We have started developing the combat for the game in Unreal engine5. We're using techniques which will improve our game feel and laying it as the ground work for our game.
This is devlog 9 of "Phsycho baby"
Artificial souls present you a devlog series about our new game "Phsycho Baby"
Phsycho baby is a game which does not make sense. A game which should sever nothing other than fun. A game that feels like it was made when the devs were intoxicated.
All your comments and feedback is appreciated.
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