Join my new civilizations server, IP: og-network.net Bedrock Port: 19132 Discord: discord.com/invite/G7zq6NPZnM
@Johnysteak.
25 күн бұрын
minecarts
@user-cz7vc3iy6e
25 күн бұрын
M I N E C A R T S
@bmkholla
25 күн бұрын
Can you please try futurepack mod for 1.18.2 the I worked hard for the mod to get good quality but not getting enough attention like mekanism. Can you please review the mod. If you liked can you please make a video about it. One more thing, the mod is a bit complicated for beginners so you can see video about how to start
@Detectiv2
25 күн бұрын
I'll be right there
@OfficialAXEPvpBedrock
24 күн бұрын
@@user-cz7vc3iy6eMINECARTS
@bbq_god
25 күн бұрын
I remember reading about this as a kid in the outdated minecraft guidebooks and just thought "wtf is this system why wouldn't you know what enchantment you're getting?"
@4shadow2
25 күн бұрын
I played when it use to be like that but i was too busy building dirt houses and zombie ‘zoos’ right next to my bed which i couldnt use at night..
@mirrorportal1587
25 күн бұрын
I was on PE lite at the time, so when I watched all the famous youtubers play survival and they could enchant, sprint, etc I was like ”I wanna do that too” but had no clue how
@BaggerFood101
25 күн бұрын
Syndicate made a meta for the old enchants. I actually prefer them. You needed to pay attention to the levels as well as the amount of words written down. Generally the enchants you wanna look for have a lot of words but if you’re going for something like silk touch you’d need a specific level and less text as silk touch usually doesn’t come with much else attached. Idk it’s still most rng but I still liked it.
@SightDashGD
25 күн бұрын
@@BaggerFood101 the galactic alphabet text translated in english is just random words that mean nothing
@xingling1680
25 күн бұрын
@@4shadow2same lol
@no-one3795
25 күн бұрын
Old Enchanted system: LET'S GO GAMBLING!!!
@XYZ_ZYX123
25 күн бұрын
Aw dang it!
@Not_Dane_Heart
25 күн бұрын
Aw dang it!
@crazyfasteron7190
25 күн бұрын
Aw dang it!
@whinybaby8072
25 күн бұрын
Aw dang it!
@Cass0wary_399
25 күн бұрын
Aw dang it!
@JA-tp2mj
25 күн бұрын
You forgot to mention how people now can literally just obtain enchantments with ease through villagers now. Speaking of villagers you should actually make a video on them too, I remember when it was considered super rare to find a mending villager lol
@Myne1001
25 күн бұрын
It was because villagers had set trades and there was no way to change them or make the trade cheaper. You just had to keep breeding villagers until you could find one.
@Brunozamp
24 күн бұрын
Well, you actually had ways to get different trades, but it was way harder to do
@bigbubba0439
24 күн бұрын
Yeah, I remember finding a villager on an island that sold channeling (1.13), and I completely fortified it so I could have a source of that rare enchantment for my trident
@ZeallustImmortal
24 күн бұрын
I remember when it was super rare to find a village... hell I remember when they didnt exist lol
@OPEK.
24 күн бұрын
@@ZeallustImmortalI remember when Minecraft didn’t exist.
@fujiwaranonekobiodrando1257
25 күн бұрын
maybe enchantments were never meant to be good, consistent or anything good. Just a nice extra condition, buff that you get only just sometimes
@TommyTheDwarfz
25 күн бұрын
That's how I've treated it since it came out, and compared to my friends I feel my experience with the game has seemed a lot more enjoyable and less frustrating.
@miimiiandco
25 күн бұрын
If Fortune (and Looting to a much lesser extent) didn't exist, I could see this as reasonable. But Fortune literally gives you more resources for free when mining. It's a must-have enchantment, which means I feel compelled to rush it as fast as possible, to not leak resources when mining.
@TommyTheDwarfz
25 күн бұрын
@@miimiiandco I definetly had a period of seeing things as "must-haves" and one world in particular where I for once used Villagers for mending, got elytra etc. Ever since that world, I realized that playing the game like that was not for me. Treating stuff like Fortune as just a nice bonus that you can have until your pick breaks, rather than something I need to have to play the game made me enjoy my time with the game a lot more.
@1KiloDepartment
24 күн бұрын
@@miimiiandco I would add Silk Touch to that! Why TF can't there be a tool to pick up glass blocks I've placed accidentally? I loved it when you could use the book itself as a tool to remove them without hassle >:(
@bennyl9228
24 күн бұрын
Like Magic the Gathering. It was supposed to be, you get some packs and play with what you get, and maybe you'll get one rare card for your deck. When it went digital, my friend tells me, all hell broke lose and balance was thrown to the black holes.
@MegaLokopo
25 күн бұрын
They should at least get rid of the anvil repair cost is too high thing. If I have the levels I should be able to repair my items.
