please bring this to older rt titles, games like control could greatly benefit from it
@aramisperez9923
Жыл бұрын
As long as the game has DLSS 2.2 or better, you could just copy the file onto it and go from there.
@pangbangdang3672
Жыл бұрын
@@aramisperez9923 Control already has a official mod from the developer for better ray tracing and dlss 3.1. I do not know if dlss 3.5 ray reconstruction is compatible or must be implemented from the developers.
@AbidinGubidik
Жыл бұрын
Ray Reconstruction works on all GeForce RTX GPUs. this is written down
@BarManFesteiro
Жыл бұрын
thats up to the developer not nvidia
@Gamebit257
Жыл бұрын
That's up to the developers, not Nvidia
@DouGh745
Жыл бұрын
Making this tecnology compatible with all RTX cards was the right move. Congratz Nvidia.
@tarakivu8861
Жыл бұрын
But think of all the Shareholders!
@timeTegus
Жыл бұрын
@@tarakivu8861😂
@apexclimax9628
Жыл бұрын
I do hope it is not just locked behind dlss3 paywall, I am certain it can be implemented into Dlss 2
@apexclimax9628
Жыл бұрын
Ok at 2:48 the guy says it runs on ALL rtx gpu's
@raytek8837
Жыл бұрын
Older cards will just have Ray Reconstruction and will not have the Frame Generation to my understanding. So they will not have the x2 fps of the DLSS 3 but only about 10% more fps and better images and reflections thanks to Ray Reconstruction
@yuhg9139
Жыл бұрын
we all appreciate the support for ALL RTX cards PLEASE keep doing it when its possible, we REALLY appreciate it
@MaxPowersSpeaks
11 ай бұрын
He used DLSS 3.5 on his hair. That's why it's so silky smooth!
@punk3900
26 күн бұрын
This is the hair you get from Nvidia when you turn 40.
@CEGIII
Жыл бұрын
5:27 It's crazy how the AI Reconstruction allows environments to react to light changes much faster. In previous versions, you can barely see the environment adapt to the light
@billcat1592
Жыл бұрын
I know dude it looks wayyy better I'm so fucking hard
@Fuogor
Жыл бұрын
I noticed this when testing path tracing -- switching between Psycho and PT, the flashing of things like police car lights simply disappeared since the rays couldn't respond 'fast enough' since it was changing colours every few frames. Would be nice if this would remedy that, but perhaps that's still too quick for the denoiser replacement.
@joos3D
Жыл бұрын
Animated lights like in Portal and dramatic switches like in Darktide look nice but are so slow to propagate, will be nice to see more responsive RT.
@derekverveer6058
Жыл бұрын
It's much more dramatic compared to the DLSS off version, so I don't know if it's actually more accurate. However, I can agree that It is definitely very pretty.
@johnb4467
Жыл бұрын
@derekverveer6058 I was thinking the same thing, and I'm glad you mentioned it. The "DLSS Off" is, essentially, our reference image. That the final image with DLSS 3.5 enabled looks vastly different -- so it's not 'accurate'...but it 'feels better'...which is really the whole point, so I'm all for it. :) @@derekverveer6058
@crestofhonor2349
Жыл бұрын
My favorite thing about this is that it imporoves ray tracing quality without hitting performance while being compatible with all RTX GPUs. Very nice Nvidia
@bobbobbing4381
Жыл бұрын
This is the thing. We were told DLSS 3.0 won't work on anything lower than the 4 series. One would think 3.5 being available to all RTX cards would be a massive thing to shout about. It isn't being shouted about. Therefore I'm skeptical and would humbly suggest there is an error in their slide.
@losvstheworld
Жыл бұрын
as much as I hate monopolies, DLSS is just so magical and amazing, I cant see myself personally buying an AMD gpu and missing out. obviously thats what nvidia wants with DLSS but fuck.....
@crestofhonor2349
Жыл бұрын
@@bobbobbing4381 DLSS3 + Frame Generation is what is exclusive to RTX 40 series cards and that's what doens't work on older RTX cards. DLSS 3 itself was never exclusive to just 40 seires. Nvidia's poor wording never helped that
@bobbobbing4381
Жыл бұрын
DLSS 3.0 was also sold as improving the other features and those improvements didn't make it into DLSS 2.0 which is what is running on my RTX 3070 where available. NO GAME will run on my 3070 with DLSS 3.0. I think people are being very, very hopeful@@crestofhonor2349 . As I said above, I think the slide is poor and is likely mis-communicating.
@MLWJ1993
Жыл бұрын
@@crestofhonor2349They indeed should've just marketed Frame Generation as its separate thing.
@Globalplayer1102
Жыл бұрын
The guy looks AI generated too.
@RezaAghapour
3 ай бұрын
🤣🤣
@Al.j.Vasquez
Жыл бұрын
The way it casts colors onto the environment is much much more realistic than ever, as an amateur photographer and video enthusiast, i felt like that really mimicked how lighting truly behaves.
@gmanuk1986
Жыл бұрын
this is great to see as one of the only draw backs with RT is the noise in the image so this could be a game changer, can't wait to test it out
@ctrain149
Жыл бұрын
It seems every generation of DLSS is getting better about this. You won't see me *not* using it lol.
@floodsye
Жыл бұрын
Well, the main drawback is obviously the fact that framerates get destroyed by RT for 98% of the time (apart from Metro Exo and path tracing in CB) extremely minimal gains.
@mnomadvfx
Жыл бұрын
This doesn't eliminate noise from the render pipeline, it just handles it with a different process and at the same stage as the upscaling rather than as a separate pipeline stage lacking the information lost durng denoising.
@mnomadvfx
Жыл бұрын
@@ctrain149 "You won't see me not using it lol" Better is not perfect. For certain applications DLSS will never be preferred simply because it is reconstruction rather than native rendering.
