Great tutorial. You give us the information in a fun and informative way, without waffling, and without assuming we're idiots who want to learn not only about the particle system, but also about how to open a file, or select an object, or some such thing that someone watching this video should already know. Very informative, and I'm viewing it using Blender 4, 2 years after you produced this. Thanks for posting. I will search out more of your videos.
@GENVFX
3 күн бұрын
Glad you like it, although, as you say it'll be defunct soon enough once they make it Particle nodes for real!
@darrenbostock6645
2 жыл бұрын
HA... i like this guy.. funny and interesting. learnt a lot
@AscensionX-uq1mk
2 жыл бұрын
(Question at the end...) This was really interesting and shows me how far behind I am now in my 3D skills. 😭.. Just when I thought I was starting to make some progress! I've been using Lightwave 3D since 2009 and am currently on version 2018. LW costs about $1,000 to buy and about $700 to upgrade... unless you get it on discount, then it's about $700 new and about $500 to upgrade. MEANWHILE, it's NOWHERE NEAR as fast or advanced as this!! 😨 Working with emitters & particles on LW is SERIOUSLY hit or miss in LW!! You just keep screwing with settings & knobs until you stumble on something "acceptable".... then refine it into something that looks "GOOD". But by then - DAYS OR WEEKS have gone by. Try "Copying & pasting" an emitter in LW after it's all setup and sliding it around.... and you're fu**ed! The copy WILL NOT work, and you're lucky if your original is still working as well. To get clouds, water, fire or whatever to look GOOD and save some time, most people just scrounge up "settings" online from various tutorials and apply them to their projects, but very few people can come up with an idea or concept and just jump on LW and create their vision exactly as they want it. But I watch people on these Blender demos - like this guy just created a pretty convincing looking "Cloud" shape using volumetrics, and rendered it in SECONDS! He knew EXACTLY what buttons to click and what settings to move to and made a nice cloud in less than 8 minutes. When I tried to use volumetrics in LW by applying them to about 200 particles in "cloud shape", then fly through it - it took 1-8 hours PER FRAME, and just looked like BUBBLES painted as clouds!! 🙄 Even if it had LOOKED great, it wouldn't have mattered because it took HOURS for a single frame. I thought my computer was just SLOW AS A DEAD DOG - which is it because it's really old now, but when I saw clouds others had created on LW that looked AMAZING, the render times were like 10-16 hours! On MY system, what took THEM 16 hours would have probably taken me 20-25 hours or more. If that's ONE FRAME of volumetric clouds, then that makes the whole thing worthless when I have almost 1,000 frames to render - jam packed with clouds all over the place. I can't install Blender on my old Mac because it's too old - Mac only lets you put their OS on systems up to a certain year point, and then you can't install the newer OS anymore and now your system is CAPPED! So when new software requires those newer OS's.. boom - we're out of the game with the older systems because we're stuck with the older OS. Ironically, I can dual boot my Mac into Windows 10, and now Blender WILL install and run fine 🤷♀lol.. But I don't want it on my Windows partition. I don't use Windows for SERIOUS work - only for games. Then if it crashes - big deal, just reinstall my games. 🤗 But I WILL be getting that new Mac Studio - maybe get it for myself for Xmas!! 😍😍😍.. Blender will be my FIRST install!! I'm done with LW. It simply can't compare to Blender and definitely can't match the FREE price!! LW doesn't even have people doing tutorials for it anymore like they did 5-10yrs ago. LW also doesn't even LOOK as polished and clean in the interface, and it DEFINITELY doesn't run as fast & smooth. I've always hated LW's bare-bones interface. Blender looks nice and clean, even with a bit of color here & there. yup, I'm sold! I'll be on it 100% very soon!! Quick question for anyone reading this... how would you compare Blender to C4D and Houdini? (aside from their mega-price) I know Houdini is VERY DIFFERENT in it's work flow, but I mean in terms of functionality... do those 2 blow Blender out of the water in terms of what they can do? Thanks ✌🙂
@GENVFX
2 жыл бұрын
Wow, now THAT'S what I call a comment! Cheers! Firstly, Lightwave is still good, but I remember it being second place to a lot of other software back in the 90's when I went from Games to Broadcast. In Games it was still used, but in Broadcast it was being passed over for Alias and Autodesk and a few others. At this point Blender was barely more than a blip. Blender now has a huge fan base, Lightwave I think is pretty much the same, possibly more in the vein of the hobbyist. But in any case, there are always more than one way to rig a digital duck! Which brings me to C4D and Houdini. C4D is very much the motion graphic artists tool, although in terms of TV or film, you would be hard pressed to find a Title sequence that wasn't created in it. Houdini, on the other hand, is winning out across the board in Studios as the future of 3D in terms of film production. Smoke? Fire? Water? Houdini is far better than most at this sort of gig. Blender has a long way to go in that department, but in terms of modelling and rendering in particular, it is wonderful. If you've paid for Lightwave, don't get rid of it but find what it is good at and use it for that. Thanks for the comment
@SHTALKS
2 жыл бұрын
When I watched this video, then I checked your channel you make exciting videos, So now today onwards I watched your previous videos, Make also more amazing tutorials I enjoy your lecture Thanks, Sir I found you = I found Gem
@GENVFX
2 жыл бұрын
That is so kind, thank you!
