There a 3 things to love about this game. The story, gameplay and V.IV Rusty. Every time that man called me buddy I had a huge grin on my face.
@FarmerSlayerFromTheEdoPeriod
11 ай бұрын
Watch out for friendly fire.
@Wolfgang-vd8kx
11 ай бұрын
I Won’t Miss
@cat_meow2
11 ай бұрын
@@Wolfgang-vd8kxbruhhh, that line give me chills
@THEGREATMOLINA
11 ай бұрын
Him and g1 Michigan are my favorites
@beegest_yoshi
11 ай бұрын
@@THEGREATMOLINAfelt like shit fighting them both
@connormccarthy2745
11 ай бұрын
I love this game so much, I genuinely respect this director as much as Miyazaki after this game and Sekiro
@conaldeugenepeterson2147
11 ай бұрын
Yamamura didn’t direct Sekiro
@godly_potatoe69xd19
11 ай бұрын
@@conaldeugenepeterson2147he did the combat design tho and the combat is the main thing about this game even though the story music and world are cool
@connormccarthy2745
11 ай бұрын
@@conaldeugenepeterson2147 right, but he was heavily involved and is credited with the creation of the combat system, arguably the most revolutionary and special thing about the game.
@steel811
11 ай бұрын
I agree I think even after Miyazaki is gone fromsoftware is in good hands
@barbosan2642
11 ай бұрын
Yamamura is the second coming of Miyazaki.
@tear4442
11 ай бұрын
Completely agree about the story. I felt more invested the longer I played, even after reaching the credits multiple times. More and more context being given and more characters showing up
@potatomaster5570
11 ай бұрын
Bruh did you get to NG+ or NG++ different story bruh.. I was giggling like a little kid. You will be fighting a certain pilot and suddenly another one pops out... And when you get to NG++ you suddenly learn that every mission you pick will change a lot of stuff.. 11/10
@mrbluesky853
11 ай бұрын
What made this different from other hard games is the short levels and parts based combat system. This makes it casual friendly while keeping its hard-core fans happy
@wduncani
11 ай бұрын
I'm convinced anyone who thought the story was bad didn't know NG+ was half of the game.
@jarmars2777
11 ай бұрын
Ngl I thought all first Ng and Ng+ are all simulation that Allmind came up and Ng++ is where it all starts...
@Paradox1012
11 ай бұрын
ALLMIND is stupid for a super advanced intelligence lol. Iguazu is a hilarious chracter.
@fistybaby9489
11 ай бұрын
This game definitely made me confident that if/when Miyazaki truly steps back and stops being the lead director on Fromsoft games, we won’t experience a drop in quality of the games.
@franciscotorija2672
11 ай бұрын
Yeah miyazaki has mastered and made a formula that has been reinvented but these are fresh ideas that are done with care and thought although the revolution in gameplay for AC did come from Miyazaki it still show that from soft can pull off other games and it’s so nice to see this completely different game get attention as it should
@heliusahmadian2711
11 ай бұрын
Are you sure? I heard he was involved a lot for structure of AC6
@fistybaby9489
11 ай бұрын
@@heliusahmadian2711 yeah he helped with the early development to get what the base of the game would be, there was still a lot that he didn’t have part in.
@kphamcao
11 ай бұрын
Dark souls 2 didn't have Miyazaki's involvement. It is still a lot of fun and arguably the most balanced PvP dark souls game today.
@franciscotorija2672
11 ай бұрын
@@kphamcao yes but in hindsight it shouldn’t have been a dark souls game it could be something else and it would’ve given the devs more creative freedom for all of the ideas it had
@SomeUnkindledAsh
11 ай бұрын
Im with you about the story. I was fascinated by it. I find it odd so many people didnt like it. I even went all over the levels trying to find ac wrecks to get extra lore.
@Quoisboy
11 ай бұрын
because ADHD tik tok brains cant sit down and read or listen to dialogue without having a seizure 😂 the story was incredible to me.
@JokerDoom
11 ай бұрын
I’m convinced none of the reviewers actually got past Balteus and had to make the review based on the bits and pieces they had in Chapter 1.
@Vross_MKII
11 ай бұрын
@@Quoisboy I love the idea of coral being somewhat alive how can anyone not be interested in that there are SO MANY things to think about it as a concept.
@Quoisboy
11 ай бұрын
@@Vross_MKII exactly. For some reason the mystery in their games grab me so much more. it really makes me think about what could be going on and what characters motivations are especially when I find things out in the world to read that can give the context I was looking for. just solid badass writing with masterful VA.
@personman1148
11 ай бұрын
I have extreme ADHD and I loved the story. This game has already hit one of my favorite games of all time
@eziowayne
11 ай бұрын
I’m legitimately so in love with this game its hard to explain. I hadn’t even heard of the Armored Core series before this game, yet its utterly ensorcelled me!
@umyum3858
11 ай бұрын
Thank you for teaching me a new word
@eziowayne
11 ай бұрын
@@umyum3858 “ensorcelled” is a good word 👌🏼 synonymous with “enchanted”
@robslams2324
11 ай бұрын
Me too. The soundtrack is insane emotional. I played all the bangers this year and nine have me obsessed like this game. It's it's own vibe.
@Er404ChannelNotFound
11 ай бұрын
Crazy how I had the exact same feelings about it all. The combat was so instantly satisfying it felt like I'm playing in an action movie, but unlike those cinematic games that focus on set pieces, I'm fully in control here, it's not in some cutscene or a pseudo cutscene with illusion of control where I can't die. All of it is in my hands and rewarding my trained muscle memory to pull of those impressive looking shots and combos.
@diccchocolate416
11 ай бұрын
And the game still has amazing set pieces without ever taking that control away.