@Crazy09starkillor
Жыл бұрын
@@mnomadvfxI don't understand the obsession with native rendering, even dlss quality right now looks identical and sometimes better than native. As the technology gets better the artifacts would get lesser and lesser. It's all in people's head
@lukky6648
Жыл бұрын
THANK GOD it runs on all RTX cards!!!
@or1on89
Жыл бұрын
Where DLSS3 works…sto only RTX 4000…
@redeye259
Жыл бұрын
@@or1on89right, they conveniently left that part out
@NostalgicMem0ries
Жыл бұрын
dont mix dlss 3.0 upscaler with frame gen@@or1on89
@mystic3309
Жыл бұрын
4:43 they said it so ur wrong lol
@nikflames
Жыл бұрын
But still no frame gen on other rtx cards
@hytalefanboi7471
Жыл бұрын
The engineers at Nvidia are always doing a great job
@AlexisFaucher-fz3mk
Жыл бұрын
not all the time, i have heard that they might be doing an 500% profite on the 4090 wich sucks ... But when they decid to release a free update to all rtx gpu they are really doing a great job !
@hytalefanboi7471
Жыл бұрын
@@AlexisFaucher-fz3mk engineers develop the chips and the software. They don't decide the prices
@AlexisFaucher-fz3mk
Жыл бұрын
yea you are true, sorry for that but just sometime nvidia upset sometime they don't @@hytalefanboi7471
@jezuconz7299
Жыл бұрын
@@AlexisFaucher-fz3mka friend of mine is a nvidia software engineer. I can tell you he does not agree with most of the sales and marketing teams' decisions
@JacobZigenis
Жыл бұрын
@@AlexisFaucher-fz3mk That has literally nothing to do with engineers.
@BBFPV
Жыл бұрын
nvidia hairworks looks Incredible realistic in this spot
@gavinderulo12
Жыл бұрын
The improvements to the GI during the ending comparison is insane. Way better than I expected.
@Chubzdoomer
Жыл бұрын
Hands down the most photorealistic lighting I've ever seen!
@user78405
Жыл бұрын
it also boost 10fps more so folks like rtx20 and rtx30 series getting 10fps more with dlss3.5
@Taudris
Жыл бұрын
Not only does it show much a stronger global illumination effect, it's also much more responsive to scene changes. The current version of RT Overdrive on DLSS 3 has an unfortunate fading effect when those RGB colored light change color. I'm REALLY looking forward to this update!
@gavinderulo12
Жыл бұрын
@@Taudris yeah same. I really want to play the game currently. But with the gameplay improvements coming with the expansion, and the visual improvements coming with dlss 3.5 (and I still have hope that they implement the neural radiance cache as well), I have no choice but to wait.
@gavinderulo12
Жыл бұрын
@@user78405 you need to look at percentages not raw fps gain. Also, he specifically mentioned that a performance improvement usually shouldn't be expected.
@psistorm04
Жыл бұрын
What stood out most to me besides the even better FPS was how much more responsive the scene lighting was to the overhead lights changing color. On 3.5 it was by far the most responsive. i do hope we see games pick this up when available, it's a really cool piece of tech, and one of the things AI /should/ be used for imho
@RicochetForce
Жыл бұрын
Yeah, it was such an awesome visual representation of how much better the pathtracing could be performed once the denoising step was handled by the new AI denoising model.
@ThisisCitrus
Жыл бұрын
There was a visual error though in 3.5 only, the reflection 'bloom' on the overhead lighting was gone, I assume as a result of the new denoiser.
@Shinyshoesz
Жыл бұрын
That was my takeaway as well. Although as someone mentioned below there was some loss, I felt like that scene had the most lifelike feeling of that strobing light really naturally changing the scene. I also love that general details and reflections are going to be super clear -- makes a big diff!
@williammeincke9071
Жыл бұрын
they have most likely cherry picked scenes where its most noticeable
@joos3D
Жыл бұрын
@@williammeincke9071 Of course, makes sense to pick a spot where it's most noticeable. Look forward to seeing more comparisons, very promising!
@KannX
Жыл бұрын
I bought RTX 4070 Ti and I was really surprised how well Frame Generation works. With G-Sync monitor there is virtually no lag, and gameplay is sooo smooth. Cyberpunk 2077 was a whole new experience with FG and G-Sync on.
@OhhWarp
11 ай бұрын
Same here!! It’s amazing.
@davidszep3488
7 ай бұрын
Still terrible input lagxD
@Abu_Shawarib
Жыл бұрын
Looks technically impressive. AI models have indeed shown great promise in applications that only require close enough approximation like computer graphics.
@TheCgOrion
Жыл бұрын
He's a very good presenter, and his explanations were concise.
@RobByrnes
Жыл бұрын
And his hair is glorious
@skinny_gamer
Жыл бұрын
Must be an AI generated person
@supersuede91
Жыл бұрын
I like his glasses
@trickbusterstv
Жыл бұрын
Nvidioso@@RobByrnes
@OsmanthusWineZhongli
11 ай бұрын
Ngreedia but never mind the presenter, seems a good friend to me
@Schwing27
Жыл бұрын
Available on ALL RTX cards. This is amazing. THANK YOU Nvidia for doing this. Anyone without a 40 series card was left in dust for DLSS 3. I’m glad my 3090 will get to use 3.5 now. This is awesome news.
@Schwing27
Жыл бұрын
@@kolosal98 I’m sorry but you are incorrect. It’s for all RTX cards. That’s literally what he says. Plus there’s plenty of info online already about this topic. Just google it. ;) Anyone with a 20 series and up will benefit from DLSS 3.5.
@alligator4117
Жыл бұрын
@@kolosal98 No, it's for all RTX cards, including 20 and 30 series.
