Sorcerer's Trial Season 5 full playlist: • NU:Carnival Sorcerer's...
●Recommendation:
At least 9-10k HP
Bring at least 3 of your best Heavy Strikers
Instant Healer* like SR Yakumo is preferred since enemy use AoE attack.
Bringing Support is recommended since he'll boost Healer's healing as well.
One targets position #1, #3, #5 to strike attack while the other use AoE so you should only put high HP allies in those spots.
You can't bring any Guardian per stage requirement
*Check the Class Tree in description: • NU:Carnival || 6 more ...
●Mobs' mechanics:
All mobs are immuned to status debuffs.
Cutscene on first 2 turns so you can't attack them.
This Trial has 2 phases:
+First phase:
After 2 turns, Vlad will give your team buff to begin healing the 3 of them. Using Support/Saboteur/Healer's attacks and skills also heal.
You need to heal Vlad and Garu first before you can heal Vamp Yakumo.
Vlad only strike attack allies #1, #3, #5.
Garu will randomly strike a high HP ally.
Vamp Yakumo deals AoE attack.
After you finished healing them, all three will buff your team:
All allies gain 10% HP shield when they guard
All allies get +2k ATK buff
All Strikers get double attack buff
+Second phase:
4 new mobs will replace them:
The Clown will randomly strike an ally.
The Rack uses AoE attack.
The Ghost will guard and taunt you
Wispy will heall all mobs. It'll charge when using healing skill, you can stop it by letting 3 Strikers hit it (3 hits with double attack buff will turn into 6 hits).
When one mob is down, the rest will gain +25% ATK. It can stack 2-3 times.
●Mobs' attack patterns:
+First phase:
After turn 5, Vamp Yakumo deal AoE skill. It repeats after every 4 turns. (Turn 5, 9,..).
After turn 6, Garu will deal 2 paralyze strikes to allies #2 and #4 if he's not fully heal then. It repeats after every 5 turns.
After turn 7, Vlad will deal AoE attack if he's not fully heal then. It repeats after every 5 turns.
+Second phase:
The starting attack maybe different for you as you could finish phase 1 sooner or later than my guide btw.
After turn 12, Rack deals AoE attack. It repeats after every 3 turns (Turn 12, 15, 18..)
After turn 12, Ghost will cast "I stand for everyone" causing it to deal -30% dmg to guarding allies. Then it'll use the AoE attack next turn (turn 13). It repeats after every 6 turns (Turn 12, 18,...)
After turn 14, the Clown will target and paralyze your Healer. So you may want to use your Healer's skill before that. It repeats after every 7 turns (Turn 14, 21,..)
After turn 14, Wispy will charge to use healing skill next turn. It repeats after every 7 turns.
After turn 17, the Ghost will randomly strike an ally based on Clown's order to "weep"
●Strategy:
+First phase:
You should focus on which mob is giving more trouble first. If Vlad's multi-target hit is an issue, focus on healing him first, as long as you're finish before turn 7. Otherwise heal Garu first.
Use your Healer's skill whenever it's ready.
Pay attention to mob's HP bar, stop and switch to the other mob when it's at 100%.
When one ally has his HP under 4k, you have no Healer's skill and your Healer's basic attack can't heal him to 8k. Then guard him, especially if he's in spot #1, #3 or #5.
Be careful and guard everyone if necessary whenever Vamp Yakumo use his skill.
Try to use Strikers' skill along with Support's as often as you can to boost their skill attack.
+Second phase:
Focus on beating the Rack first, its AoE is high dmg and when get +25% ATK from another mob's death, it'd be even deadlier. But if you have enough dmg to finish the Ghost in 2-3 turns then you can do Ghost first.
Guard everyone on any turn where Ghost is gonna use skill but Rack is still alive.
Same as the first phase, when one ally has his HP under 4k, you have no Healer's skill and your Healer's basic attack can't heal him to 8k. Then guard him.
After both Rack and Ghost are dead, Wispy will get +50% ATK so don't let it use healing skill. Hit it 3 times to disable it.
● My team:
3☆: SR Dante
5☆: Everyone else (but it works even if they're 4☆)
Max bond: Everyone except R Quincy is bond lv.2
Pot 7: SR Dante
Pot 7 near Pot 8: SR Edmond
Potential 8: SR Yakumo
Potential 9: SR Olivine
Max pot: R Quincy
Негізгі бет NU:Carnival Sorcerer's Trial Season 5 • Trial 60 || 3 stars || Support + Healer is core
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