Hey, Stoney, thank you for the interview, I like my newly found English accent a lot! This is a great video and I'm honored to be interviewed by you, thank you very much!
@stoneymechabellum
Ай бұрын
One thing I want to point out, which was hard to convey through the translated interview, is how PASSIONATE Bearlike is to this game (both as a player and developer). Listening to him was like listening to a professor where he'd break things down to make sure you follow. Very fortunate to have you and looking forward to great things to come! 🙌🙌
@iSparty29
Ай бұрын
Stoney! This was awesome man! Thanks for putting this together. Big shoutout to Bearlike as well for always being open and honest and willing to put himself & his team out there for feedback. Great work!!
@MirorgGrelon
Ай бұрын
Thank you both for your parts ❤ Nothing to add, looking forward for whats to come
@OCReynier
Ай бұрын
Great interveiw, lots of things to keep me glued to this awesome game.
@Mortis_XII
Ай бұрын
Great set of questions stoney. Some really exciting things are coming to mechabellum!
@Tr3v0ne
Ай бұрын
Awsome interview. I expect to see an assault marksman loadout as a rare unit in the future seeing how much Bearlike likes it.
@pongwong5463
Ай бұрын
Thank you for hosting the interview, and thank you mechabellum for creating a great game
@Defaign
Ай бұрын
Thank you for putting this together Stoney 😁 I was somewhat tired when i saw it but felt pretty energized after hearing some of these future plans for Mechabellum
@stevewood575
Ай бұрын
It's amazing to hear how the player base is making an impact on an already awesome game, for the better! Can't wait for the new units, and the feature updates, hope we get new maps too :)
@EIixir
Ай бұрын
Just getting into this game and it's very fun. Great to see interaction with the Devs.
@themasterseye
6 сағат бұрын
Questions I would have: Any plans for modder accessibility? Endless option for survival?
@Jerplayer55
Ай бұрын
Super great interview!! Its always a pleasure to hear things directly from the ones working on the game! This game will just get better
@kroooassant9899
Ай бұрын
The bonus upgrades are a very nice idea I think. I see only good improvements and the last unit the Worms were a big and pleasant surprise, nice creativity.
@TheDevilK
7 күн бұрын
haha the voice really reminded me of god, and at the end; thanks for your patience while we improve the game (of life).
@samamies88
Ай бұрын
Awesome news! Can't wait for new tutorial (so I can recommend game to my friends more often)
@jelleklap
Ай бұрын
Great interview, thanks for putting in the effort to translate all that stuff! And thanks Bearlike and dev team for the commitment to making this game better over time. One additional question I might have liked an answer to is: ballpark, how far from a 1.0 release are we currently?
@TheManyVoicesVA
Ай бұрын
Great interview! Glad I found this and glad the devs are so invested! Just picked this up on Steam sale. Its great!
@Drone_101
Ай бұрын
Great interview dude! Love hearing more insider info about the going on behind the scenes in Mechabellum. Excited for the new units, hope the game balance stays solid though will so many changes things might get rocky for a bit.
@Usakumo
Ай бұрын
Thanks for the interview and TL !
@WhoopedGG
Ай бұрын
Awesome interview. Great content!
@NeFjuS
Ай бұрын
Ground only attack for mustangs would be interesting. You cut of its aerial abillity for dmg boost.
@SenjaiYT
Ай бұрын
This was fantastic. I wish there was more on the bugs though.
@RanderathNic
Ай бұрын
Good questions and interesting feedback. One issue/question I would like to raise is the option which allows a player to cancel the match during match making. Cancellation is typically used when a player does not want to play against higher MMR players in order to prevent losing MMR. This is rather frustrating and I don't understand why that option is available (unless the user who cancels would get some sort of penalty).
@iSparty29
Ай бұрын
You can cancel? You just have to do it before the countdown reaches 4 seconds I believe?
@RanderathNic
Ай бұрын
@@iSparty29 yes, you can cancel and that to me is the issue. This allows you to for instance only play lower or higher ranked players without being penalised.
@stoneymechabellum
Ай бұрын
May have to confirm with bearlike but I was under the impression that cancelling puts you to the bottom of the match-making queue for the next game, so you'll have to wait longer.
@iSparty29
Ай бұрын
@@RanderathNic sorry, I misread. I only use it to dodge blatant smurfs.
@snowpdx
Ай бұрын
Love what you're doing with the channel Stoney, very informative and entertaining!
@stoneymechabellum
Ай бұрын
Thanks for the support!
@hacep160
Ай бұрын
This game scratches the good parts in my brain when it comes to core gameplay, once it gets more developed I so hope it will become popular to the point of "other" auto battlers
@kroooassant9899
Ай бұрын
I love how you can play this with one finger, some say the perfect game does not make you use any type of controller.
@leozaboudi8005
Ай бұрын
Great interview great questions, great news, I'm very hyped!
@HolgFromHell
Ай бұрын
Many thanks, great video, great interview, great set of questions and answers! Mechabellum is an awesome game, you addicted me.
@stoneymechabellum
Ай бұрын
Never have I been prouder of getting someone addicted to something 🤣 Game on brother, see you on the field.
@Gaze73
10 күн бұрын
Shoulda asked if they will add a new titan unit. Seems weird to have an upkeep mechanic just for war factory.