@InventorZahran
25 күн бұрын
It sould still say "too expensive!" in the event that I don't have enough levels to afford a repair.
@williamdrum9899
25 күн бұрын
Yeah I don't care if it goes up to the signed integer cap, just let me do it
@arttukettunen5757
25 күн бұрын
Or maybe the exponentially increasing level cost shouldn't be a thing
@MegaLokopo
24 күн бұрын
@@InventorZahran Yes, but if you have the levels, it shouldn't say "too expensive".
@MegaLokopo
24 күн бұрын
@@williamdrum9899 yea, or make the limit like a thousand, if you watch hermit craft, they do often get more than a few hundred levels.
@ricedanan
14 күн бұрын
The "How To Fix It" section of the video felt more like an advertisement for your server than an actual hypothetical fix for Minecraft's Enchanting
@Bdmrr
8 күн бұрын
thats what it was
@LoremIpsum1919
6 күн бұрын
Ever since he open up his shitty server, every one of this guy's videos are like that
@cadetsparklez3300
5 күн бұрын
@@LoremIpsum1919 i mean he put effort in to that and these are his videos, he has the right
@SimonSideburns
Күн бұрын
I came to comments to write that. Glad I'm not the only one who noticed. I've unsubscribed.
@malucart
25 күн бұрын
I feel like the whole damage system needs an overhaul. Make broken tools become unusable until repaired rather than disappear, let tools be repaired without exponential costs, and remove mending since it wouldn't be necessary anymore. But for some reason Mojang seems terrified of changing the game mechanics now, so we're stuck
@Xigzagamer
25 күн бұрын
yeah, every item having the Elytra Durability system would definitely be a major step up from what we have now.
@deananderson7714
25 күн бұрын
There is no reason to remove mending maybe it could be made harder to get but other than that it is a good enchantment
@NotUniqueGuy
25 күн бұрын
get mods to do that
@malucart
25 күн бұрын
@@deananderson7714Imo mending is only needed because the current system is so complicated and it makes it worse, in this case you could reliably repair your stuff with an anvil so you wouldn't need mending
@deananderson7714
25 күн бұрын
@@malucart Mending would still serve a purpose as it would remove the need to constantly use resources to fix things
@daiyousei.1586
25 күн бұрын
Slightly unrelated, but I recently found a mod called "Igneo's combat revamp" that overhauls the enchanting system. What I like about it is it doesn't make enchantments "stat effects this, stat effects that." It reworks enchantments to the point that each do something special. (Though, it moves some of the vanilla enchants to armor trims which is also nice) Playing through that mod made me wish the vanilla enchants worked that way
@miimiiandco
25 күн бұрын
I really don't like the idea of armour trims giving stat buffs. They're supposed to be purely cosmetic.
@iwiffitthitotonacc4673
24 күн бұрын
Vanilla enchants could definitely be more interesting - I once saw a "revenge" enchant idea on the feedback forums, and I wish we had more things like that.
@lukitommele3798
24 күн бұрын
@@iwiffitthitotonacc4673 what did it do?
@bennyl9228
24 күн бұрын
Welcome to Modded Minecraft, in all its heavenly glory. Also how have I not heard of this mod? Is it new? Is it obscure? Modders do good work here, I know how hard it is to code in new features. I tried it once and never again. I do want to pick it up again though, not making any promises but I was working on a small convenient features mod :)
@iwiffitthitotonacc4673
20 күн бұрын
@@lukitommele3798 I think it took the damage you were dealt and applies it to the damage you'll do next time you hit someone, hence the name "revenge" - it also benefitted players with less armor, as then you'll receive more damage. A high-risk high-reward enchantment.
@aKraT12
23 күн бұрын
11:30 now you get that excitement when a villager gives you the enchament you want
@UberMegustador
24 күн бұрын
To be honest i like the fact that enchanting took away 30-50 levels. The enchantment felt more earned and meaningful. If they keep that and the rest from today's system.. maybe add a refresh button that costs 1 xp level...
@steveminecraft5887
23 күн бұрын
Should something meaningful be applied to something that is meant to be replaced?
@Thundicry
25 күн бұрын
I knew it would take all the levels back in the day, every time I try and explain that to people they don't remember. I remember losing all my levels for random enchants
@bobjoe3492
9 күн бұрын
I remember how fucking hyped I was for the 1.3 enchantment table update.
@ShoeHornW
Күн бұрын
@@bobjoe3492That was such an amazing time. The true aura of mystery surrounded the game. I’ve played early RuneScape and that’s the only similar feeling and it’s not even comparable. That unknown across all servers was perfection
@thing4826
25 күн бұрын
Lapis and enchanting books were a nice addition to the system, but I have to say I don't like villager trading much. It felt like a step in the wrong direction rather than doing more for the actual enchanting table itself.