@TR-qf2gt
10 ай бұрын
remember when the community thought that the gameplay trailer showing an AC dodging Balteus' missiles was scripted and undoable in-game? well boy were we wrong. Assault Boost really does look that badass
@skcasuality7472
11 ай бұрын
I really wasn’t prepared for how hype the story was going to be going in. I mean I was expecting something decent but I was not ready for how emotionally invested I ended up being with more or less the entire cast. Not only is everyone great but there were a ton of cool and impactful character moments that honestly blew me away for what I was expecting. The best part about it all is that NG+ layers the story in a way that kept me on my toes to see what else changed and make me go “oh shit, it wasn’t like this last time”. All this apart from the new missions which straight up give you more story.
@NimhNom
11 ай бұрын
I absolutely adored the surprises in NG++ My favorite one was when you're attacking the watchpoint. I went into it, business as usual. Got to Sulla, said "Alright Sulla, time to put you down again, sorry." and then Walter cut in with the "Wait, 621, behind you!" and it caught me so off guard.
@thepope2184
11 ай бұрын
Fr when i got to that decision at the end i had to think for 5 minutes before choosing
@FarmerSlayerFromTheEdoPeriod
11 ай бұрын
And also, Balteus and specially SEASPIDER (for me atleast) really serve to remind you of the amount of tools you have at your disposal. If you're having difficulty with a boss, change up your build, its like making a car for a race if you really think about it. Depending on the length of the race, the type of tracks, if it will be rainy or not you will have to change and spice things up with your car, or in AC6's case, your mech.
@diegeticfridge9167
11 ай бұрын
My mind was BLOWN when I found out how many people were stuck on bosses…. Like the whole game is about making a mech to beat the boss. I don’t think I died to the same boss more than 5 times….
@FarmerSlayerFromTheEdoPeriod
11 ай бұрын
@@diegeticfridge9167 Same, but thats because i learned really quickly that just hitting your head against a brick wall until you break it does not work. You need to build the tool for the job, .
@rightsideup6304
11 ай бұрын
Balteus teach me how to be aggressive. Sea Spider teach me how to pick my tools. Pretty good early bosses ngl.
@Thixico
11 ай бұрын
opposite for me @@rightsideup6304
@starscythe2099
11 ай бұрын
I have a hard time with those bosses. Just beat the Seaspider tonight. But every fight I was learning something new. What does and doesn’t work. The attack patterns. When to push and when to back off. I’m still a newb but I’m having a great time with this game!
@miguelcarvalho5062
11 ай бұрын
The story script is not revolutionary by any means. But the atmosphere of this game, the art direction, the scale, the presentation are all insane. The game never loses that story tension. The factions were interesting, i genuinely cared about the characters in the game, they might be cringe sometimes but they feel alive. One of the best parts about this game for me were the mission briefings/notifications. The "story" is incredible!
@normanbestboi9117
11 ай бұрын
Rusty: "I wont miss."
@MaidenlessScrub
11 ай бұрын
@@normanbestboi9117 "You flew just out of reach... buddy"
@naxergss2625
11 ай бұрын
The script isnt revolutionary because its not trying to be a movie
@mayhemivory5730
11 ай бұрын
Its what I like to call „mastering the basics“. You dont need to be weird and unique if you do absolutely everything perfectly.
@bujaksha
11 ай бұрын
The script is a copy of Dune, which isn't a bad thing.
@MinkDaddy
11 ай бұрын
Shout out to the voice acting, tho! When I first found out that you don't really see anybody's faces, I was worried that I wouldn't get involved in this story as much. But the personalities portrayed by the voice actors are just perfect, and more than make up for it.
@alienvseditor
11 ай бұрын
"I won't miss" chills all around
@christopherlyndsay8611
11 ай бұрын
Yeah each character is distinct due to good writing and amazing voice acting. Even characters which only appear briefly, such as the samurai guy from the Liberation Front, are clearly different from other characters.
@alien5589
11 ай бұрын
I did the "bad" ending first and I feel that was the best choice. You get the most cash for their missions so you can build without grinding too much and you’re not really attached to the characters yet. Then the good ending to better focus on story more. Then might as well do the true ending. It’s only gonna take a few more hours any way lol
@kairevant
11 ай бұрын
That one battle at the end of my first play through and the dialog plus after you beat them made Like that character a lot more so can’t wait to see the rest.
@sauceinmyface9302
11 ай бұрын
Honestly I don't think the game has any truly bad endings, at least with the first two. I don't like the RLF, and I don't like the Corps. I do like Ayre, but I consider Coral to be too dangerous to be put in the hands of humanity. The freedom ending feels good, and Ayre lives, but coral is still gonna be hanging around, waiting for the Corps to come back and steal it. New game++ might change my thoughts on that, about halfway through rn.
@christopherlyndsay8611
11 ай бұрын
I did the ‘good’ ending first and I honestly think it was the best choice to do first. It all depends what you yourself chose first tbh, but I personally loved murdering Snail, the only character who never gave 621 respect
@thepope2184
11 ай бұрын
@@sauceinmyface9302my thought process exactly, i was really sitting there tallying each side up to see what was the better option
@Paradox1012
11 ай бұрын
@@sauceinmyface9302 get the 3rd ending
@Red_PlaysYT
11 ай бұрын
Beating Balteus made me “get it” the movement, the quick boost, the flying. It really empowered me that the rest of the main bosses were only as difficult as Balteus. It made me feel so badass being in full control of the insane and epic set pieces the game puts you through. It’s not on the rails or a QTE, and it gets such a huge plus for me. Definitely my goty:)
@intruefaith7612
11 ай бұрын
Balteus took me five hours to get through. Loved every bit of it. Haven't had a game spank me that hard since the hidden bosses of KH1.
@paulmckinley17
11 ай бұрын
The story was awesome. I actually felt for the characters even though never actually seeing them.
