester4201
Жыл бұрын
To be honest rail guns are more of an assault weapon to lay siege to a base or a big war ship little targets like those fighters are hard to hit because there so fast what am saying is rail guns are good at laying a siege but not good at defending because the get one shot and have to take time to reload same with assault cannons
@corrstud0
Жыл бұрын
Orbital railgun minigun? Please 🥺
@wolfe8035
5 ай бұрын
Funny thing is I already considered an idea like this. Taking an idea from someone else, I'm putting together settings for a SE server... utilizing a point system as well as "weapon mounts." A fighter class, or a small grid between 100-2,000 PCU would have say 6 mounts, but like 5/6 points, and make a Railgun require 10 points to be used. Or an exception would be a player operated craft that can only be operated by a player.
@0bsidianPrime
Жыл бұрын
I imagine a laser wall doing a disco levels of spin while aiming in the general direction would be enough to counter XD
@Jirodyne
Жыл бұрын
I think the counter, would be smaller drones. From what I have seen in this video and the 2 'drones/fighters', used, is that they were much bigger than the laser drone. So the Laser Drone has a much bigger area to hit. While all these rockets and other guns on the fighters, have a much more smaller target. I don't know if you've played Eve Online, or any of the X# games (Like X4 Foundations), a bigger ship with bigger guns, usually can't track smaller, faster swarms of fighters and dies to them constantly. And that's what these Drones are. They would be 100x worse, if they were actually zipping about very quickly, and not just 'hovering in 1 spot'ish and moving very slowly. Now if they had Dog Fighting AI, moving very fast, turning, flipping, and of course taking aim when it can and shooting. These would be much, much, MUCH worse enemies to fight. The only counter I see, is using the exact same drones in much larger number. Or making something faster, but smaller, in mass. Is there an AI system for Suicide Bombers? Not just Boom on Impact, but if it's next to you, will it explode from like Proximity? Build a Bunch of Suicide Drones that are very small, but super fast and moving spiratically, and the Railgun Drones might not be able to track them as fast, especially if there is a swarm of them, and they get up close and blow up, taking out the railgun drones.
@chaos_of_ares2937
17 күн бұрын
Imagine: Mothership focused on defense, hanger storage, long term battle. Mothership has drone hanger bays that open and release drone swarms. Sit back, watch the chaos 😈
@discopistons8604
Жыл бұрын
kzitem.info/news/bejne/u3qM0aGEroikgWk Speaking of RTS..... BIG shout out to Klime for this AMAZING mod and Consty for the vid!!
@MurseSamson
Жыл бұрын
I've never played this game but my solution would be realistic: 1) Medium altitude missiles that drop MIRV-like, highly maneuverable, independently targeting rockets/rocklets at the drones 2) Bases that can sally-port several armored, high speed ground vehicles (preferably tracked or hovercraft), to be able to get below the angle of attack and surround hovering drones with multiple fire lines of their own railguns. 3) like option 2, but as with option 1, the sally-port vehicles would fire high speed rockets or a "MIRV-Rocket missile" at the drone clusters 4) ECM them to death 5) Screw with their targeting systems using green lasers, or just high speed sand, and focus on their camera system or altitude adjustments. 6) Hologram false images towards them, like their own friendly drones or the sky, that cause their independent targeting to miss due to a lack of proper Ai visual confirmations. 7) Broadcasting a Captcha of a Cat and a 'Cats!' performer, requiring that they figure out which ones they can feed cat food to before they can fire their weapons. 😅 8) Having a ton of small fighters or short range base missiles: this is the last resort as it is not the cost effective option. Great video btw! I'll have to check out the game!
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