@waytoobiased
24 күн бұрын
1.14, particularly with librarians, upset the progression balance in so many ways. Clearly Mojang knows this too but people got mad when they tried to fix it sooooo
@blastbot7339
24 күн бұрын
@@waytoobiasedtheyre just making the problem of enchanting being grueling worse
@octogorb9853
18 күн бұрын
@@waytoobiasedpeople no likey when they need to put more effort into having Unbreaking/Mending villagers instead of just breaking a block for 3 minutes. Nerf is good just people want shit ASAP therefore its bad to them.
@awerawer0708
8 күн бұрын
@@octogorb9853To be fair, their fix with the biome specific villagers was not a good one. A lot, it not most, people think that villagers are too op rn, but their proposed fix was just an obnoxious and daunting task that added zero enjoyment to the process. There has to be a better solution.
@octogorb9853
8 күн бұрын
@@awerawer0708 the only other feasible solution is to just nerf their trades altogether, and nerf them hard. But to do that without making enchanting more tedious is to also address how enchanting works, which is a lot of work but we know Mojang doesnt like to do that.
@flamingpotato8906
25 күн бұрын
i caught the video drop before it even hit the floor
@pumkin610
25 күн бұрын
Oh i get it
@Alex_192.
25 күн бұрын
6:00 there was also no grindstone or trading, which means that it was possible to never get fortune.
@Alex_192.
25 күн бұрын
Or [insert desired enchantment]
@bonczus3058
25 күн бұрын
I really miss the old enchanting system looking at Multiplayer servers, It was very fun seeing people run around in all sorts of armor and gear with always having the possibility of getting stronger instead of basically requiring to have Max level gear or else not standing a chance because everyone else has max level gear, The old system was more grindy in theory but in reality people on multiplayer servers grind way more right now than back then because getting max gear is actually realistic, From a Singleplayer perspective the new system is obviously way better but as a multiplayer player the old system felt much more interesting
@Whatismusic123
23 күн бұрын
no, on singleplayer it is also better, it makes the survival experience far more down to earth
@Grimmy222YT
12 күн бұрын
@Whatismusic123 the problem is not the enchanting table, the problem are the villagers that allows players to get all maxed books pretty easy
@copper-dragons
25 күн бұрын
Enchanting was so broken before the nerfing of combat that only the lucky could have that strength, though
@jondycz
25 күн бұрын
I started playing on version 1.1 and I can say that there WERE Enderman xp farms. They were basically a large tower of 3 block set apart rings with pistons that pushed spawned endermen to a killing chamber. Though this design used string, so perhaps version 1.1 had some similar stringless design
@mikogulu
23 күн бұрын
it used pressure plates before tripwire was added in r1.3
@LoremIpsum1919
6 күн бұрын
Tripwire didn't exist in 1.1
@A17-bird
24 күн бұрын
1:23 i still do that to this day
@auxitrius2902
25 күн бұрын
just set up my pc and very conveniently this video comes out
@dariop_200
25 күн бұрын
congratulations on a new PC!
@ashb2483
25 күн бұрын
Grats!
@Podgamezz
25 күн бұрын
Nice
@nopfp416
14 күн бұрын
1:00 I never even realised the minimum book shelves changed and I've been making 3 high walls around the table since forever lol
@SupersuMC
25 күн бұрын
Let's be fair, though: Getting four complete armor sets, one with each Protection type, can still be a large game of LET'S GO GAMBLING! due to how the enchantment table levels affect the enchants you get and how swords and boots can't be maxxed with only anvils. Max Projectile Protection IV boots can take a lot of grindstone uses. And if you want Frost Walker II with Soul Speed III and the other five compatible enchants that don't involve PPIV on that pair? FORGET ABOUT IT!
@InventorZahran
25 күн бұрын
**Tch-tch-tch BRRRMP!** "Aw, dang it!"
@diamondmaster5604
25 күн бұрын
So glad for the more modern enchantment system, as opposed to the older one.
@bubbapie123
25 күн бұрын
The old enchant system could make a return if they just keep easier levels, a little less xp loss and the anvil, everyone would be happier
@RConTRSMC
25 күн бұрын
the old enchanting system should be purged off the game for eternity
@miimiiandco
25 күн бұрын
No.
@seanrrr
24 күн бұрын
About the "XP Grind is Real" section: it wasn't actually as bad as stated here. Yes it was still very slow, but it wasn't "spam click dungeon XP farms for hours" bad. Around that time, Etho came out with his blaze farm design that almost everyone used. Blaze drop more XP than other mobs, and there was no entity cramming back then, so you could AFK for a while and come back to hundred of blazes. And yes, there was no sweeping edge enchantments, but the standard way to kill hundreds of mobs was to throw a damage potion at them. So as long as you were willing to AFK and check back every now and then, it would only take a a minute of actual gameplay to get back to level 50.