@steeltarkus58
11 ай бұрын
Yeah, most characters in this game feel very unique and memorable, both the writing team and the casting director did a great job
@aysn2277
11 ай бұрын
Imaginary waifu voice in my head >>> phoned in, 16k face mocap “celebrity”
@vienle4089
10 ай бұрын
@@aysn2277cheers to that, Raven
@fastenedcarrot9570
11 ай бұрын
I have minor gripes with the game. But they are very minor. They absolutely nail all the important stuff. It's an incredible game.
@peacefulknight9086
11 ай бұрын
You summarized very well the way i'm feeling toward this game Building something from scratch then tinkering to improve or adjust a bit more to your playstyle. Controlling the mech, the way its moves, the way you blast the weak mobs and the satisfaction of connecting hits to deal the criticals. Its all so fun, genuinely and raw fun
@Kyle-bu3og
11 ай бұрын
The mech customizing is the most fun I've had in ages. Fromsoft delivers another banger!
@forsencd8904
11 ай бұрын
The story for this game was so incredible, I absolutely adored the npc's, and the twists were amazing. My mouth was honestly agape during chapters 3-5 for every single cutscene. FromSoft really added another masterpiece to their roster with ac6.
@naxergss2625
11 ай бұрын
hobo will never play this game forsenDespair
@FarmerSlayerFromTheEdoPeriod
11 ай бұрын
Spoilers down here: . . . . Fr tho stop here if you dont want spoilers. . . . . Never thought i'd cry over the fruits of my protagonist's schizophrenia and commit a greater warcrime than blowing up the cradles. 10/10 game.
@thatoneguyyouthinkshouldbe2431
11 ай бұрын
Perfect spoiler free review right here
@PBart7
11 ай бұрын
Yo hold up spoiler warning dude, jesus.
@FarmerSlayerFromTheEdoPeriod
11 ай бұрын
@@PBart7 Hol up imma fix that
@I-ONLY-BUILD-MECHS-AND-DUSTERS
11 ай бұрын
I think you nailed it with the movement. I'm an old gen simp, and in those games it's more like a puzzle. It's not really fun to move around. You move around as part of solving the puzzle of the mission, but the fun comes in successfully figuring out the best way to build your AC for a given mission and then seeing how well you did (with the old control scheme it was often particularly NOT FUN to move around or aim at ACs flying above you.) It's just fun to move around in AC6, even jumping around fighting MTs. My only complaint is there isn't enough, and non-boss encounters aren't challenging enough. About having to customize your mech, and not to toot my own horn, but that's exactly why I cringed when you started with AC4. It's by far the least necessary of any AC to even touch your build. They start you off with a mid-tier build that can beat the entire game. They never should have messed with the tradition of starting you off with an absolute junker. Even 4A isn't much better in that regard, but at least there are better and longer missions that might actually require you to try something different once in awhile. To be fair the story takes off towards the end. Like most ACs, the beginning is a lot of shallow political squabbling between random entities you're not likely to care about. When you first met Rusty you had no idea what he would become to you. Same for Walter. Same for pretty much anyone and anything in the story. Balam, Arquebus, Ayre, Flatwell, Carla, Chatty, Michigan, they're all just names that mean nothing to you until the story actually develops them into something for you to care about, and that is when the NG+ system actually rockets this story into the stratosphere, because next time around you actually know who everyone is and care about what's happening. No more "This is probably some random person who's going to disappear," no now it's "This guy will betray us later," or "This guy is going to lay down his life for us." I think it's the best AC story so far with some really memorable characters.
@Paradox1012
11 ай бұрын
And then NEWGAME++ happens , and you realize how important the arena rankings in the story are lol. And that ALLMIND is thier own faction i guess lol.
@OzixiThrill
11 ай бұрын
"and that is when the NG+ system actually rockets this story into the stratosphere" I'd say that the story launches itself into outer space even before NG+. Get it? Because you pass that Kármán line? Yes, it's a stupid joke. And I'm proud of it.
@negativespace261
11 ай бұрын
I couldn't agree more. I had no idea what I was walking into - and I actually did play previous games in the series to try and get a taste first. But the moment you pick up the controller and move and shoot as the mech, everything instantly clicked and within 30 minutes of play time, I messaged my friend and said "I was not prepared for how much im about to love this game". Savoring every bit of this. This might even be so good I go back and play the prior games with new appreciation, we'll see...
@rz3264
11 ай бұрын
The best thing is the stat of part really influence your mech behaviour, like speed, the tracking system, stamina consumption,jump power etc it makes refining your build to suit your playstyle is really satisfying.
@horizontide568
11 ай бұрын
Look at you with almost 125k subs. Glad to see your still doing well on the channel and hopefully in life.
@Dracobyte
11 ай бұрын
This is a GOTY contender in my opinion!
@Wilhelm4131
11 ай бұрын
Stop doing drugs
@Tarcon_Vaagh_69
11 ай бұрын
It's unbelievable for me how much I COMPLETELY agree with you in every single topic in every single one of your videos. It's crazy. Also, thanks for not showing things past chapter 1, I see you always care about that too and it confirms how much you care about others not getting spoiled.
@JAndersonGhost0326
11 ай бұрын
The story becomes surprisingly more compelling during the third ending. I won't spoil it for those who haven't seen it yet, but it had me questioning my whole life at one point.
@justinhachey8555
11 ай бұрын
Finally someone who nailed it, this game needs more love and alot of people dont accept its unique traits that are there for a reason.
@osman_ajmal4011
11 ай бұрын
Balteus and the Ice Worm were my favourite bosses not just because they were hard, but because they made me change how I approached the game. Balteus forced me to experiment with the Weapon Bay in order to make a build that could competently strip his shields and deal a lot of burst damage, and the ice worm showed me the virtues of manually aiming my weapons when my FCS couldn't keep up or lock on.
@fernandozavaletabustos205
11 ай бұрын
Thank you for another amazing review Ratatoskr!