@Snuzied
Жыл бұрын
yess my rtx 2060@@alligator4117
@kibermen4631
Жыл бұрын
If it would work like you talk, then why on a frame generation they wrote "only for 40 series"?@@kolosal98
@shleft9938
Жыл бұрын
Btw, you could use DLSS3 on all RTX Cards, you just couldnt use Frame Generation
@drx95117
Жыл бұрын
DLSS2, DLSS3, and DLSS3.5 are three different technologies, but they are called the same name. The feeling it brings is very chaotic
@LudwigsUnholySpade
Жыл бұрын
It’s clear just from these comments alone a lot of people don’t understand it. Maybe the convoluted naming scheme is just working in Nvidia’s favour.
@OutOfRangeDE
Жыл бұрын
The honesty and clarity of the presentation shows how confident nvidia can be in their new innovation and their products. 5:42 They even explain to you that the framerate is not always higher, just in the example scene.
@grantusthighs9417
Жыл бұрын
That's when you know marketing isn't in charge.
@iikatinggangsengii2471
6 ай бұрын
i wasnt, fps got cut in like half every video, sometimes more like latest tr, shouldve lowered the rt and shadows
@bindxpoxt
Жыл бұрын
This AI tech will just keep evolving and getting better.
@josephm3615
Жыл бұрын
Unless AMD keeps making backroom deals to stop it or make weak implementation in AMD sponsored games
@bindxpoxt
Жыл бұрын
@@josephm3615now imagine NVIDIA does the same and blocks FSR? Nobody wins, consumers lose left and right
@slayerr4365
Жыл бұрын
@@bindxpoxt Why would nivida pay to block fsr? Everyone on the planet knows it's a dog upscaler makes games look like they are from xbox 360/ps3 days. And that's not even a nivida bias view because intels xess for example is a very nice looking upscaler amd cards are just cheap pure rasta zero feature cards made to trick clueless gamers into thinking they are getting any sort of value for their money. Amd knows that best hence the paying game devs hundreds of thousands of dollars to purposely block dlss it's insane how petty and pathetic they are. First sign of a loser, when you can't compete you resort to underhanded tactics.
@sk8chalif
Жыл бұрын
@@josephm3615 You act like Nvidia never did any deal with game/studio and then the game in question work badly on AMD. oh wait they did that for years.
@pixel1145
Жыл бұрын
And they are both in the wrong in doing so, nobody should block anything. Let's stop pointing fingers to justifying having less as a consumer. Don't you want all tech to be available?
@Chasm9
Жыл бұрын
Incredible! Noisy and laggy ray tracing artifacts are the most off-putting visual anomalies to me, and here we go :) I'm so glad they've decided to tackle it this fast.
@RicochetForce
Жыл бұрын
Yup, the speed at which we're getting these advances is awesome.
@AxeDragon1989
Жыл бұрын
Another technology for AMD to try and copy 🤣
@fivestarboy1
Жыл бұрын
Fake frames
@CPha2er
Жыл бұрын
So what?@@fivestarboy1
@iansrven3023
Жыл бұрын
@@AxeDragon1989 China will copy it, then we'll peel the label of the graphics card and it'll say Nvidia
@Hamisxa
11 ай бұрын
This is why future games will be terribly optimized, they'll focus around DLSS
@nick8teen
Жыл бұрын
Engineering miracle. That really shows how relative the performance may be. And this is basically nothing but software. Great job!
@incomingz44
Жыл бұрын
This is very welcome, at 5:28 lighting reacts much faster to color change with DLSS 3.5. This was one of my pet peeves with RT in general.
@shleiff.mp4
Жыл бұрын
Yeah, can't wait to see the momentary changing of lighting in near future (DLSS 4.0?), how it goes in real life
@ItsAkile
Жыл бұрын
Thanks for not artificially locking it to 40 Series, you guys continue to smash it out he park. this was a much needed step for my eyes
@pneumonoultramicroscopicsi4065
Жыл бұрын
They continue to smash our money out of our wallets
@user-iq334
Жыл бұрын
🤣
@michaelblue4619
Жыл бұрын
thank fuck lol. thought the 30 series cards would be screwed over.
@spectre722
Жыл бұрын
@@Eraz alright lisa su, time for bed.
@GraveUypo
Жыл бұрын
@@spectre722 you have to be a blind fanboy to dismiss that, though.
@nbaumg
Жыл бұрын
I happen to be in this exact area when trying out the path tracing in cyberpunk and was pretty disappointed by how delayed and noisy this area was with the bright colored flashing lights above. this upgrade looks extremely impressive!
@Super-id7bq
Жыл бұрын
A big thing that bugged me about the look of Cyberpunk was there was basically no ambient occlusion or contact shadows. Everything looked horribly flat and diffuse. That last image was night and day and largely fixed that issue. Awesome!
@DannoHung
Жыл бұрын
At 5:30 the way that the light changes in the overhead colored lighting is significantly different with the new model. Instead of a blink from one color state to the next, it seems to sweep across the lighting fixture.
@PHIplaytesting
Жыл бұрын
It's doing the same thing you're noticing in both cases (gradually updating the lighting changes across frames), just with the new model the illumination is much stronger so you can see it happening more.
@DannoHung
Жыл бұрын
@@PHIplaytesting So? It's interesting. It means that developers have to be aware of this kind of thing when they're designing lighting effects to get an approximate similar frame output.
@hawkicelol
Жыл бұрын
nah bruh youre just superhuman who can see the difference between 90 fps and 110 fps
@cloudboysmusic5223
Жыл бұрын
@@PHIplaytesting Not really, before there's like a 2-3 second time delay before you see the light illumination peak from a color transition. No way in hell is it realistic considering the speed of light. The new model vastly improves this, has less to do with "stronger illumination", faster illumination is a better term.
@pixels_per_inch
Жыл бұрын
@@PHIplaytesting Nope, he's talking about the light panels or whatever's emitting those lights. With the previous denoiser, they change almost immediately but with AI, it seems to sweep across the frame.
