In this video we discuss the concepts of states and state machine, and how these can be used in our games. We explore different ways to structure our system, before creating a state machine for an enemy type featuring some of the most well-known states in video games: "idle", "wander", "alert", and "attack".
Here I am in other places:
Twitter: / friendly_cosmo
Patreon: / friendlycosmonaut
Artwork by "Buch" on opengameart: opengameart.org/users/buch
-King & Hooded Dude from "A Platformer in the Forest"
-Tiles & Trees from "The Field of Floating Islands"
Негізгі бет Object States | Game Maker Studio 2
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