@robslams2324
11 ай бұрын
Best soundtrack and gameplay of the year. Seriously put that masterpiece on in the background. Multiple times I got goosebumps man.
@sauceinmyface9302
11 ай бұрын
One thing I find myself not really liking about the game is how strong some loadouts are in general, that they dominate the entire game in PVE. But it's also tuned the way it is so that guns feel good, so not really sure what the solution is. In the back of my mind for every encounter though, I think to myself, "Man, dual zimmermans and stun needles would probably crush this encounter"
@maniece100
11 ай бұрын
As always, it was an excellent review. You have spoken the words out of my mind.
@steeltarkus58
11 ай бұрын
I completely agree with the point made at 3:48, this has been the hardest game that has taken me the least amount of time to get "competent" at. Furthermore, unlike dark souls, bloodborne and elden ring, this game feels super polished from start to finish, not a single mission feels "rushed" or "incomplete".
@TheAquarius87
11 ай бұрын
The way you describe the difficulty of Sekiro and the "click" resonates so strongly with me 😂
@oldmanwinter0066
11 ай бұрын
Playing AC6, I genuinely have not felt so much joy since beating Gascoigne the first time in Bloodborne. You nailed it with the dopamine rush. The speed and heart pumping action had me hooked on Fromsoft games since. Funny it all comes back to AC, which I had played so long ago I had no idea who Fromsoft were. Feels like I'm in a rare state of gaming Nirvana and life is so good right now. 🎉
@u-mos8820
11 ай бұрын
Nailed it! Thank you! I was thinking about this myself, I've never had faster fun in a game as I did in AC6 when it gripped me. The frustrating parts were a hang up for me cause yeah, no one wants to be as frustrated as I was during some of those later bosses. I at least get why it might have turned people off just by random chance of their experience. 100% a distinct joy of this game was mastering the controls, then the world that opens up with your builds when you realize what you can really do. Shivers! And the take of the story too, The story actually was the glue that got me to keep playing the game. It's so fun, but I've got other games that are fun. I love all of the characters, the coolness in Walter, sheer disrespect in Karla, the arrogance of Snail; every character feels like it embodies personality. They all have something they want and a way they get along with others, maybe even hopes and dreams. I feel like they wrote a book just to find the personalities for these characters.
@Zemeckis_
11 ай бұрын
He always focuses on the negative, and he didnt find any. That is huge. Proud of you armored core
@sk8ermGs
11 ай бұрын
I honestly feel he’s lying to some small degree
@TheMagicalWizardPyro
11 ай бұрын
My main issue is that after I found something that worked, it was hard to ever change up my build. I tried out the zimmerman shotguns because they seemed cool in concept. But it kinda trivialized all of my fights. ACS stagger them with the shotties, then melee. Whenever I tried to switch it up to something else the back of my head was going, "Man this weapon either kills stuff way too slow or has barely any ammo." But god, using the zimmermans after a while made me feel like using a magic build in dark souls or elden. Loved the concept of a handgun mech... but then I could never complete any of the longer missions without running out of ammo, and sometimes single AC fights could drain it all. Loved the concept of machineguns or assault rifles... but then they felt too slow to kill anything or ACS break. Found the gatling guns, which felt just as dirty as the zimmermans to use. Tried out plasma guns... same ammo issues as handguns for me. (The only weapon type that felt semi-balanced to me were the laser guns. Which I wish I had realized sooner, but the earliest laser rifle you get was kinda dogwater compared to the other heavier ones.) Even though a lot of stuff seemed cool, they weren't satisfying to use. Either feeling too OP or underpowered. (Though I assume that FromSoft are gonna try to balance the different weapons out more come patch 1.)
@I-ONLY-BUILD-MECHS-AND-DUSTERS
11 ай бұрын
The weapon balance could be better is about all there is to it. Zimmermans are one of the heaviest things a biped can use without having to stop to shoot. A 1000 weight handgun isn't going to be able to compete, but a bazooka or grenade launcher can't be fired without stopping, or is just too heavy for a lot of builds, so... zimmermans it is. Maybe some linear rifles or energy weapons could compete, but eh. Still probably worse.
@Jassu323
11 ай бұрын
I think people are sleeping on the laser pistol (VP-66LH). It's not a stagger machine, but it's a pretty solid DPS machine, especially when you dual wield it. Good DPS, good ammo count (380), and works well at midrange (ideal range is 190) compared to the shotties or gatling guns. They decently versatile with back weapons, working well with missiles of any arrangement (especially the vertical plasma ones, Vvc-70PM), the laser orbit (45-091 ORBT) or drones (Vvc-700LD), Songbirds, or a melee weapon to build stagger (like the plasma thrower, 44-143 HMMR). I'd say it tends to run best on a lighter, fast-paced build since it's more about DPS than building stagger. You'll need arms that have good Recoil Control and Firearm Specialization (04-101 Mind Alpha, AR-011 Melander, VP-46S, or IA-C01A: Ephemera-all depending on whether you want Melee Specialization as well) since you need good tracking and to minimize reticle bloom from spamming them. Likewise, a good mid-range FCS (like FCS-G2/P05) and a generator with good Energy Firearm Spec (VP-20C is good for lightweight mechs). You're a bit more restricted in your build, but I think it gives better results than Zimmermans against faster, always-moving opponents like the Chapter 4 boss since you don't need to constantly be close. Certain enemies have a seemingly stupid amount of energy resistance, though. Main two I can think of are the PCA LCs with the big metal shields (the ones with seemingly infinite flight capability) and the dumb wheel enemies just before the Chapter 4 boss. Again, less versatile than Zimmermans, but with better potential in a lot of chapters/against a decent set of enemies.
@TheMagicalWizardPyro
11 ай бұрын
@@Jassu323 I tried the laser pistols once and didn't like them, but I'll def give em a better shot with your advice. (Wish the regular kinetic pistol had more than like 80 bullets like the laser pistol lel) And ye, found the most annoying enemy to fight in the game not being those LCs (though now it makes sense why my laser build sucked against them) but instead the HC with the constant energy shield up. Had trouble with both my kinetic and energy builds against it.