@faychantria6558
2 жыл бұрын
he had us entertained throughout the video 😎👌🏽😆😆😆
@GENVFX
2 жыл бұрын
Thanks!
@grumpyshev
2 жыл бұрын
Great tutorial, really covers the particle system
@RoN43wwq
2 жыл бұрын
nice. Thanks
@shewitamare8181
2 жыл бұрын
thank you. It has part 2 this video?
@GENVFX
2 жыл бұрын
Yes! kzitem.info/news/bejne/sKqcqIWNmoyrhHY
@SergeyDemchishin
2 жыл бұрын
Hello. There is one problem. All particles intersect with the plane on which they fall. Intersect with each other. Please tell me how to make it so that particles, not just many objects, but particles in the form of objects, do not intersect with the plane or object on which they fall and do not intersect with each other? I am very interested in this question and I cannot find the answer. Help me please. Thank you in advance for your response. Good luck. Goodbye.
@GENVFX
2 жыл бұрын
Hey there. The quick answer for this is setting the particles to fluid and setting their radius up a bit. Fluid particles do not intersect with other. Theoretically, if you have a floor plane or collision object this should work with the radius of the fluid particle. The issue would be with the object replacement, so you would have to make sure your object is smaller than your particle radius to prevent intersection.
@Jim-Jam
2 жыл бұрын
Great, and helpful video! Thank you
@rsher_digital-art
2 жыл бұрын
This is the best tutorial video yet on particle systems. Thanks so very much!
@gmlaster
Жыл бұрын
You not only explained this beautifully, but you just solved a huge problem for me. I needed to know how to make particles crawl. THANK YOU!!! Liked and subbed.
@GENVFX
Жыл бұрын
Thanks so much!
@panavcreative
2 жыл бұрын
Is there any proper way to use the particle systems with anything else other than a sphere and get it to behave correctly? If you use anything other than a sphere and you add collisions 1) there are no proper self collisions, the objects go through eachother, 2) there is no proper ground collision. My particles go halfway in the ground before they collide. I am trying to make a gun firing and brass falling down similar to the Matric helicopter scene but I cannot for the life of me get the collisions to properly work
@GENVFX
2 жыл бұрын
Hi there. I've been giving this a lot of thought, as the sort of thing you are asking is not necessarily a particle thing, but more a rigid body dynamics kind of a thing. With rigid body dynamics, the shape of the object can be used as the absolute shape that collides. So, if you had a wall of bricks with rigid body dynamics, knocked them over with a bowling ball they would not intersect with each other or your floor plain as they would collide. Also the dropping bullets shot in the Matrix, if you are referring to the one I think you are, which is the one where they are falling down towards the camera pointing up from below: kzitem.info/news/bejne/zmiV2G2riKeSgmU This was probably created with pre-rendered lit looping animation on polygon tiles that are falling towards the camera set to face the camera all the time. This way the tiles are very unlikely to interpenetrate, as they are all completely flat and facing in the same direction, plus the action is only on the screen for a matter of 2 seconds. If any of the bullets at the top of the shot by the barrel of the gun are interpenetrating, you really wouldn't notice. Saying that. I think if you're looking at the bullet casing flying out of the gun from another angle and hitting the floor, maybe do it as another shot. Split the task into two or even three. Have a close up shot of the casings flying out of the barrel - you could even hand animate those to get the absolute timings correct - then cut to a wide angle of particle bullets falling through the air (making it short and also adding in a couple of hand animated "hero" casings that you could animate bouncing off each other by hand") then cut to an impact of some of them onto a floor using rigid body dynamic casings. You can then bake the simulation and even slow it down to make it more "Matrixy" This is the sort of thing that happens a lot, working around the limitations of the software and cutting your shot into more accessible chunks to make it more interesting and dramatic at the same time. So short answer: You're right, the particles might not be the best way for all of your shot, so adapt it into more shots and use multiple methods. I hope this helps