@Shivaxi
25 күн бұрын
"There were no broken mob farms and you had to kill 1 mob at a time to get XP!" Oh no, you mean actually play the game? That's wild, oh the humanity! I think I'll implement this older enchanting system to RLCraft :)
@BuddyTheElite
25 күн бұрын
Plz no rlcraft is hard enough sir
@Mariojinn2
25 күн бұрын
Mob grinders are as old as the game itself, tf are you going on about?
@TheMisterEpic
25 күн бұрын
Lmao
@Piraka1
25 күн бұрын
😭
@Coolboi2009
25 күн бұрын
bold of you to assume people will be able to reach that point of the modpack without dying at least 7 times
@dusk-amethyst
25 күн бұрын
I can't believe that I'm older than Minecraft's enchant system when I'm younger than the first known version of Minecraft.
@El-Leon-VLLC
25 күн бұрын
Sometimes, I forget that this game is 15 years old, and the people who were born after it released are teenagers now. You make me feel old, dude 😂😂
@wlnfr
25 күн бұрын
0:45 Correction, enchanting system was added in Minecraft Beta 1.9 Prerelease 3, October 6. 2011
@mohamedabdelatty7557
20 күн бұрын
🤓
@TheRealGranite
13 күн бұрын
@@mohamedabdelatty7557the emoji is overused tbh
@Manpreet1572
11 күн бұрын
🤓
@BlazingLee0610
24 күн бұрын
Minecrafters back then: Man Minecraft needs an adventure update. Notch: *gives them what they want but makes in inconvenient for them*
@iskeptical5698
25 күн бұрын
Unpopular opinion, it was better like that. Now you just need a villager and now your tools are maxed and never break. What a great game design.
@thazmania120
24 күн бұрын
Don't use enchantments then
@TusksTheAxew
24 күн бұрын
I respectfully disagree. It's a game about freedom and creativity; if you want to stick to naturally finding books, or literally only using the Enchant table, you can. If you want to be ultra cheesy, pull out all the tricks, that's okay too. I don't use Elytras, and never bothered with specific villager hunting 'til recently, and i still had fun. Look at transportation and weapons and you'll see similar alternative routes. The old system, however, railroads you into grinding, followed by mindless, boring clicking for upwards of half an hour, that takes all your levels with no hint of what you may get, with no alternative option, and no repairing. Fix up a few of these and maybe it'll be fine, but as it stood, it's a disrespect to the player.
@snicklick701
25 күн бұрын
I remember seeing such system on stampy though with lvl 30 on Xbox, man I now see why it took multiple episodes to enchant a sword with looting
@maxinehowland8246
25 күн бұрын
I immediately recognized the Team Avo footage lol
@ShiroIsMyName
24 күн бұрын
Use these mods: - Fixed Anvil Repair Cost - Makes some changes to the anvil. You can set how many levels a repair should cost, forever, the cost does not increase. It's also possible to set the amount of materials needed for a repair and how much percent an item should be repaired by an action. - Grind Enchantments - adds a few new features to the grindstone. You can put an enchanted item and a book into the grindstone, and you will get the enchantments onto the book (and your unenchanted item back). If you put an enchanted book into the top slot and an empty (or also already enchanted) book into the bottom slot of the grindstone, the enchantment at the top of the first book will be put onto the other book. This is useful if you have a book that has enchantments for different types of items (for example, a book with Efficiency and Protection), so you can separate them. (Lastly, if you guys have good mods fixing some aspects of the enchanting and repairing system, please share!)
@Pudding404
24 күн бұрын
Minecraft's whole development was basically a sandbox now that we look back, lmao.
@StefanoAbruzzi
24 күн бұрын
As a kid I thought you couldn't pair unbreaking with mending. When I found out I was like: Broo dat be OP dat no make sence.
@orondf343
24 күн бұрын
My only complaint about the new enchantment system itself is that it doesn't cost a lot of EXP. I preferred when it cost 30 levels to enchant because you actually had to work to obtain OP enchants. The other thing that is even more broken today is villagers...
@bird_0446
23 күн бұрын
baffles me that people didnt know about this, i remember these days like yesterday
@chosenmc
25 күн бұрын
took so long to get that 5-2-3 godroll on my diamond sword i didnt even use it to keep it full dura
@spongeblockcz
24 күн бұрын
I miss the old enchanting system it was harder to get enchantment. Today's enchanted tools are too easy to get.
@SpearMKW
25 күн бұрын
if i recall correctly, at the time people considered lv42 to be the sweet spot of good enchantments vs time invested grinding exp. i also quickly want to point out you could actually infinitely repair your enchanted tools in an anvil in 1.7 and prior. all you needed to do was rename your tool, and its repair price would simply never go up no matter how many times you repaired it. it was still more balanced than mending though, since every repair still took resources. i actually have a singleplayer world where i used the seed of my first world and generated it in the original version i started in (B1.5) and slowly upgrade it over time by completing certain set goals i make for the version, and to upgrade from 1.0 obviously doing a lv50 enchant had to be one of the goals. it took forever afking for it lol. at least the zombie farm i made for it came in handy later on when i upgraded to a version with carrots and potatos.