@TheMagicalWizardPyro
11 ай бұрын
@@I-ONLY-BUILD-MECHS-AND-DUSTERS I wanted to like linear rifles, and they on paper seemed great. But I never could figure out how to get them to work. It might've been me early game (first half of the first new game) when I tried them all out influencing it. Not knowing hard lock makes tracking worse. But I'm still not sold on them. The only thing I feel like that can compete with zimmermans besides gatlings (albeit gatlings can only fit on medium and heavy builds) is the Sweet Sixteen shotgun. It's probably objectively worse than the Zimmerman, but still probably better than most other light weapons with the benefit of being way lighter than the Zimmerman so more weight to shoulder weapons. Will add: when I found the Zimmerman I thought it was so cool and that I'd be known in my group as the shotgun guy. And I thought all weapons would be similar in balance if not better than it early on. But then I played with friends and they commented on me having the meta weapons (I felt like how Ratotoskr described people finding the moonveil katana in Elden Ring without knowing it's meta). Looked it up and saw that people were using basically my favorite loadout (minus the electric needle launcher thing) to clear no-hit bosses.
@surelySING
11 ай бұрын
I'm keen for those lore videos to come out. Keep it up boss. :D
@mokadelic4037
11 ай бұрын
This is one of the better games I've played in recent years, if not THE best game. It's so incredibly fun. The only thing I hope is that FromSoft makes a dlc or sequel to this ASAP. I'm having almost as much fun in AC6 as I had in Monster Hunter World, which is my favorite game of ALL TIME. And that's saying a lot. FromSoft just DON'T MISS!!!
@sarcasm-83
11 ай бұрын
I very much agree on there being a big difference between playing it yourself and watching gameplay. It's so odd how you really feel that the mech, or Core has weight to it immediately as you start playing and it's just really satisfying. That took me by surprise. Yet, the movement doesn't feel janky at all but instead very fluid and responsive. I honestly couldn't even begin to try and tell you how they've managed to make it both really fluid and nice but still feel weighty, but that is exactly how it feels and that really makes it feel so satisfying. When you thrust dodge around, it feels almost violent, the hits, impacts... How you can change one part, like a booster and comparing video between those few parts wouldn't really tell you anything of difference, but you FEEL that difference. You feel that little bit of weight you added and it can even throw you off that you're not as light as you were in the previous mission. That in itself to me is a crazy achievement lol. Edit: Oh and what I also quite like is how in my opinion there are no "OP easy mode picks" in this game. A lot of people are saying that gatling guns are it, combined with a heavy hulking build. But I can't make that work for me, my playstyle is just so different. Infact, when I've struggled the most and I've kept on trying to give myself more AP by heavier parts, to make myself hit harder with bigger and larger cannons, I've done worse... then I've returned to an ultra light build with two fast firing assault rifles and sufficient missiles to punish once the enemy is staggered - that is my road to success. Was in Balteus, was in the Sea Spider thing. Just managing a constant pressure with rifles while focusing on dodging everything... 10/10, definitely my jam. Though, some enemy might still become a roadblock, who knows as I'm not quite through just yet. Oh and in Balteus I couldn't even describe how I won on the run. First day, got my ass kicked, quit the mission in the end to replay old missions to get some parts. Second day, did it on the second run and I just stopped thinking, started reacting and it went suddenly so well I had 2 repair kits when it died. A part of me wished I was on PS5, as I would've loved to hit share and record the last minutes to really watch what I did right. But that's my advice on anyone stuck. Get confident in how your mech moves and doing a lot of mission replays just for fun is a good way to do so. So that it kinda becomes second nature. Then go in confident and just pay attention and react. Getting frustrated and disheartened is the biggest debuff. If that happens, back away, replay other content, try again later.
@Manny-Prime
11 ай бұрын
I love turning on my Xbox and Playstation and seeing Remannt 2, Elden Ring, and AC6 all on the dashboards
@beingbag2606
11 ай бұрын
Stoked for the story/lore videos. You get a focus on characters in this game that the souls series doesn't deliver and it adds much needed emotional weight.
@ranbojd1070
11 ай бұрын
Hope Vaati doesn't do them, that's always another channel's content
@MrFrussel
11 ай бұрын
I've played so many difficult games, endured so many bosses that made me curse out loud. However, in AC6 I never got angry, however many times a boss kicked my ass, and I honestly can't tell you why that's the case. But I do think it is a testament to how fair the game felt to me. Never did I think something was impossible, I just needed to figure out which build would work best. God, I never expected to love this game as much as I do! Just so good!
@FSVR54
11 ай бұрын
Great vid as always. You've become among my favorite video game creators
@Kyocus
10 ай бұрын
I was in the top of the US leaderboard in 4A. I'm an AC veteran from the very first game on PS1. The Story and PVE has always been a hurdle to acquire all items and abilities to compete in PVP in AC. AC6 flips this and actually has a compelling story and difficult Bosses. Now you play the PVE for the fun of it. I am waiting for balance and game type updates in AC6 so that PVP catches up to the enjoyment of 4A.
@enny7377
11 ай бұрын
That "seed" moment you're talking about happened to me as I jumped between both Bloodborne and Dark Souls 1. I nearly talked myself out of buying a PS4 because I just said to myself, "There's no way I'm going to like Bloodborne, I'm going to have the same problem I did with dark souls, what am I doing with my life?" But I went through with it anyway (mainly because I wanted to buy ffxv when it eventually came out) and I *still* needed to quit Bloodborne, come back to dark souls, and then finally when I went back to Bloodborne again, for the second time, that's when it finally clicked. And that was back in late 2015, early 2016, so I was already way behind by the time I figured out I was obsessed. But I got there eventually and it was worth it. I ended up putting in probably around two thousand hours across all from soft titles at this point, mainly Bloodborne and sekiro, though a fair mix of everything. Never did beat dark souls 2 or demon's souls, but I gave them both a fair and honest try. Anyways, I don't think it's possible to really understand what makes from soft the way it is unless you have that seed moment. Sorry for rambling, your voice is very soothing, and thank you.
