The biggest problem with this fight is the timer. In this challenge, I can't equip the Underwater Materia. Even if I had allowed the "Yuffie trick" (letting Yuffie equip Materia to my characters at the end of the Wutai sidequest) in this challenge, Underwater is one of the very few Materia that wouldn't be possible to equip this way, since I'd have to use the trick to equip the Morph Materia first in order to get the Underwater Materia, and you obviously can't do this trick more than once.
Preparing for this fight took quite a while, and I experimented with many different ideas before I ended up with the strategy used in this video. I knew from the start I'd have to reduce his HP with Lucky Seven to stand a chance at killing him before the timer ran out, but I wasn't sure what I'd do after that.
At first I thought I'd just use Coin for the whole remainder of the fight, which is why I have a lot more Gil than I ended up needing. The needless Gil farm is actually the main reason the preparations took so long. I was mostly farming Gil from Magic Pots and Movers in the Crater, but of course I don't have the W-Item Materia, so after every 99 Elixirs I had to go snowboarding and go do the Elixir dupe in the Great Glacier again. The Movers are so rare that it didn't feel worth it to farm Gil in the crater without being able to fight the Magic Pots as well. I also fought a lot of Sea Worms at the Mideel beaches.
Another problem I had to solve was how to get a whole bunch of Megalixirs. The solution was the Wonder Catcher in the Wonder Square. I found out that Megalixir is selected as the prize if the value of memory address 095DC8 (this is the memory address that the speedrunning community refers to as "List" and it's a big part of the game's field RNG) is 153. So all I had to do was look at the List value and try to time it so that I'd get Megalixirs from the Wonder Cather. Pressing the button at around 139 would usually work. Doing this non-TAS would have been an absolute nightmare.
The next problem was how to set up 7777 HP on Cloud and Red without the menu. This honestly stumped me for a while, but I found a solution to this as well: First, I'd enter a battle with an Adamantaimai (because this enemy will never attack unless you attack it first) and get the last two digits of Cloud and Red's HP to 76. I used Shrivels to deal 1 HP at a time. Then I healed with Potions and Hi-Potions until their HP was 8776. Then I'd walk into the first carnivorous plant in the Ancient Forest. This always deals exactly 999 damage to all party members, leaving Cloud and Red with 7777 HP. I had to make sure I didn't get an encounter afterwards, though, as that would reduce their HP to 1 after the battle. Luckily you can just hit Square to warp back to the entrance, and I stopped by Cosmo Canyon on the way to and from the Highwind to reduce the chance of an encounter on the world map. Yuffie's max HP is less than 8776, which is why she doesn't have 7777 HP at the start of the fight.
When I had the Gil, the Megalixirs and the 7777 setup ready, I thought I was finally ready to start making attempts, but Coin has a huge weakness: You can't select which target to attack. This was a big problem because of Emerald's eyes. Having to attack all targets meant the eyes would die and be revived many times and all the attacks from the eyes wasted a lot of time. At first I figured I'd just heal one eye with an Elixir after every second Coin toss (the eyes have 25,000 HP) to keep Emerald in stage 2 forever, but then I suddenly had a much better idea: T/S Bombs!
Unlike Ruby Weapon, Emerald Weapon is not immune to Gravity. He does halve the damage from Gravity, but T/S Bombs cast Demi2, so that means they will do 9999 damage until Emerald's HP falls below 40,000. So I killed three of the eyes with Coin, keeping only one of the harmless eyes alive with an Elixir, then I could have two characters deal 9999 damage each every round without worrying about healing the Eye again. This was obviously much faster than the Coin-only strategy. When T/S Bombs started doing less than 9999 damage, I knew Emerald was close to dead and switched to Coin to finish him off.
I also farmed six Stardusts from Serpents in the Gelnika, since this item will do 31,108 damage in Lucky Seven mode, and I needed to take full advantage of Lucky Seven before starting the long T/S Bomb grind. I kept restarting the fight until I got a lucky opening. This attempt ended up being even luckier than what I was aiming for, with Emerald using Emerald Shoot on Yuffie three times in a row. My goal was to get to use four of my Stardusts before Foot Stamp, but this way I got to use all six, leaving Emerald with only 315,624 HP after the last Stardust.
Playlist: • Final Fantasy VII - No...
Негізгі бет No Menu Challenge - Part 32: Emerald Weapon - Final Fantasy VII
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