@barryberg2944
25 күн бұрын
Well i hate how easy enchantments are now
@nico5108
25 күн бұрын
I remember the rumors that if you translated the enchantment table runes you could know the enchants (you couldn't lol), i was so happy when i saw the preview of the enchants for the first time
@brendethedev2858
25 күн бұрын
Except you literally could. They translated to seemingly random words, but the words represent categories of enchantments so you could get an idea of what the enchantments was.
@nico5108
25 күн бұрын
@@brendethedev2858 wasn't that debunked? or did it change when they introduced the new system? Edit: now that I think about it I may have tried translating it once and it said something about fire, so I enchanted it, got knockback II, and never tried again lol
@SwedetasticGames
25 күн бұрын
One thing I will say, is that the new enchanting system we have would be better without Mending in the game. Sure, having a supermegaultimate set of weapons and armor feels great, but with how early you can achieve that on full Diamond gear nowadays (without even mining if you're a villager afficionado) along with how easy it is to aquire Mending, means within just 2-8 hours in a fresh world you will no longer have any need for half the games resources. I'd much rather they made the repair cost uncapped, made it scale much slower, and be reduced depending on how much of the material for repairing you used. This would probably require a tweak to how aquiring Netherite works, or simply making Netherite Tools and Armour have 10x-20x as much durability as they do currently. Make Elytras not delete themselves if you run out of durability, or have it contain Mending by default. An alternative to this is simply making diamonds more usefull in the endgame, with things such as lava boats and/or a new type of Super Rail or Super Minecart. For a game called Minecraft, nowadays actually mining is becoming less and less of a part of the longterm gameplay and that is kind of sad.
@intertween
24 күн бұрын
elytras do not break as of now they are left on 0 durability with unique texture
@SwedetasticGames
24 күн бұрын
@@intertween ah nice, glad that feature is already in. Could simply move that to how Netherite items work then too and remove Repair cost and entire system works again
@witherschat
3 күн бұрын
Honestly? Just remove tool durability altogether and add more uses to resources. Copper, Iron and Gold already have good enough uses. Diamonds and netherite are what could use more.
@Adam-Adamson
2 күн бұрын
The grind was real and rewarding, enchantments were endgame stuff
@Whatismusic123
23 күн бұрын
in my 1.4.7 world with like 3 weeks of playing, I still haven't gotten even close to max enchantments. it's way more fun
@Stickykeis
25 күн бұрын
From all the old school minecraft features this is never talked about. I thought i might have been going crazy thinking it was just some Mandela effect or it might have been from a mod i was playing at the time.
@gyroninjamodder
25 күн бұрын
Modern minecraft has warped your perception on how the value of enchantments. There is no requirement to max out your enchantments the first day of playing. Enchantments had actual value compared to now where it is a joke.
@blastbot7339
24 күн бұрын
How exactly?
@Whatismusic123
23 күн бұрын
@@blastbot7339 survival with these easy to get OP enchantments, easy farms, elytra has just become glorified creative mode
@Theguywhowanders
11 күн бұрын
We don’t care. It should still be easy to do
@gyroninjamodder
11 күн бұрын
@@Theguywhowanders That would make enchantments no longer special and no longer end game equipment. You might as well just get rid of enchantments altogether and make the base tools better at that point.
@blastbot7339
11 күн бұрын
@@gyroninjamodder dude the point of the game is not to get tools, it's to do stuff(exploring, building, mining, fighting etc) with tools, tools are a means to an end not the point Everything else in this game has you doing something interesting (getting tools has you mining and exploring, getting to to ender dragon has you needing to get tools and exploring and fighting) enchanting is just grueling (you walking between the enchantment table, you mob farm, replacing lecterns, why do you advocate for boring gameplay?) There's already ways that the game is slow, you have to get higher tiers of gear, it's not modern minecraft that's "warped our perception", its us older playerd getting good that makes everthing seem so easy
@mix3k818
25 күн бұрын
I remember how insanely tough the enchantment system was when it rolled out
@waifu_png_pl6854
25 күн бұрын
enchanting is one of the bigger reasons i stick to pre adventure update minecraft. i like crafting a tool and having it be the best form of itself
@misterk7_-
25 күн бұрын
BugmanCX mentioned, one of the most underrated minecraft youtubers ever?? That man deserves all the shoutouts.