@GameplayUnboxed
Жыл бұрын
4:51 Thank God, Ray reconstruction is available to all RTX gpus not just 40 series.😊
@Mysinismikako
Жыл бұрын
My rtx 750 ti is gonna be real happy
@minimal8376
Жыл бұрын
@@Mysinismikako😂😂
@GameplayUnboxed
Жыл бұрын
@@Mysinismikako 🤣🤣
@edward.david_lol
Жыл бұрын
“Specialised tensor cores in every RTX GPU” lol
@edward.david_lol
Жыл бұрын
There’s a guy who got DLSS 3 working on an RTX 20-series GPU just by editing a config file.
@VenkyBeast
Жыл бұрын
Nvidia DLSS 3.5 is available for all RTX Cards but what about Frame Generation? Edit: Nah, just watched full video, Frame Generation is still locked out. I'm not here for those extra 5 fps.
@SpikeViper
Жыл бұрын
the lighting is literally insane in the last example
@Zxanonblade
Жыл бұрын
Yeah it's crazy how much better it actually looks
@Cyblokk
Жыл бұрын
Nvidia HairWorks from this dude is amazing. DLSS 3.5 It's not bad either
@burdi72
Жыл бұрын
Brigning the next DLSS to all RTX's is such a nice surprise. Great decision by NVIDIA - they've earned a lot of gamers respect with this move, I guess.
@via_negativa6183
Жыл бұрын
Let's see if it's true first.
@shinfirumaru1
Жыл бұрын
Thats amazing. But then why the latest DLSSS avaible is not even on the rtx 3XXX series?
@Kevin-McLaughlin
Жыл бұрын
Broke cope
@Shieftain
Жыл бұрын
@@Kevin-McLaughlin Bootlicker tripe
@Alex-ss7kf
Жыл бұрын
They won't bring this to older, < 4000 series, cards. They just said it's possible through tensor cores which are in every rtx card but not that it will be made to work on them all. The main driving point to sell the new gpus is just the software. Price/performance is the worst which we had from gen to gen. New cards have a worse bus and the same amount of ram, which was reaching its limit on last gen(
@BigBadDep
Жыл бұрын
I'm really disappointed that DLSS 3.5 doesn't support frame generation on RTX 3060. I was really looking forward to using this feature to improve the performance of my ray-traced games, but now I'm not sure if it's even worth it. I think it's really unfair of Nvidia to lock this feature behind the RTX 4000 series GPUs. The RTX 3060 is a great card, and it's more than capable of handling ray tracing. I don't see why Nvidia should punish people who bought an RTX 3000 series by not giving them access to this important feature. I'm hoping that Nvidia will reconsider their decision and make DLSS 3.5 frame generation available on all RTX 3000 series GPUs. Until then, I'm going to have to stick with using DLSS 3.5 upscaling, which is not as good as frame generation.
@BigBadDep
Жыл бұрын
@@darkcggaming Listen, buddy, I know you're all high and mighty with your RTX 4000 series card, but the RTX 3060 is a great card for the price. It can handle ray tracing just fine, and DLSS 3.5 frame generation would be a nice addition. Just because Nvidia doesn't support it doesn't mean the card can't handle it. It's probably just a business decision to make the RTX 4000 series more appealing. Stop being so elitist.
@RebieRebs
11 ай бұрын
This still seems like magic even after watching this video.
@SaithMasu12
9 ай бұрын
its 1+0 just in a different order.
@melbo6735
Жыл бұрын
The business side of Nvidia has been on some bullshit lately, but their tech teams are doing amazing work. Hopefully all their innovations aren't constantly gated off to the newest GPUs.
@AFistfulOf4K
Жыл бұрын
They'll be gated off to games AMD hasn't paid off developers to not use it in.
@duohere3981
Жыл бұрын
What do you mean business shit lately? Are they making money? Yes so how can you say business is bad?
@yoshi_drinks_tea
Жыл бұрын
@@duohere3981The EVGA controversy? The 40-series pricing? The alleged use of child labor according to a report by Amnesty International? Those ring a bell to you?
@alphastratus6623
Жыл бұрын
@@duohere3981When business strategy sacrifices everything to short time profits, like customer loyalty, long term business models, relationships to dealers and board partners it's bad. It's that easy.
@melbo6735
Жыл бұрын
@@duohere3981 I didn't say business was bad, I said they are on some bullshit. Like the other guy mentioned, their price gouging on the 40 series and the EVGA drama. I'm not a fan of the scum era they're currently in.
@Cam_Wight
Жыл бұрын
Crazy how we can go from 22 frames to 100 frames with such good graphics!
@romanino
Жыл бұрын
Ok this is insane, and also the fact we won't need to upgrade to RTX 50XX series to benefit from it, really surprised me. Good move!
@prltqdf9
Жыл бұрын
4:00 Nasty shadow pop-up on the palm tress with DLSS 3.5.
@ZykopathOfficial
Жыл бұрын
This will really benefit Cyberpunk 2077's reflections, just hope it works on standard ray tracing and not just path tracing.
@thedivinecock1740
Жыл бұрын
They exclusively said RayTracing so we should be good.
@pangbangdang3672
Жыл бұрын
According to the developer learn more post it should be compatible with games that are not path traced, but then it could have a performance hit.
@DragonOfTheMortalKombat
Жыл бұрын
@@pangbangdang3672 it won't have negative performance impact, the denoiser works on dedicated hardware instead of engine level.
@slayerr4365
Жыл бұрын
I feel like most major updates to dlss or ray tracing come bundled together with cyberpunks updates lol. Big new expansion coming expansion just happens to be more demanding dlss is going to be super needed, don't worry huge dlss update coming with it. It is pretty cool seeing a game be able to basically be a guinea pig for the advancement of this technology.
@theoassaly3092
Жыл бұрын
Depending on what gpu you have, you might actually be able to run path tracing on cyberpunk without realising… I downloaded a mod yesterday that lets you set the number of bounces to 1 and it looks insanely good compared to regular RT. I would play maxed out 1440p with RT on ultra and DLSS quality and was getting about 55-70 fps, then with the path tracing I am getting 40-55fps (which isn’t super great) but it looks absolutely amazing and still definitely playable. For reference, I have a 3080Ti and 5800X3D.
