Nomad Sculpting App - how to light a 3d model
3 point lighting is a very well-recognised type of professional lighting in video production and still photography. It involves using three separate light sources placed in three different positions around a model. By playing with the distance, intensity, and position of the light sources it is possible to control how light and shadow fall on a subject and drastically affect the look and mood.
In 3D we can do exactly the same and there are amazing lighting and rendering features in almost all desk-bound 3D packages like Blender, Cinema4D, Maya etc.
So what about in Nomad sculpt on the ipad? Well let's take a look in this video. We get all of the above but we can use HDRI images to reflect a real-world scene. We can use directional lights (world lights) or spotlights, PBR (physically based rendering) materials, and we can even change cone angle, softness and colour.
Let's take a look at 3 point lighting in Nomad Sculpt by lighting a 3D model on an iPad. I'll show you how I light most of my models with just 3 lights.
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Digital sculpting is well established these days with programs like ZBrush, 3DCoat, Blender and more recently in VR with apps like Adobe Medium. There are now some amazing solutions that allow you to sculpt on an Ipad Pro with an Apple Pencil.
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