@shadowsift
Ай бұрын
This was awesome, ty. I wish they'd add autospeed up
@kroooassant9899
Ай бұрын
5 NEW UNITS?! OMG NICE!!
@jakubp6227
Ай бұрын
Thanks for this. I would pay "real money" for the following skins: tall ass banners on FANGS that tilt as they attack move die. Crabrave claws on the CRAWLERS, obv.
@BuzzaB77
Ай бұрын
Thanks for doing this Stoney. And thanks to Bearlike. Lots of exciting news here for sure. can I ask what AI you used for the voice overdub?
@stoneymechabellum
Ай бұрын
elevenlabs.io/app/speech-synthesis
@jickhertz4124
Ай бұрын
Thanks for the interview! Could we get extra income for saving during eco rounds? Would be a cool trade off between full spend to win round or save to win late?
@kroooassant9899
Ай бұрын
They should buff the energy shield that can be bought from the market in late game because even with the 40% upgrade it just disappear in a blink of an eye, or maybe they could add the option for some stronger but smaller energy shields but at double the cost, enough to gain at least a little bit of terrain at the start of the battle otherwise the shield really are just a waste of money since you do not need to win the first rounds to win the game.
@oioioipoloi
Ай бұрын
five more? Poggers
@WilburMecha
Ай бұрын
Fantastic interview! your channel is looking great lately! What software have you been using for the overlayed chat boxes? Blender? I'm looking to improve video quality on my channel :)
@stoneymechabellum
Ай бұрын
Thanks man! I used adobe premiere for the graphics (just a few colored rectangles really). It also has a pretty robust captioning option so that's how I got the text in the chatboxes.
@kroooassant9899
Ай бұрын
The game is great I think it is the 2023 hidden gem for me.
@Eener1000
Ай бұрын
I wish they fixed the current issues first. Units need more build options and players need more stuff to fiddle and experiment with. All the random stuff needs to be offset with things that players CAN controll. Right now Units have one viable build and some units are downright useless. Equipment modules could be great, but they are to random. Hackers are either godmode or they are completely useless. This game needs more moving parts for more strategy, just new units doesn't expand that with how this game plays out.
@stoneymechabellum
Ай бұрын
Personally I use all the units depending on the situation. Which unit are you referring to as "useless"?
@BuzzaB77
Ай бұрын
The only thing I would like to know is what MMR they are looking at for balance changes? Because they seem to make balance adjustments for issues that at low level play. if they are looking at overall percentages data that will be most representative of low level play as most players globally are low level. That's world be dangerous for long term balance of the game.
@stoneymechabellum
Ай бұрын
I'll include this question for my next interview. However, I'm sure they're not just balancing for a specific segment of the player base (especially not the top, which accounts for less than 5% of the overall players)
@BuzzaB77
Ай бұрын
@@stoneymechabellum thanks. yes its only 5%, but my thinking is those 5% are closer to the 'truth' of the game. in a competitive game It's everyone else's job to figure the game out! Especially regarding competitive integrity towards a possible eports future like he has hinted at. Balancing for the masses would be like removing the off-side rule in football because most people play football at home!
@stoneymechabellum
Ай бұрын
@@BuzzaB77 well said. with the game in early access and growing, I think their top priority is to get more new players in as quickly as possible. i hope their attention will eventually shift back to the competitive scene because that's what's keeping players. SC2 went through a similar phase.
@BuzzaB77
Ай бұрын
@@stoneymechabellum yes that's a fair point. I really hope it does well I think they've got something great here. anyways thanks for the interview and thanks for the content/lessons
@stoneymechabellum
Ай бұрын
What are you most looking forward to?💥💥
@OCReynier
Ай бұрын
New units are always the most exciting, gives so much variety and new strategies.
@leozaboudi8005
Ай бұрын
@@stoneymechabellum The seemingly dedication of the devs to their craft. They know their game at the top level, and look for the best player experience. As for the feature, the playing the round replay feature had me hyped up!
@HolgFromHell
Ай бұрын
Most looking forward to is the new chaff unit. Hope it will not be too niche; and a part of the start cards. I don't need the tournament replays, but would like to be able to play my own replays from a certain round on.
@stoneymechabellum
Ай бұрын
@@HolgFromHell pro tip, press a number key when watching a replay now and it'll jump to that round
@PrinceBulba
Ай бұрын
Cool! Me is: making the first round not so tedious, it's very boring to watch I skip it in 100 percent of all KZitem vids.
@zhuljens
Ай бұрын
Do you know Mandarin Stoney?
@stoneymechabellum
Ай бұрын
Yep, it's my mother tongue
@ThanksIfYourReadIt
Ай бұрын
My only reason not picking up this game is because the position of the units not giving a proper control and feedback. It feels like more like fate and hope driven and not something i like in a tactical setup. If it would be strickt lanes and limited amount of space in them with the same arrow of their direction would just about do it, but just the arrows and put wherever is too much spread and pray. Because of this whatever place also incentivise to ballance spread across the lane instead of a stirct composition in a strict pattern. ANd since everyone else is under these constrains by no constraint, you end up in a blobl vs blob rather then a shaped spear with a shaft.
@stoneymechabellum
Ай бұрын
After awhile you'll get a good sense of the aggro trigger radius on the units. Also, "mobile beacon" is an in-game mechanism used by many top players to force pathing. With the last few patches you can even have multiple mobile beacons.
@arhonvalran1551
Ай бұрын
Why he sound like AI?
@stoneymechabellum
Ай бұрын
He's a robot, haven't you heard? =D As mentioned in the video and in the description, the interview was done in Mandarin, translated then presented using AI voiceover.
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