@sam_i_jam
Жыл бұрын
This is pretty incredible. Also, props on ensuring this is available on all RTX GPUs (sans frame gen).
@Dangerman-zg3ui
Жыл бұрын
TBVH RTX 30 and RTX 20 series GPUs don't face CPU Bottlenecks Vs a 4090 at 1440p where it's useful.
@sam_i_jam
Жыл бұрын
@@Dangerman-zg3ui I think the big highlight for me is the quality of RT reconstruction here, which will benefit all RTX GPUs regardless of CPU bottlenecks. Stunning improvement IMO.
@leanlifter1
Жыл бұрын
It won't work properly on only but the most exspensive and cutting edge hardware lol.
@pixels_per_inch
Жыл бұрын
@@sam_i_jamIf you don't have 40 series, I doubt you can even run path tracing anyways so giving DLSS 3.5 without frame generation is pretty much useless for 20 & 30 series.
@sam_i_jam
Жыл бұрын
@@pixels_per_inch I believe even standard RT will benefit greatly from 3.5, in addition to overall reconstruction improvements with this version. That alone is exciting to see. I'll save path tracing for a 40/50 series purchase down the line. :)
@igbatious
Жыл бұрын
I don't even have a Nvidia card but still find this incredibly exciting
@360Fov
Жыл бұрын
This was cool for about 3 days until AMD announced FSR double/triple framerate on ALL DX 11 AND DX 12 games.....ON ALL GPUS!!
@Wizardmom
Жыл бұрын
"Revolutionized graphics" by letting you sell weaker cards for a higher price.
@sapphyrus
Жыл бұрын
Executives are a different matter but Nvidia seriously has the best engineers in the business. What they have been doing in the AI department is nothing short of what would be described as magic merely a decade ago. Looking forward to using this on CP77 expansion!
@Sal3600
Жыл бұрын
You are daft. It's the executive making these decisions which pushes engineers.
@prateekpanwar646
Жыл бұрын
@@Sal3600A product based company runs when product is sold. If engineers aren’t capable enough to bring innovation and improvements. No amount of executives will be able to save company. Although they are important in order to minimise communication gap from market and make sure project is finished well.
@GeneticResearch
Жыл бұрын
And now we know that we need to buy for every new Raytracing and DLSS generation a new 1000$+ graphic card. Good support.
@TheDravic
Жыл бұрын
Ray Reconstruction, the feature added in DLSS 3.5, is available to all RTX graphics cards - RTX20/30/40.
@GeneticResearch
Жыл бұрын
@@TheDravic Thats nice. Thought we need for the next generation also a new graphic card like DLSS 3 for 40. Thanks. I delete my comment after a while.
@AniRayn
Жыл бұрын
Guy traveled all the way from the '80s to shoot this video.
@ScrakSFMs
Жыл бұрын
^^^I thought the same thing! LOL ^^
@Rari98
Жыл бұрын
ray reconstruction looks pretty significant especially if it can start to eliminate ghosting good step forward
@soumojitguhamajumder3143
Жыл бұрын
As a gamer, who is also a Senior Data Scientist (ML), this is amazing to see. It's sad that we need modders to put these in a game that doesn't have NVIDIA partnership. People might hate NVIDIA, but they are way ahead in the area of AI amongst all the CPU/GPU companies. Great Going! Smart and Dedicated people, good investments and clear vision is what taking them ahead.
@Mcnooblet
Жыл бұрын
It seems like people hate Nvidia, but that tends to be people who don't own a Nvidia product. Steam stats say more people like Nvidia than hate them. AMD users though, when they get a GPU first thing they do is render the comment sections for KZitem to tell you about their price to performance ratios. Nvidia users are usually gaming instead I think judging from the Steam stats.
@skaleee1207
Жыл бұрын
@@Mcnooblet Liking the product does not mean you like the company. Same with Apple. They are very anti-consumer with their decisions, but they make good products. There is a good reason, why EVGA left the GPU market. Nvidia is very very greedy. They are selling a 60-class GPU as 4070.
@lakibadhikari7930
Жыл бұрын
Most people have owned and will own products from most vendors in their lifetime. Making informed buying decisions according to the state of market and available technologies is common sense. Please don't rant about AMD users ina mostly positively received video where no AMD users are accusing anything. Thank you
@TheObeyWeegee
Жыл бұрын
@@skaleee1207 >apple makes good products lol
@skaleee1207
Жыл бұрын
@@TheObeyWeegee I hate Apple as much as you do. I don't own any Apple devices. But you can't deny, that their devices work good for the average user. Well, of course they only work until they break and you need to buy a new device. But until then they are good.
@dontomaso11
Жыл бұрын
Is there anything more accurate and beautiful than his hair?
@OmarOs
11 ай бұрын
Are you guys ever going to stop being so impressive all the time?! As an RTX4090 user, I wasn't using DLSS.. but starting form v3.5, I'm using it on every game with quality mode! 👌🏻👌🏻
@machosalad123
11 ай бұрын
You should have been using it with quality mode it was already better than native resolution with DLSS off.
@OmarOs
11 ай бұрын
@@machosalad123The opinions on this were mixed, and TBH since the games were working great at 4K without DLSS on the RTX4090, I didn't care much. But you are right! I'll probably will use it with quality mode from now on! (I have to any way with the future games @4K) 😅
@JustFun598
Жыл бұрын
Now this is amazing, it would be so cool if we get this for older RT games as well.
@PrefoX
Жыл бұрын
its up to the devs, Nvidia made an update tool, the devs are just not using it... so complain about that at the devs
@toastytodd
Жыл бұрын
Dlss swapper.