@ItzTridant
25 күн бұрын
congrats on 700k subs
@Wahammy
24 күн бұрын
The OG system definitely deserved the shoutout that you could get Silk Touch and Fortune on the same pick
@TheEyesOf_Ender
24 күн бұрын
Wow I never knew Minecraft's old enchantment system what's this broken I wasn't playing Minecraft at that time but I'm just glad they fixed it before I started actually playing the game because if it was like that today I wouldn't even play Minecraft at all TBH
@wx39
25 күн бұрын
I think the new enchanting interface/method is pretty much ideal. You get a glimpse of what enchant(s) you're gonna get and it doesn't eat up all of your levels. However, there is the issue that players can get up to fully enchanted diamond/netherite gear very quickly. I don't necessarily think this is a problem for servers that don't do PvP, but I think there should at least be a way to make such feats much more difficult should the admins wish. Idk. I look back at old PvP and see people playing it smart even if they have clearly better gear. Now every fight looks like a slapping match waiting to see whose armour/shield/weapon breaks first. The game made getting so powerful much, much easier over time, and I'm not sure if I enjoy that now that I'm thinking about it.
@Mayaqq
24 күн бұрын
the mod "enchancement" is imo the best enchanting system overhaul mod there is.
@FaeraOthronus
25 күн бұрын
I still to this day still think enchanting works the old way and get reminded every time I use a table
@ZariffsDev
25 күн бұрын
I have played Minecraft since 2012, not only was the enchantment system horrible. The entire RNG system was the worst thing ever made. Recently on paper, the rng system was redone and is better and a lot more random, minecraft still has an old enchantment system that can be manipulated, yes thats right, you can drop blocks on the ground to choose what enchant you want on your weapons.
@Alexander01998
23 күн бұрын
I had full level 50 enchanted diamond armor in my old Minecraft world. Unfortunately this world got corrupted when ocean monuments were added. It's technically still playable, but way too annoying because guardians spawn everywhere.
@BillPhurnell
24 күн бұрын
0:13 omg iJevin was the first Minecraft KZitemr I followed sincerely, seeing that clip of his is kinda unreal
@DiamondDepthYT
24 күн бұрын
Funny how now we seem to have the opposite issue. Enchants are almost too easy and common nowadays lol
@furuthebat
24 күн бұрын
I love those "Minecraft History" vids, seeing how this games evolves and it's community with all those YT "lore" is just a Zeitgeist of it's own.
@cjrensh
24 күн бұрын
Last time I saw someone wearing gold armor was yesterday on Hermitcraft. It is pretty much required on the nether now a days.
@Whatismusic123
23 күн бұрын
the old system made it so that for every game you never stuck to just using whatever is the objectively best, you may use a pickaxe without fortune because you simply didn't get it, or use armor with fire prot 3, because you were unlucky, it made the game actually fun instead of you just being op with a few spins of the enchantment table that guarantees incredible success. it being expensive also was good, since back then xp farms weren't even viable, so you actually got the XP through gameplay and the enchantment was a cool reward for your progress, instead of you just sitting at a mob farm for hours to get your OP gear. of course I speak of the 1.3+ system, which was obviously far better
@MajorMeowzer
25 күн бұрын
Flawless sever plug, lol
@fernandoviskygames3242
21 күн бұрын
One thing that's acually pretty op is the way u get enchantments from villagers, by getting whenever enchantment u want by changing their trades so easily. I think that, when you put down their job site block, the trade you get is permanent
@TJZ2022
25 күн бұрын
Bait-and-switch at 6:55 - 7:03 . Stay vigilant.
@kryzethx
22 күн бұрын
As an older Minecraft player, I was super surprised when I placed like 10 bookshelves and started seeing max level enchantments, like what do you mean you don't need to completely surround this table with books anymore? The bookshelf room looked half-complete to me lmao
@Cdoggle
24 күн бұрын
Ehh I think Notch made some worse mistakes
@witherschat
3 күн бұрын
*looks at twitter* Yep. There's been worse.
@ashby987
Күн бұрын
this way of enchanting items made me not want to enchant so much that I still forget to do that now a days.
@jeremy5602
7 күн бұрын
I kinda liked not knowing what enchantment I was gonna get, but I hated how much time and xp it took to get only to be massively disappointed with absolute garbage enchantments. I’m glad there’s still a bit of randomness involved in enchanting through tables.
@Nizaki_
25 күн бұрын
idk i just used creative mode
@InventorZahran
25 күн бұрын
W creative player. Survival is overrated!