@panavcreative
2 жыл бұрын
@@GENVFX Thanks for your detailed reply. So the shot is already split in 3. 1) casing extracts 2) a dynamic slowmo of the case flying out close to camera 3) is a wide shot(you dont see a rifle) and a rain of bullets just fallon the floor piling up. Tried to do it with particles and came across the intersection issue. Tried doing it with rigid bodies but, boy does it crash because of the bullets. I guess I can try to cleverly split that but It will need some thinking. I wanted to do everything in blender so I wont have to leave programs. But it may just be the solution
@GENVFX
2 жыл бұрын
I don't think you'll have to leave blender. You could always bake the animation of a non crashy bunch of the rigid dynamics and then duplicate them, offsetting the animation and time shifting it by dragging the keyframes about so it looks like more. Keyframes, don't crash as much :)
@andrewaraujo191
2 жыл бұрын
Yes! Someone who goes into detail step by step on the basics 🙏
@GENVFX
2 жыл бұрын
Ah, thanks! That has been my aim with all of these One By One videos. It's so nice to hear/read someone find it helpful.
@andrewaraujo191
2 жыл бұрын
@@GENVFXI'm really into particle effects & motion graphics. Do you have any other videos or resources that can accelerate the learning curve?
@GENVFX
2 жыл бұрын
I have this one about using Blender a little like After Effects kzitem.info/news/bejne/qqOKmYKQm3OcZnY Plus a lot of the One By One cover things such a arrays and I have another about animating curve thickness to 'write on words.' For example. These are a starting point. Blender is superb at making elements which can be used to comp together in Fusion or Blender to create more elaborate effects.
@GENVFX
2 жыл бұрын
The true motion graphics toolset in Blender is the geometry nodes. Master those and you can create almost anything
@giorgifolio
Жыл бұрын
i love u :D
@GENVFX
Жыл бұрын
I wouldn't go that far, but I'm quite fond of you and the subscribers too!
@giorgifolio
Жыл бұрын
@@GENVFX 😂😂😂😂
@olkris2666
2 жыл бұрын
Thank you ! That was very chill. I'm sure I'm gonna remember all that information because you presented it in a very fun manner.
@GENVFX
2 жыл бұрын
Awww, thanks!
@olkris2666
2 жыл бұрын
@@GENVFX If I'd have just one complaint it would be that the censoring beep was way too loud and actually caught me off guard.
@GENVFX
2 жыл бұрын
Righto, I'll keep that in mind when I swear. I try so hard not to, the last thing I want to do is upset anyone.
@stibbits7087
2 жыл бұрын
At 11:20 I just started to cringe. Please, it won't kill you to crack a book on physics instead of just making stuff up. 9.8m/s² is the acceleration due to gravity, not the maximum speed you reach. Another way of saying it is 9.8 meters per second per second; IOW at the end of the first second of free fall you're doing 9.8m/s, at two seconds you're doing 19.6m/s and so on. In the real world air resistance increases as speed increases, so that eventually the increasing air resistance balances the force due to gravity at which point you've hit terminal velocity. For an average human this is around 60m/s or 261km/hr.
@GENVFX
2 жыл бұрын
Thanks for the info!
@olkris2666
2 жыл бұрын
Thank you for sharing the info. Keep in mind that GENVFX's domain of predilection is Blender, and not physics. While spreading misinformation is never a good thing, I don't think this error will impact a lot of people, considering the topic of the video.
@piotrmarkowski2506
Жыл бұрын
Yep, why lecturing on something one has clearly no idea?
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