@RicochetForce
Жыл бұрын
If Nvidia makes a tool for it, we might be able to do it ourselves. But yeah, there's older RT enabled titles that will benefit massively from this.
@JustFun598
Жыл бұрын
@@toastytodd I don`t think that replacing the .dll file only will do the trick this time. I think that devs will need to actually implement Ray Reconstruction into the games.
@Anon1370
Жыл бұрын
@@toastytodd if only a simple dlss drop in an old game was the answer to all prayers...
@paft
Жыл бұрын
The only issue with DLSS is we're starting to see it become essential in games to get acceptable performance rather than an option. But that's more of a developer issue.
@ChrisChanSan
Жыл бұрын
I dont know If I am the only one who gets sick when dlss is on, but If I am forced to use It to play gg then.
@DiegoSynth
Жыл бұрын
The issue is that we are going back all over again to mandatory software tricks, like it happened with rasterization. And we still have to buy very expensive hardware, for software tricks.
@elove6215
Жыл бұрын
@@ChrisChanSanprobably, yeah.
@cloudboysmusic5223
Жыл бұрын
@@ChrisChanSan Sucks to be you. Get better eye genes.
@VadimID
11 ай бұрын
The fact that it works on all RTX cards is cool, but it is used to improve ray tracing without giving extra frames (5:44), and ray tracing works really bad without frame generation. So those who don't have 40 series cards will probably not use ray tracing and thus won't need abilities of DLSS 3.5. You can turn on ray tracing and see how it is improved, but it will probably be unplayable. So essentially nothing has changed for RTX 20, 30 series cards users.
@LTLotusHeart
Жыл бұрын
I always turn on DLSS whenever I can. It improves fps and lower the power consumption as well as the heat which will extend the life-span of the graphic card as a result. Chef kiss to DLSS!
@indmur
Жыл бұрын
Awesome that this is for all RTX cards. I have a 30 series and I was bummed about missing out on frame generation.
@gjorgdy
Жыл бұрын
Ye it's cool, but we didn't get examples of it without Frame Generation. So no way to know if it has a measurable difference compared to DLSS 2 in FPS
@TheDravic
Жыл бұрын
@@gjorgdy Ray Reconstruction is not supposed to improve FPS whatsoever. The point is improving the raytracing image quality when upscaling (DLSS Super Resolution)
@Dr.WhetFarts
Жыл бұрын
Unless you have 3090 series or 3080 Ti minimum, you won't be able to use it much probably. 3080 and below will be too slow. RT uses more VRAM as well, so 12GB is often bare minimum as well. 2000 series will probably run like garbage with DLSS 3.5 even 2080 Ti.
@kaleidodeer
Жыл бұрын
@@Dr.WhetFarts A 3070 can do RT just fine with DLSS. I use it all the time on mine
@simonbuckler7784
Жыл бұрын
You still don't get Frame generation. What you do get is the new integrated AI upscaler and de-noiser that work together to give a better result. Frame generation is still only 40 series.
@RealDaveTheFreak
Жыл бұрын
Not too big a fan of NVidias higher-ups, but the people actually building the technologies: WOW!
@protocetid
Жыл бұрын
The regular employees are usually trying to make a quality product and make customers happy. It’s the overrich and soulless executives that ruin everything.
@nicko3151
Жыл бұрын
6:10 probably lot of us jobless ;')
@Wobbothe3rd
Жыл бұрын
Amazing. Bravo! This is Nvidia's answer to the Intel paper proposing the same thing - simultaneous upscaling and denoising.
@unknowntiger9108
Жыл бұрын
It's also great that Intel is thinking of the same thing. AMD on the other hand is sleeping on the wheel.
@ethanjamesdelgado6204
Жыл бұрын
Intel is going to be the real competitor.
@eco999
Жыл бұрын
@@ethanjamesdelgado6204 Let's hope so. Would be nice to get another true competitor to the game.
@Bemx2k
Жыл бұрын
Great work has been done , hope to see DLSS 3.5 in many new games
@eslamarida
Жыл бұрын
that's why nvidia has the biggest market share.they improve the experience for the user yes they are greedy but at least they keep improving
@dominicaccardo8050
Жыл бұрын
okay so dlss 3.5 is what dlss 3.0 should’ve been, and “nvidia framegen” should be it’s own setting apart from dlss
@mattmexor2882
Жыл бұрын
Wow, the ray reconstructed scene looks so much better. Is that a cherry-picked outlier?
@seizonsha
Жыл бұрын
If you had to ask that you were probably asleep for the past few years.
@ge7468
Жыл бұрын
You bet it is. Most of this stuff is really hard to spot other than side to side comparisons.
@pangbangdang3672
Жыл бұрын
As someone who have played path traced cyberpunk with dlaa on rtx 4080 I would say that this is 80% accurate.
@LightVelox
Жыл бұрын
@@ge7468 If you can't spot the difference between a rasterized scene and a path traced one you're blind
@carpelunam
Жыл бұрын
It only improves FPS by about 10 frames or less, but the lighting does look drastically different
@locky1180
Жыл бұрын
bro free fps
@D.Enniss
Жыл бұрын
I'd take a reduction of 10% performance for those visuals!
@shblade5984
Жыл бұрын
They said it's usually the same FPS, just that rarely it improves it. It's still a quality jump at 0 cost/gain tho which is amazing
@shinfirumaru1
Жыл бұрын
Well if you consider that previous graphic cards only support DLSS 2, then the improvement on fps is huge (almost double). And they said that this techonollogy is going to be avabiel on are RTX cards.
@ArtByAhri
Жыл бұрын
because the point of this is the image quality and efficiency… not the frame rate. who said this is for better frame rate? tho AI always has a considerable impact on vram, which we can see with FG, cards with 8 - 12 gb are gonna struggle with too much AI going on depending on the game or program
@barfy362
11 ай бұрын
This is the first time I've actually considered the AI/Tensor part of Nvidia cards a valid selling point for games! Nice job and I'm excited to see what the next 5 years brings as well.