@ToastedChaos
10 ай бұрын
2:05 what is the ost that plays here in the background. I swear I’ve heard it in ac6 somewhere but can’t find it
@dromulio
11 ай бұрын
The thing you said about the story is exactly how I felt too. Aswell as the criticism of the game looking bad. Anyone who says those things haven’t gotten to chapter 3-5. There’s no way.
@Eladelia
11 ай бұрын
Partway through chapter 4, the story has been highly predictable when it comes to the major points (and many of the minor ones). I’m open to being surprised yet, but I’m not finding it odd so far that there are people who don’t find much “wow” in it.
@uuop9940
11 ай бұрын
Somebody please tell if duel shotguns in a fast mech is op because i haven't struggled with things as much other people did.
@subzerox2324
11 ай бұрын
My exact experience with the game, glad you liked it and welcome to the club.
@LlamaF00D27
11 ай бұрын
Basically the ONLY problem I have it weapon balance. It’s almost too easy to end up with a “meta” build. After Balteus I almost never truly changed my build, I tinkered a bit when I got new parts but it was more to refine my existing build instead of making any drastic changes. I wish there was at least one boss or mission that forced me to try something drastically different.
@slomnim
11 ай бұрын
For me it's ME wanting to change my build away from the meta. Sure, I used the craziest most overpowered build I could come up with to get all three endings... But now I'm playing through for a fourth time with wacky crazy builds thinking "hmmm, this might just work" and getting that satisfaction from piloting and experimenting with my own ideas. It's like the game with it's 3 endings was just the training for you to be able to go in fists only, or pulse / melee plus smgs, non meta things
@stephenmaloney7419
11 ай бұрын
My goodness, your take on game journalists was so good 😂
@bren519
11 ай бұрын
It’s really nice to hear you being positive
@dearboothworld1730
11 ай бұрын
Love the vid. Can’t wait for your next one.
@pinknasty6
11 ай бұрын
Hey Ratatoskr and the rest of the community. I would like to start over a new game now that I am done with all the achievements. I want a fresh start, but I don't want to loose access to everything in the cases where I would like to load up some PVP. If I back up the file and start a new game on a different profile. Will my original save file backup still work throughout any FromSoftware patches that may happen in the future, or will that file get corrupted and be unusable? Any knowledge on this topic would be greatly appreciated.
@GasDude1011
11 ай бұрын
This sold me on getting it more than any other review
@rameenz1178
11 ай бұрын
FS continuously amazes me how invested i can get with characters like rusty and ayre with only their voices. Huge testament to the great world building they can create in every game
@IsraTheBlack
11 ай бұрын
I honestly have one major issue with the game and that's the UI. It's too subtle, it's hard to make out how much ammo you have remaining before a reload and hard to see your weapons being on cooldown or the charge-up for certain weapons. Often it gets very confusing to know if you're on hardlock-on or not.
@elmohead
11 ай бұрын
This. In AC2 and 3 (can't remember the other ones), you can change the colour of the HUD. It's really damn hard to see the white HUD against the snow backdrop in this game. IIRC, you can also turn on and off HUD elements in AC2, and in AC3 you can straight up move the elements around. It's something missing in AC6
@Grxblrg5757
11 ай бұрын
Honestly, my main complaint is just how cluttered everything can be. Its hard to keep track of ammo and cooling when they're on the constantly moving lock on reticle. Plus, some effects fill the screen, making it nearly impossible to tell what an enemy is doing.
@thetaoist8
3 ай бұрын
Just returned to this game recently and S ranked all missions. What a wild ride. I absolutely adore this game and pray that we get more content or another installment to this franchise.
@TheYoungSapling
11 ай бұрын
Love this game, love the characters, love the story. Just beat NG++ and now will be going through the gruelling pain of getting S rank in every mission. I hope the success of this game convinces From to make a For Answer style sequel in the same universe as AC6.
@Paradox1012
11 ай бұрын
But like.. what would it even be about because in the true ending SPOILERS Humanity bassicaly assimilated with machines and now everyone is a Mech lol. WTH would the plot be?
@nextos
11 ай бұрын
It took a couple of missions for it to click for me but afterwards I really started to enjoy it. I don't have much free time with my work and family, so the bite sized mission structure is way healthier to tackle than when i lost 3 months playing eldin ring from 9pm till3am every night
@sicariau6436
11 ай бұрын
i wrote a short steam review the other day. it was something like, " if you take a 30 sec slice of gameplay from any game, i dare you to find one better than this." once you get a feel for the controls i dont think anything does it better.
@Patrick-ValBlanc
11 ай бұрын
Look Rata, none of the AC reviews out there tell me the one thing I need to know: How many poison swamps Miyazaki? HOW MANY?
@deva4229
11 ай бұрын
0 i think, surprisingly enough. i was totally expecting an area that like rusted through our ac super fast or something
@beegest_yoshi
11 ай бұрын
@@deva4229there were a few electric fields with the hidden bots you need to scan to see. If you walk in you'll get shocked and take a lot of damage if the bar fills.
@tr1horn570
11 ай бұрын
Nadda. However, there are these enemies that sort of show up on an area and make it sort of a poison swamp. But you can quickly eliminate them.
@oscaroska7613
11 ай бұрын
I have noticed one of the background soundtrack is close to the one in sekrio. Sometimes, i feel i am playing sekrio
@jpsvaluejudgment310
11 ай бұрын
Bro, I swear I didn't see your video beforehand, but we are very like-minded on most of our arguments about the game, great to see that you liked the game as much as I did!