@user-nh6qi2zu1b
25 күн бұрын
still got to grind to get cool item
@Whatismusic123
23 күн бұрын
@@InventorZahran only in the modern game. survival in modern minecraft is just glorified creative mode
@adblox
22 күн бұрын
Agree
@ntkbasis
24 күн бұрын
"notch's biggest mistake" idk about that 😬
@nv7513
14 күн бұрын
Yeah, being so transphobic he got his name removed from his magnum opus is probably #1
@ratshipyt
24 күн бұрын
Back then I would only have level 1 and 2 enchantments because I had no clue how to get higher 🤣
@AgentM124
23 күн бұрын
I think enchanting should not be random at all. I prefer tinker construct. Add modifiers/enchants based on item cost. E.g. redstone for efficiency, lapis for looting etc. that way you can upgrade your tools. Vanilla, you basically never get a lvl 1 enchant on a diamond pick it there's a lvl 5. If instead you could only get lvl 1 for every enchant and then had to upgrade that lvl to maximum by using the tool or adding material to it. That'd me more fun.
@russman3787
8 күн бұрын
"Old minecraft was better" old minecraft:
@pyrohp
25 күн бұрын
i hated when enchanting tables were random bro
@RustyhairedAlp9575
25 күн бұрын
they kinda still are tho
@arutezza
24 күн бұрын
enchanting still isnt fun to do, but its basically required progression
@johnnygreenface4195
25 күн бұрын
I don't remember enchantments going up to level 50. Odd
@whyarewehere3893
24 күн бұрын
Something more simple about not being able to have op stuff and keeping it as a more survival game
@Obi-WanKannabis
24 күн бұрын
I remember those days, unless you had a huge ender experience farm, it was totally pointless to even try. Definitely was terrible, but honestly, if that's his biggest mistake, it just shows how well most of his ideas were implemented.
@Nsix4
2 күн бұрын
Bro what is that 3 high bookcase enchanting table setup? Everybody knows you just do 2 levels of 15, making a ring with a doorway in the front.
@scra1
24 күн бұрын
The old enchanting wasn't that random IMO. The symbols in enchantment usually had patterns. For example, you can try to search for "Enchanter translation pack" or something. The word "xyzzy" (or enchantment with 2 upside U's in middle) usually meant bane of arthropods at least 4 out of 5 times for me. I believe mojang unconnected these words in enchanting table to actual enchantments later
@Rupen1708
24 күн бұрын
i remember when i had sharpness 4 on a shovel and my friend was just mad at me for violating the enchant system, I wanted to piss off a server and knew they would be mad if they knew i wasted good enchants
@awerawer0708
8 күн бұрын
Have a smile on my face thinking about spam clicking the item into the enchant table looking for a level 50, just to accidentally skip past the level 50 multiple times because I was clicking too quickly. Good times
@DragonUltraMaster
25 күн бұрын
4:07 - How do you Prefer to kill a Skeleton ? BLOW THE UP WITH TNT!!!!!
@Voskos
16 күн бұрын
I believe an easier way to add diversity is to disable enchanted books and anvils in general and let people get only whatever the first enchant would give, it would be essentially teh same as old minecraft but inifnitely easier to grind for.
@mr_drakula_1978
24 күн бұрын
Keep in mind that enchantments were not designed to be direct upgrades for gear like diamond armor is direct upgrade for iron armor. Nowadays there are "best" enchantment list for each piece of equipment and everyone grinds to get these. Noone wants to use non-max armor or tools. But when developers added this system they wanted you to create gear with different sets of enchantments for different situations and playstyles instead of one true best gear. They made obtaining best gear so hard and painful because they never wanted you to get it. After all anvil and mending did not exist making it even less profitable to waste time crafting your best pickaxe that will break very quickly.
@intertween
24 күн бұрын
This system would make much more sense today to be frank. Back then you had to be satisfied with BoA on a sword and fire protection on your armour, but the game itself didn't have that much to do to make use of all these situational enchantments. Today, when there are much more structures and mechanics in survival, using all these obscure enchantments would make much more sense. Being limited to smite sword while the only dungeon you have is mob spawner (in which you fight undead mobs) in 1.0 vs today's trial chambers full of zombies and skeletons would make old enchanting much more reasonable and balanced. As of now you rush for invulnerability armour and one shot axe and you are safe in 95% of cases. 1.0 enchanting system in 1.21 would require much more thinking to your gameplay
@SolstaceWinters
25 күн бұрын
I remember the old days. Back then I just didn't pay attention to the xp I farmed until I was as close to Lvl 50 as I could comfortably get, then I'd sit at the Enchanting Table for a bit (not too long) and see if I could at least hit something in the 40s. That'd usually hold me. I'd prioritize my picks (I usually had both a fortune and a silk pick) and my sword; and if I was feeling zesty, I'd work on my armor too.... I do think that NOWADAYS, it's a bit too easy - but still too clunky. Something's missing, and "not moving right" in the mechanics of enchanting. I've long since felt like we need a system where you "buy in" to the enchantments you want, for a heftier cost. Increase the amount of levels you can use at the anvil, too (the "Too Expensive!" nonsense just stupid, if we can earn however many levels, then just let us do it). But for enchanting, if a person takes a sword, and selects EVERY POSSIBLE enchantment for the sword that will work for it, it could tell us how much that'd cost and we pay it, and an appropriate amount of lapis. *_HOWEVER_* have another tab for doing random enchants still. Sometimes you just need "whatever", so for cheaper costs, you can still do enchanting as per the system we have now, possibly even for the same 1/2/3-level cost. That way, players can choose between getting something now or later.