@davidwaVR
Жыл бұрын
Would be great if the software allowed the end-user to turn this feature on and off for every game versus only the ones that bother
@VirendraPanwar95
Жыл бұрын
DLSS 16.4 is going to be game changer. It will turn your 5 fps game to 105 fps😅
@ChimpanzeeUltra
Жыл бұрын
(available only for "Nvidia RTX 12xxx" cards just for $1999)
@PunyGodd
Жыл бұрын
@@ChimpanzeeUltra we already have $1999 card RTX 4090
@InfiniteDarkMass
Жыл бұрын
95% of the game was predicted from these five frames. Isn't that amazing?
@Cirris
Жыл бұрын
@@ChimpanzeeUltra pffft, only $1999?? Jenson needs a new leather bomber jacket. You plebs will be paying out over $9000 for the 6gig ram model.
@ChimpanzeeUltra
Жыл бұрын
@@PunyGodd LOL. Ok, let's take future inflation into account *JUST FOR $9999 US!!!*
@sourceeee
Жыл бұрын
I hope devs will retrofit this in their games with previous older dlss implementations
@PhotoBomber
Жыл бұрын
the cardboards and newspapers are casting shadows now, looks perfect
@JiajuChen
Жыл бұрын
This is truly revolutionary. AMD and Intel seem to be light years behind. I have always wondered why global illumination seems to be too weak to see some huge differences, this explains it and fixed it up another level. Can’t wait to play phantom liberty on my 4090.
@altf5326
Жыл бұрын
AMD's software division is junk and they don't want to get out of the can. Hardware team also just waits until Nvidia does something then copy it next generation.
@pixels_per_inch
Жыл бұрын
Actually only AMD is light years behind. Intel is already catching up to DLSS with XeSS. In fact, they are already working on an AI denoisor.
@orangeguys
Жыл бұрын
Cyberpunk's path tracing looked amazing but it was very noisy in some situations, hope this fixes it.
@lucasimeon3462
Жыл бұрын
I do really wanna see the image quality improvements with this new dlss tech, which i already preferer to a performance boost AI. I then wonder myself when will all these tecnologies used outside the gaming world, specifically into improving shots with cameras or helping the post production process via softwares like DaVinci Resolve
@masterprobro3358
Жыл бұрын
So it means with an 40 series you get dlss 2+ frame genetation + ray reconstruction and every othet rtx will get dlss2 + ray reconstruction that sounds amazing! even more if you are running an older RTX model just WOW!
@suchy3586
Жыл бұрын
Thanks for the comparison. DLSS seems to remove some details from the wall texture, DLSS 3.5 removes most of it.
@FlyLikeAPenguinUK
Жыл бұрын
Looks great! My only issue in final demo is the lag between the light colour changing and the lighting on the ground changing. It should be instant, but because of the temporal reuse, the colours fade in over several frames.
@subject_n
Жыл бұрын
That's true, but the lag seems much improved from how it is now. In other spots in the game it's noticeable
@DavidMarshall2
Жыл бұрын
@@subject_n yeah I'll take the improvement. It's not perfect but it's good enough for me. I turned off Cyberpunk Overdrive because I didn't like the latency in updating lighting from my car's headlights.
@alexdoan273
Жыл бұрын
have you seen Lumen's lag lol. This is tame
@PrefoX
Жыл бұрын
well its not possible yet, you need to spread it across multiple frames, otherwise you would need 30x more GPU power.
@starcultiniser
Жыл бұрын
yeah but its actually WAY more responsive now with RR.
@vexmyth0clast
Жыл бұрын
Just when I thought ray tracing has peaked with DLSS 3. The image quality on the far right looks incredible even compared to the RT + FG image.
@pro_razemobilegaming
Жыл бұрын
It will peak when the entire game will be generated by AI. These are early stages hehe
@chenxingcn
Жыл бұрын
@@pro_razemobilegamingRTX 6090 DLSS 5 Ryzen 10950X3D with a 4K 500HZ OLED 32 inch monitor. Imagine playing Black Myth Wukong or Crysis 4
@jaideepm8
Жыл бұрын
I now wish we had Nvidia GPU in PS5 and Series X/S. Series S would benefit so much if it had an Nvidia GPU.
@crestofhonor2349
Жыл бұрын
The next switch should have a new custom GPU that should support Ray tracing and ideally Frame generation via a toggle
@Ragmon1
Жыл бұрын
AI this RTX that.... but is no one gonna talk about the guys beautiful hair?!?!?! I mean just look at those magnificent locks. Look at it.
@eliadbu
Жыл бұрын
Very fitting for an AI company to solve such an issue with AI.
@altf5326
Жыл бұрын
Moore's law is dead
@axlfrhalo
Жыл бұрын
This is all so cool and I Love that you go out of the way to explain it and in a calm manner too, great presenter. Also very exciting to hear that this is a feature for all RTX GPU's!
@bar7381
11 ай бұрын
did anyone else think the guy was a metahuman or somethn
@SOLARWARDEN4KHDR
Жыл бұрын
American Truck Simulator, Farming Simulator 22, Dovetail Games, Automobilista 2, Euro Truck Simulator 2, And Elite Dangerous Odyssey Needs This
@davidbanner9001
Жыл бұрын
Nice that it's available to all RTX owners. Good job!
@SimplCup
Жыл бұрын
When dlss was introduced, some people didn't quite understand that this was a new technology that wasn't very good, but the concept of it was really fucking incredible. Because if gpu's will be able to render 4k resolution with FULLHD input without any quality loss, it will give a massive boost to the perfomance. I believe that this technology will basically become an industry standart in the future, help developers to create more beautiful games and become better and better.
@Trikipum
11 ай бұрын
just that is imposible to not lose image quality when you are guessing things.. which is what all these do...