@emberthecatgirl8796
11 ай бұрын
The only issue is the lack of body part variability. Getting 2 more tetrapod leg sets, a proper hovertank and some specialised reverse joints would go a long way. Same with integrated weapon arms and utility shoulder mounts. And well, getting a missile radar For Answer style would’ve made the Balteus fight so much more threatening.
@robTCGZ
10 ай бұрын
This is the first (not) review video about the game that I completely agree with. No other video has commented on that first feeling you get when you move your mech for the first time. It's so surreal, and that's the exact moment the game hooked ne to no end.
@webpombo7765
11 ай бұрын
Ratatoskr, I would love to hear your thoughts on the characters V. IV Rusty, G5 Iguazu, and Kate I'll be looking forward to when you start releasing lore videos on AC6
@iconoclast485
11 ай бұрын
balteus reminds me of Genichiro so much as far as in a roadblock sense but instead of testing just your skill at game mechanics it also test how willing you are to change your mech and find the best weapons that work for your playstyle. But they are both the same in the fact that the best thing to do is to be cautious but aggressive.
@davidclark765
11 ай бұрын
I find that for me, the best way to get a good handle on a game is to look for reviewers who generally seem to have similar tastes to me, and see if they like it. You are one such creator; in general, the games you say you enjoy are the ones I also have enjoyed, so I know our tastes align. Thus, this review is extremely valuable to me. I've been on the Baldur's Gate 3 train since its launch, but now I'm going to have to strongly consider a derail to Rubicon 3. Much obliged!
@chrisbellville6957
11 ай бұрын
I'm late into chptr 3 and this game just gets better and better I'm finally getting it as far as honing in on a playstyle and build I'm so excited to see what new parts I get replay missions ect .... I'm playing through slow kind of obsessed w having everything I love having instant options for failure it's so much easier to see what works and having the peices makes the build process so much easier without hopping around the menus I see what people talked about w the garage being the main part of the game haha love the video
@mob8502
11 ай бұрын
May I ask when we are getting a podcast talking about AC6?
@WelcomeToDERPLAND
11 ай бұрын
Its so good, I really hope it sparks a mecha game renaissance so we dont have to wait another decade for something to come along that's better than Daemon X Machina or MW5. Unironically one of the best games and the most fun I've had in years, I just wish it was a little longer.
@kevinstobbs9134
11 ай бұрын
My only complaint is the lack of long range build options, snipers just don't exist in AC6 currently. But as an OG fan that has waited 9years for the series continuation I am very satisfied with what we got!
@james240878
11 ай бұрын
Lots of good points, but all I can think is man the full Schneider set just looks so sick
@__bepis____bepis__308
11 ай бұрын
Leading up to release I was worried about the weight, yeah we play as 6 story war machines but is it going to feel that way. 10 seconds in and just like you described, I got it. It’s amazing how well FROM let’s me zip around with a turboboosted reverse joint bipedal at speeds unheard of, yet it still feels like I’m piloting q 60,000lb machine
@robslams2324
11 ай бұрын
in the zone sitting there you know the rate of fire for each of your weapons, you are charging the plasma cannon while unloading on a boss just waiting to break his guard to let go of that charge shot and rush in for heavy melee attack. So good man..
@Grimly004
11 ай бұрын
Walter's whole dialogue at the end of Liberator of Rubicon story route... I did not expect it to hit me as hard as it did. Ayre begging you two to stop fighting is also a super nice touch. Overall I found the game a bit too easy and underwhelming in very few aspects, but damn am I glad to finally have another Armoured Core.
@itzali4238
11 ай бұрын
was waiting for ur review bruv :D
@lukas-po8yn
11 ай бұрын
I think you have the wrong video, this is not an armored core 6 review.
@itzali4238
11 ай бұрын
@@lukas-po8yn oh my bad g
@Checkedbox
11 ай бұрын
I'm trying to reconcile this review with Dunkey's... I've found the movement to be really unintuitive but I'm M&Kb primarily so hoping that eases.
@Gustav_Kuriga
11 ай бұрын
Mouse and Keyboard is one of the more powerful control schemes once you get used to it.
@shira_yone
11 ай бұрын
This is a high darn praise. People have constantly tell me how good it is, but I've never been so compelled to buy a game before hearing how good you make this game to be.
@schadowsshade7870
11 ай бұрын
I love the Game Its Amazing! But i have had Issues with It like when i had done like 3 Missions at the beginning of the Game i accidentally pressed News Game and It just deleted my First file. And when i opened It Today i noticed it hadent Saved. I have to do at least 3 and a half Hours of missions again. And just now It chrashed and i had to redo a Mission i was almost done with. Whats this issue Its Not acceptable That Stoff like this can happen
@papabungle
11 ай бұрын
My only complaint is that i think there needs to be a balance pass over some of the weapon balances. A lot of weapons feel limp, while a few are just absolutely S tier like dual Gatling, dual Zimmerman, the Stun Needle Launcher, and the song birds. Once I got dual Gatling, there wasn't a boss that killed me more than 3 times tops while I died dozens of times to Balteus
@byron5299
11 ай бұрын
I wish they would of said how many chest are in each level in the mission description. Since most of them dont have any it would of saved a lot of time.
@jeff3221
11 ай бұрын
The game, in spite of all the stats in the garage, fails to communicate critical information. S Ranking missions, the number of logs missed, and secrets missed.
@boywonderandbatman2092
11 ай бұрын
@@jeff3221s ranking mission is fairly self explanatory and the logs missed show up in the mission replay screen
@maskedmenreiki
11 ай бұрын
@@jeff3221 I think the only thing that I genuinely found poorly communicated was decision missions. Admittedly it could have been my own stupidity, but I took them to mean that DURING the mission, I'd have to make an important decision. Not that choosing between them was the important decision.