@NarrowSpark96
18 күн бұрын
To be honest, I do still think they should have kept the enchantments being random every time. It's way nicer than being forced to spend resources you don't want to. Besides that, my only issue with modern enchantment is lapis being a requirement. I think it should be a fixed level reduction is exp cost, but that's just me.
@vertgrip
19 күн бұрын
enchantments were a sign of wealth… now i dont even start my first house until i have efficiency 5 silk touch pickaxe
@SloudPL-old
24 күн бұрын
I actually like the old system of enchanting because back then when playing survival not that many people had enchantments and that mean't people were not going to kill everyone the first day everyone was grinding for enchants. Right now people literally beat the dragon in 1h and get full diamond armor in 2 hours with max enchants i hate that.
@timedeathe
17 күн бұрын
Most players aren't going to do that however. Most don't even get to the dragon ever as in their eyes why do that when you can just casually build and play.
@SloudPL-old
17 күн бұрын
@@timedeathe yes but if you are playing on a server then that guy i casually building and then someone randomly shows up and kills him easly, and when you had harder enchants to get then the casual would not care still, and the tryhards would be trying to get the items because they wouldn't do a 3v1 (3 casuals) without enchants. And know one guy can get faster the enchants than some people even build there house fully. Casuals don't need enchants normally they will get them eventualy
@timedeathe
17 күн бұрын
@@SloudPL-old i wasn't talking about servers and if you would build your base further less likely for try hard to find it. Past a couple thousand that seems rather unlikely. Unless you're server gets thousands of players a day or something.
@SloudPL-old
17 күн бұрын
@@timedeathe Which casual players runs few thousand blocks to build a base, second it makes the game harder and not boring for a casual player on sigleplayer because in these times no one even build XP farms other than the one with the zombies falling down but literally no one build them. And remember you don't need to get the enchantments they are just like an achivement that you have the best gear so you need to work harder for it.
@lewdmilla
5 күн бұрын
You hate how other people play the game? Lmao why are you gatekeeping this
@IsDefinitelyHuman
7 күн бұрын
You only fix Enchanting by making them Runes, making them obtainable as rare items in chests or off mobs, and make it cost an exponential amount more XP with a chance of wiping all/some runes off if the Etching fails. This would balance the game as only people exploring the world early would be able to find them, and can be fixed further by making them drop from Raid Bosses or other summonable bosses recommended to fight with a party, and immediately tell all online players where the raid was happening.
@kodywegner
24 күн бұрын
Like you said the old system made your gear feel more special, and I miss that. I think we should have a hybrid of old and new. Being able to pretty much have a full set of max armor and tools within the first few hours of a world feels stupid to me.
@keifer7
5 күн бұрын
I can’t imagine playing without unbreaking, efficiency, fortune, feather falling, mending
@irenehoyles9976
24 күн бұрын
Theres this smp i play on its called king smp and its actully pretty fun to play but u have to pay 8 dollars to get 3 items that is either a chestplate with all protections on it and all of them are on level x
@floatthefolf
9 күн бұрын
The new enchanting system was one of the many things I thought I had back when I was playing on ps3 only to be severely confused by the java console divide once again
@generaljenkinsbjm8730
25 күн бұрын
I don't think I've made an enchantment table in years, it's all villager trades nowadays
@UltimatePerfection
24 күн бұрын
I don't interact with enchanting and barely with potions. The only way I'm gonna have enchanted items in my inventory, is if I find them randomly in chests. Most enchants and potion effects aren't all that useful anyway.
@paladingeorge6098
24 күн бұрын
I wouldn't say that modern enchantment is harder than it was before, but I preferred the post 1.3.1 system because all of the new enchantments in the modern versions of the game bog the enchantment table down so much that it makes it difficult to get enchanted books of the kind you want. This wasn't really a problem until sometime after 1.12.2. Even though I love Mending it breaks the game. Also I feel like netherite kinda bridges the gap when it comes to giving off the impression of rarity and scarcity. I just recently got full netherite for the first time and it took me absolute ages to get.
@Superfly1021
24 күн бұрын
I was lucky enough back then to have a crazy friend who found 4 blaze spawners in one spot and made a mob grinder that consisted of pistons suffocating the blazes until they were 1 health for an xp grinder. Still took like 10x as long to get to level 50 than the donut in the sky farm but it was much faster than anything else we had back then. But I do remember clearly it took me months to get silk touch. Level 50 enchant was not guaranteed silk touch, and at the time they would sell on the server I played on for hundreds of diamonds.
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