@SimplCup
11 ай бұрын
@@Trikipum you think that way because it still sucks. But technology improves and one day we'll get it to work seamless. 5 years ago people wouldn't believe that we could create hyper realistic images, but now we have stable diffusion 1.5/xl models that can do that without any feeling of uncanny valley.
@user-uj9hi5qd8f
Жыл бұрын
Getting over 100fps in Microsoft Flight Simulator with DLSS3 and Frame Generation on on a laptop running RTX 4080, it's impressive! Great job Nvidia!
@lil_brumski
Жыл бұрын
Can you buy the same laptop for me 😅😢😅😂
@Hazemann
11 ай бұрын
Can't wait for DLSS 3.5 in Nintendo Switch 2 ❤❤❤
@nrosko
Жыл бұрын
looks great. Hope we see more games with Ray tracing.
@ODIOPOWER
Жыл бұрын
@@bookofrhymes225 All graphically challenging video games will need and use it, that it, this is the era we live in.
@willbyrn5920
Жыл бұрын
@@ODIOPOWERwhich’s is their fault. They can do better. They won’t though.
@ThisUsernameSystemF-ckingSucks
Жыл бұрын
@@bookofrhymes225 yeah I cant help but be sceptical. All games are going to need DLSS. DLSS should be a tool to make things better without having something be bad in the first place (path tracing excepted as that literally cant be playable with current tech).
@MTSouza83
Жыл бұрын
Very nice... The problem will be when AMD sponsors a game and blocks DLSS support.
@7kortos7
Жыл бұрын
sadly the worst part about DLSS tech is that game devs use it as a reason to make their games terribly optimized thinking that DLSS will just fix everything for them. every game that has DLSS or FSR have terrible frame rates UNLESS you enable one of the two. 60 is not a standard for PC gaming... we game at 100fps or more, and most of us are running 144hz monitors. getting games delivered that run at 90fps with DLSS turned on is a headache to play. it's choppy, stuttery, and blurry. game devs need to stop using DLSS as a crutch to make a good solid running game and then those that NEED DLSS can turn it on as a feature, not a requirement.
@AlfaM03
Жыл бұрын
Keyword: ALL RTX GPUs. Finally. Thank you!!! From, a prescalper 3080 owner
@utk8718
Жыл бұрын
Cyberpunk being the guinea pig for all the new techs lol love it
@skzeeman007
Жыл бұрын
It not a game. Its $60 test bed for Nvidia.
@CZJames20
Жыл бұрын
maybe try to play it first, before saying stupid shit like that@@skzeeman007
@davidb2885
Жыл бұрын
5:26 Wow! You can see how much faster and better the ground is shaded with 3.5.
@RicochetForce
Жыл бұрын
Yup, it straight up improves ray bounce and interaction quality thanks to that new denoiser. Talk about transformative.
@backfischritter
Жыл бұрын
Damn thanks for pointing that out. Now that is really impressive stuff.
@ScorpionX3
Жыл бұрын
Cant wait to use the new AMD FSR 3.0 Frame Generation on my nvidia 30xx series gpu! Nvidia? AMD is the winner
@JustPhillGaming
Жыл бұрын
So if I’m understanding you’ll still need a 40 series card to get the experience of DLSS 3.5 as far as performance goes since going from DLSS 2 to DLSS 3.5 without DLSS 3 Fram Generation won’t help performance if the game itself is demanding. It just helps reconstruct the image for better quality while giving a slight boost in performance in other words it’s to better top off DLSS 3 5:01
@bud11_2
Жыл бұрын
This is technically impressive but I hope gpus can improve fast enough to not make upscaling tech a minimum requirement
@jamesgullickson4039
Жыл бұрын
Doing more with less should be the ultimate goal.
@user-eu5ol7mx8y
Жыл бұрын
Raytracing is extremely demanding on the hardware, it's actually pretty amazing we have real-time raytracing in games at all.
@Aidiakapi
Жыл бұрын
This is similar to saying that you hope that we get GPUs that can run at 16K resolution natively, so that you do not have to use any anti-aliasing techniques. Whilst brute force solutions are simple, they're inefficient, and even at 16K native rendering resolution, you will *still* have sampling artifacts that modern AA techniques can already clean up. Techniques like TAA and upscaling have been staples since the last console generation, these technologies are a huge portion of why visual fidelity in games have improved so much.
@user-hv4gu6mz9o
Жыл бұрын
Yea without AI = no ray tracing for another 2 gens? Maybe that. Idk only my opinion. We need AI to be able to run RT properly at 4k resolutions because RT is like 8K ontop of 4K computing processes going on at once.
@fosterfostan5593
Жыл бұрын
You won’t be able to have real time path tracing without uoscaling any time soon. Maybe in 10 years or so. Full RT is extremely demanding even for offline renderers
@advil000
Жыл бұрын
THIS is the beginning of the endgame I knew Nvidia was reaching for when this started years ago. It was obvious they were reaching for specialized technology to upscale both images to resolutions that no one wants to natively output AND to solve the ray tracing performance problem in the same general way. We are now very very close to game designers abandoning the traditional rasterization lighting tricks for this technology or others that will come that are like it. It provides a big reduction in complexity for the game designers on the most advanced lighting by shifting the heavy lifting to video card feature sets that are universal to the cards. The question is, how long until enough video cards and consoles are on the market that can natively do this AI processing and the games can stop supporting traditional raster?
@nathanwhite617
11 ай бұрын
Given the price of GPUs and the economy, a long time
@orangeyellowyy
Жыл бұрын
very cool that you bring this to older GPUs.
@123phobia123
11 ай бұрын
they had to make the move to make it backward compatible because of AMDs FSR3 announcement... not because they are so worried about gamers
@Simon-kc4ml
Жыл бұрын
5:22, that looks completely different than the rest and somehow in a good way. The increased color reflection looks more accurate
@1chrisanderson
Жыл бұрын
look at the shadow fidelity and depth, even underneath the plywood on the ground, or inside the paper container towards the end of the walkway.
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