@jeff3221
11 ай бұрын
@@maskedmenreiki ah, yeah a tutorial box pop up warning you would have helped
@jeff3221
11 ай бұрын
@@boywonderandbatman2092 no they don't show up, it says the you haven't got all of them, not how many you have left to get. You've clearly not S ranked many missions if you think it's self explanatory or exempt from criticism
@mordredapcelwydd
11 ай бұрын
What I personally, as a souls veteran, find really cool about the new AC game (which is my first AC game) is the balance between skill and mech composition. First, it reeeeally makes the window for new players broader, since you can always modify your mech for the situation and make the fight, well, not trivial, but much easier. For example, you can always take double pulse guns for Balteus and just melt his shield away in like a few seconds, then finish him with shoulder laser guns. Tested in mission replay, that fella dropped like a dead fly. Second is the challenge for those who like extra difficulty - your skill still matters. For example, I didn't really want to switch my mech composition for Balteus dramatically, so instead I just kept balling with my lovely combo of reverse-joints and blade, mastered his attack patterns (took me like 10 attempts since I'm a big noob in mech games lol) but the result was soo satisfying. However, I never had this feeling that I need to tinker my build in any of the souls games. Yes, bosses have resists, but it's not really too important, while this game actively encourages me to find new synergies and cook with my mech, trying different playstyles, I hope the new fromsoftwave soulslike titles will have a tiny bit more of that.
@sakai1080
11 ай бұрын
As someone who has been play AC since PS1 days, this game has come a loooong way as far as movement and controls. Used to hope and dream of moving the way you do in AC6. The one thing I miss is the back mounted dual gatling gun part. I was looking forward to unloading all 4 machine guns all at once while zipping around
@tt18sp94
11 ай бұрын
I hope they will release a DLC or a branching sequel to AC6 in the future. A new generation would be fine too
@syntheticchills4660
11 ай бұрын
Im not sure how I feel about the stagger system yet. 3rd time around and I basically just stick to the same loadout for every mission because boss fights are more about just staggering the dork as fast as possible instead of actually fighting. Some weapons might just be overtuned compared to others. Also being staggered is annoying but its whatever I love the game anyways.
@puffer_frog
11 ай бұрын
My biggest complaint on this game is that the regular enemies sometimes feel very sitting-duckish. Like, a little bit of movement to get out of harms way would be nice but these guys don't give a fudge when they see their buddies disintegrated by a god mech. Perhaps a little repositioning and a more active combat role would turn these guys into actual threats than just level decoration.
@ionutalexandru3645
11 ай бұрын
The only negative I can think of is the balancing of some weapons. Double zimmermans can get you through the whole game with no build change. Also can be applied to 2 miniguns with something heavy on the back. 4 and FA where pretty easy yeah. Played them with the almost same build with minimal changes. Had to change it tho when I did the missions where you fight 4 other ACs in the 3rd ending. But still FA is my favorite gameplay. It is stupid fast but stupid fun too.
@gnperdue
11 ай бұрын
LOL, Ratatoskr habitually keeping a tab open while gaming to complain is the most Ratatoskr thing to have ever Ratatoskr'd
@graciaman
11 ай бұрын
Hell Yeah. Man this game is gem. Absolutely love it. I wonder if it's just a one-off or if there will be DLC and more AC games to come now with it having such a great reception. Ugh I love it so much.
@toasty869
11 ай бұрын
My complaint is that in order to delete a decal you go to the decal options and then scroll down once just for the delete button. In a menu that only has like 4 options. I had to look it up in order to find it because I didn’t even know you could scroll in that tiny menu. Why did they add a scroll just for the delete button??? They could have easily fit it in normally??? Also I wish custom emblem sharing was easier. Like being able to search for them in game by name and not having to get a ID code from from a Reddit post or something. Love the game tho.
@ciaranartorias264
11 ай бұрын
i want to say, i have loved this game so far, and I ran up against balteus and the helicopter as absolute walls because I was playing it too much like a souls game still. there have been bosses since which stumped me, but only until I worked out how I wanted to face them. and I definitely have stockholme with walter. thanks for helpin introduce me to the series!
@Cretaal
11 ай бұрын
I still think they dropped the ball with the barriers being hard and giving you the option to restart mid-mission with full health, 3 more repair kits, and with a mech tailor made to the last third of a mission. Like with most AC games, I'm happy to report, the beginning is the hardest you'll ever have it, because you don't have a variety of parts to use and nothing into your tuning. Here's some good advice: the melander parts are amazing for most of the game, the Melander C3 head and BD-011 Melander torso made it into almost every build I have. The head for its reliability and scanning superiority, the torso for reliable defense and extra energy generation.The Nachtreiher superlight arms track targets better than almost any other, and you get both of these for your medium and light options when the shop opens up early on. And that plasma rifle is godly, there's good reason it's expensive. Use it. Pro-tip: you can use vertical missiles with your scan to bombard unaware targets from cover and take out groups in stealth. This can save a ton of pain down the line in softening up your entry by leaving only the meaty targets and weeding out the chaff.
@wolf1nsoul
11 ай бұрын
Haven't felt so connected to a gameplay design, since Sekiro...So couldn't be happier for Yamamura's success with AC6 - it's unbelievably good!
@shobooknight
11 ай бұрын
I don't have anything too meaningful to say but it's been a while since I've played an AC game and the thing that made the biggest impression on me is how immersive AC6 feels. The minimalistic approach to story telling makes me feel like I'm actually hanging out at the mech hangar while waiting for my next mission during the downtime and makes me feel like I'm actually in a tense combat situation while on a mission. I can imagine it's not for everyone but god damn I love it SO much.
@zub31r
11 ай бұрын
This game is so enjoyable. From building your mech, to piloting your mech, too landing that final blow as your wingman comms "I won't miss." Rusty my boy, what a mission!
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